Blink animation update

This commit is contained in:
Jaex 2015-08-09 18:11:54 +03:00
parent dafcce6568
commit e99d931266
3 changed files with 28 additions and 25 deletions

View file

@ -68,7 +68,7 @@ public Color CurrentColor
#endregion Screen ruler #endregion Screen ruler
private GlowTimer glowTimer = new GlowTimer(); private ColorBlinkAnimation colorBlinkAnimation = new ColorBlinkAnimation();
public RectangleRegion() public RectangleRegion()
{ {
@ -185,7 +185,6 @@ public override void Prepare()
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();
glowTimer.Update();
AreaManager.Update(); AreaManager.Update();
} }
@ -209,9 +208,9 @@ protected override void Draw(Graphics g)
} }
} }
using (Pen glowingBorderPen = new Pen(glowTimer.GetColor())) using (Pen blinkBorderPen = new Pen(colorBlinkAnimation.GetColor()))
{ {
g.DrawPath(glowingBorderPen, regionDrawPath); g.DrawPath(blinkBorderPen, regionDrawPath);
} }
/* /*
@ -408,11 +407,11 @@ protected virtual void WriteTips(StringBuilder sb)
if (Config.QuickCrop) if (Config.QuickCrop)
{ {
sb.AppendLine("[Q] Multi region mode"); sb.AppendLine("[Q] Activate multi region mode");
} }
else else
{ {
sb.AppendLine("[Q] Quick capture mode"); sb.AppendLine("[Q] Activate quick capture mode");
} }
sb.AppendLine("[Mouse wheel] Change magnifier pixel count"); sb.AppendLine("[Mouse wheel] Change magnifier pixel count");

View file

@ -25,53 +25,57 @@ You should have received a copy of the GNU General Public License
using ShareX.HelpersLib; using ShareX.HelpersLib;
using System; using System;
using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Drawing; using System.Drawing;
using System.Linq;
using System.Text;
namespace ShareX.ScreenCaptureLib namespace ShareX.ScreenCaptureLib
{ {
public class GlowTimer public class ColorBlinkAnimation
{ {
public float Max = 1; public float Max { get; set; }
public float Min = 0; public float Min { get; set; }
public float Current = 0; public float Current { get; set; }
public float Speed { get; set; }
public Color FromColor { get; set; }
public Color ToColor { get; set; }
private Stopwatch timer; private Stopwatch timer;
private TimeSpan previousTime; private TimeSpan previousTime;
private int direction = 1; private int direction;
private float increase = 0.75f;
public GlowTimer() public ColorBlinkAnimation()
{ {
Max = 1;
Min = 0;
Current = Min;
Speed = 0.75f;
FromColor = Color.FromArgb(30, 30, 30);
ToColor = Color.FromArgb(100, 100, 100);
timer = Stopwatch.StartNew(); timer = Stopwatch.StartNew();
direction = 1;
} }
public void Update() public Color GetColor()
{ {
TimeSpan totalElapsed = timer.Elapsed; TimeSpan totalElapsed = timer.Elapsed;
TimeSpan elapsed = totalElapsed - previousTime; TimeSpan elapsed = totalElapsed - previousTime;
previousTime = totalElapsed; previousTime = totalElapsed;
Current += (float)elapsed.TotalSeconds * increase * direction; Current += (float)elapsed.TotalSeconds * Speed * direction;
if (Current > Max) if (Current > Max)
{ {
Current = Max - (Current - Max); Current = Max; //Max - (Current - Max);
direction = -1; direction = -1;
} }
else if (Current < Min) else if (Current < Min)
{ {
Current = Min + (Min - Current); Current = Min; //Min + (Min - Current);
direction = 1; direction = 1;
} }
}
public Color GetColor() return ColorHelpers.Lerp(FromColor, ToColor, Current);
{
return ColorHelpers.Lerp(Color.FromArgb(30, 30, 30), Color.FromArgb(100, 100, 100), Current);
} }
} }
} }

View file

@ -60,7 +60,7 @@
<Compile Include="MonitorRegion.cs" /> <Compile Include="MonitorRegion.cs" />
<Compile Include="MonitorRegionDefaultCreator.cs" /> <Compile Include="MonitorRegionDefaultCreator.cs" />
<Compile Include="RectangleAnnotateOptions.cs" /> <Compile Include="RectangleAnnotateOptions.cs" />
<Compile Include="RegionHelpers\GlowColorTimer.cs" /> <Compile Include="RegionHelpers\ColorBlinkAnimation.cs" />
<Compile Include="RegionHelpers\RegionInfo.cs" /> <Compile Include="RegionHelpers\RegionInfo.cs" />
<Compile Include="Screencast\FFmpegOptions.cs" /> <Compile Include="Screencast\FFmpegOptions.cs" />
<Compile Include="Screencast\FFmpegHelper.cs" /> <Compile Include="Screencast\FFmpegHelper.cs" />