adding resources of Japanese translation

This commit is contained in:
kanaxx 2020-09-18 00:31:16 +09:00
parent 6c060bb2df
commit b4128e3bad
77 changed files with 15162 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="tsmiExportClipboard.Text" xml:space="preserve">
<value>クリップボードにコピー</value>
</data>
<data name="tsmiExportFile.Text" xml:space="preserve">
<value>ファイルに保存...</value>
</data>
<data name="tsmiExportUpload.Text" xml:space="preserve">
<value>テキストとしてアップロード</value>
</data>
<data name="tsmiImportClipboard.Text" xml:space="preserve">
<value>クリップボードから</value>
</data>
<data name="tsmiImportFile.Text" xml:space="preserve">
<value>ファイルから...</value>
</data>
<data name="tsmiImportURL.Text" xml:space="preserve">
<value>URLから...</value>
</data>
<data name="btnImport.Text" xml:space="preserve">
<value>インポート</value>
</data>
<data name="btnExport.Text" xml:space="preserve">
<value>エクスポート</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="lblStatus.Text" xml:space="preserve">
<value>画像のプレビュー</value>
</data>
<data name="tsmiCopyImage.Text" xml:space="preserve">
<value>画像のコピー</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - クリップボード</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="btnOK.Text" xml:space="preserve">
<value>OK</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - カラーピッカー</value>
</data>
<data name="rbStandardColors.Text" xml:space="preserve">
<value>システム標準の色</value>
</data>
<data name="rbRecentColors.Text" xml:space="preserve">
<value>最近使った色</value>
</data>
<data name="btnScreenColorPicker.ToolTip" xml:space="preserve">
<value>画面から色をピックする</value>
</data>
<data name="btnClipboardColorPicker.ToolTip" xml:space="preserve">
<value>クリップボードからピックする</value>
</data>
<data name="tsmiCopyAll.Text" xml:space="preserve">
<value>全てコピー</value>
</data>
<data name="tsmiCopyRGB.Text" xml:space="preserve">
<value>RGBの値</value>
</data>
<data name="tsmiCopyHexadecimal.Text" xml:space="preserve">
<value>Hex#FFFFFF</value>
</data>
<data name="tsmiCopyCMYK.Text" xml:space="preserve">
<value>CMYKの値</value>
</data>
<data name="tsmiCopyHSB.Text" xml:space="preserve">
<value>HSBの値</value>
</data>
<data name="tsmiCopyDecimal.Text" xml:space="preserve">
<value>10進の値</value>
</data>
<data name="tsmiCopyPosition.Text" xml:space="preserve">
<value>カーソルの位置</value>
</data>
<data name="lblCursorPosition.Text" xml:space="preserve">
<value>カーソル位置</value>
</data>
<data name="btnClose.Text" xml:space="preserve">
<value>閉じる</value>
</data>
<data name="lblName.Text" xml:space="preserve">
<value>色の名前:</value>
</data>
<data name="mbCopy.Text" xml:space="preserve">
<value>コピー</value>
</data>
<data name="cbTransparent.ToolTip" xml:space="preserve">
<value>透明</value>
</data>
<data name="btnCancel.Text" xml:space="preserve">
<value>キャンセル</value>
</data>
<data name="lblAlpha.Text" xml:space="preserve">
<value>アルファ(A):</value>
</data>
<data name="lblCyan.Text" xml:space="preserve">
<value>シアン(C):</value>
</data>
<data name="lblDecimal.Text" xml:space="preserve">
<value>10進:</value>
</data>
<data name="lblMagenta.Text" xml:space="preserve">
<value>マゼンタ(M):</value>
</data>
<data name="lblYellow.Text" xml:space="preserve">
<value>黄(Y):</value>
</data>
<data name="rbBlue.Text" xml:space="preserve">
<value>青(B):</value>
</data>
<data name="rbBrightness.Text" xml:space="preserve">
<value>明度(B):</value>
</data>
<data name="rbGreen.Text" xml:space="preserve">
<value>緑(G):</value>
</data>
<data name="rbHue.Text" xml:space="preserve">
<value>色相(H):</value>
</data>
<data name="rbRed.Text" xml:space="preserve">
<value>赤(R):</value>
</data>
<data name="rbSaturation.Text" xml:space="preserve">
<value>彩度(S):</value>
</data>
<data name="lblNew.Text" xml:space="preserve">
<value>新:</value>
</data>
<data name="lblOld.Text" xml:space="preserve">
<value>旧:</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - DNS変更</value>
</data>
</root>

View file

@ -0,0 +1,135 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="btnLoadedAssemblies.Text" xml:space="preserve">
<value>読み込まれたアセンブリ</value>
</data>
<data name="btnCopyAll.Text" xml:space="preserve">
<value>すべてコピー</value>
</data>
<data name="btnOpenLogFile.Text" xml:space="preserve">
<value>ログファイルを開く...</value>
</data>
<data name="lblRunningFrom.Text" xml:space="preserve">
<value>開始パス:</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - デバッグ ログ</value>
</data>
</root>

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@ -0,0 +1,142 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="btnSendBugReport.Text" xml:space="preserve">
<value>バグレポートを送る</value>
</data>
<data name="btnClose.Text" xml:space="preserve">
<value>アプリを終了する</value>
</data>
<data name="btnOpenLogFile.Text" xml:space="preserve">
<value>ログファイルを開く...</value>
</data>
<data name="btnContinue.Text" xml:space="preserve">
<value>続行</value>
</data>
<data name="btnOK.Text" xml:space="preserve">
<value>OK</value>
</data>
<data name="lblErrorMessage.Text" xml:space="preserve">
<value>エラー
エラー 2</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - エラー</value>
</data>
</root>

View file

@ -0,0 +1,126 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="btnOK.Text" xml:space="preserve">
<value>OK</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - グラデーション</value>
</data>
</root>

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@ -0,0 +1,180 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="btnFilePathBrowse.Text" xml:space="preserve">
<value>参照...</value>
</data>
<data name="lblHashType.Text" xml:space="preserve">
<value>ハッシュの種類:</value>
</data>
<data name="lblResult.Text" xml:space="preserve">
<value>結果:</value>
</data>
<data name="lblTarget.Text" xml:space="preserve">
<value>比較対象:</value>
</data>
<data name="btnStartHashCheck.Text" xml:space="preserve">
<value>開始</value>
</data>
<data name="lblFile.Text" xml:space="preserve">
<value>ファイルのパス:</value>
</data>
<data name="tpFileHashCheck.Text" xml:space="preserve">
<value>ファイルのハッシュ値照合</value>
</data>
<data name="btnHashCheckCopyAll.Text" xml:space="preserve">
<value>すべてコピー</value>
</data>
<data name="lblHashCheckHash.Text" xml:space="preserve">
<value>ハッシュ:</value>
</data>
<data name="btnHashCheckDecodeBase64.Text" xml:space="preserve">
<value>デコード</value>
</data>
<data name="lblHashCheckBase64.Text" xml:space="preserve">
<value>Base64:</value>
</data>
<data name="btnHashCheckDecodeASCII.Text" xml:space="preserve">
<value>デコード</value>
</data>
<data name="btnHashCheckDecodeHex.Text" xml:space="preserve">
<value>デコード</value>
</data>
<data name="lblHashCheckHex.Text" xml:space="preserve">
<value>16進数:</value>
</data>
<data name="btnHashCheckDecodeBinary.Text" xml:space="preserve">
<value>デコード</value>
</data>
<data name="lblHashCheckBinary.Text" xml:space="preserve">
<value>2進数:</value>
</data>
<data name="btnHashCheckEncodeText.Text" xml:space="preserve">
<value>エンコード</value>
</data>
<data name="lblHashCheckText.Text" xml:space="preserve">
<value>テキスト:</value>
</data>
<data name="tpTextConversions.Text" xml:space="preserve">
<value>文字列変換</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - ハッシュ値の照合</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="btnOK.Text" xml:space="preserve">
<value>OK</value>
</data>
<data name="btnCancel.Text" xml:space="preserve">
<value>キャンセル</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - 入力ボックス</value>
</data>
</root>

View file

@ -0,0 +1,174 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="btnScreenTearingTest.Text" xml:space="preserve">
<value>スクリーン ティアリング テスト</value>
</data>
<data name="btnGradientColor2.Text" xml:space="preserve">
<value>色2</value>
</data>
<data name="btnGradientColor1.Text" xml:space="preserve">
<value>色1</value>
</data>
<data name="lblTip.Text" xml:space="preserve">
<value>パネル外をクリックで、パネル表示の切り替え。</value>
</data>
<data name="rbGradient.Text" xml:space="preserve">
<value>グラデーション:</value>
</data>
<data name="btnClose.Text" xml:space="preserve">
<value>閉じる</value>
</data>
<data name="lblShapeSize.Text" xml:space="preserve">
<value>サイズ:</value>
</data>
<data name="btnColorDialog.Text" xml:space="preserve">
<value>カラー ピッカー...</value>
</data>
<data name="cbShapes.Items" xml:space="preserve">
<value>水平線</value>
</data>
<data name="cbShapes.Items1" xml:space="preserve">
<value>垂直線</value>
</data>
<data name="cbShapes.Items2" xml:space="preserve">
<value>格子</value>
</data>
<data name="rbShapes.Text" xml:space="preserve">
<value>形状:</value>
</data>
<data name="lblBlue.Text" xml:space="preserve">
<value>青(B):</value>
</data>
<data name="lblGreen.Text" xml:space="preserve">
<value>緑(G):</value>
</data>
<data name="lblRed.Text" xml:space="preserve">
<value>赤(R):</value>
</data>
<data name="rbRedGreenBlue.Text" xml:space="preserve">
<value>RGB:</value>
</data>
<data name="rbBlackWhite.Text" xml:space="preserve">
<value>モノクロ:</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - モニター テスト</value>
</data>
</root>

View file

@ -0,0 +1,147 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - 印刷オプション</value>
</data>
<data name="btnPrint.Text" xml:space="preserve">
<value>印刷...</value>
</data>
<data name="btnCancel.Text" xml:space="preserve">
<value>キャンセル</value>
</data>
<data name="btnShowPreview.Text" xml:space="preserve">
<value>プレビュー...</value>
</data>
<data name="lblMargin.Text" xml:space="preserve">
<value>マージン:</value>
</data>
<data name="cbAllowEnlarge.Text" xml:space="preserve">
<value>画像の拡大を許可する</value>
</data>
<data name="cbAutoRotate.Text" xml:space="preserve">
<value>自動で画像を回転する</value>
</data>
<data name="cbAutoScale.Text" xml:space="preserve">
<value>自動で画像を伸縮する</value>
</data>
<data name="cbCenterImage.Text" xml:space="preserve">
<value>画像を中央に配置</value>
</data>
</root>

View file

@ -0,0 +1,138 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - 印刷オプション</value>
</data>
<data name="btnPrint.Text" xml:space="preserve">
<value>印刷...</value>
</data>
<data name="btnCancel.Text" xml:space="preserve">
<value>キャンセル</value>
</data>
<data name="btnChangeFont.Text" xml:space="preserve">
<value>フォントの変更...</value>
</data>
<data name="btnShowPreview.Text" xml:space="preserve">
<value>プレビュー...</value>
</data>
<data name="lblFont.Text" xml:space="preserve">
<value>フォント:</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="lblProgress.Text" xml:space="preserve">
<value>進行状況:</value>
</data>
<data name="lblStatus.Text" xml:space="preserve">
<value>状態:</value>
</data>
<data name="lblFilename.Text" xml:space="preserve">
<value>ファイル名:</value>
</data>
<data name="btnAction.Text" xml:space="preserve">
<value>ダウンロード</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX ファイルのダウンロード</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="lblCheckingUpdates.Text" xml:space="preserve">
<value>更新を確認しています...</value>
</data>
<data name="lblStatus.Text" xml:space="preserve">
<value>... は最新です</value>
</data>
<data name="llblUpdateAvailable.Text" xml:space="preserve">
<value>ShareX の最新版があります</value>
</data>
</root>

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@ -0,0 +1,132 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="btnNo.Text" xml:space="preserve">
<value>いいえ</value>
</data>
<data name="btnYes.Text" xml:space="preserve">
<value>はい</value>
</data>
<data name="cbDontShow.Text" xml:space="preserve">
<value>ShareX を次に起動するまでは再通知しない</value>
</data>
<data name="lblViewChangelog.Text" xml:space="preserve">
<value>更新履歴を見る</value>
</data>
</root>

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@ -0,0 +1,159 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="btnShowStats.Text" xml:space="preserve">
<value>利用状況を表示</value>
</data>
<data name="chFilename.Text" xml:space="preserve">
<value>ファイル名</value>
</data>
<data name="lblFilenameFilter.Text" xml:space="preserve">
<value>ファイル名:</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - 履歴</value>
</data>
<data name="btnApplyFilters.Text" xml:space="preserve">
<value>フィルタを適用</value>
</data>
<data name="btnRemoveFilters.Text" xml:space="preserve">
<value>フィルタを解除</value>
</data>
<data name="cbDateFilter.Text" xml:space="preserve">
<value>日付フィルター:</value>
</data>
<data name="cbHostFilter.Text" xml:space="preserve">
<value>ホスト フィルター:</value>
</data>
<data name="cbTypeFilter.Text" xml:space="preserve">
<value>ファイルの種類フィルター:</value>
</data>
<data name="chDateTime.Text" xml:space="preserve">
<value>日時</value>
</data>
<data name="lblFilterFrom.Text" xml:space="preserve">
<value>開始日:</value>
</data>
<data name="lblFilterTo.Text" xml:space="preserve">
<value>終了日:</value>
</data>
<data name="gbFilters.Text" xml:space="preserve">
<value>フィルター</value>
</data>
</root>

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@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - 画像履歴</value>
</data>
</root>

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@ -0,0 +1,135 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="tsbSettings.Text" xml:space="preserve">
<value>設定:</value>
</data>
<data name="tsbSearch.Text" xml:space="preserve">
<value>検索</value>
</data>
<data name="tsbSearch.ToolTipText" xml:space="preserve">
<value>検索</value>
</data>
<data name="tslSearch.Text" xml:space="preserve">
<value>検索:</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - 画像履歴</value>
</data>
</root>

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@ -0,0 +1,135 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="lblThumbnailSize.Text" xml:space="preserve">
<value>サムネイルのサイズ</value>
</data>
<data name="lblViewMode.Text" xml:space="preserve">
<value>履歴の表示形式:</value>
</data>
<data name="lblMaximumImageLimit.Text" xml:space="preserve">
<value>最大画像数:</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - 画像履歴の設定</value>
</data>
<data name="cbRememberSearchText.Text" xml:space="preserve">
<value>検索文字を記憶する</value>
</data>
</root>

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@ -0,0 +1,252 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="HistoryManager_GetHistoryItems_Error" xml:space="preserve">
<value>エラー</value>
</data>
<data name="HistoryItemManager_InitializeComponent_Thumbnail_URL" xml:space="preserve">
<value>サムネイルのURL</value>
</data>
<data name="HistoryItemManager_InitializeComponent_Image_preview" xml:space="preserve">
<value>画像のプレビュー</value>
</data>
<data name="HistoryItemManager_InitializeComponent_File" xml:space="preserve">
<value>ファイル</value>
</data>
<data name="HistoryItemManager_InitializeComponent_Image" xml:space="preserve">
<value>画像</value>
</data>
<data name="HistoryItemManager_InitializeComponent_Markdown__link" xml:space="preserve">
<value>Markdown リンク</value>
</data>
<data name="HistoryItemManager_InitializeComponent_Folder" xml:space="preserve">
<value>フォルダー</value>
</data>
<data name="HistoryItemManager_InitializeComponent_URL" xml:space="preserve">
<value>URL</value>
</data>
<data name="HistoryItemManager_InitializeComponent_File_name_with_extension" xml:space="preserve">
<value>ファイル名と拡張子</value>
</data>
<data name="HistoryItemManager_InitializeComponent_Copy" xml:space="preserve">
<value>コピー</value>
</data>
<data name="HistoryItemManager_InitializeComponent_Show" xml:space="preserve">
<value>表示</value>
</data>
<data name="HistoryItemManager_InitializeComponent_HTML_image" xml:space="preserve">
<value>HTML 画像</value>
</data>
<data name="HistoryItemManager_InitializeComponent_Markdown__linked_image" xml:space="preserve">
<value>Markdown リンク付き画像</value>
</data>
<data name="HistoryForm_UpdateItemCount_Total___0_" xml:space="preserve">
<value>合計: {0}</value>
</data>
<data name="HistoryForm_UpdateItemCount___Filtered___0_" xml:space="preserve">
<value>条件に一致: {0}</value>
</data>
<data name="HistoryItemManager_InitializeComponent_Open" xml:space="preserve">
<value>開く</value>
</data>
<data name="HistoryItemManager_InitializeComponent_More_info" xml:space="preserve">
<value>詳細情報...</value>
</data>
<data name="HistoryItemManager_InitializeComponent_HTML_link" xml:space="preserve">
<value>HTML リンク</value>
</data>
<data name="HistoryItemManager_InitializeComponent_Markdown__image" xml:space="preserve">
<value>Markdown 画像</value>
</data>
<data name="HistoryItemManager_InitializeComponent_HTML_linked_image" xml:space="preserve">
<value>HTML リンク付き画像</value>
</data>
<data name="HistoryItemManager_InitializeComponent_Forum__BBCode__linked_image" xml:space="preserve">
<value>フォーラム (BBCode) リンク付き画像</value>
</data>
<data name="HistoryItemManager_InitializeComponent_Deletion_URL" xml:space="preserve">
<value>削除URL</value>
</data>
<data name="HistoryItemManager_InitializeComponent_Forum__BBCode__image" xml:space="preserve">
<value>フォーラム (BBCode) 画像</value>
</data>
<data name="HistoryItemManager_InitializeComponent_Text" xml:space="preserve">
<value>テキスト</value>
</data>
<data name="HistoryItemManager_InitializeComponent_Shortened_URL" xml:space="preserve">
<value>短縮URL</value>
</data>
<data name="HistoryItemManager_InitializeComponent_File_name" xml:space="preserve">
<value>ファイル名</value>
</data>
<data name="HistoryItemManager_InitializeComponent_File_path" xml:space="preserve">
<value>ファイルのパス</value>
</data>
<data name="HistoryItemManager_InitializeComponent_Forum__BBCode__link" xml:space="preserve">
<value>フォーラム (BBCode) リンク</value>
</data>
<data name="HistoryItemManager_UpdateTexts_HTML_link___0__" xml:space="preserve">
<value>HTML リンク ({0})</value>
</data>
<data name="HistoryItemManager_UpdateTexts_URLs___0__" xml:space="preserve">
<value>URL ({0})</value>
</data>
<data name="ObjectListView_ObjectListView_Copy_name" xml:space="preserve">
<value>名前をコピー</value>
</data>
<data name="ObjectListView_ObjectListView_Copy_value" xml:space="preserve">
<value>値をコピー</value>
</data>
<data name="ObjectListView_ObjectListView_Name" xml:space="preserve">
<value>名前</value>
</data>
<data name="ObjectListView_ObjectListView_Value" xml:space="preserve">
<value>値</value>
</data>
<data name="HistoryManager_GetHistoryItems_Error_occured_while_reading_XML_file___0_" xml:space="preserve">
<value>XML ファイルの読み取り中のエラー: {0}</value>
</data>
<data name="BtnShowStats_ShowStats" xml:space="preserve">
<value>利用状況を表示</value>
</data>
<data name="BtnShowStats_HideStats" xml:space="preserve">
<value>利用状況を隠す</value>
</data>
<data name="HistoryItemCounts" xml:space="preserve">
<value>履歴の総数:</value>
</data>
<data name="HistoryStats_YearlyUsages" xml:space="preserve">
<value>年ごとの履歴:</value>
</data>
<data name="HistoryStats_FileExtensions" xml:space="preserve">
<value>ファイルの拡張子ごとの履歴:</value>
</data>
<data name="HistoryStats_Hosts" xml:space="preserve">
<value>ホストごとの履歴:</value>
</data>
<data name="HistoryStats_Total" xml:space="preserve">
<value>合計:</value>
</data>
<data name="HistoryItemManager_InitializeComponent_EditImage" xml:space="preserve">
<value>画像を編集...</value>
</data>
<data name="HistoryItemManager_InitializeComponent_UploadFile" xml:space="preserve">
<value>ファイルアップロード</value>
</data>
</root>

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@ -0,0 +1,135 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="btnPackage.Text" xml:space="preserve">
<value>パッケージ</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - 画像の効果を保存</value>
</data>
<data name="btnOpenImageEffectsFolder.Text" xml:space="preserve">
<value>画像効果フォルダを開く</value>
</data>
<data name="lblAssetsFolderPath.Text" xml:space="preserve">
<value>アセットフォルダのパス:</value>
</data>
<data name="lblPackageFilePath.Text" xml:space="preserve">
<value>パッケージファイルパス:</value>
</data>
</root>

View file

@ -0,0 +1,204 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="btnAdd.Text" xml:space="preserve">
<value>追加</value>
</data>
<data name="btnAddPreset.Text" xml:space="preserve">
<value>新規プリセット</value>
</data>
<data name="btnClear.Text" xml:space="preserve">
<value>クリア</value>
</data>
<data name="btnClose.Text" xml:space="preserve">
<value>閉じる</value>
</data>
<data name="btnDuplicate.Text" xml:space="preserve">
<value>複製</value>
</data>
<data name="btnOK.Text" xml:space="preserve">
<value>OK</value>
</data>
<data name="btnRemove.Text" xml:space="preserve">
<value>削除</value>
</data>
<data name="btnRemovePreset.Text" xml:space="preserve">
<value>プリセット削除</value>
</data>
<data name="btnSaveImage.Text" xml:space="preserve">
<value>画像を保存...</value>
</data>
<data name="mbLoadImage.Text" xml:space="preserve">
<value>画像の読み込み</value>
</data>
<data name="tsmiLoadImageFromClipboard.Text" xml:space="preserve">
<value>クリップボードから</value>
</data>
<data name="tsmiLoadImageFromFile.Text" xml:space="preserve">
<value>ファイルから...</value>
</data>
<data name="lblPresetName.Text" xml:space="preserve">
<value>プリセット名:</value>
</data>
<data name="btnPresetNew.ToolTip" xml:space="preserve">
<value>新規</value>
</data>
<data name="btnPresetRemove.ToolTip" xml:space="preserve">
<value>削除</value>
</data>
<data name="btnRefresh.Text" xml:space="preserve">
<value>再読み込み</value>
</data>
<data name="btnPresetDuplicate.ToolTip" xml:space="preserve">
<value>複製</value>
</data>
<data name="btnPackager.Text" xml:space="preserve">
<value>パッケージ...</value>
</data>
<data name="btnEffectAdd.ToolTip" xml:space="preserve">
<value>追加</value>
</data>
<data name="btnEffectClear.ToolTip" xml:space="preserve">
<value>クリア</value>
</data>
<data name="btnEffectDuplicate.ToolTip" xml:space="preserve">
<value>複製</value>
</data>
<data name="btnEffectRefresh.ToolTip" xml:space="preserve">
<value>再読み込み</value>
</data>
<data name="btnEffectRemove.ToolTip" xml:space="preserve">
<value>削除</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - 画像の効果</value>
</data>
<data name="btnUploadImage.Text" xml:space="preserve">
<value>アップロード</value>
</data>
<data name="lblEffects.Text" xml:space="preserve">
<value>画像効果</value>
</data>
<data name="lblEffect.Text" xml:space="preserve">
<value>画像効果</value>
</data>
<data name="lblPresets.Text" xml:space="preserve">
<value>プリセット:</value>
</data>
</root>

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@ -0,0 +1,159 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ImageEffectsForm_AddAllEffectsToTreeView_Filters" xml:space="preserve">
<value>フィルター</value>
</data>
<data name="ImageEffectsForm_AddAllEffectsToTreeView_Drawings" xml:space="preserve">
<value>描画</value>
</data>
<data name="ImageEffectsForm_UpdatePreview_Image_effects___Width___0___Height___1___Render_time___2__ms" xml:space="preserve">
<value>画像の効果 - 幅: {0}, 高さ: {1}, 描画時間: {2} ms</value>
</data>
<data name="ImageEffectsForm_AddAllEffectsToTreeView_Manipulations" xml:space="preserve">
<value>操作</value>
</data>
<data name="ImageEffectsForm_EditorMode_Cancel" xml:space="preserve">
<value>キャンセル</value>
</data>
<data name="ImageEffectsForm_AddAllEffectsToTreeView_Adjustments" xml:space="preserve">
<value>調整</value>
</data>
<data name="WouldYouLikeToClearEffects" xml:space="preserve">
<value>画像効果をクリアしてよいですか?</value>
</data>
<data name="PresetNameCannotBeEmpty" xml:space="preserve">
<value>プリセット名は空白にできません</value>
</data>
<data name="PackageWithThisFileNameAlreadyExistsRNWouldYouLikeToOverwriteIt" xml:space="preserve">
<value>パッケージ名が既に使われています。上書きしますか?</value>
</data>
<data name="AssetsFolderMustBeInsideShareXImageEffectsFolder" xml:space="preserve">
<value>アセットフォルダはShareXの配下に置く必要があります</value>
</data>
<data name="Effect" xml:space="preserve">
<value>画像の効果:</value>
</data>
<data name="Confirmation" xml:space="preserve">
<value>確認</value>
</data>
<data name="InvalidAssetsFolderPath" xml:space="preserve">
<value>アセットのフォルダパスが正しくありませn</value>
</data>
</root>

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@ -0,0 +1,141 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - フォルダ内ファイル一覧</value>
</data>
<data name="btnBrowseFolder.Text" xml:space="preserve">
<value>フォルダ選択...</value>
</data>
<data name="btnIndexFolder.Text" xml:space="preserve">
<value>ファイル一覧の作成</value>
</data>
<data name="btnSaveAs.Text" xml:space="preserve">
<value>ファイルを保存してウィンドウを閉じる</value>
</data>
<data name="btnUpload.Text" xml:space="preserve">
<value>アップロードしてウィンドウを閉じる</value>
</data>
<data name="tpPreview.Text" xml:space="preserve">
<value>プレビュー</value>
</data>
<data name="tpSettings.Text" xml:space="preserve">
<value>設定</value>
</data>
</root>

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@ -0,0 +1,150 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="btnAdd.Text" xml:space="preserve">
<value>追加...</value>
</data>
<data name="btnRemove.Text" xml:space="preserve">
<value>削除</value>
</data>
<data name="btnMoveUp.Text" xml:space="preserve">
<value>一つ上に</value>
</data>
<data name="btnMoveDown.Text" xml:space="preserve">
<value>一つ下に</value>
</data>
<data name="chFilepath.Text" xml:space="preserve">
<value>画像ファイルの場所</value>
</data>
<data name="btnCombine.Text" xml:space="preserve">
<value>画像を結合し、キャプチャー後の設定にしたがい、アップロード/保存を実行する</value>
</data>
<data name="lblSpace.Text" xml:space="preserve">
<value>画像の間隔:</value>
</data>
<data name="lblOrientation.Text" xml:space="preserve">
<value>結合方向:</value>
</data>
<data name="lblSpacePixel.Text" xml:space="preserve">
<value>ピクセル</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - 画像の結合</value>
</data>
</root>

View file

@ -0,0 +1,138 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - 画像の分割</value>
</data>
<data name="lblImageFilePath.Text" xml:space="preserve">
<value>画像パス</value>
</data>
<data name="lblRowCount.Text" xml:space="preserve">
<value>縦の分割数</value>
</data>
<data name="lblColumnCount.Text" xml:space="preserve">
<value>横の分割数</value>
</data>
<data name="lblOutputFolder.Text" xml:space="preserve">
<value>出力先フォルダ</value>
</data>
<data name="btnSplitImage.Text" xml:space="preserve">
<value>分割実行</value>
</data>
</root>

View file

@ -0,0 +1,144 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="btnAdd.Text" xml:space="preserve">
<value>追加...</value>
</data>
<data name="btnRemove.Text" xml:space="preserve">
<value>削除</value>
</data>
<data name="lblWidth.Text" xml:space="preserve">
<value>幅:</value>
</data>
<data name="lblHeight.Text" xml:space="preserve">
<value>高さ:</value>
</data>
<data name="lblOutputFilename.Text" xml:space="preserve">
<value>出力ファイル名:</value>
</data>
<data name="btnGenerate.Text" xml:space="preserve">
<value>サムネイルを作成する</value>
</data>
<data name="lblOutputFolder.Text" xml:space="preserve">
<value>出力フォルダー:</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - 画像サムネイル作成</value>
</data>
</root>

View file

@ -0,0 +1,147 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - 動画の変換ツール</value>
</data>
<data name="lblInputFilePath.Text" xml:space="preserve">
<value>ファイルパス:</value>
</data>
<data name="lblOutputFolder.Text" xml:space="preserve">
<value>出力先フォルダ:</value>
</data>
<data name="lblOutputFileName.Text" xml:space="preserve">
<value>変換後のファイル名:</value>
</data>
<data name="lblVideoCodec.Text" xml:space="preserve">
<value>コーデック</value>
</data>
<data name="lblVideoQuality.Text" xml:space="preserve">
<value>動画のクオリティ</value>
</data>
<data name="btnEncode.Text" xml:space="preserve">
<value>変換開始</value>
</data>
<data name="cbAutoOpenFolder.Text" xml:space="preserve">
<value>変換後にフォルダを開く</value>
</data>
<data name="cbUseCustomArguments.Text" xml:space="preserve">
<value>パラメータを自分で指定する</value>
</data>
</root>

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@ -0,0 +1,126 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="btnStart.Text" xml:space="preserve">
<value>作成開始</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - 動画のサムネイル作成</value>
</data>
</root>

View file

@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="VideoThumbnailerForm_btnBrowse_Click_Browse_for_media_file" xml:space="preserve">
<value>メディア ファイルの参照</value>
</data>
</root>

View file

@ -0,0 +1,141 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="lblLeft.Text" xml:space="preserve">
<value>左:</value>
</data>
<data name="lblRight.Text" xml:space="preserve">
<value>右:</value>
</data>
<data name="lblTop.Text" xml:space="preserve">
<value>上:</value>
</data>
<data name="lblBottom.Text" xml:space="preserve">
<value>下:</value>
</data>
<data name="btnOK.Text" xml:space="preserve">
<value>OK</value>
</data>
<data name="btnCancel.Text" xml:space="preserve">
<value>キャンセル</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - キャンバスの大きさ</value>
</data>
</root>

View file

@ -0,0 +1,135 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="btnOpenImageFile.Text" xml:space="preserve">
<value>画像ファイルを開く...</value>
</data>
<data name="btnCreateNewImage.Text" xml:space="preserve">
<value>新しい画像を作成...</value>
</data>
<data name="btnLoadImageFromClipboard.Text" xml:space="preserve">
<value>クリップボードから画像読み込み</value>
</data>
<data name="btnCancel.Text" xml:space="preserve">
<value>キャンセル</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - 画像エディター</value>
</data>
</root>

View file

@ -0,0 +1,253 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="nudx264CRF.ToolTip" xml:space="preserve">
<value>CRF (Constant Rate Factor): 範囲は0-51、0 はロスレス、30 が既定、51 は最低画質。
値が大きいほど画質は悪くなるが、ファイルサイズは小さくなる。</value>
</data>
<data name="nudXvidQscale.ToolTip" xml:space="preserve">
<value>1 が最高画質/最大容量、31 が最低画質/最少容量</value>
</data>
<data name="cbx264Preset.ToolTip" xml:space="preserve">
<value>速い設定 = エンコードは高速だが、ファイルサイズが大きい
遅い設定 = エンコードは低速だが、ファイルサイズが小さい
リアルタイム エンコード (スクリーン録画など)では、可能な限り高速な設定がよい。</value>
</data>
<data name="tbVorbis_qscale.ToolTip" xml:space="preserve">
<value>010の範囲、10 が最高品質、36 が妥当な範囲、既定は 3。</value>
</data>
<data name="tbMP3_qscale.ToolTip" xml:space="preserve">
<value>0-9の範囲、数値が小さいほど高品質、0-3 はで結果は明白、4 (既定) では明白な違いが知覚でき、6 は 「許容できる」品質です。</value>
</data>
<data name="tbAACBitrate.ToolTip" xml:space="preserve">
<value>既定は 128k</value>
</data>
<data name="cbGIFStatsMode.ToolTip" xml:space="preserve">
<value>既定は full</value>
</data>
<data name="cbGIFDither.ToolTip" xml:space="preserve">
<value>既定は sierra2_4a</value>
</data>
<data name="pbAudioCodecWarning.ToolTip" xml:space="preserve">
<value>このオーディオ コーデックは、選択中のビデオ コンテナでは対応していません。</value>
</data>
<data name="pbx264PresetWarning.ToolTip" xml:space="preserve">
<value>スクリーン録画のようなリアルタイム エンコードでは可能な限り高速な設定を推奨。
そうでないと、録画が中断されたり、フレーム落ちが発生します。</value>
</data>
<data name="lblCodec.Text" xml:space="preserve">
<value>ビデオ コーデック:</value>
</data>
<data name="lblx264Preset.Text" xml:space="preserve">
<value>プリセット:</value>
</data>
<data name="lblXvidQscale.Text" xml:space="preserve">
<value>可変ビットレート:</value>
</data>
<data name="btnDownload.Text" xml:space="preserve">
<value>ダウンロード</value>
</data>
<data name="gbFFmpegExe.Text" xml:space="preserve">
<value>FFmpegのパス</value>
</data>
<data name="cbOverrideFFmpegPath.Text" xml:space="preserve">
<value>独自のパスを使う</value>
</data>
<data name="cbCustomCommands.Text" xml:space="preserve">
<value>独自のコマンドラインを使う</value>
</data>
<data name="gbCommandLinePreview.Text" xml:space="preserve">
<value>コマンドラインのプレビュー</value>
</data>
<data name="gbCommandLineArgs.Text" xml:space="preserve">
<value>追加するコマンドライン引数</value>
</data>
<data name="lblVP8Bitrate.Text" xml:space="preserve">
<value>可変ビットレート:</value>
</data>
<data name="lblNVENCPreset.Text" xml:space="preserve">
<value>プリセット:</value>
</data>
<data name="lblNVENCBitrate.Text" xml:space="preserve">
<value>ビットレート:</value>
</data>
<data name="lblGIFDither.Text" xml:space="preserve">
<value>ディザリング形式:</value>
</data>
<data name="lblGIFStatsMode.Text" xml:space="preserve">
<value>パレット形式:</value>
</data>
<data name="btnTest.Text" xml:space="preserve">
<value>コマンドのテスト</value>
</data>
<data name="btnCopyPreview.Text" xml:space="preserve">
<value>コピー</value>
</data>
<data name="lblAACQuality.Text" xml:space="preserve">
<value>ビットレート:</value>
</data>
<data name="lblVorbisQuality.Text" xml:space="preserve">
<value>音質:</value>
</data>
<data name="lblMP3Quality.Text" xml:space="preserve">
<value>音質:</value>
</data>
<data name="lblVideoSource.Text" xml:space="preserve">
<value>ビデオ ソース:</value>
</data>
<data name="lblAudioSource.Text" xml:space="preserve">
<value>オーディオ ソース:</value>
</data>
<data name="lblAudioCodec.Text" xml:space="preserve">
<value>オーディオ コーデック:</value>
</data>
<data name="lblHelperDevices.Text" xml:space="preserve">
<value>「screen-capture-recorder」と「virtual-audio-capturer」ビデオ/オーディオ ソースをインストール</value>
</data>
<data name="btnInstallHelperDevices.Text" xml:space="preserve">
<value>録画デバイスをインストール</value>
</data>
<data name="btnRefreshSources.Text" xml:space="preserve">
<value>更新</value>
</data>
<data name="gbSource.Text" xml:space="preserve">
<value>ソース</value>
</data>
<data name="gbCodecs.Text" xml:space="preserve">
<value>コーデック</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - 動画キャプチャー オプション</value>
</data>
<data name="tbOpusBitrate.ToolTip" xml:space="preserve">
<value>既定は 128k</value>
</data>
<data name="lblAMFQuality.Text" xml:space="preserve">
<value>品質:</value>
</data>
<data name="lblOpusQuality.Text" xml:space="preserve">
<value>ビットレート:</value>
</data>
<data name="lblQSVBitrate.Text" xml:space="preserve">
<value>ビットレート:</value>
</data>
<data name="lblQSVPreset.Text" xml:space="preserve">
<value>プリセット:</value>
</data>
</root>

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@ -0,0 +1,132 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - 画像の挿入・貼り付け</value>
</data>
<data name="btnCenter.Text" xml:space="preserve">
<value>真ん中に重ねて貼り付け</value>
</data>
<data name="btnCanvasExpandDown.Text" xml:space="preserve">
<value>キャンバスの下側に貼り付け</value>
</data>
<data name="btnCanvasExpandRight.Text" xml:space="preserve">
<value>キャンバスの右側に貼り付け</value>
</data>
</root>

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@ -0,0 +1,147 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="lblWidth.Text" xml:space="preserve">
<value>幅:</value>
</data>
<data name="lblHeight.Text" xml:space="preserve">
<value>高さ:</value>
</data>
<data name="cbAspectRatio.Text" xml:space="preserve">
<value>アスペクト比を保つ</value>
</data>
<data name="btnOK.Text" xml:space="preserve">
<value>OK</value>
</data>
<data name="btnCancel.Text" xml:space="preserve">
<value>キャンセル</value>
</data>
<data name="lblWidthPixels.Text" xml:space="preserve">
<value>ピクセル</value>
</data>
<data name="lblHeightPixels.Text" xml:space="preserve">
<value>ピクセル</value>
</data>
<data name="lblResampling.Text" xml:space="preserve">
<value>再サンプリング:</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - 画像の大きさ</value>
</data>
</root>

View file

@ -0,0 +1,150 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="lblHeightPixels.Text" xml:space="preserve">
<value>ピクセル</value>
</data>
<data name="lblWidthPixels.Text" xml:space="preserve">
<value>ピクセル</value>
</data>
<data name="lblHeight.Text" xml:space="preserve">
<value>高さ:</value>
</data>
<data name="lblWidth.Text" xml:space="preserve">
<value>幅:</value>
</data>
<data name="cbTransparent.Text" xml:space="preserve">
<value>透明</value>
</data>
<data name="btnChangeColor.Text" xml:space="preserve">
<value>色を変更...</value>
</data>
<data name="btnOK.Text" xml:space="preserve">
<value>OK</value>
</data>
<data name="btnCancel.Text" xml:space="preserve">
<value>キャンセル</value>
</data>
<data name="gbBackgroundColor.Text" xml:space="preserve">
<value>背景色</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - 新しい画像</value>
</data>
</root>

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@ -0,0 +1,231 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="btnSelectHandle.Text" xml:space="preserve">
<value>スクロール ウィンドウまたはコントロールを選択...</value>
</data>
<data name="btnCapture.Text" xml:space="preserve">
<value>キャプチャー開始</value>
</data>
<data name="lblScrollDelay.Text" xml:space="preserve">
<value>スクロール実行間隔 (ミリ秒):</value>
</data>
<data name="lblMaximumScrollCount.Text" xml:space="preserve">
<value>最大スクロール回数:</value>
</data>
<data name="gbAfterCapture.Text" xml:space="preserve">
<value>キャプチャー後</value>
</data>
<data name="lblScrollMethod.Text" xml:space="preserve">
<value>スクロール方法:</value>
</data>
<data name="cbAutoDetectScrollEnd.Text" xml:space="preserve">
<value>スクロールの終了を自動で検知する</value>
</data>
<data name="gbWhileCapturing.Text" xml:space="preserve">
<value>キャプチャー中</value>
</data>
<data name="gbBeforeCapture.Text" xml:space="preserve">
<value>キャプチャー前</value>
</data>
<data name="lblNote.Text" xml:space="preserve">
<value>注意: ShareXは正確なスクロール キャプチャーの描画に最大限の努力をしますが、それでもなおすべてのスクロール内容を完全には再現できません。特に結合時に問題となるものとして、ウェブページにあるアニメーションGIFなどの動きのある物が、スクロール時に問題となるものとして、スクロールで移動しない固定されたメニューやボタンなどがあります。</value>
</data>
<data name="tpCapture.Text" xml:space="preserve">
<value>キャプチャー</value>
</data>
<data name="tpOutput.Text" xml:space="preserve">
<value>出力</value>
</data>
<data name="cbRemoveDuplicates.Text" xml:space="preserve">
<value>重複画像を削除する</value>
</data>
<data name="cbAutoCombine.Text" xml:space="preserve">
<value>キャプチャー後自動でオフセットを推測して結合する</value>
</data>
<data name="chkAutoUpload.Text" xml:space="preserve">
<value>キャプチャー後の設定にしたがい、アップロード/保存を実行する</value>
</data>
<data name="lblScrollTopMethodBeforeCapture.Text" xml:space="preserve">
<value>キャプチャー前に最上部にスクロールする方法:</value>
</data>
<data name="lblStartDelay.Text" xml:space="preserve">
<value>開始までの待ち時間 (ミリ秒):</value>
</data>
<data name="cbStartSelectionAutomatically.Text" xml:space="preserve">
<value>このウィンドウを開く前に自動でキャプチャー領域選択を開始する</value>
</data>
<data name="cbStartCaptureAutomatically.Text" xml:space="preserve">
<value>領域選択後すぐにスクロール キャプチャーを開始する</value>
</data>
<data name="btnSelectRectangle.Text" xml:space="preserve">
<value>(オプション) ウィンドウ内の独自の領域を選択...</value>
</data>
<data name="gbImages.Text" xml:space="preserve">
<value>画像</value>
</data>
<data name="lblImageCount.Text" xml:space="preserve">
<value>画像数:</value>
</data>
<data name="lblIgnoreLast.Text" xml:space="preserve">
<value>最後を削除:</value>
</data>
<data name="btnResetCombine.Text" xml:space="preserve">
<value>出力オプションをリセットする</value>
</data>
<data name="btnGuessCombineAdjustments.Text" xml:space="preserve">
<value>結合の調整量を推測して結合する</value>
</data>
<data name="btnStartTask.Text" xml:space="preserve">
<value>キャプチャー後の設定にしたがい、アップロード/保存を実行する</value>
</data>
<data name="btnGuessEdges.Text" xml:space="preserve">
<value>周囲のトリミング量を推測する</value>
</data>
<data name="gbCombineAdjustments.Text" xml:space="preserve">
<value>結合の調整</value>
</data>
<data name="lblCombineLastVertical.Text" xml:space="preserve">
<value>最後の縦 (px):</value>
</data>
<data name="lblCombineVertical.Text" xml:space="preserve">
<value>縦 (px):</value>
</data>
<data name="gbTrimEdges.Text" xml:space="preserve">
<value>周囲をトリミング</value>
</data>
<data name="lblTrimBottom.Text" xml:space="preserve">
<value>下:</value>
</data>
<data name="lblTrimRight.Text" xml:space="preserve">
<value>右:</value>
</data>
<data name="lblTrimTop.Text" xml:space="preserve">
<value>上:</value>
</data>
<data name="lblTrimLeft.Text" xml:space="preserve">
<value>左:</value>
</data>
<data name="lblProcessing.Text" xml:space="preserve">
<value>処理しています...</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - スクロール キャプチャー</value>
</data>
</root>

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@ -0,0 +1,135 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="tslSearch.Text" xml:space="preserve">
<value>検索:</value>
</data>
<data name="tslStickers.Text" xml:space="preserve">
<value>絵文字の種類</value>
</data>
<data name="tsbEditStickers.Text" xml:space="preserve">
<value>絵文字セットの編集</value>
</data>
<data name="tslSize.Text" xml:space="preserve">
<value>サイズ:</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - 絵文字ピッカー</value>
</data>
</root>

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@ -0,0 +1,135 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - 絵文字ピッカー</value>
</data>
<data name="btnRemove.Text" xml:space="preserve">
<value>削除</value>
</data>
<data name="btnAdd.Text" xml:space="preserve">
<value>追加</value>
</data>
<data name="lblName.Text" xml:space="preserve">
<value>名前:</value>
</data>
<data name="lblFolder.Text" xml:space="preserve">
<value>フォルダ:</value>
</data>
</root>

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@ -0,0 +1,198 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="lblFont.Text" xml:space="preserve">
<value>フォント:</value>
</data>
<data name="lblTextSize.Text" xml:space="preserve">
<value>サイズ:</value>
</data>
<data name="btnOK.Text" xml:space="preserve">
<value>OK</value>
</data>
<data name="tsmiAlignmentLeft.Text" xml:space="preserve">
<value>左揃え</value>
</data>
<data name="tsmiAlignmentCenter.Text" xml:space="preserve">
<value>中央揃え</value>
</data>
<data name="tsmiAlignmentRight.Text" xml:space="preserve">
<value>右揃え</value>
</data>
<data name="tsmiAlignmentTop.Text" xml:space="preserve">
<value>上揃え</value>
</data>
<data name="tsmiAlignmentMiddle.Text" xml:space="preserve">
<value>上下中央揃え</value>
</data>
<data name="tsmiAlignmentBottom.Text" xml:space="preserve">
<value>下揃え</value>
</data>
<data name="lblTip.Text" xml:space="preserve">
<value>改行: Ctrl + Enter</value>
</data>
<data name="btnCancel.Text" xml:space="preserve">
<value>キャンセル</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - 文字入力</value>
</data>
<data name="btnTextColor.ToolTip" xml:space="preserve">
<value>文字の色</value>
</data>
<data name="cbBold.ToolTip" xml:space="preserve">
<value>太字</value>
</data>
<data name="cbItalic.ToolTip" xml:space="preserve">
<value>イタリック</value>
</data>
<data name="cbUnderline.ToolTip" xml:space="preserve">
<value>下線</value>
</data>
<data name="btnAlignmentHorizontal.ToolTip" xml:space="preserve">
<value>横方向の文字揃え</value>
</data>
<data name="btnAlignmentVertical.ToolTip" xml:space="preserve">
<value>縦方向の文字揃え</value>
</data>
<data name="tsmiEnableGradient.Text" xml:space="preserve">
<value>グラデーションを有効にする</value>
</data>
<data name="tsmiSecondColor.Text" xml:space="preserve">
<value>テキスト色の2色目</value>
</data>
<data name="tsmiGradientMode.Text" xml:space="preserve">
<value>グラデーションのモード</value>
</data>
<data name="tsrbmiGradientHorizontal.Text" xml:space="preserve">
<value>横方向</value>
</data>
<data name="tsrbmiGradientVertical.Text" xml:space="preserve">
<value>縦方向</value>
</data>
<data name="tsrbmiGradientForwardDiagonal.Text" xml:space="preserve">
<value>対角線方向(前へ)</value>
</data>
<data name="tsrbmiGradientBackwardDiagonal.Text" xml:space="preserve">
<value>対角線方向(後ろへ)</value>
</data>
<data name="btnGradient.ToolTip" xml:space="preserve">
<value>グラデーション</value>
</data>
</root>

View file

@ -0,0 +1,422 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ShapeManager_CreateToolbar_CancelTaskEsc" xml:space="preserve">
<value>タスクを中止 (Esc)</value>
</data>
<data name="ShapeManager_CreateToolbar_UploadImage" xml:space="preserve">
<value>画像をアップロード</value>
</data>
<data name="ShapeManager_CreateContextMenu_Highlight_color___" xml:space="preserve">
<value>ハイライト色...</value>
</data>
<data name="ShapeManager_CreateToolbar_FlipHorizontal" xml:space="preserve">
<value>左右反転</value>
</data>
<data name="WebpageCaptureForm_UpdateControls_Stop" xml:space="preserve">
<value>停止</value>
</data>
<data name="ShapeManager_CreateContextMenu_Multi_region_mode" xml:space="preserve">
<value>複数領域選択モード</value>
</data>
<data name="ShapeManager_CreateToolbar_UseLetters" xml:space="preserve">
<value>アルファベットを使用</value>
</data>
<data name="ShapeManager_CreateToolbar_ImageSize" xml:space="preserve">
<value>画像の大きさ...</value>
</data>
<data name="ShapeManager_CreateToolbar_Delete" xml:space="preserve">
<value>削除</value>
</data>
<data name="ShapeManager_CreateToolbar_ApplyChangesContinueTaskEnter" xml:space="preserve">
<value>変更を適用してタスクを継続 (Enter)</value>
</data>
<data name="ShapeManager_CreateToolbar_Edit" xml:space="preserve">
<value>編集</value>
</data>
<data name="ShapeManager_CreateToolbar_AutoCloseEditorOnTask" xml:space="preserve">
<value>エディターを自動で閉じる</value>
</data>
<data name="ShapeManager_CreateToolbar_Undo" xml:space="preserve">
<value>元に戻す</value>
</data>
<data name="ShapeManager_CreateContextMenu_Width_" xml:space="preserve">
<value>幅:</value>
</data>
<data name="RegionCaptureForm_InitializeComponent_ImageEditor" xml:space="preserve">
<value>画像エディター</value>
</data>
<data name="BaseRegionForm_InitializeComponent_Region_capture" xml:space="preserve">
<value>領域キャプチャー</value>
</data>
<data name="ShapeManager_CreateToolbar_ShapeOptions" xml:space="preserve">
<value>図形のオプション</value>
</data>
<data name="ShapeManager_CreateContextMenu_Fixed_size_region_mode" xml:space="preserve">
<value>固定サイズ領域キャプチャー モード</value>
</data>
<data name="EditorStartupForm_ClipboardDoesNotContainAnImage" xml:space="preserve">
<value>クリップボードに画像がありません。</value>
</data>
<data name="ShapeManager_CreateContextMenu_Capture_monitor" xml:space="preserve">
<value>モニターをキャプチャー</value>
</data>
<data name="ShapeManager_CreateToolbar_SendToBack" xml:space="preserve">
<value>最背面へ移動</value>
</data>
<data name="ShapeManager_CreateContextMenu_Capture_active_monitor" xml:space="preserve">
<value>アクティブ モニターをキャプチャー</value>
</data>
<data name="ShapeManager_CreateToolbar_BringForward" xml:space="preserve">
<value>前面へ移動</value>
</data>
<data name="ShapeManager_CreateToolbar_Rotate90CounterClockwise" xml:space="preserve">
<value>左に90° 回転</value>
</data>
<data name="ShapeManager_ArrowsOnBothEnds" xml:space="preserve">
<value>両端に矢印</value>
</data>
<data name="ShapeManager_CreateToolbar_InterpolationMode" xml:space="preserve">
<value>補間方式</value>
</data>
<data name="ShapeManager_CenterPoints" xml:space="preserve">
<value>中間点:</value>
</data>
<data name="ShapeManager_CreateContextMenu_Options" xml:space="preserve">
<value>オプション</value>
</data>
<data name="ShapeManager_CreateContextMenu_Capture" xml:space="preserve">
<value>キャプチャー</value>
</data>
<data name="RectangleRegion_GetAreaText_Area" xml:space="preserve">
<value>X: {0} Y: {1} 幅: {2} 高さ: {3}</value>
</data>
<data name="ShapeManager_CreateToolbar_OpenImageFile" xml:space="preserve">
<value>画像ファイルを開く...</value>
</data>
<data name="ShapeManager_CreateToolbar_Rotate90Clockwise" xml:space="preserve">
<value>右に90° 回転</value>
</data>
<data name="WebpageCaptureForm_UpdateControls_Capture" xml:space="preserve">
<value>キャプチャー</value>
</data>
<data name="ShapeManager_CreateToolbar_CopyImageToClipboard" xml:space="preserve">
<value>画像をクリップボードにコピー</value>
</data>
<data name="ShapeManager_CreateToolbar_PrintImage" xml:space="preserve">
<value>画像を印刷...</value>
</data>
<data name="ShapeManager_CreateContextMenu_Show_FPS" xml:space="preserve">
<value>FPSを表示</value>
</data>
<data name="FFmpegOptionsForm_UpdateUI_Quality_" xml:space="preserve">
<value>品質:</value>
</data>
<data name="ShapeManager_CursorType" xml:space="preserve">
<value>カーソルの種類:</value>
</data>
<data name="FFmpegOptionsForm_buttonFFmpegBrowse_Click_Browse_for_ffmpeg_exe" xml:space="preserve">
<value>ffmpeg.exe の参照</value>
</data>
<data name="ShapeManager_CreateToolbar_DropShadow" xml:space="preserve">
<value>ドロップシャドウ</value>
</data>
<data name="ShapeManager_CreateContextMenu_Square_shape_magnifier" xml:space="preserve">
<value>四角形ルーペ</value>
</data>
<data name="FFmpegOptionsForm_UpdateUI_Bitrate___0_k" xml:space="preserve">
<value>ビットレート: {0}k</value>
</data>
<data name="ShapeManager_CreateToolbar_EditorStartMode" xml:space="preserve">
<value>エディターの起動モード:</value>
</data>
<data name="ShapeManager_CreateContextMenu_Capture_fullscreen" xml:space="preserve">
<value>フルスクリーンをキャプチャー</value>
</data>
<data name="ShapeManager_CreateToolbar_CaptureRegions" xml:space="preserve">
<value>領域をキャプチャー</value>
</data>
<data name="ScrollingCaptureForm_StopCapture_Start_capture" xml:space="preserve">
<value>キャプチャー開始</value>
</data>
<data name="RectangleLight_InitializeComponent_Rectangle_capture_light" xml:space="preserve">
<value>領域キャプチャー (ライトモード)</value>
</data>
<data name="ShapeManager_CreateToolbar_SaveImage" xml:space="preserve">
<value>画像を保存</value>
</data>
<data name="ShapeManager_CreateToolbar_NewImage" xml:space="preserve">
<value>新しい画像...</value>
</data>
<data name="ShapeManager_CreateContextMenu_Blur_radius_" xml:space="preserve">
<value>ぼかしの半径:</value>
</data>
<data name="ShapeManager_CreateContextMenu_EnableAnimations" xml:space="preserve">
<value>アニメーション有効</value>
</data>
<data name="ShapeManager_CreateToolbar_SendBackward" xml:space="preserve">
<value>背面へ移動</value>
</data>
<data name="ShapeManager_CreateContextMenu_Height_" xml:space="preserve">
<value>高さ:</value>
</data>
<data name="ShapeManager_CreateContextMenu_Fill_color___" xml:space="preserve">
<value>塗りつぶしの色...</value>
</data>
<data name="ShapeManager_CreateToolbar_SaveImageAs" xml:space="preserve">
<value>名前を付けて画像を保存...</value>
</data>
<data name="ShapeManager_CreateToolbar_ContinueTaskSpaceOrRightClick" xml:space="preserve">
<value>タスクを継続 (スペース または 右クリック)</value>
</data>
<data name="ShapeManager_CreateToolbar_CanvasSize" xml:space="preserve">
<value>キャンバスの大きさ...</value>
</data>
<data name="FFmpegOptionsForm_DownloaderForm_InstallRequested_Successfully_downloaded_FFmpeg_" xml:space="preserve">
<value>FFmpegのダウンロードに成功しました。</value>
</data>
<data name="ShapeManager_CreateToolbar_FlipVertical" xml:space="preserve">
<value>上下反転</value>
</data>
<data name="ShapeManager_CreateToolbar_AutoCropImage" xml:space="preserve">
<value>自動で画像切り抜き...</value>
</data>
<data name="ShapeManager_CreateToolbar_BringToFront" xml:space="preserve">
<value>最前面へ移動</value>
</data>
<data name="ShapeManager_CreateToolbar_Rotate180" xml:space="preserve">
<value>180° 回転</value>
</data>
<data name="ShapeManager_CreateToolbar_LastRegion" xml:space="preserve">
<value>最近使用した領域をキャプチャー</value>
</data>
<data name="ShapeManager_CreateToolbar_InsertImageFromScreen" xml:space="preserve">
<value>スクリーンから画像を挿入...</value>
</data>
<data name="ShapeManager_CreateToolbar_DeleteAll" xml:space="preserve">
<value>すべて削除</value>
</data>
<data name="ShapeManager_CreateContextMenu_Border_size_" xml:space="preserve">
<value>枠線の太さ:</value>
</data>
<data name="ShapeManager_CreateToolbar_AnnotateMenu" xml:space="preserve">
<value>注釈メニュー</value>
</data>
<data name="ShapeManager_CreateToolbar_PasteImageText" xml:space="preserve">
<value>画像/文字を貼り付け</value>
</data>
<data name="ShapeManager_CreateToolbar_CropImage" xml:space="preserve">
<value>画像の切り抜き...</value>
</data>
<data name="ShapeManager_CreateContextMenu_Border_color___" xml:space="preserve">
<value>枠線の色...</value>
</data>
<data name="ShapeManager_CreateContextMenu_Show_magnifier" xml:space="preserve">
<value>ルーペを表示</value>
</data>
<data name="RectangleTransparent_RectangleTransparent_Rectangle_capture_transparent" xml:space="preserve">
<value>領域キャプチャー (透過モード)</value>
</data>
<data name="FFmpegOptionsForm_DownloaderForm_InstallRequested_Download_of_FFmpeg_failed_" xml:space="preserve">
<value>FFmpegのダウンロードに失敗しました。</value>
</data>
<data name="ShapeManager_CreateContextMenu_Show_position_and_size_info" xml:space="preserve">
<value>位置と大きさの情報を表示</value>
</data>
<data name="ScrollingCaptureForm_StartCapture_Stop_capture" xml:space="preserve">
<value>キャプチャー停止</value>
</data>
<data name="ShapeManager_CreateContextMenu_Show_screen_wide_crosshair" xml:space="preserve">
<value>十字線カーソルを表示</value>
</data>
<data name="ShapeManager_CreateToolbar_Image" xml:space="preserve">
<value>画像</value>
</data>
<data name="ShapeManager_CreateContextMenu_Magnifier_pixel_count_" xml:space="preserve">
<value>ルーペの表示ピクセル数:</value>
</data>
<data name="ShapeManager_CreateToolbar_FontSize" xml:space="preserve">
<value>文字サイズ:</value>
</data>
<data name="ShapeManager_CreateToolbar_InsertImageFile" xml:space="preserve">
<value>画像ファイルを挿入...</value>
</data>
<data name="RegionCaptureForm_TipYouCanPanImageByHoldingMouseMiddleButtonAndDragging" xml:space="preserve">
<value>ヒント: 表示領域の移動はマウス中ボタンを押したままドラッグ</value>
</data>
<data name="ShapeManager_CreateToolbar_RunAfterCaptureTasks" xml:space="preserve">
<value>キャプチャー後のタスクを実行</value>
</data>
<data name="ShapeManager_CreateContextMenu_RememberMenuState" xml:space="preserve">
<value>メニューの選択状態を記憶する</value>
</data>
<data name="ShapeManager_CreateContextMenu_Magnifier_pixel_size_" xml:space="preserve">
<value>ルーペのピクセルの大きさ:</value>
</data>
<data name="ShapeManager_CreateContextMenu_Corner_radius_" xml:space="preserve">
<value>角の半径:</value>
</data>
<data name="ShapeManager_CreateContextMenu_Pixel_size_" xml:space="preserve">
<value>ピクセルの大きさ:</value>
</data>
<data name="FFmpegHelper_Record_FFmpeg_error" xml:space="preserve">
<value>FFmpegのエラー</value>
</data>
<data name="RectangleRegion_GetRulerText_Ruler_info" xml:space="preserve">
<value>X: {0} / Y: {1} / X2: {2} / Y2: {3}
幅: {4} px / 高さ: {5} px
距離: {6:0.00} px / 角度: {7:0.00}°</value>
</data>
<data name="ShapeManager_CreateToolbar_EditorBackgroundColor" xml:space="preserve">
<value>エディターの背景色...</value>
</data>
<data name="RegionCaptureForm_ShowExitConfirmation_Text" xml:space="preserve">
<value>保存されていませんが、画像エディタを閉じていいですか?</value>
</data>
<data name="RegionCaptureForm_ShowExitConfirmation_ShareXImageEditor" xml:space="preserve">
<value>ShareX - 画像エディタ</value>
</data>
<data name="ShapeManager_CreateContextMenu_SwitchToDrawingToolAfterSelection" xml:space="preserve">
<value>図形を選択したあと、その図形の描画モードに移行する</value>
</data>
<data name="ShapeManager_CreateContextMenu_SwitchToSelectionToolAfterDrawing" xml:space="preserve">
<value>図形を書いたあとは、選択モードに移行する</value>
</data>
<data name="ShapeManager_CreateToolbar_StartingStepValue" xml:space="preserve">
<value>ステップの最初の値</value>
</data>
<data name="CloseEsc" xml:space="preserve">
<value>閉じる(Esc)</value>
</data>
<data name="MagnifyStrength" xml:space="preserve">
<value>拡大率</value>
</data>
<data name="DropShadowColor" xml:space="preserve">
<value>影の色</value>
</data>
<data name="ImageEffects" xml:space="preserve">
<value>画像効果を追加...</value>
</data>
<data name="LightResizeNodes" xml:space="preserve">
<value>小さいリサイズ用ハンドルを使う</value>
</data>
<data name="OpenKeybindsPage" xml:space="preserve">
<value>キーバインド一覧のページを開く</value>
</data>
</root>

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@ -0,0 +1,129 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="lblAccountType.Text" xml:space="preserve">
<value>アカウントの種類:</value>
</data>
<data name="cbAccountType.Items" xml:space="preserve">
<value>匿名</value>
</data>
<data name="cbAccountType.Items1" xml:space="preserve">
<value>ユーザー</value>
</data>
</root>

View file

@ -0,0 +1,141 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="lblStatus.Text" xml:space="preserve">
<value>状態:</value>
</data>
<data name="btnClearAuthorization.Text" xml:space="preserve">
<value>承認の解除</value>
</data>
<data name="btnRefreshAuthorization.Text" xml:space="preserve">
<value>承認の更新</value>
</data>
<data name="btnOpenAuthorizePage.Text" xml:space="preserve">
<value>ステップ 1: 承認ページを開きます...</value>
</data>
<data name="lblVerificationCode.Text" xml:space="preserve">
<value>確認コード:</value>
</data>
<data name="btnCompleteAuthorization.Text" xml:space="preserve">
<value>ステップ 2: 承認を完了します</value>
</data>
<data name="gbUserAccount.Text" xml:space="preserve">
<value>ユーザー アカウント</value>
</data>
</root>

View file

@ -0,0 +1,138 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="lblToEmail.Text" xml:space="preserve">
<value>送信先:</value>
</data>
<data name="lblSubject.Text" xml:space="preserve">
<value>件名:</value>
</data>
<data name="lblMessage.Text" xml:space="preserve">
<value>本文:</value>
</data>
<data name="btnSend.Text" xml:space="preserve">
<value>送信</value>
</data>
<data name="btnCancel.Text" xml:space="preserve">
<value>キャンセル</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - メールの送信</value>
</data>
</root>

View file

@ -0,0 +1,129 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="btnUpload.Text" xml:space="preserve">
<value>アップロード</value>
</data>
<data name="btnCancel.Text" xml:space="preserve">
<value>キャンセル</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - Jira ファイル アップロード</value>
</data>
</root>

View file

@ -0,0 +1,135 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="lblLanguage.Text" xml:space="preserve">
<value>言語:</value>
</data>
<data name="lblResult.Text" xml:space="preserve">
<value>結果:</value>
</data>
<data name="btnStartOCR.Text" xml:space="preserve">
<value>OCR 開始</value>
</data>
<data name="llGoogleTranslate.Text" xml:space="preserve">
<value>Google翻訳を開き、ウィンドウを閉じる</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - OCR</value>
</data>
</root>

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@ -0,0 +1,129 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="tpString.Text" xml:space="preserve">
<value>テキスト</value>
</data>
<data name="tpWebBrowser.Text" xml:space="preserve">
<value>Web ブラウザ</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - 応答</value>
</data>
</root>

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@ -0,0 +1,129 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="btnOK.Text" xml:space="preserve">
<value>ツイート</value>
</data>
<data name="btnCancel.Text" xml:space="preserve">
<value>キャンセル</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - Twitter メッセージ</value>
</data>
</root>

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@ -0,0 +1,945 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="cbAmazonS3CustomCNAME.Text" xml:space="preserve">
<value>独自のドメインを使用:</value>
</data>
<data name="cbAmazonS3CustomCNAME.ToolTip" xml:space="preserve">
<value>独自のドメインにバケットを設置している場合に、このオプションを使用します。
フィールドが空の場合は、バケット名をURLとして使用します。
たとえば、バケット名が「bucket.example.com」であれば、URLは「http://bucket.example.com/...」となります。</value>
</data>
<data name="btnTwitterNameUpdate.Text" xml:space="preserve">
<value>更新</value>
</data>
<data name="lblTwitterDefaultMessage.Text" xml:space="preserve">
<value>既定のツイート メッセージ:</value>
</data>
<data name="cbTwitterSkipMessageBox.Text" xml:space="preserve">
<value>ツイート メッセージ ボックスをスキップする</value>
</data>
<data name="lblTwitterDescription.Text" xml:space="preserve">
<value>名前:</value>
</data>
<data name="btnTwitterRemove.Text" xml:space="preserve">
<value>削除</value>
</data>
<data name="btnTwitterAdd.Text" xml:space="preserve">
<value>追加</value>
</data>
<data name="tpOtherUploaders.Text" xml:space="preserve">
<value>その他のアップローダー</value>
</data>
<data name="lblBitlyDomain.Text" xml:space="preserve">
<value>ドメイン名:</value>
</data>
<data name="lblYourlsNote.Text" xml:space="preserve">
<value>メモ: シグネチャがある場合、ユーザー名/パスワードは不要です。</value>
</data>
<data name="lblYourlsPassword.Text" xml:space="preserve">
<value>パスワード:</value>
</data>
<data name="lblYourlsUsername.Text" xml:space="preserve">
<value>ユーザー名:</value>
</data>
<data name="lblYourlsSignature.Text" xml:space="preserve">
<value>シグネチャ:</value>
</data>
<data name="llAdflyLink.Text" xml:space="preserve">
<value>自分の API キーと UID をここで確認</value>
</data>
<data name="lblAdflyAPIKEY.Text" xml:space="preserve">
<value>API キー:</value>
</data>
<data name="cbPolrUseAPIv1.Text" xml:space="preserve">
<value>旧式のAPI v1を使用</value>
</data>
<data name="cbPolrIsSecret.Text" xml:space="preserve">
<value>非公開のURL</value>
</data>
<data name="lblPolrAPIKey.Text" xml:space="preserve">
<value>API キー:</value>
</data>
<data name="lblPolrAPIHostname.Text" xml:space="preserve">
<value>API ホスト名: (例 http://example.com/api.php, polr.me を使用する場合は空白にする)</value>
</data>
<data name="tpURLShorteners.Text" xml:space="preserve">
<value>URL短縮サービス</value>
</data>
<data name="lblSFTPKeyPassphrase.Text" xml:space="preserve">
<value>鍵のパスフレーズ:</value>
</data>
<data name="lblSFTPKeyLocation.Text" xml:space="preserve">
<value>鍵の場所:</value>
</data>
<data name="cbFTPAppendRemoteDirectory.Text" xml:space="preserve">
<value>リモート ディレクトリをURL パスに追加する</value>
</data>
<data name="btnFTPTest.Text" xml:space="preserve">
<value>テスト</value>
</data>
<data name="lblFTPProtocol.Text" xml:space="preserve">
<value>プロトコル:</value>
</data>
<data name="lblFTPName.Text" xml:space="preserve">
<value>名前:</value>
</data>
<data name="cbFTPRemoveFileExtension.Text" xml:space="preserve">
<value>URL パスからファイル拡張子を取り除く</value>
</data>
<data name="lblFTPHost.Text" xml:space="preserve">
<value>ホスト:</value>
</data>
<data name="rbFTPTransferModeActive.Text" xml:space="preserve">
<value>アクティブ</value>
</data>
<data name="rbFTPTransferModePassive.Text" xml:space="preserve">
<value>パッシブ</value>
</data>
<data name="lblFTPPort.Text" xml:space="preserve">
<value>ポート番号:</value>
</data>
<data name="lblFTPTransferMode.Text" xml:space="preserve">
<value>転送モード:</value>
</data>
<data name="lblFTPUsername.Text" xml:space="preserve">
<value>ユーザー名:</value>
</data>
<data name="lblFTPURLPreview.Text" xml:space="preserve">
<value>URL プレビュー:</value>
</data>
<data name="lblFTPPassword.Text" xml:space="preserve">
<value>パスワード:</value>
</data>
<data name="lblFTPURLPath.Text" xml:space="preserve">
<value>URL パス:</value>
</data>
<data name="lblFTPRemoteDirectory.Text" xml:space="preserve">
<value>リモート ディレクトリ:</value>
</data>
<data name="lblFTPSCertificateLocation.Text" xml:space="preserve">
<value>証明書の場所:</value>
</data>
<data name="lblFTPSEncryption.Text" xml:space="preserve">
<value>暗号化:</value>
</data>
<data name="gbFTPAccount.Text" xml:space="preserve">
<value>アカウント</value>
</data>
<data name="btnFTPDuplicate.Text" xml:space="preserve">
<value>複写</value>
</data>
<data name="btnFTPRemove.Text" xml:space="preserve">
<value>削除</value>
</data>
<data name="btnFTPAdd.Text" xml:space="preserve">
<value>追加</value>
</data>
<data name="lblFTPAccounts.Text" xml:space="preserve">
<value>アカウント:</value>
</data>
<data name="lblFTPFile.Text" xml:space="preserve">
<value>ファイル:</value>
</data>
<data name="lblFTPText.Text" xml:space="preserve">
<value>テキスト:</value>
</data>
<data name="lblFTPImage.Text" xml:space="preserve">
<value>画像:</value>
</data>
<data name="cbDropboxUseDirectLink.Text" xml:space="preserve">
<value>ダイレクト リンクを使用</value>
</data>
<data name="cbDropboxAutoCreateShareableLink.Text" xml:space="preserve">
<value>共有可能なURLを作成:</value>
</data>
<data name="lblDropboxPath.Text" xml:space="preserve">
<value>アップロード パス:</value>
</data>
<data name="lblOneDriveFolderID.Text" xml:space="preserve">
<value>選択フォルダー:</value>
</data>
<data name="cbOneDriveCreateShareableLink.Text" xml:space="preserve">
<value>共有可能なリンクを作成する</value>
</data>
<data name="cbGoogleDriveDirectLink.Text" xml:space="preserve">
<value>ダイレクト リンクを使用</value>
</data>
<data name="cbGoogleDriveUseFolder.Text" xml:space="preserve">
<value>選択フォルダーにアップロードする</value>
</data>
<data name="lblGoogleDriveFolderID.Text" xml:space="preserve">
<value>フォルダー ID:</value>
</data>
<data name="chGoogleDriveTitle.Text" xml:space="preserve">
<value>タイトル</value>
</data>
<data name="chGoogleDriveDescription.Text" xml:space="preserve">
<value>説明</value>
</data>
<data name="btnGoogleDriveRefreshFolders.Text" xml:space="preserve">
<value>フォルダー一覧を更新</value>
</data>
<data name="cbGoogleDriveIsPublic.Text" xml:space="preserve">
<value>公開する</value>
</data>
<data name="lblPuushAPIKey.Text" xml:space="preserve">
<value>API キー:</value>
</data>
<data name="llPuushForgottenPassword.Text" xml:space="preserve">
<value>パスワードを忘れましたか?</value>
</data>
<data name="btnPuushLogin.Text" xml:space="preserve">
<value>ログイン</value>
</data>
<data name="lblPuushEmail.Text" xml:space="preserve">
<value>Eメール:</value>
</data>
<data name="lblPuushPassword.Text" xml:space="preserve">
<value>パスワード:</value>
</data>
<data name="lblBoxFolderTip.Text" xml:space="preserve">
<value>メモ: フォルダー名をダブルクリックで、そのフォルダーに入れます。</value>
</data>
<data name="cbBoxShare.Text" xml:space="preserve">
<value>共有可能なリンクを作成する</value>
</data>
<data name="chBoxFoldersName.Text" xml:space="preserve">
<value>フォルダー名</value>
</data>
<data name="lblBoxFolderID.Text" xml:space="preserve">
<value>選択フォルダー:</value>
</data>
<data name="btnBoxRefreshFolders.Text" xml:space="preserve">
<value>フォルダー一覧を更新</value>
</data>
<data name="lblAmazonS3StripExtension.Text" xml:space="preserve">
<value>このファイルの拡張子を削除:</value>
</data>
<data name="cbAmazonS3StripExtensionText.Text" xml:space="preserve">
<value>テキスト</value>
</data>
<data name="cbAmazonS3StripExtensionVideo.Text" xml:space="preserve">
<value>ビデオ</value>
</data>
<data name="cbAmazonS3PublicACL.Text" xml:space="preserve">
<value>ファイルに public-read アクセス権(ACL)を設定</value>
</data>
<data name="cbAmazonS3StripExtensionImage.Text" xml:space="preserve">
<value>画像</value>
</data>
<data name="cbAmazonS3UsePathStyle.Text" xml:space="preserve">
<value>パス形式のリクエストを使用する</value>
</data>
<data name="lblAmazonS3StorageClass.Text" xml:space="preserve">
<value>ストレージ クラス:</value>
</data>
<data name="gbAmazonS3Advanced.Text" xml:space="preserve">
<value>高度な設定</value>
</data>
<data name="lblAmazonS3Endpoint.Text" xml:space="preserve">
<value>エンドポイント:</value>
</data>
<data name="lblAmazonS3Region.Text" xml:space="preserve">
<value>リージョン:</value>
</data>
<data name="lblAmazonS3PathPreviewLabel.Text" xml:space="preserve">
<value>URL プレビュー:</value>
</data>
<data name="lblAmazonS3PathPreview.Text" xml:space="preserve">
<value>プレビュー</value>
</data>
<data name="lblAmazonS3BucketName.Text" xml:space="preserve">
<value>バケット名:</value>
</data>
<data name="lblAmazonS3Endpoints.Text" xml:space="preserve">
<value>エンドポイント選択:</value>
</data>
<data name="lblAmazonS3ObjectPrefix.Text" xml:space="preserve">
<value>アップロード パス:</value>
</data>
<data name="lblAmazonS3SecretKey.Text" xml:space="preserve">
<value>秘密鍵:</value>
</data>
<data name="lblAmazonS3AccessKey.Text" xml:space="preserve">
<value>アクセス キー:</value>
</data>
<data name="lblAzureStorageEnvironment.Text" xml:space="preserve">
<value>環境:</value>
</data>
<data name="lblAzureStorageContainer.Text" xml:space="preserve">
<value>コンテナ:</value>
</data>
<data name="lblAzureStorageAccessKey.Text" xml:space="preserve">
<value>アクセス キー:</value>
</data>
<data name="lblAzureStorageAccountName.Text" xml:space="preserve">
<value>アカウント名:</value>
</data>
<data name="lblAzureStorageCustomDomain.Text" xml:space="preserve">
<value>独自のドメイン:</value>
</data>
<data name="cbGfycatIsPublic.Text" xml:space="preserve">
<value>公開する</value>
</data>
<data name="btnMegaRefreshFolders.Text" xml:space="preserve">
<value>更新</value>
</data>
<data name="lblMegaStatus.Text" xml:space="preserve">
<value>構成済み / 未構成</value>
</data>
<data name="btnMegaRegister.Text" xml:space="preserve">
<value>登録...</value>
</data>
<data name="lblMegaFolder.Text" xml:space="preserve">
<value>フォルダー:</value>
</data>
<data name="lblMegaStatusTitle.Text" xml:space="preserve">
<value>状態:</value>
</data>
<data name="lblMegaEmail.Text" xml:space="preserve">
<value>Eメール:</value>
</data>
<data name="btnMegaLogin.Text" xml:space="preserve">
<value>ログイン</value>
</data>
<data name="lblMegaPassword.Text" xml:space="preserve">
<value>パスワード:</value>
</data>
<data name="lblOwnCloudHostExample.Text" xml:space="preserve">
<value>例: http://example.com/owncloud</value>
</data>
<data name="cbOwnCloud81Compatibility.Text" xml:space="preserve">
<value>ownCloud 8.1+ 互換</value>
</data>
<data name="cbOwnCloudDirectLink.Text" xml:space="preserve">
<value>ダイレクト リンク (「&amp;download」をURLに追加)</value>
</data>
<data name="cbOwnCloudCreateShare.Text" xml:space="preserve">
<value>共有可能なリンクを作成する</value>
</data>
<data name="lblOwnCloudPath.Text" xml:space="preserve">
<value>パス:</value>
</data>
<data name="lblOwnCloudPassword.Text" xml:space="preserve">
<value>パスワード:</value>
</data>
<data name="lblOwnCloudUsername.Text" xml:space="preserve">
<value>ユーザー名:</value>
</data>
<data name="lblOwnCloudHost.Text" xml:space="preserve">
<value>URL:</value>
</data>
<data name="cbMediaFireUseLongLink.Text" xml:space="preserve">
<value>ファイル名を含む、長いリンクを使用する</value>
</data>
<data name="lblMediaFirePath.Text" xml:space="preserve">
<value>アップロード パス:</value>
</data>
<data name="lblMediaFirePassword.Text" xml:space="preserve">
<value>パスワード:</value>
</data>
<data name="lblMediaFireEmail.Text" xml:space="preserve">
<value>Eメール:</value>
</data>
<data name="lblPushbulletDevices.Text" xml:space="preserve">
<value>デバイス:</value>
</data>
<data name="btnPushbulletGetDeviceList.Text" xml:space="preserve">
<value>デバイス一覧を取得</value>
</data>
<data name="lblPushbulletUserKey.Text" xml:space="preserve">
<value>ユーザー API キー:</value>
</data>
<data name="btnSendSpaceRegister.Text" xml:space="preserve">
<value>登録...</value>
</data>
<data name="lblSendSpacePassword.Text" xml:space="preserve">
<value>パスワード:</value>
</data>
<data name="lblSendSpaceUsername.Text" xml:space="preserve">
<value>ユーザー名:</value>
</data>
<data name="lblGe_ttStatus.Text" xml:space="preserve">
<value>ログインが必要です。</value>
</data>
<data name="lblGe_ttPassword.Text" xml:space="preserve">
<value>パスワード:</value>
</data>
<data name="lblGe_ttEmail.Text" xml:space="preserve">
<value>Eメール:</value>
</data>
<data name="btnGe_ttLogin.Text" xml:space="preserve">
<value>ログイン</value>
</data>
<data name="cbLocalhostrDirectURL.Text" xml:space="preserve">
<value>存在する場合はダイレクト リンクを使用</value>
</data>
<data name="lblLocalhostrPassword.Text" xml:space="preserve">
<value>パスワード:</value>
</data>
<data name="lblLocalhostrEmail.Text" xml:space="preserve">
<value>Eメール:</value>
</data>
<data name="lblJiraIssuePrefix.Text" xml:space="preserve">
<value>Jira issue 接頭辞:</value>
</data>
<data name="txtJiraConfigHelp.Text" xml:space="preserve">
<value>テンプレート</value>
</data>
<data name="lblJiraHost.Text" xml:space="preserve">
<value>Jira ホスト: </value>
</data>
<data name="gbJiraServer.Text" xml:space="preserve">
<value>Jira サーバー</value>
</data>
<data name="lblLambdaInfo.Text" xml:space="preserve">
<value>API キーの取得方法は、Lambda (https://lambda.sx/) にログインし、あなたのユーザー名をクリックし、アカウントの管理をクリック。</value>
</data>
<data name="lblLambdaApiKey.Text" xml:space="preserve">
<value>API キー:</value>
</data>
<data name="lblLambdaUploadURL.Text" xml:space="preserve">
<value>リンク URL:</value>
</data>
<data name="lblPomfResultURL.Text" xml:space="preserve">
<value>結果 URL:</value>
</data>
<data name="lblPomfUploadURL.Text" xml:space="preserve">
<value>アップロード URL:</value>
</data>
<data name="lblSeafileSharePassword.Text" xml:space="preserve">
<value>共有パスワード:</value>
</data>
<data name="lblSeafileDaysToExpire.Text" xml:space="preserve">
<value>有効期限 (日):</value>
</data>
<data name="grpSeafileShareSettings.Text" xml:space="preserve">
<value>Seafile 共有設定</value>
</data>
<data name="btnSeafileLibraryPasswordValidate.Text" xml:space="preserve">
<value>検証</value>
</data>
<data name="lblSeafileLibraryPassword.Text" xml:space="preserve">
<value>ライブラリ パスワード:</value>
</data>
<data name="colSeafileLibraryName.Text" xml:space="preserve">
<value>名前</value>
</data>
<data name="colSeafileLibrarySize.Text" xml:space="preserve">
<value>サイズ</value>
</data>
<data name="colSeafileLibraryEncrypted.Text" xml:space="preserve">
<value>暗号化</value>
</data>
<data name="btnSeafilePathValidate.Text" xml:space="preserve">
<value>検証</value>
</data>
<data name="lblSeafileWritePermNotif.Text" xml:space="preserve">
<value>書き込み権限のないライブラリは非表示です。
暗号化ライブラリを使用すると共有できません。</value>
</data>
<data name="lblSeafilePath.Text" xml:space="preserve">
<value>パス:</value>
</data>
<data name="txtSeafileUploadLocationRefresh.Text" xml:space="preserve">
<value>更新</value>
</data>
<data name="lblSeafileSelectLibrary.Text" xml:space="preserve">
<value>ライブラリの選択:</value>
</data>
<data name="btnRefreshSeafileAccInfo.Text" xml:space="preserve">
<value>更新</value>
</data>
<data name="lblSeafileAccInfoEmail.Text" xml:space="preserve">
<value>Eメール:</value>
</data>
<data name="lblSeafileAccInfoUsage.Text" xml:space="preserve">
<value>使用:</value>
</data>
<data name="grpSeafileAccInfo.Text" xml:space="preserve">
<value>アカウント情報</value>
</data>
<data name="btnSeafileCheckAuthToken.Text" xml:space="preserve">
<value>検証</value>
</data>
<data name="btnSeafileCheckAPIURL.Text" xml:space="preserve">
<value>検証</value>
</data>
<data name="btnSeafileGetAuthToken.Text" xml:space="preserve">
<value>取得</value>
</data>
<data name="lblSeafileUsername.Text" xml:space="preserve">
<value>Eメール:</value>
</data>
<data name="lblSeafilePassword.Text" xml:space="preserve">
<value>パスワード:</value>
</data>
<data name="grpSeafileObtainAuthToken.Text" xml:space="preserve">
<value>認証トークンを取得</value>
</data>
<data name="cbSeafileIgnoreInvalidCert.Text" xml:space="preserve">
<value>無効なSSL証明書を無視する</value>
</data>
<data name="cbSeafileCreateShareableURL.Text" xml:space="preserve">
<value>共有可能なリンクを作成する</value>
</data>
<data name="lblSeafileAuthToken.Text" xml:space="preserve">
<value>認証トークン:</value>
</data>
<data name="cbStreamableUseDirectURL.Text" xml:space="preserve">
<value>ダイレクト リンクを使用</value>
</data>
<data name="lblStreamableUsername.Text" xml:space="preserve">
<value>ユーザー名:</value>
</data>
<data name="lblStreamablePassword.Text" xml:space="preserve">
<value>パスワード:</value>
</data>
<data name="cbStreamableAnonymous.Text" xml:space="preserve">
<value>匿名</value>
</data>
<data name="btnSulGetAPIKey.Text" xml:space="preserve">
<value>API キーを取得...</value>
</data>
<data name="lblSulAPIKey.Text" xml:space="preserve">
<value>API キー:</value>
</data>
<data name="btnLithiioFetchAPIKey.Text" xml:space="preserve">
<value>APIキーを取得...</value>
</data>
<data name="lblLithiioPassword.Text" xml:space="preserve">
<value>パスワード:</value>
</data>
<data name="lblLithiioEmail.Text" xml:space="preserve">
<value>Eメール:</value>
</data>
<data name="btnLithiioGetAPIKey.Text" xml:space="preserve">
<value>アカウント ページを開く..</value>
</data>
<data name="lblLithiioApiKey.Text" xml:space="preserve">
<value>API キー:</value>
</data>
<data name="cbPlikOneShot.Text" xml:space="preserve">
<value>最初のダウンロード後に破棄する</value>
</data>
<data name="cbPlikComment.Text" xml:space="preserve">
<value>コメント (Markdown形式)</value>
</data>
<data name="cbPlikRemovable.Text" xml:space="preserve">
<value>削除可能</value>
</data>
<data name="gbPlikSettings.Text" xml:space="preserve">
<value>その他の設定</value>
</data>
<data name="cbxPlikTTLUnit.Items" xml:space="preserve">
<value>日</value>
</data>
<data name="cbxPlikTTLUnit.Items1" xml:space="preserve">
<value>時間</value>
</data>
<data name="cbxPlikTTLUnit.Items2" xml:space="preserve">
<value>分</value>
</data>
<data name="cbxPlikTTLUnit.Items3" xml:space="preserve">
<value>削除しない</value>
</data>
<data name="lblPlikTTL.Text" xml:space="preserve">
<value>ファイル自動削除までの期間</value>
</data>
<data name="lblPlikURL.Text" xml:space="preserve">
<value>ホスト</value>
</data>
<data name="cbPlikIsSecured.Text" xml:space="preserve">
<value>ユーザー名とパスワードを要求する</value>
</data>
<data name="lblPlikAPIKey.Text" xml:space="preserve">
<value>API キー: </value>
</data>
<data name="lblPlikPassword.Text" xml:space="preserve">
<value>パスワード:</value>
</data>
<data name="lblPlikUsername.Text" xml:space="preserve">
<value>ユーザー名:</value>
</data>
<data name="gbPlikLoginCredentials.Text" xml:space="preserve">
<value>ログイン資格情報</value>
</data>
<data name="lblSharedFolderFiles.Text" xml:space="preserve">
<value>ファイル:</value>
</data>
<data name="lblSharedFolderText.Text" xml:space="preserve">
<value>テキスト:</value>
</data>
<data name="lblSharedFolderImages.Text" xml:space="preserve">
<value>画像:</value>
</data>
<data name="tpSharedFolder.Text" xml:space="preserve">
<value>共有フォルダー</value>
</data>
<data name="cbEmailAutomaticSend.Text" xml:space="preserve">
<value>ダイアログを表示せずにEメールを送信する送信先:</value>
</data>
<data name="lblEmailSmtpServer.Text" xml:space="preserve">
<value>SMTP サーバー:</value>
</data>
<data name="lblEmailPassword.Text" xml:space="preserve">
<value>パスワード:</value>
</data>
<data name="cbEmailRememberLastTo.Text" xml:space="preserve">
<value>最近の受信者アドレスを記憶する</value>
</data>
<data name="lblEmailFrom.Text" xml:space="preserve">
<value>Eメール:</value>
</data>
<data name="lblEmailDefaultSubject.Text" xml:space="preserve">
<value>既定の件名:</value>
</data>
<data name="lblEmailDefaultBody.Text" xml:space="preserve">
<value>既定のメッセージ:</value>
</data>
<data name="lblEmailSmtpPort.Text" xml:space="preserve">
<value>ポート番号:</value>
</data>
<data name="tpEmail.Text" xml:space="preserve">
<value>Eメール</value>
</data>
<data name="tpFileUploaders.Text" xml:space="preserve">
<value>ファイル アップローダー</value>
</data>
<data name="cbPastebinRaw.Text" xml:space="preserve">
<value>Raw URLを使用する</value>
</data>
<data name="btnPastebinRegister.Text" xml:space="preserve">
<value>登録...</value>
</data>
<data name="lblPastebinSyntax.Text" xml:space="preserve">
<value>ハイライト構文:</value>
</data>
<data name="lblPastebinExpiration.Text" xml:space="preserve">
<value>保存期間:</value>
</data>
<data name="lblPastebinPrivacy.Text" xml:space="preserve">
<value>プライバシー:</value>
</data>
<data name="lblPastebinTitle.Text" xml:space="preserve">
<value>タイトル:</value>
</data>
<data name="lblPastebinPassword.Text" xml:space="preserve">
<value>パスワード:</value>
</data>
<data name="lblPastebinUsername.Text" xml:space="preserve">
<value>ユーザー名:</value>
</data>
<data name="lblPastebinLoginStatus.Text" xml:space="preserve">
<value>状態:</value>
</data>
<data name="btnPastebinLogin.Text" xml:space="preserve">
<value>ログイン</value>
</data>
<data name="btnPaste_eeGetUserKey.Text" xml:space="preserve">
<value>ユーザー キーを取得する...</value>
</data>
<data name="lblPaste_eeUserAPIKey.Text" xml:space="preserve">
<value>ユーザー キー:</value>
</data>
<data name="lblGistCustomURLExample.Text" xml:space="preserve">
<value>例: https://api.github.com</value>
</data>
<data name="lblGistOAuthInfo.Text" xml:space="preserve">
<value>注意: ユーザー アカウントはGitHub Enterpriseに対応していません。</value>
</data>
<data name="lblGistCustomURL.Text" xml:space="preserve">
<value>独自のドメイン:</value>
</data>
<data name="cbGistUseRawURL.Text" xml:space="preserve">
<value>Raw URLを使用する</value>
</data>
<data name="cbGistPublishPublic.Text" xml:space="preserve">
<value>公開Gistを作成する</value>
</data>
<data name="cbUpasteIsPublic.Text" xml:space="preserve">
<value>公開する</value>
</data>
<data name="lblUpasteUserKey.Text" xml:space="preserve">
<value>ユーザー キー:</value>
</data>
<data name="cbHastebinUseFileExtension.Text" xml:space="preserve">
<value>構文ハイライトにファイル拡張子を使用 (.txt を除く)</value>
</data>
<data name="lblHastebinSyntaxHighlighting.Text" xml:space="preserve">
<value>構文ハイライト:</value>
</data>
<data name="lblHastebinCustomDomain.Text" xml:space="preserve">
<value>独自のドメイン名:</value>
</data>
<data name="lblOneTimeSecretAPIKey.Text" xml:space="preserve">
<value>API キー:</value>
</data>
<data name="lblOneTimeSecretEmail.Text" xml:space="preserve">
<value>Eメール:</value>
</data>
<data name="cbPastieIsPublic.Text" xml:space="preserve">
<value>公開する</value>
</data>
<data name="tpTextUploaders.Text" xml:space="preserve">
<value>テキスト アップローダー</value>
</data>
<data name="cbImgurUseGIFV.Text" xml:space="preserve">
<value>GIF の代わりに GIFV へのリンクを使用する</value>
</data>
<data name="cbImgurUploadSelectedAlbum.Text" xml:space="preserve">
<value>画像を選択アルバムにアップロードする</value>
</data>
<data name="cbImgurDirectLink.Text" xml:space="preserve">
<value>ダイレクト リンクを使用</value>
</data>
<data name="chImgurTitle.Text" xml:space="preserve">
<value>タイトル</value>
</data>
<data name="chImgurDescription.Text" xml:space="preserve">
<value>説明</value>
</data>
<data name="btnImgurRefreshAlbumList.Text" xml:space="preserve">
<value>アルバム一覧を更新</value>
</data>
<data name="lblImgurThumbnailType.Text" xml:space="preserve">
<value>サムネイルの種類:</value>
</data>
<data name="btnImageShackLogin.Text" xml:space="preserve">
<value>ログイン</value>
</data>
<data name="btnImageShackOpenPublicProfile.Text" xml:space="preserve">
<value>公開プロフィール ページを開く...</value>
</data>
<data name="cbImageShackIsPublic.Text" xml:space="preserve">
<value>公開する</value>
</data>
<data name="btnImageShackOpenMyImages.Text" xml:space="preserve">
<value>自分の画像ページを開く...</value>
</data>
<data name="lblImageShackUsername.Text" xml:space="preserve">
<value>ユーザー名:</value>
</data>
<data name="lblImageShackPassword.Text" xml:space="preserve">
<value>パスワード:</value>
</data>
<data name="cbFlickrDirectLink.Text" xml:space="preserve">
<value>ダイレクト リンクを使用</value>
</data>
<data name="btnPhotobucketAddAlbum.Text" xml:space="preserve">
<value>アルバム追加</value>
</data>
<data name="btnPhotobucketRemoveAlbum.Text" xml:space="preserve">
<value>アルバム削除</value>
</data>
<data name="gbPhotobucketAlbumPath.Text" xml:space="preserve">
<value>画像のアップロード先</value>
</data>
<data name="lblPhotobucketNewAlbumName.Text" xml:space="preserve">
<value>新規アルバム名 (2-50 文字、使用できる文字は半角英数字、アンダースコア( _ )、ハイフン (-), とスペース)</value>
</data>
<data name="lblPhotobucketParentAlbumPath.Text" xml:space="preserve">
<value>親アルバムのパス</value>
</data>
<data name="btnPhotobucketCreateAlbum.Text" xml:space="preserve">
<value>アルバム作成</value>
</data>
<data name="gbPhotobucketAlbums.Text" xml:space="preserve">
<value>新しいアルバムの作成</value>
</data>
<data name="lblPhotobucketDefaultAlbumName.Text" xml:space="preserve">
<value>既定のアルバム名</value>
</data>
<data name="btnPhotobucketAuthOpen.Text" xml:space="preserve">
<value>ステップ 1: 承認ページを開きます...</value>
</data>
<data name="lblPhotobucketVerificationCode.Text" xml:space="preserve">
<value>認証コード (認証コードは承認ページから取得):</value>
</data>
<data name="btnPhotobucketAuthComplete.Text" xml:space="preserve">
<value>ステップ 2: 承認を完了します</value>
</data>
<data name="lblPhotobucketAccountStatus.Text" xml:space="preserve">
<value>ログインが必要です。</value>
</data>
<data name="gbPhotobucketUserAccount.Text" xml:space="preserve">
<value>ユーザー アカウント</value>
</data>
<data name="lblPicasaAlbumID.Text" xml:space="preserve">
<value>アップロードするアルバム ID (空白 = アルバム アップロードなし):</value>
</data>
<data name="chPicasaName.Text" xml:space="preserve">
<value>名前</value>
</data>
<data name="chPicasaDescription.Text" xml:space="preserve">
<value>説明</value>
</data>
<data name="btnPicasaRefreshAlbumList.Text" xml:space="preserve">
<value>アルバム一覧の更新</value>
</data>
<data name="lblCheveretoUploadURLExample.Text" xml:space="preserve">
<value>例: http://example.com/api/1/upload</value>
</data>
<data name="cbCheveretoDirectURL.Text" xml:space="preserve">
<value>ダイレクトURL</value>
</data>
<data name="lblCheveretoUploadURL.Text" xml:space="preserve">
<value>アップロード URL:</value>
</data>
<data name="lblCheveretoAPIKey.Text" xml:space="preserve">
<value>API キー:</value>
</data>
<data name="llVgymeAccountDetailsPage.Text" xml:space="preserve">
<value>ユーザー キーはアカウントの詳細ページから取得できます。</value>
</data>
<data name="lvlVgymeUserKey.Text" xml:space="preserve">
<value>ユーザー キー:</value>
</data>
<data name="tpImageUploaders.Text" xml:space="preserve">
<value>画像アップローダー</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - アップロード先の設定</value>
</data>
<data name="btnPomfTest.Text" xml:space="preserve">
<value>すべてテスト</value>
</data>
<data name="btnTinyPicOpenMyImages.Text" xml:space="preserve">
<value>自分の画像ページを開く...</value>
</data>
<data name="lblTinyPicUsername.Text" xml:space="preserve">
<value>Eメール:</value>
</data>
<data name="lblTinyPicPassword.Text" xml:space="preserve">
<value>パスワード:</value>
</data>
<data name="btnTinyPicLogin.Text" xml:space="preserve">
<value>ログイン</value>
</data>
<data name="btnCheveretoTestAll.Text" xml:space="preserve">
<value>すべてテスト</value>
</data>
<data name="lblCheveretoUploaders.Text" xml:space="preserve">
<value>アップローダー:</value>
</data>
<data name="lblPomfUploaders.Text" xml:space="preserve">
<value>アップローダー:</value>
</data>
</root>

View file

@ -0,0 +1,141 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="btnOK.Text" xml:space="preserve">
<value>OK</value>
</data>
<data name="btnCancel.Text" xml:space="preserve">
<value>キャンセル</value>
</data>
<data name="lblUserName.Text" xml:space="preserve">
<value>ユーザー名:</value>
</data>
<data name="lblPassword.Text" xml:space="preserve">
<value>パスワード:</value>
</data>
<data name="lblFullName.Text" xml:space="preserve">
<value>フル ネーム:</value>
</data>
<data name="lblEmail.Text" xml:space="preserve">
<value>Eメール:</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - アカウント情報</value>
</data>
</root>

View file

@ -0,0 +1,244 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="OAuthInfo_OAuthInfo_New_account" xml:space="preserve">
<value>新規アカウント</value>
</data>
<data name="UploadersConfigForm_LoadSettings_Selected_folder_" xml:space="preserve">
<value>フォルダーの選択:</value>
</data>
<data name="UploadersConfigForm_Login_failed" xml:space="preserve">
<value>ログイン失敗</value>
</data>
<data name="UploadersConfigForm_LoadSettings_Parent_album_path_e_g_" xml:space="preserve">
<value>親アルバムのパス たとえば</value>
</data>
<data name="UploadersConfigForm_TestCustomUploader_Error__Result_is_empty_" xml:space="preserve">
<value>エラー: 結果が空です。</value>
</data>
<data name="UploadersConfigForm_Error" xml:space="preserve">
<value>エラー</value>
</data>
<data name="UploadersConfigForm_TestFTPAccount_Connected_" xml:space="preserve">
<value>接続に成功しました。</value>
</data>
<data name="UploadersConfigForm_MegaConfigureTab_Not_configured" xml:space="preserve">
<value>未構成</value>
</data>
<data name="UploadersConfigForm_PhotobucketCreateAlbum__0__successfully_created_" xml:space="preserve">
<value>{0} を作成しました。</value>
</data>
<data name="UploadersConfigForm_TestFTPAccount_Connected_Created_folders" xml:space="preserve">
<value>接続に成功しました。
フォルダーの作成:</value>
</data>
<data name="CertFileNameEditor_EditValue_Browse_for_a_certificate_file___" xml:space="preserve">
<value>証明書ファイルの参照...</value>
</data>
<data name="UploadersConfigForm_OneDriveAddFolder_Querying_folders___" xml:space="preserve">
<value>フォルダーの照会中...</value>
</data>
<data name="UploadersConfigForm_SendSpaceRegister_SendSpace_Registration___" xml:space="preserve">
<value>SendSpace 登録</value>
</data>
<data name="UploadersConfigForm_MegaConfigureTab_Invalid_authentication" xml:space="preserve">
<value>無効な認証</value>
</data>
<data name="JiraUpload_ValidateIssueId_Issue_not_found" xml:space="preserve">
<value>Issue が見つかりません</value>
</data>
<data name="UploadersConfigForm_Login_successful" xml:space="preserve">
<value>ログイン成功</value>
</data>
<data name="UploadersConfigForm_ListFolders_Authentication_required_" xml:space="preserve">
<value>認証が必要です。</value>
</data>
<data name="KeyFileNameEditor_EditValue_Browse_for_a_key_file___" xml:space="preserve">
<value>キー ファイルの閲覧...</value>
</data>
<data name="UploadersConfigForm_FTPOpenClient_Unable_to_find_valid_FTP_account_" xml:space="preserve">
<value>有効な FTP アカウントが見つかりません。</value>
</data>
<data name="UploadersConfigForm_oAuthJira_RefreshButtonClicked_Refresh_authorization_is_not_supported_" xml:space="preserve">
<value>承認の更新には対応していません。</value>
</data>
<data name="UploadersConfigForm_MegaConfigureTab_Configured" xml:space="preserve">
<value>構成済み</value>
</data>
<data name="TwitterTweetForm_SendTweet_Tweet_error" xml:space="preserve">
<value>ツイート エラー</value>
</data>
<data name="UploadersConfigForm_LoadSettings_Invalid_device_name" xml:space="preserve">
<value>無効なデバイス名</value>
</data>
<data name="CustomFileUploader_Upload_Response_parse_failed_" xml:space="preserve">
<value>応答の解析に失敗しました。</value>
</data>
<data name="UploadersConfigForm_BoxListFolders_Box_refresh_folders_list_failed" xml:space="preserve">
<value>Box フォルダー一覧の更新失敗</value>
</data>
<data name="UploadersConfigForm_MegaConfigureTab_Click_refresh_button" xml:space="preserve">
<value>更新ボタンをクリック</value>
</data>
<data name="OneDrive_RootFolder_Root_folder" xml:space="preserve">
<value>ルート フォルダー</value>
</data>
<data name="UploadersConfigForm_Remove_all_custom_uploaders_Confirmation" xml:space="preserve">
<value>すべての独自のアップローダーを削除しますか?</value>
</data>
<data name="OAuthControl_OAuthControl_PasteVerificationCodeHere" xml:space="preserve">
<value>確認コードをここに貼り付けます</value>
</data>
<data name="UploadersConfigForm_ConnectSFTPAccount_Key_file_not_found" xml:space="preserve">
<value>キー ファイルがありません。</value>
</data>
<data name="UploadersConfigForm_eiCustomUploaders_ExportRequested_RequestURLMustBeConfigured" xml:space="preserve">
<value>「リクエストURL」を構成してください。</value>
</data>
<data name="UploadersConfigForm_eiCustomUploaders_ExportRequested_DestinationTypeMustBeConfigured" xml:space="preserve">
<value>「アップローダの種類」を構成してください。</value>
</data>
<data name="CustomUploaderItem_GetRequestURL_RequestURLMustBeConfigured" xml:space="preserve">
<value>「リクエストURL」を構成してください。</value>
</data>
<data name="CustomUploaderItem_GetFileFormName_FileFormNameMustBeConfigured" xml:space="preserve">
<value>「ファイル形式名」を構成してください。</value>
</data>
<data name="UploadersConfigForm_UpdatePastebinStatus_NotLoggedIn" xml:space="preserve">
<value>ログインしていません。</value>
</data>
<data name="UploadersConfigForm_UpdatePastebinStatus_LoggedIn" xml:space="preserve">
<value>ログインしました。</value>
</data>
<data name="OAuthControl_Status_NotLoggedIn" xml:space="preserve">
<value>ログインしていません。</value>
</data>
<data name="OAuthControl_Status_LoggedIn" xml:space="preserve">
<value>ログインしました。</value>
</data>
<data name="OAuthControl_Status_LoginFailed" xml:space="preserve">
<value>ログイン失敗。</value>
</data>
<data name="DuplicateNameNotAllowed" xml:space="preserve">
<value>重複した名前は許可されません</value>
</data>
<data name="GoogleDrive_MyDrive_My_drive" xml:space="preserve">
<value>マイドライブ</value>
</data>
</root>

View file

@ -0,0 +1,126 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="btnHotkey.Text" xml:space="preserve">
<value>ホットキー</value>
</data>
<data name="lblHotkeyDescription.Text" xml:space="preserve">
<value>説明</value>
</data>
</root>

View file

@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="lblError.Text" xml:space="preserve">
<value>エラー</value>
</data>
</root>

View file

@ -0,0 +1,135 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="btnClose.Text" xml:space="preserve">
<value>閉じる</value>
</data>
<data name="btnShareXLicense.Text" xml:space="preserve">
<value>ShareXの使用許諾...</value>
</data>
<data name="btnLicenses.Text" xml:space="preserve">
<value>使用許諾...</value>
</data>
<data name="lblBuild.Text" xml:space="preserve">
<value>ビルド</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - ShareXについて</value>
</data>
</root>

View file

@ -0,0 +1,150 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="btnCancel.Text" xml:space="preserve">
<value>キャンセル</value>
</data>
<data name="btnOK.Text" xml:space="preserve">
<value>OK</value>
</data>
<data name="lblName.Text" xml:space="preserve">
<value>名前:</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - アクション</value>
</data>
<data name="cbHiddenWindow.Text" xml:space="preserve">
<value>ウィンドウを隠す</value>
</data>
<data name="lblExtensions.Text" xml:space="preserve">
<value>拡張子フィルター: (例: jpg png mp4)</value>
</data>
<data name="lblOutputExtension.Text" xml:space="preserve">
<value>出力ファイル拡張子: (空白= ファイル名と同じ)</value>
</data>
<data name="lblArgs.Text" xml:space="preserve">
<value>引数:</value>
</data>
<data name="lblPath.Text" xml:space="preserve">
<value>ファイルのパス:</value>
</data>
<data name="cbDeleteInputFile.Text" xml:space="preserve">
<value>入力ファイルを削除する</value>
</data>
</root>

View file

@ -0,0 +1,129 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - アクション ツールバーの編集</value>
</data>
<data name="btnRemove.Text" xml:space="preserve">
<value>削除</value>
</data>
<data name="btnAdd.Text" xml:space="preserve">
<value>追加</value>
</data>
</root>

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@ -0,0 +1,144 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - キャプチャー後のタスク</value>
</data>
<data name="btnContinue.Text" xml:space="preserve">
<value>続行</value>
</data>
<data name="btnCancel.Text" xml:space="preserve">
<value>キャンセル</value>
</data>
<data name="btnCopy.Text" xml:space="preserve">
<value>コピー</value>
</data>
<data name="tpAfterCapture.Text" xml:space="preserve">
<value>キャプチャー後</value>
</data>
<data name="tpBeforeUpload.Text" xml:space="preserve">
<value>アップロード先</value>
</data>
<data name="tpAfterUpload.Text" xml:space="preserve">
<value>アップロード後</value>
</data>
<data name="lblFileName.Text" xml:space="preserve">
<value>ファイル名:</value>
</data>
</root>

View file

@ -0,0 +1,147 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="btnCopyImage.Text" xml:space="preserve">
<value>画像のコピー</value>
</data>
<data name="btnCopyLink.Text" xml:space="preserve">
<value>リンクをコピー</value>
</data>
<data name="btnOpenLink.Text" xml:space="preserve">
<value>リンクを開く...</value>
</data>
<data name="btnOpenFile.Text" xml:space="preserve">
<value>ファイルを開く...</value>
</data>
<data name="btnOpenFolder.Text" xml:space="preserve">
<value>フォルダーを開く...</value>
</data>
<data name="btnClose.Text" xml:space="preserve">
<value>閉じる</value>
</data>
<data name="chDescription.Text" xml:space="preserve">
<value>説明</value>
</data>
<data name="chFormat.Text" xml:space="preserve">
<value>フォーマット</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - アップロード後</value>
</data>
</root>

View file

@ -0,0 +1,390 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - アプリの設定</value>
</data>
<data name="btnApplyTheme.Text" xml:space="preserve">
<value>テーマ適用</value>
</data>
<data name="btnBrowseCustomScreenshotsPath.Text" xml:space="preserve">
<value>参照...</value>
</data>
<data name="btnBrowsePersonalFolderPath.Text" xml:space="preserve">
<value>参照...</value>
</data>
<data name="btnChromeOpenExtensionPage.Text" xml:space="preserve">
<value>Chrome 拡張機能をインストール...</value>
</data>
<data name="btnCheckDevBuild.Text" xml:space="preserve">
<value>開発中バージョンをインストール...</value>
</data>
<data name="btnClipboardFormatAdd.Text" xml:space="preserve">
<value>追加...</value>
</data>
<data name="btnClipboardFormatEdit.Text" xml:space="preserve">
<value>編集...</value>
</data>
<data name="btnClipboardFormatRemove.Text" xml:space="preserve">
<value>削除</value>
</data>
<data name="btnEditQuickTaskMenu.Text" xml:space="preserve">
<value>クイック タスク メニューの編集...</value>
</data>
<data name="btnExport.Text" xml:space="preserve">
<value>エクスポート...</value>
</data>
<data name="btnFirefoxOpenAddonPage.Text" xml:space="preserve">
<value>Firefox アドオンをインストール...</value>
</data>
<data name="btnImport.Text" xml:space="preserve">
<value>インポート...</value>
</data>
<data name="btnOpenPersonalFolderPath.Text" xml:space="preserve">
<value>開く...</value>
</data>
<data name="btnOpenScreenshotsFolder.Text" xml:space="preserve">
<value>開く...</value>
</data>
<data name="btnPersonalFolderPathApply.Text" xml:space="preserve">
<value>適用する</value>
</data>
<data name="btnResetSettings.Text" xml:space="preserve">
<value>設定をリセットする...</value>
</data>
<data name="btnShowImagePrintSettings.Text" xml:space="preserve">
<value>画像の印刷設定...</value>
</data>
<data name="btnThemeAdd.Text" xml:space="preserve">
<value>追加</value>
</data>
<data name="btnThemeRemove.Text" xml:space="preserve">
<value>削除</value>
</data>
<data name="btnThemeReset.Text" xml:space="preserve">
<value>リセット</value>
</data>
<data name="cbCheckPreReleaseUpdates.Text" xml:space="preserve">
<value>プレリリース版の更新を確認する</value>
</data>
<data name="cbChromeExtensionSupport.Text" xml:space="preserve">
<value>Chrome 拡張機能のサポートを有効にする</value>
</data>
<data name="cbDontShowPrintSettingDialog.Text" xml:space="preserve">
<value>画像の印刷設定ダイアログを表示しない</value>
</data>
<data name="cbEditWithShareX.Text" xml:space="preserve">
<value>エクスプローラのコンテキストメニューに「ShareXで画像編集」を表示する</value>
</data>
<data name="cbFirefoxAddonSupport.Text" xml:space="preserve">
<value>Firefox アドオンのサポートを有効にする</value>
</data>
<data name="cbHistoryCheckURL.Text" xml:space="preserve">
<value>URLが空でない場合のみ保存する</value>
</data>
<data name="cbHistorySaveTasks.Text" xml:space="preserve">
<value>タスクを履歴に保存する</value>
</data>
<data name="cbIfUploadFailRetryOnce.Text" xml:space="preserve">
<value>アップロード失敗時に再試行する回数:</value>
</data>
<data name="cbPrintDontShowWindowsDialog.Text" xml:space="preserve">
<value>Windowsの印刷ダイアログを表示しない</value>
</data>
<data name="cbRecentTasksSave.Text" xml:space="preserve">
<value>最近使用したタスクを保存する</value>
</data>
<data name="cbRecentTasksShowInMainWindow.Text" xml:space="preserve">
<value>起動時にメイン ウィンドウに最近使用したタスクを表示する</value>
</data>
<data name="cbRecentTasksShowInTrayMenu.Text" xml:space="preserve">
<value>最近使用したタスクをトレイメニューに表示する</value>
</data>
<data name="cbRecentTasksTrayMenuMostRecentFirst.Text" xml:space="preserve">
<value>トレイメニューでは、新しい順で表示する</value>
</data>
<data name="cbRememberMainFormPosition.Text" xml:space="preserve">
<value>メイン ウィンドウの位置を記憶する</value>
</data>
<data name="cbSendToMenu.Text" xml:space="preserve">
<value>「送る」メニューにShareXを表示する</value>
</data>
<data name="cbRememberMainFormSize.Text" xml:space="preserve">
<value>メイン ウィンドウの大きさを記憶する</value>
</data>
<data name="cbShellContextMenu.Text" xml:space="preserve">
<value>エクスプローラのコンテキストメニューに「ShareXでアップロード」を表示する</value>
</data>
<data name="cbShowTray.Text" xml:space="preserve">
<value>システムトレイ アイコンを表示する</value>
</data>
<data name="cbSilentRun.Text" xml:space="preserve">
<value>起動時にシステムトレイに最小化する</value>
</data>
<data name="cbSteamShowInApp.Text" xml:space="preserve">
<value>ShareX起動中は、Steamの「ゲーム中」に表示する</value>
</data>
<data name="cbTaskbarProgressEnabled.Text" xml:space="preserve">
<value>進行状況をタスクバーに表示する</value>
</data>
<data name="cbTrayIconProgressEnabled.Text" xml:space="preserve">
<value>進行状況をシステムトレイ アイコンに表示する</value>
</data>
<data name="cbUseCustomScreenshotsPath.Text" xml:space="preserve">
<value>独自の画像保存フォルダーを使用する:</value>
</data>
<data name="chDescription.Text" xml:space="preserve">
<value>説明</value>
</data>
<data name="chFormat.Text" xml:space="preserve">
<value>フォーマット</value>
</data>
<data name="chkUseSecondaryUploaders.Text" xml:space="preserve">
<value>再試行時に予備アップローダを上から順に使用する</value>
</data>
<data name="gbChrome.Text" xml:space="preserve">
<value>Chrome 拡張機能</value>
</data>
<data name="gbClipboardFormats.Text" xml:space="preserve">
<value>クリップボードの書式 - メインウィンドウで右クリックメニューの「コピー」に表示される</value>
</data>
<data name="gbFirefox.Text" xml:space="preserve">
<value>Firefox アドオン</value>
</data>
<data name="gbHistory.Text" xml:space="preserve">
<value>履歴</value>
</data>
<data name="gbRecentLinks.Text" xml:space="preserve">
<value>最近使用したタスク</value>
</data>
<data name="gbSecondaryFileUploaders.Text" xml:space="preserve">
<value>予備ファイル アップローダー</value>
</data>
<data name="gbSecondaryImageUploaders.Text" xml:space="preserve">
<value>予備画像アップローダー</value>
</data>
<data name="gbSecondaryTextUploaders.Text" xml:space="preserve">
<value>予備テキスト アップローダー</value>
</data>
<data name="lblBufferSize.Text" xml:space="preserve">
<value>バッファー サイズ:</value>
</data>
<data name="lblLanguage.Text" xml:space="preserve">
<value>言語:</value>
</data>
<data name="lblExportImportNote.Text" xml:space="preserve">
<value>エクスポートしたファイルにはアカウントの情報やアップロード履歴が含まれているため、他人にシェアしないようにしましょう。</value>
</data>
<data name="lblPersonalFolderPath.Text" xml:space="preserve">
<value>ShareX 個人フォルダー:</value>
</data>
<data name="lblProxyHost.Text" xml:space="preserve">
<value>ホスト:</value>
</data>
<data name="lblProxyMethod.Text" xml:space="preserve">
<value>プロキシの構成:</value>
</data>
<data name="lblProxyPassword.Text" xml:space="preserve">
<value>パスワード:</value>
</data>
<data name="lblProxyPort.Text" xml:space="preserve">
<value>ポート番号:</value>
</data>
<data name="lblProxyUsername.Text" xml:space="preserve">
<value>ユーザー名:</value>
</data>
<data name="lblRecentTasksMaxCount.Text" xml:space="preserve">
<value>保存するタスクの上限:</value>
</data>
<data name="lblSaveImageSubFolderPattern.Text" xml:space="preserve">
<value>サブフォルダーのパターン:</value>
</data>
<data name="lblTrayLeftClickAction.Text" xml:space="preserve">
<value>トレイアイコンの左クリック:</value>
</data>
<data name="lblTrayLeftDoubleClickAction.Text" xml:space="preserve">
<value>トレイアイコンの左ダブルクリック:</value>
</data>
<data name="lblTrayMiddleClickAction.Text" xml:space="preserve">
<value>トレイアイコンの中クリック:</value>
</data>
<data name="lblUploadLimit.Text" xml:space="preserve">
<value>同時アップロード数の上限:</value>
</data>
<data name="lblUploadLimitHint.Text" xml:space="preserve">
<value>0 - 25 (0 制限なし)</value>
</data>
<data name="tpAdvanced.Text" xml:space="preserve">
<value>高度な設定</value>
</data>
<data name="tpExportImport.Text" xml:space="preserve">
<value>エクスポート/インポート</value>
</data>
<data name="tpGeneral.Text" xml:space="preserve">
<value>全般</value>
</data>
<data name="tpHistory.Text" xml:space="preserve">
<value>履歴</value>
</data>
<data name="tpIntegration.Text" xml:space="preserve">
<value>シェル統合</value>
</data>
<data name="tpPaths.Text" xml:space="preserve">
<value>パス</value>
</data>
<data name="tpPrint.Text" xml:space="preserve">
<value>印刷</value>
</data>
<data name="tpProxy.Text" xml:space="preserve">
<value>プロキシ</value>
</data>
<data name="tpUpload.Text" xml:space="preserve">
<value>アップロード</value>
</data>
<data name="tpUploadResults.Text" xml:space="preserve">
<value>結果</value>
</data>
<data name="tpUploadRetry.Text" xml:space="preserve">
<value>再試行</value>
</data>
<data name="tpTheme.Text" xml:space="preserve">
<value>テーマ</value>
</data>
<data name="tpSettings.Text" xml:space="preserve">
<value>設定</value>
</data>
<data name="cbExportHistory.Text" xml:space="preserve">
<value>履歴をエクスポート</value>
</data>
<data name="cbExportSettings.Text" xml:space="preserve">
<value>設定をエクスポート</value>
</data>
<data name="cbUseWhiteShareXIcon.Text" xml:space="preserve">
<value>トレイアイコンで白いアイコンを使う</value>
</data>
<data name="cbUseCustomTheme.Text" xml:space="preserve">
<value>独自のテーマを使う</value>
</data>
<data name="gbSteam.Text" xml:space="preserve">
<value>Stream</value>
</data>
<data name="gbWindows.Text" xml:space="preserve">
<value>Windows</value>
</data>
</root>

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@ -0,0 +1,159 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - 自動キャプチャー</value>
</data>
<data name="btnExecute.Text" xml:space="preserve">
<value>開始</value>
</data>
<data name="btnRegion.Text" xml:space="preserve">
<value>領域を選択</value>
</data>
<data name="cbAutoMinimize.Text" xml:space="preserve">
<value>自動でシステムトレイに最小化</value>
</data>
<data name="cbWaitUploads.Text" xml:space="preserve">
<value>タスクが完了するまで待つ</value>
</data>
<data name="gbRegion.Text" xml:space="preserve">
<value>領域</value>
</data>
<data name="lblDuration.Text" xml:space="preserve">
<value>繰り返し間隔:</value>
</data>
<data name="lblDurationSeconds.Text" xml:space="preserve">
<value>秒</value>
</data>
<data name="lblRegion.Text" xml:space="preserve">
<value>領域</value>
</data>
<data name="niTray.Text" xml:space="preserve">
<value>ShareX - 自動キャプチャー</value>
</data>
<data name="rbCustomRegion.Text" xml:space="preserve">
<value>独自の領域</value>
</data>
<data name="rbFullscreen.Text" xml:space="preserve">
<value>フルスクリーン</value>
</data>
<data name="ssBar.Text" xml:space="preserve">
<value>状態</value>
</data>
</root>

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@ -0,0 +1,129 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - アップロード前</value>
</data>
<data name="btnCancel.Text" xml:space="preserve">
<value>キャンセル</value>
</data>
<data name="btnOK.Text" xml:space="preserve">
<value>OK</value>
</data>
</root>

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@ -0,0 +1,135 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - クリップボード内容の書式</value>
</data>
<data name="btnCancel.Text" xml:space="preserve">
<value>キャンセル</value>
</data>
<data name="btnOK.Text" xml:space="preserve">
<value>OK</value>
</data>
<data name="lblFilter.Text" xml:space="preserve">
<value>フォーマット:</value>
</data>
<data name="lblFolderPath.Text" xml:space="preserve">
<value>説明:</value>
</data>
</root>

View file

@ -0,0 +1,135 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="btnCancel.Text" xml:space="preserve">
<value>キャンセル</value>
</data>
<data name="cbDontShowThisWindow.Text" xml:space="preserve">
<value>このウィンドウを表示しない</value>
</data>
<data name="btnUpload.Text" xml:space="preserve">
<value>アップロード</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - クリップボードからアップロード</value>
</data>
<data name="btnOK.Text" xml:space="preserve">
<value>OK</value>
</data>
</root>

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@ -0,0 +1,139 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - 保存方法の確認</value>
</data>
<data name="btnCancel.Text" xml:space="preserve">
<value>保存しない</value>
</data>
<data name="btnNewName.Text" xml:space="preserve">
<value>新しい名前を使用:</value>
</data>
<data name="btnOverwrite.Text" xml:space="preserve">
<value>上書きする:</value>
</data>
<data name="btnUniqueName.Text" xml:space="preserve">
<value>一意の名前を使用:</value>
</data>
<data name="lblTitle.Text" xml:space="preserve">
<value>この場所にはすでに同名のファイルがあります。
新しいファイル名を入力するかアクションを選択してください:</value>
</data>
</root>

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@ -0,0 +1,141 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="btnOK.Text" xml:space="preserve">
<value>OK</value>
</data>
<data name="cbRunStartup.Text" xml:space="preserve">
<value>Windowsの起動時にShareXを実行する</value>
</data>
<data name="cbShellContextMenuButton.Text" xml:space="preserve">
<value>エクスプローラーのコンテキストメニューに「ShareXでアップロード」を表示する</value>
</data>
<data name="cbSendToMenu.Text" xml:space="preserve">
<value>「送る」メニューにShareXを表示する</value>
</data>
<data name="cbSteamInApp.Text" xml:space="preserve">
<value>ShareX起動中は、Steamの「ゲーム中」に表示する</value>
</data>
<data name="lblNote.Text" xml:space="preserve">
<value>これらの設定は「アプリの設定 -&gt; シェル統合」タブで変更できます。</value>
</data>
<data name="lblTitle.Text" xml:space="preserve">
<value>ShareX 初回起動時設定</value>
</data>
</root>

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@ -0,0 +1,138 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="btnDuplicate.Text" xml:space="preserve">
<value>複製</value>
</data>
<data name="btnReset.Text" xml:space="preserve">
<value>出荷時設定にリセット</value>
</data>
<data name="btnEdit.Text" xml:space="preserve">
<value>編集...</value>
</data>
<data name="btnRemove.Text" xml:space="preserve">
<value>削除</value>
</data>
<data name="btnAdd.Text" xml:space="preserve">
<value>追加...</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - ホットキーの設定</value>
</data>
</root>

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@ -0,0 +1,780 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="chFilename.Text" xml:space="preserve">
<value>ファイル名</value>
</data>
<data name="chStatus.Text" xml:space="preserve">
<value>状態</value>
</data>
<data name="chProgress.Text" xml:space="preserve">
<value>進行状況</value>
</data>
<data name="chSpeed.Text" xml:space="preserve">
<value>速度</value>
</data>
<data name="chElapsed.Text" xml:space="preserve">
<value>経過時間</value>
</data>
<data name="chRemaining.Text" xml:space="preserve">
<value>残り</value>
</data>
<data name="chURL.Text" xml:space="preserve">
<value>URL</value>
</data>
<data name="tsddbCapture.Text" xml:space="preserve">
<value>キャプチャー</value>
</data>
<data name="tsmiFullscreen.Text" xml:space="preserve">
<value>フルスクリーン</value>
</data>
<data name="tsmiWindow.Text" xml:space="preserve">
<value>ウィンドウ</value>
</data>
<data name="tsmiMonitor.Text" xml:space="preserve">
<value>モニター</value>
</data>
<data name="tsmiRectangle.Text" xml:space="preserve">
<value>領域</value>
</data>
<data name="tsmiRectangleLight.Text" xml:space="preserve">
<value>領域 (ライトモード)</value>
</data>
<data name="tsmiRectangleTransparent.Text" xml:space="preserve">
<value>領域 (透過モード)</value>
</data>
<data name="tsmiLastRegion.Text" xml:space="preserve">
<value>最近使用した領域</value>
</data>
<data name="tsmiScreenRecordingFFmpeg.Text" xml:space="preserve">
<value>動画キャプチャー</value>
</data>
<data name="tsmiScreenRecordingGIF.Text" xml:space="preserve">
<value>動画キャプチャー (GIF)</value>
</data>
<data name="tsmiScrollingCapture.Text" xml:space="preserve">
<value>スクロール キャプチャー</value>
</data>
<data name="tsmiTextCapture.Text" xml:space="preserve">
<value>テキスト キャプチャー (OCR)...</value>
</data>
<data name="tsmiAutoCapture.Text" xml:space="preserve">
<value>自動キャプチャー...</value>
</data>
<data name="tsmiShowCursor.Text" xml:space="preserve">
<value>マウスカーソルを表示</value>
</data>
<data name="tsddbUpload.Text" xml:space="preserve">
<value>アップロード</value>
</data>
<data name="tsmiUploadFile.Text" xml:space="preserve">
<value>ファイルをアップロード...</value>
</data>
<data name="tsmiUploadFolder.Text" xml:space="preserve">
<value>フォルダーをアップロード...</value>
</data>
<data name="tsmiUploadClipboard.Text" xml:space="preserve">
<value>クリップボードからアップロード...</value>
</data>
<data name="tsmiUploadText.Text" xml:space="preserve">
<value>テキストをアップロード...</value>
</data>
<data name="tsmiUploadURL.Text" xml:space="preserve">
<value>URL先のファイルをアップロード...</value>
</data>
<data name="tsmiUploadDragDrop.Text" xml:space="preserve">
<value>ドラッグ&ドロップでアップロード...</value>
</data>
<data name="tsmiShortenURL.Text" xml:space="preserve">
<value>短縮URLの作成...</value>
</data>
<data name="tsddbWorkflows.Text" xml:space="preserve">
<value>ワークフロー</value>
</data>
<data name="tsddbTools.Text" xml:space="preserve">
<value>ツール</value>
</data>
<data name="tsmiColorPicker.Text" xml:space="preserve">
<value>カラー ピッカー...</value>
</data>
<data name="tsmiScreenColorPicker.Text" xml:space="preserve">
<value>カラー ピッカー (ルーペ)...</value>
</data>
<data name="tsmiImageEditor.Text" xml:space="preserve">
<value>画像エディター...</value>
</data>
<data name="tsmiImageEffects.Text" xml:space="preserve">
<value>画像の効果...</value>
</data>
<data name="tsmiHashCheck.Text" xml:space="preserve">
<value>ハッシュ値の照合...</value>
</data>
<data name="tsmiDNSChanger.Text" xml:space="preserve">
<value>DNS チェンジャー...</value>
</data>
<data name="tsmiQRCode.Text" xml:space="preserve">
<value>QR コード...</value>
</data>
<data name="tsmiRuler.Text" xml:space="preserve">
<value>定規...</value>
</data>
<data name="tsmiIndexFolder.Text" xml:space="preserve">
<value>フォルダーのインデックス作成...</value>
</data>
<data name="tsmiImageCombiner.Text" xml:space="preserve">
<value>画像の結合...</value>
</data>
<data name="tsmiImageThumbnailer.Text" xml:space="preserve">
<value>画像のサムネイル作成...</value>
</data>
<data name="tsmiVideoThumbnailer.Text" xml:space="preserve">
<value>動画のサムネイル作成...</value>
</data>
<data name="tsmiTweetMessage.Text" xml:space="preserve">
<value>メッセージをツイート...</value>
</data>
<data name="tsmiMonitorTest.Text" xml:space="preserve">
<value>モニター テスト...</value>
</data>
<data name="tsddbAfterCaptureTasks.Text" xml:space="preserve">
<value>キャプチャー後のタスク</value>
</data>
<data name="tsddbAfterUploadTasks.Text" xml:space="preserve">
<value>アップロード後のタスク</value>
</data>
<data name="tsddbDestinations.Text" xml:space="preserve">
<value>アップロード先</value>
</data>
<data name="tsmiImageUploaders.Text" xml:space="preserve">
<value>画像アップローダー</value>
</data>
<data name="tsmiTextUploaders.Text" xml:space="preserve">
<value>テキスト アップローダー</value>
</data>
<data name="tsmiFileUploaders.Text" xml:space="preserve">
<value>ファイル アップローダー</value>
</data>
<data name="tsmiURLShorteners.Text" xml:space="preserve">
<value>URL短縮サービス</value>
</data>
<data name="tsmiURLSharingServices.Text" xml:space="preserve">
<value>URL共有サービス</value>
</data>
<data name="tsmiDestinationSettings.Text" xml:space="preserve">
<value>アップロード先の設定...</value>
</data>
<data name="tsbTaskSettings.Text" xml:space="preserve">
<value>タスクの設定...</value>
</data>
<data name="tsbApplicationSettings.Text" xml:space="preserve">
<value>アプリの設定...</value>
</data>
<data name="tsbHotkeySettings.Text" xml:space="preserve">
<value>ホットキーの設定...</value>
</data>
<data name="tsbScreenshotsFolder.Text" xml:space="preserve">
<value>画像保存フォルダー...</value>
</data>
<data name="tsbHistory.Text" xml:space="preserve">
<value>履歴...</value>
</data>
<data name="tsbImageHistory.Text" xml:space="preserve">
<value>画像の履歴...</value>
</data>
<data name="tsbNews.Text" xml:space="preserve">
<value>お知らせ</value>
</data>
<data name="tsddbDebug.Text" xml:space="preserve">
<value>デバッグ</value>
</data>
<data name="tsmiShowDebugLog.Text" xml:space="preserve">
<value>デバッグ ログ...</value>
</data>
<data name="tsmiTestImageUpload.Text" xml:space="preserve">
<value>画像アップロードのテスト</value>
</data>
<data name="tsmiTestTextUpload.Text" xml:space="preserve">
<value>テキストアップロードのテスト</value>
</data>
<data name="tsmiTestFileUpload.Text" xml:space="preserve">
<value>ファイルアップロードのテスト</value>
</data>
<data name="tsmiTestURLShortener.Text" xml:space="preserve">
<value>短縮URL作成テスト</value>
</data>
<data name="tsmiTestURLSharing.Text" xml:space="preserve">
<value>URL共有のテスト</value>
</data>
<data name="tsbDonate.Text" xml:space="preserve">
<value>寄付する...</value>
</data>
<data name="tsbAbout.Text" xml:space="preserve">
<value>ShareX について...</value>
</data>
<data name="tsmiShowErrors.Text" xml:space="preserve">
<value>エラーを表示</value>
</data>
<data name="tsmiStopUpload.Text" xml:space="preserve">
<value>アップロードの停止</value>
</data>
<data name="tsmiOpen.Text" xml:space="preserve">
<value>開く</value>
</data>
<data name="tsmiCopy.Text" xml:space="preserve">
<value>コピー</value>
</data>
<data name="tsmiUploadSelectedFile.Text" xml:space="preserve">
<value>アップロード</value>
</data>
<data name="tsmiDownloadSelectedURL.Text" xml:space="preserve">
<value>ダウンロード</value>
</data>
<data name="tsmiEditSelectedFile.Text" xml:space="preserve">
<value>画像編集...</value>
</data>
<data name="tsmiDeleteSelectedItem.Text" xml:space="preserve">
<value>一覧からタスクを取り除く</value>
</data>
<data name="tsmiDeleteSelectedFile.Text" xml:space="preserve">
<value>ローカル ファイルを削除...</value>
</data>
<data name="tsmiShortenSelectedURL.Text" xml:space="preserve">
<value>短縮URLの作成</value>
</data>
<data name="tsmiShareSelectedURL.Text" xml:space="preserve">
<value>URLを共有</value>
</data>
<data name="tsmiSearchImage.Text" xml:space="preserve">
<value>Google 画像検索...</value>
</data>
<data name="tsmiShowQRCode.Text" xml:space="preserve">
<value>QR コードを表示...</value>
</data>
<data name="tsmiOCRImage.Text" xml:space="preserve">
<value>文字認識(OCR)...</value>
</data>
<data name="tsmiCombineImages.Text" xml:space="preserve">
<value>画像の結合...</value>
</data>
<data name="tsmiShowResponse.Text" xml:space="preserve">
<value>応答を表示...</value>
</data>
<data name="tsmiClearList.Text" xml:space="preserve">
<value>一覧を消去</value>
</data>
<data name="tsmiHideMenu.Text" xml:space="preserve">
<value>メニューを隠す</value>
</data>
<data name="tsmiHideColumns.Text" xml:space="preserve">
<value>列を隠す</value>
</data>
<data name="tsmiImagePreview.Text" xml:space="preserve">
<value>画像のプレビュー</value>
</data>
<data name="tsmiOpenURL.Text" xml:space="preserve">
<value>URL</value>
</data>
<data name="tsmiOpenShortenedURL.Text" xml:space="preserve">
<value>短縮URL</value>
</data>
<data name="tsmiOpenThumbnailURL.Text" xml:space="preserve">
<value>サムネイルのURL</value>
</data>
<data name="tsmiOpenDeletionURL.Text" xml:space="preserve">
<value>削除URL</value>
</data>
<data name="tsmiOpenFile.Text" xml:space="preserve">
<value>ファイル</value>
</data>
<data name="tsmiOpenFolder.Text" xml:space="preserve">
<value>フォルダー</value>
</data>
<data name="tsmiOpenThumbnailFile.Text" xml:space="preserve">
<value>サムネイル ファイル</value>
</data>
<data name="tsmiCopyURL.Text" xml:space="preserve">
<value>URL</value>
</data>
<data name="tsmiCopyShortenedURL.Text" xml:space="preserve">
<value>短縮URL</value>
</data>
<data name="tsmiCopyThumbnailURL.Text" xml:space="preserve">
<value>サムネイルのURL</value>
</data>
<data name="tsmiCopyDeletionURL.Text" xml:space="preserve">
<value>削除URL</value>
</data>
<data name="tsmiCopyFile.Text" xml:space="preserve">
<value>ファイル</value>
</data>
<data name="tsmiCopyImage.Text" xml:space="preserve">
<value>画像</value>
</data>
<data name="tsmiCopyText.Text" xml:space="preserve">
<value>テキスト</value>
</data>
<data name="tsmiCopyThumbnailFile.Text" xml:space="preserve">
<value>サムネイル ファイル</value>
</data>
<data name="tsmiCopyThumbnailImage.Text" xml:space="preserve">
<value>サムネイル画像</value>
</data>
<data name="tsmiCopyHTMLLink.Text" xml:space="preserve">
<value>HTML リンク</value>
</data>
<data name="tsmiCopyHTMLImage.Text" xml:space="preserve">
<value>HTML 画像</value>
</data>
<data name="tsmiCopyHTMLLinkedImage.Text" xml:space="preserve">
<value>HTML リンク付き画像</value>
</data>
<data name="tsmiCopyForumLink.Text" xml:space="preserve">
<value>フォーラム (BBCode) リンク</value>
</data>
<data name="tsmiCopyForumImage.Text" xml:space="preserve">
<value>フォーラム (BBCode) 画像</value>
</data>
<data name="tsmiCopyForumLinkedImage.Text" xml:space="preserve">
<value>フォーラム (BBCode) リンク付き画像</value>
</data>
<data name="tsmiCopyMarkdownLink.Text" xml:space="preserve">
<value>Markdown リンク</value>
</data>
<data name="tsmiCopyMarkdownImage.Text" xml:space="preserve">
<value>Markdown 画像</value>
</data>
<data name="tsmiCopyMarkdownLinkedImage.Text" xml:space="preserve">
<value>Markdown リンク付き画像</value>
</data>
<data name="tsmiCopyFilePath.Text" xml:space="preserve">
<value>ファイルのパス</value>
</data>
<data name="tsmiCopyFileName.Text" xml:space="preserve">
<value>ファイル名</value>
</data>
<data name="tsmiCopyFileNameWithExtension.Text" xml:space="preserve">
<value>ファイル名と拡張子</value>
</data>
<data name="tsmiCopyFolder.Text" xml:space="preserve">
<value>フォルダー</value>
</data>
<data name="tsmiImagePreviewShow.Text" xml:space="preserve">
<value>表示</value>
</data>
<data name="tsmiImagePreviewHide.Text" xml:space="preserve">
<value>隠す</value>
</data>
<data name="tsmiImagePreviewAutomatic.Text" xml:space="preserve">
<value>自動</value>
</data>
<data name="tsmiImagePreviewSide.Text" xml:space="preserve">
<value>横</value>
</data>
<data name="tsmiImagePreviewBottom.Text" xml:space="preserve">
<value>下</value>
</data>
<data name="tsmiTrayCapture.Text" xml:space="preserve">
<value>キャプチャー</value>
</data>
<data name="tsmiTrayFullscreen.Text" xml:space="preserve">
<value>フルスクリーン</value>
</data>
<data name="tsmiTrayWindow.Text" xml:space="preserve">
<value>ウィンドウ</value>
</data>
<data name="tsmiTrayMonitor.Text" xml:space="preserve">
<value>モニター</value>
</data>
<data name="tsmiTrayRectangle.Text" xml:space="preserve">
<value>領域</value>
</data>
<data name="tsmiTrayRectangleLight.Text" xml:space="preserve">
<value>領域 (ライトモード)</value>
</data>
<data name="tsmiTrayRectangleTransparent.Text" xml:space="preserve">
<value>領域 (透過モード)</value>
</data>
<data name="tsmiTrayLastRegion.Text" xml:space="preserve">
<value>最近使用した領域</value>
</data>
<data name="tsmiTrayScreenRecordingFFmpeg.Text" xml:space="preserve">
<value>動画キャプチャー</value>
</data>
<data name="tsmiTrayScreenRecordingGIF.Text" xml:space="preserve">
<value>動画キャプチャー (GIF)</value>
</data>
<data name="tsmiTrayScrollingCapture.Text" xml:space="preserve">
<value>スクロール キャプチャー...</value>
</data>
<data name="tsmiTrayTextCapture.Text" xml:space="preserve">
<value>テキスト キャプチャー (OCR)...</value>
</data>
<data name="tsmiTrayAutoCapture.Text" xml:space="preserve">
<value>自動キャプチャー...</value>
</data>
<data name="tsmiTrayShowCursor.Text" xml:space="preserve">
<value>マウスカーソルを表示</value>
</data>
<data name="tsmiTrayUpload.Text" xml:space="preserve">
<value>アップロード</value>
</data>
<data name="tsmiTrayUploadFile.Text" xml:space="preserve">
<value>ファイルをアップロード...</value>
</data>
<data name="tsmiTrayUploadFolder.Text" xml:space="preserve">
<value>フォルダーをアップロード...</value>
</data>
<data name="tsmiTrayUploadClipboard.Text" xml:space="preserve">
<value>クリップボードからアップロード...</value>
</data>
<data name="tsmiTrayUploadText.Text" xml:space="preserve">
<value>テキストをアップロード...</value>
</data>
<data name="tsmiTrayUploadURL.Text" xml:space="preserve">
<value>URL先のファイルをアップロード...</value>
</data>
<data name="tsmiTrayUploadDragDrop.Text" xml:space="preserve">
<value>ドラッグ&ドロップでアップロード...</value>
</data>
<data name="tsmiTrayShortenURL.Text" xml:space="preserve">
<value>短縮URLの作成...</value>
</data>
<data name="tsmiTrayWorkflows.Text" xml:space="preserve">
<value>ワークフロー</value>
</data>
<data name="tsmiTrayTools.Text" xml:space="preserve">
<value>ツール</value>
</data>
<data name="tsmiTrayColorPicker.Text" xml:space="preserve">
<value>カラー ピッカー...</value>
</data>
<data name="tsmiTrayScreenColorPicker.Text" xml:space="preserve">
<value>カラー ピッカー (ルーペ)...</value>
</data>
<data name="tsmiTrayImageEditor.Text" xml:space="preserve">
<value>画像エディター...</value>
</data>
<data name="tsmiTrayImageEffects.Text" xml:space="preserve">
<value>画像の効果...</value>
</data>
<data name="tsmiTrayHashCheck.Text" xml:space="preserve">
<value>ハッシュ値の照合...</value>
</data>
<data name="tsmiTrayDNSChanger.Text" xml:space="preserve">
<value>DNS チェンジャー...</value>
</data>
<data name="tsmiTrayQRCode.Text" xml:space="preserve">
<value>QR コード...</value>
</data>
<data name="tsmiTrayRuler.Text" xml:space="preserve">
<value>定規...</value>
</data>
<data name="tsmiTrayIndexFolder.Text" xml:space="preserve">
<value>フォルダーのインデックス作成...</value>
</data>
<data name="tsmiTrayImageCombiner.Text" xml:space="preserve">
<value>画像の結合...</value>
</data>
<data name="tsmiTrayImageThumbnailer.Text" xml:space="preserve">
<value>画像のサムネイル作成...</value>
</data>
<data name="tsmiTrayVideoThumbnailer.Text" xml:space="preserve">
<value>動画のサムネイル作成...</value>
</data>
<data name="tsmiTrayTweetMessage.Text" xml:space="preserve">
<value>メッセージをツイート...</value>
</data>
<data name="tsmiTrayMonitorTest.Text" xml:space="preserve">
<value>モニター テスト...</value>
</data>
<data name="tsmiTrayAfterCaptureTasks.Text" xml:space="preserve">
<value>キャプチャー後のタスク</value>
</data>
<data name="tsmiTrayAfterUploadTasks.Text" xml:space="preserve">
<value>アップロード後のタスク</value>
</data>
<data name="tsmiTrayDestinations.Text" xml:space="preserve">
<value>アップロード先</value>
</data>
<data name="tsmiTrayImageUploaders.Text" xml:space="preserve">
<value>画像アップローダー</value>
</data>
<data name="tsmiTrayTextUploaders.Text" xml:space="preserve">
<value>テキスト アップローダー</value>
</data>
<data name="tsmiTrayFileUploaders.Text" xml:space="preserve">
<value>ファイル アップローダー</value>
</data>
<data name="tsmiTrayURLShorteners.Text" xml:space="preserve">
<value>URL短縮サービス</value>
</data>
<data name="tsmiTrayURLSharingServices.Text" xml:space="preserve">
<value>URL共有サービス</value>
</data>
<data name="tsmiTrayDestinationSettings.Text" xml:space="preserve">
<value>アップロード先の設定...</value>
</data>
<data name="tsmiTrayTaskSettings.Text" xml:space="preserve">
<value>タスクの設定...</value>
</data>
<data name="tsmiTrayApplicationSettings.Text" xml:space="preserve">
<value>アプリの設定...</value>
</data>
<data name="tsmiTrayHotkeySettings.Text" xml:space="preserve">
<value>ホットキーの設定...</value>
</data>
<data name="tsmiTrayToggleHotkeys.Text" xml:space="preserve">
<value>ホットキーを無効にする</value>
</data>
<data name="tsmiScreenshotsFolder.Text" xml:space="preserve">
<value>画像保存フォルダー...</value>
</data>
<data name="tsmiTrayHistory.Text" xml:space="preserve">
<value>履歴...</value>
</data>
<data name="tsmiTrayImageHistory.Text" xml:space="preserve">
<value>画像の履歴...</value>
</data>
<data name="tsmiTrayDebug.Text" xml:space="preserve">
<value>デバッグ</value>
</data>
<data name="tsmiTrayShowDebugLog.Text" xml:space="preserve">
<value>デバッグ ログ...</value>
</data>
<data name="tsmiTrayTestImageUpload.Text" xml:space="preserve">
<value>画像アップロードのテスト</value>
</data>
<data name="tsmiTrayTestTextUpload.Text" xml:space="preserve">
<value>テキストアップロードのテスト</value>
</data>
<data name="tsmiTrayTestFileUpload.Text" xml:space="preserve">
<value>ファイルアップロードのテスト</value>
</data>
<data name="tsmiTrayTestURLShortener.Text" xml:space="preserve">
<value>短縮URL作成テスト</value>
</data>
<data name="tsmiTrayTestURLSharing.Text" xml:space="preserve">
<value>URL共有のテスト</value>
</data>
<data name="tsmiTrayDonate.Text" xml:space="preserve">
<value>寄付する...</value>
</data>
<data name="tsmiTrayAbout.Text" xml:space="preserve">
<value>ShareXについて...</value>
</data>
<data name="tsmiTrayRecentItems.Text" xml:space="preserve">
<value>最近使用したリンク</value>
</data>
<data name="tsmiOpenActionsToolbar.Text" xml:space="preserve">
<value>アクション ツールバーを表示/隠す</value>
</data>
<data name="tsmiTrayShow.Text" xml:space="preserve">
<value>ShareX ウィンドウを表示</value>
</data>
<data name="tsmiTrayExit.Text" xml:space="preserve">
<value>終了</value>
</data>
<data name="btnCloseNews.Text" xml:space="preserve">
<value>閉じる</value>
</data>
<data name="tsmiTrayScreenshotDelay5.Text" xml:space="preserve">
<value>5秒</value>
</data>
<data name="tsmiScreenshotDelay5.Text" xml:space="preserve">
<value>5秒</value>
</data>
<data name="tsmiTrayScreenshotDelay4.Text" xml:space="preserve">
<value>4秒</value>
</data>
<data name="tsmiScreenshotDelay4.Text" xml:space="preserve">
<value>4秒</value>
</data>
<data name="tsmiTrayScreenshotDelay3.Text" xml:space="preserve">
<value>3秒</value>
</data>
<data name="tsmiScreenshotDelay3.Text" xml:space="preserve">
<value>3秒</value>
</data>
<data name="tsmiTrayScreenshotDelay2.Text" xml:space="preserve">
<value>2秒</value>
</data>
<data name="tsmiScreenshotDelay2.Text" xml:space="preserve">
<value>2秒</value>
</data>
<data name="tsmiTrayScreenshotDelay1.Text" xml:space="preserve">
<value>1秒</value>
</data>
<data name="tsmiScreenshotDelay1.Text" xml:space="preserve">
<value>1秒</value>
</data>
<data name="tsmiTrayScreenshotDelay0.Text" xml:space="preserve">
<value>遅延なし</value>
</data>
<data name="tsmiScreenshotDelay0.Text" xml:space="preserve">
<value>遅延なし</value>
</data>
<data name="tsmiScreenshotDelay.Text" xml:space="preserve">
<value>キャプチャーを遅らせて起動</value>
</data>
<data name="tsmiImageSplitter.Text" xml:space="preserve">
<value>画像の分割...</value>
</data>
<data name="tsmiVideoConverter.Text" xml:space="preserve">
<value>動画の変換...</value>
</data>
<data name="tsmiCustomUploaderSettings.Text" xml:space="preserve">
<value>アップロード先を自分で設定</value>
</data>
<data name="tsmiAddImageEffects.Text" xml:space="preserve">
<value>画像エフェクトを追加</value>
</data>
<data name="tsmiRunAction.Text" xml:space="preserve">
<value>アクションを実行</value>
</data>
<data name="tsmiThumbnailTitle.Text" xml:space="preserve">
<value>サムネイルのタイトル</value>
</data>
<data name="tsmiSwitchTaskViewMode.Text" xml:space="preserve">
<value>サムネイルビューに切り替える</value>
</data>
<data name="tsmiThumbnailTitleShow.Text" xml:space="preserve">
<value>表示する</value>
</data>
<data name="tsmiThumbnailTitleHide.Text" xml:space="preserve">
<value>表示しない</value>
</data>
<data name="tsmiThumbnailTitleTop.Text" xml:space="preserve">
<value>サムネイルの上に表示</value>
</data>
<data name="tsmiThumbnailTitleBottom.Text" xml:space="preserve">
<value>サムネイルの下に表示</value>
</data>
<data name="tsmiTrayScreenshotDelay.Text" xml:space="preserve">
<value>キャプチャーを遅らせて起動</value>
</data>
<data name="tsmiTrayImageSplitter.Text" xml:space="preserve">
<value>画像の分割...</value>
</data>
<data name="tsmiTrayVideoConverter.Text" xml:space="preserve">
<value>動画の変換...</value>
</data>
<data name="tsmiTrayCustomUploaderSettings.Text" xml:space="preserve">
<value>アップロード先を自分で設定</value>
</data>
</root>

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@ -0,0 +1,150 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="tsmiCopy.Text" xml:space="preserve">
<value>クリップボードにコピー</value>
</data>
<data name="tsmiSaveAs.Text" xml:space="preserve">
<value>名前を付けて保存...</value>
</data>
<data name="tsmiUpload.Text" xml:space="preserve">
<value>画像をアップロード</value>
</data>
<data name="tsmiDecode.Text" xml:space="preserve">
<value>デコード</value>
</data>
<data name="tpEncode.Text" xml:space="preserve">
<value>エンコード</value>
</data>
<data name="btnDecodeFromFile.Text" xml:space="preserve">
<value>画像ファイルからデコード...</value>
</data>
<data name="lblDecodeResult.Text" xml:space="preserve">
<value>結果:</value>
</data>
<data name="btnDecodeFromScreen.Text" xml:space="preserve">
<value>スクリーンからデコード...</value>
</data>
<data name="tpDecode.Text" xml:space="preserve">
<value>デコード</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - QR コード</value>
</data>
</root>

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@ -0,0 +1,135 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="lblAfterCaptureTasks.Text" xml:space="preserve">
<value>キャプチャー後のタスク:</value>
</data>
<data name="lblAfterUploadTasks.Text" xml:space="preserve">
<value>アップロード後のタスク:</value>
</data>
<data name="lblName.Text" xml:space="preserve">
<value>メニューの文字列:</value>
</data>
<data name="btnOK.Text" xml:space="preserve">
<value>OK</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - クイック タスク メニュー項目の編集</value>
</data>
</root>

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@ -0,0 +1,141 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="btnAdd.Text" xml:space="preserve">
<value>追加</value>
</data>
<data name="btnEdit.Text" xml:space="preserve">
<value>編集</value>
</data>
<data name="btnRemove.Text" xml:space="preserve">
<value>削除</value>
</data>
<data name="btnReset.Text" xml:space="preserve">
<value>既定にリセット</value>
</data>
<data name="btnClose.Text" xml:space="preserve">
<value>閉じる</value>
</data>
<data name="lblTip.Text" xml:space="preserve">
<value>ヒント: 空のタスクを追加すると、メニューでは区切り線になります</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - クイック タスク メニューの編集</value>
</data>
</root>

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@ -0,0 +1,135 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="btnStart.Text" xml:space="preserve">
<value>開始</value>
</data>
<data name="btnAbort.Text" xml:space="preserve">
<value>中止</value>
</data>
<data name="tsmiStart.Text" xml:space="preserve">
<value>開始</value>
</data>
<data name="tsmiAbort.Text" xml:space="preserve">
<value>中止</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - 動画キャプチャー</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="cbOverrideAfterCaptureSettings.Text" xml:space="preserve">
<value>「キャプチャー後」設定を上書きする</value>
</data>
<data name="cbOverrideAfterUploadSettings.Text" xml:space="preserve">
<value>「アップロード後」設定を上書きする</value>
</data>
<data name="cbOverrideDestinationSettings.Text" xml:space="preserve">
<value>「アップロード先」設定を上書きする</value>
</data>
<data name="lblDescription.Text" xml:space="preserve">
<value>説明:</value>
</data>
<data name="chkOverrideCustomUploader.Text" xml:space="preserve">
<value>既定の「独自のアップローダー」を置き換える</value>
</data>
<data name="chkOverrideFTP.Text" xml:space="preserve">
<value>既定の「FTPアカウント」を置き換える</value>
</data>
<data name="btnAfterCapture.Text" xml:space="preserve">
<value>キャプチャー後...</value>
</data>
<data name="btnAfterUpload.Text" xml:space="preserve">
<value>アップロード後...</value>
</data>
<data name="btnDestinations.Text" xml:space="preserve">
<value>アップロード先...</value>
</data>
<data name="btnTask.Text" xml:space="preserve">
<value>タスク...</value>
</data>
<data name="tpTask.Text" xml:space="preserve">
<value>タスク</value>
</data>
<data name="tpGeneral.Text" xml:space="preserve">
<value>全般</value>
</data>
<data name="tpImage.Text" xml:space="preserve">
<value>画像</value>
</data>
<data name="tpCapture.Text" xml:space="preserve">
<value>キャプチャー</value>
</data>
<data name="tpUpload.Text" xml:space="preserve">
<value>アップロード</value>
</data>
<data name="tpActions.Text" xml:space="preserve">
<value>アクション</value>
</data>
<data name="tpWatchFolders.Text" xml:space="preserve">
<value>フォルダーの監視</value>
</data>
<data name="tpTools.Text" xml:space="preserve">
<value>ツール</value>
</data>
<data name="tpAdvanced.Text" xml:space="preserve">
<value>高度な設定</value>
</data>
<data name="tsmiImageUploaders.Text" xml:space="preserve">
<value>画像アップローダー</value>
</data>
<data name="tsmiTextUploaders.Text" xml:space="preserve">
<value>テキスト アップローダー</value>
</data>
<data name="tsmiFileUploaders.Text" xml:space="preserve">
<value>ファイル アップローダー</value>
</data>
<data name="tsmiURLShorteners.Text" xml:space="preserve">
<value>URL短縮サービス</value>
</data>
<data name="tsmiURLSharingServices.Text" xml:space="preserve">
<value>URL共有サービス</value>
</data>
<data name="lblAfterTaskNotification.Text" xml:space="preserve">
<value>タスク完了後:</value>
</data>
<data name="cbPlaySoundAfterUpload.Text" xml:space="preserve">
<value>タスク完了後に音を鳴らす</value>
</data>
<data name="cbPlaySoundAfterCapture.Text" xml:space="preserve">
<value>キャプチャー後に音を鳴らす</value>
</data>
<data name="chkOverrideGeneralSettings.Text" xml:space="preserve">
<value>全般設定を上書きする</value>
</data>
<data name="lblImagePNGBitDepth.Text" xml:space="preserve">
<value>PNG ビットの深さ:</value>
</data>
<data name="cbImageAutoUseJPEG.Text" xml:space="preserve">
<value>次の画像サイズより大きい時はJPEG画像形式を使用する:</value>
</data>
<data name="lblImageFormat.Text" xml:space="preserve">
<value>画像フォーマット:</value>
</data>
<data name="lblImageFileExist.Text" xml:space="preserve">
<value>ファイルが存在する場合:</value>
</data>
<data name="lblImageSizeLimitHint.Text" xml:space="preserve">
<value>KB</value>
</data>
<data name="lblImageGIFQuality.Text" xml:space="preserve">
<value>GIF 画質:</value>
</data>
<data name="lblImageJPEGQuality.Text" xml:space="preserve">
<value>JPEG 画質:</value>
</data>
<data name="chkOverrideImageSettings.Text" xml:space="preserve">
<value>画像設定を上書きする</value>
</data>
<data name="tpEffects.Text" xml:space="preserve">
<value>効果</value>
</data>
<data name="lblImageEffectsNote.Text" xml:space="preserve">
<value>「キャプチャー後のタスク -&gt; 画像の効果/透かしを追加」から画像効果の有効/無効の切り替えができます</value>
</data>
<data name="chkShowImageEffectsWindowAfterCapture.Text" xml:space="preserve">
<value>キャプチャー後に画像の効果ウィンドウを表示する</value>
</data>
<data name="cbImageEffectOnlyRegionCapture.Text" xml:space="preserve">
<value>領域キャプチャーにのみ効果を適用する</value>
</data>
<data name="btnImageEffects.Text" xml:space="preserve">
<value>画像効果の構成...</value>
</data>
<data name="tpThumbnail.Text" xml:space="preserve">
<value>サムネイル</value>
</data>
<data name="cbThumbnailIfSmaller.Text" xml:space="preserve">
<value>サムネイルより大きな画像のみサムネイルを作成する</value>
</data>
<data name="lblThumbnailNamePreview.Text" xml:space="preserve">
<value>プレビュー</value>
</data>
<data name="lblThumbnailName.Text" xml:space="preserve">
<value>サムネイル名:</value>
</data>
<data name="lblThumbnailHeight.Text" xml:space="preserve">
<value>高さ:</value>
</data>
<data name="lblThumbnailWidth.Text" xml:space="preserve">
<value>幅:</value>
</data>
<data name="btnCaptureCustomRegionSelectRectangle.Text" xml:space="preserve">
<value>領域の選択...</value>
</data>
<data name="lblCaptureCustomRegion.Text" xml:space="preserve">
<value>構成済み領域</value>
</data>
<data name="lblCaptureCustomRegionWidth.Text" xml:space="preserve">
<value>幅</value>
</data>
<data name="lblCaptureCustomRegionHeight.Text" xml:space="preserve">
<value>高さ</value>
</data>
<data name="cbShowCursor.Text" xml:space="preserve">
<value>スクリーンショットにマウスカーソルを含める</value>
</data>
<data name="lblCaptureShadowOffset.Text" xml:space="preserve">
<value>影のオフセット:</value>
</data>
<data name="cbCaptureTransparent.Text" xml:space="preserve">
<value>ウィンドウ キャプチャーで透明度情報を含める</value>
</data>
<data name="cbCaptureAutoHideTaskbar.Text" xml:space="preserve">
<value>ウィンドウ キャプチャーでタスクバーに重なったときはタスクバーを隠す</value>
</data>
<data name="cbCaptureShadow.Text" xml:space="preserve">
<value>ウィンドウ キャプチャーでウィンドウの影を含める (透明度情報を含めるを有効にする必要あり)</value>
</data>
<data name="lblScreenshotDelayInfo.Text" xml:space="preserve">
<value>秒</value>
</data>
<data name="cbCaptureClientArea.Text" xml:space="preserve">
<value>ウィンドウ キャプチャーの時は、クライアント領域のみをキャプチャーする</value>
</data>
<data name="chkOverrideCaptureSettings.Text" xml:space="preserve">
<value>キャプチャー設定を上書きする</value>
</data>
<data name="tpRegionCapture.Text" xml:space="preserve">
<value>領域キャプチャー</value>
</data>
<data name="cbRegionCaptureShowFPS.Text" xml:space="preserve">
<value>左上にFPSを表示する</value>
</data>
<data name="lblRegionCaptureFixedSizeWidth.Text" xml:space="preserve">
<value>幅:</value>
</data>
<data name="lblRegionCaptureFixedSizeHeight.Text" xml:space="preserve">
<value>高さ:</value>
</data>
<data name="cbRegionCaptureIsFixedSize.Text" xml:space="preserve">
<value>固定サイズ領域キャプチャー モード:</value>
</data>
<data name="cbRegionCaptureShowCrosshair.Text" xml:space="preserve">
<value>十字線カーソルを表示する</value>
</data>
<data name="lblRegionCaptureMagnifierPixelSize.Text" xml:space="preserve">
<value>ルーペのピクセルの大きさ:</value>
</data>
<data name="lblRegionCaptureMagnifierPixelCount.Text" xml:space="preserve">
<value>ルーペの表示ピクセル数:</value>
</data>
<data name="cbRegionCaptureUseSquareMagnifier.Text" xml:space="preserve">
<value>ルーペの形状は丸でなく四角にする</value>
</data>
<data name="cbRegionCaptureShowMagnifier.Text" xml:space="preserve">
<value>カーソル付近にルーペを表示する</value>
</data>
<data name="cbRegionCaptureShowInfo.Text" xml:space="preserve">
<value>位置と大きさの情報を表示する</value>
</data>
<data name="lblRegionCaptureSnapSizes.Text" xml:space="preserve">
<value>"Alt" キー押下で表示する、スナップ可能な領域サイズ:</value>
</data>
<data name="cbRegionCaptureUseCustomInfoText.Text" xml:space="preserve">
<value>カーソル付近に独自の情報テキストを表示する:</value>
</data>
<data name="cbRegionCaptureDetectControls.Text" xml:space="preserve">
<value>ウィンドウ内のコントロール領域も検出する</value>
</data>
<data name="cbRegionCaptureDetectWindows.Text" xml:space="preserve">
<value>ウィンドウ領域を検出し、マウスオーバーでキャプチャー可能にする</value>
</data>
<data name="lblRegionCaptureMouse5ClickAction.Text" xml:space="preserve">
<value>第5ボタン クリック時の操作:</value>
</data>
<data name="lblRegionCaptureMouse4ClickAction.Text" xml:space="preserve">
<value>第4ボタン クリック時の操作:</value>
</data>
<data name="lblRegionCaptureMouseMiddleClickAction.Text" xml:space="preserve">
<value>中ボタン クリック時の操作:</value>
</data>
<data name="lblRegionCaptureMouseRightClickAction.Text" xml:space="preserve">
<value>右ボタン クリック時の操作:</value>
</data>
<data name="cbRegionCaptureMultiRegionMode.Text" xml:space="preserve">
<value>領域のリサイズ、移動が可能な複数領域選択モードを使用する</value>
</data>
<data name="btnRegionCaptureSnapSizesDialogCancel.Text" xml:space="preserve">
<value>キャンセル</value>
</data>
<data name="btnRegionCaptureSnapSizesDialogAdd.Text" xml:space="preserve">
<value>追加</value>
</data>
<data name="RegionCaptureSnapSizesHeight.Text" xml:space="preserve">
<value>高さ:</value>
</data>
<data name="lblRegionCaptureSnapSizesWidth.Text" xml:space="preserve">
<value>幅:</value>
</data>
<data name="cbRegionCaptureUseDimming.Text" xml:space="preserve">
<value>背景を暗くして、選択範囲を区別しやすくする (起動速度に影響します)</value>
</data>
<data name="tpScreenRecorder.Text" xml:space="preserve">
<value>動画キャプチャー</value>
</data>
<data name="cbScreenRecorderShowCursor.Text" xml:space="preserve">
<value>録画にマウスカーソルを含める</value>
</data>
<data name="btnScreenRecorderFFmpegOptions.Text" xml:space="preserve">
<value>録画オプション...</value>
</data>
<data name="lblScreenRecorderStartDelay.Text" xml:space="preserve">
<value>秒</value>
</data>
<data name="chkScreenRecordAutoStart.Text" xml:space="preserve">
<value>録画開始までの時間:</value>
</data>
<data name="lblScreenRecorderFixedDuration.Text" xml:space="preserve">
<value>秒</value>
</data>
<data name="lblScreenRecordFPS.Text" xml:space="preserve">
<value>録画 FPS:</value>
</data>
<data name="cbScreenRecorderFixedDuration.Text" xml:space="preserve">
<value>録画時間を固定:</value>
</data>
<data name="lblGIFFPS.Text" xml:space="preserve">
<value>GIF FPS:</value>
</data>
<data name="chkOverrideUploadSettings.Text" xml:space="preserve">
<value>アップロード設定を上書きする</value>
</data>
<data name="tpFileNaming.Text" xml:space="preserve">
<value>ファイルの名前</value>
</data>
<data name="cbRegionCaptureUseWindowPattern.Text" xml:space="preserve">
<value>領域キャプチャーでウィンドウ名前規則を使用する (Share Xは選択範囲の背景のウィンドウの検出を試みます)</value>
</data>
<data name="cbNameFormatCustomTimeZone.Text" xml:space="preserve">
<value>独自のタイム ゾーンを使用する:</value>
</data>
<data name="lblNameFormatPatternPreview.Text" xml:space="preserve">
<value>プレビュー:</value>
</data>
<data name="lblNameFormatPatternActiveWindow.Text" xml:space="preserve">
<value>ウィンドウ キャプチャーの名前規則:</value>
</data>
<data name="lblNameFormatPatternPreviewActiveWindow.Text" xml:space="preserve">
<value>プレビュー:</value>
</data>
<data name="cbFileUploadUseNamePattern.Text" xml:space="preserve">
<value>ファイルのアップロードで実際の名前の代わりにアップロード名前規則を使用する</value>
</data>
<data name="lblNameFormatPattern.Text" xml:space="preserve">
<value>キャプチャー/クリップボード アップロード名前規則:</value>
</data>
<data name="tpUploadClipboard.Text" xml:space="preserve">
<value>クリップボードからアップロード</value>
</data>
<data name="cbClipboardUploadShareURL.Text" xml:space="preserve">
<value>クリップボードにURLがあれば、自動でURL共有サービスで共有する</value>
</data>
<data name="cbClipboardUploadShortenURL.Text" xml:space="preserve">
<value>クリップボードにURLがあれば、自動で短縮URLを作成する</value>
</data>
<data name="tpUploaderFilters.Text" xml:space="preserve">
<value>アップローダー フィルター:</value>
</data>
<data name="chUploaderFiltersName.Text" xml:space="preserve">
<value>アップローダー</value>
</data>
<data name="chUploaderFiltersExtension.Text" xml:space="preserve">
<value>拡張子</value>
</data>
<data name="btnUploaderFiltersRemove.Text" xml:space="preserve">
<value>削除</value>
</data>
<data name="btnUploaderFiltersUpdate.Text" xml:space="preserve">
<value>更新</value>
</data>
<data name="btnUploaderFiltersAdd.Text" xml:space="preserve">
<value>追加</value>
</data>
<data name="lblUploaderFiltersDestination.Text" xml:space="preserve">
<value>アップローダー:</value>
</data>
<data name="lblUploaderFiltersExtensionsExample.Text" xml:space="preserve">
<value>例: png, jpg, jpeg</value>
</data>
<data name="lblUploaderFiltersExtensions.Text" xml:space="preserve">
<value>拡張子フィルター:</value>
</data>
<data name="btnActionsDuplicate.Text" xml:space="preserve">
<value>複製</value>
</data>
<data name="btnActionsAdd.Text" xml:space="preserve">
<value>追加</value>
</data>
<data name="chActionsName.Text" xml:space="preserve">
<value>名前</value>
</data>
<data name="chActionsPath.Text" xml:space="preserve">
<value>パス</value>
</data>
<data name="chActionsArgs.Text" xml:space="preserve">
<value>引数</value>
</data>
<data name="chActionsExtensions.Text" xml:space="preserve">
<value>拡張子</value>
</data>
<data name="btnActionsEdit.Text" xml:space="preserve">
<value>編集</value>
</data>
<data name="btnActionsRemove.Text" xml:space="preserve">
<value>削除</value>
</data>
<data name="chkOverrideActions.Text" xml:space="preserve">
<value>アクションを上書きする</value>
</data>
<data name="btnWatchFolderEdit.Text" xml:space="preserve">
<value>編集...</value>
</data>
<data name="cbWatchFolderEnabled.Text" xml:space="preserve">
<value>フォルダーを監視し、新しいファイルを自動でアップロードする</value>
</data>
<data name="chWatchFolderFolderPath.Text" xml:space="preserve">
<value>フォルダーのパス</value>
</data>
<data name="chWatchFolderFilter.Text" xml:space="preserve">
<value>フィルター</value>
</data>
<data name="chWatchFolderIncludeSubdirectories.Text" xml:space="preserve">
<value>サブ ディレクトリを含む</value>
</data>
<data name="btnWatchFolderRemove.Text" xml:space="preserve">
<value>削除</value>
</data>
<data name="btnWatchFolderAdd.Text" xml:space="preserve">
<value>追加...</value>
</data>
<data name="lblToolsScreenColorPickerFormat.Text" xml:space="preserve">
<value>カラーピッカー (ルーペ)のコピー書式:</value>
</data>
<data name="chkOverrideToolsSettings.Text" xml:space="preserve">
<value>ツール設定を上書きする</value>
</data>
<data name="chkOverrideAdvancedSettings.Text" xml:space="preserve">
<value>高度な設定を上書きする</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - タスクの設定</value>
</data>
<data name="lblOCRDefaultLanguage.Text" xml:space="preserve">
<value>規定の言語</value>
</data>
<data name="lblScreenshotDelay.Text" xml:space="preserve">
<value>スクリーンショットを遅らせて起動</value>
</data>
<data name="cbFileUploadReplaceProblematicCharacters.Text" xml:space="preserve">
<value>URLに使えない文字をアンダースコアに置き換える</value>
</data>
<data name="cbClipboardUploadURLContents.Text" xml:space="preserve">
<value>クリップボードにファイルのURLがあるときは、ファイルを取得してアップロードする</value>
</data>
<data name="btnScreenshotsFolderBrowse.Text" xml:space="preserve">
<value>参照...</value>
</data>
<data name="cbCaptureOCRAutoCopy.Text" xml:space="preserve">
<value>OCRの結果をクリップボードにコピーする</value>
</data>
<data name="cbCaptureOCRProcessOnLoad.Text" xml:space="preserve">
<value>OCR開始時にダイアログを開く</value>
</data>
<data name="cbCaptureOCRSilent.Text" xml:space="preserve">
<value>OCR開始時にダイアログを開かない</value>
</data>
<data name="cbClipboardUploadAutoIndexFolder.Text" xml:space="preserve">
<value>クリップボードにフォルダパスがあるときは、そのフォルダのindexを作ってアップロードする</value>
</data>
</root>

View file

@ -0,0 +1,129 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - 文字データのアップロード</value>
</data>
<data name="btnUpload.Text" xml:space="preserve">
<value>アップロード</value>
</data>
<data name="btnCancel.Text" xml:space="preserve">
<value>キャンセル</value>
</data>
</root>

View file

@ -0,0 +1,144 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="lblFilter.Text" xml:space="preserve">
<value>フィルター:</value>
</data>
<data name="lblFolderPath.Text" xml:space="preserve">
<value>フォルダーのパス:</value>
</data>
<data name="lblFilterExample.Text" xml:space="preserve">
<value>例: *.png</value>
</data>
<data name="cbIncludeSubdirectories.Text" xml:space="preserve">
<value>サブディレクトリを含む</value>
</data>
<data name="btnCancel.Text" xml:space="preserve">
<value>キャンセル</value>
</data>
<data name="btnOK.Text" xml:space="preserve">
<value>OK</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - フォルダーの監視</value>
</data>
<data name="chkMoveToScreenshotsDir.Text" xml:space="preserve">
<value>スクリーンショット用のフォルダへ移動する</value>
</data>
</root>

View file

@ -0,0 +1,596 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="UploadTask_DoUploadJob_You_are_attempting_to_upload_a_large_file" xml:space="preserve">
<value>大きな容量のファイルをアップロードしようとしています。
本当に続行しますか?</value>
</data>
<data name="ScreenRecordForm_StartRecording_Encoding___" xml:space="preserve">
<value>エンコードしています...</value>
</data>
<data name="TaskSettingsForm_UpdateUploaderMenuNames_URL_shortener___0_" xml:space="preserve">
<value>URL短縮サービス: {0}</value>
</data>
<data name="UploadManager_IsUploadConfirmed_Are_you_sure_you_want_to_upload__0__files_" xml:space="preserve">
<value>本当に {0} 個のファイルをアップロードしますか?</value>
</data>
<data name="UploadTask_Stop_Stopping" xml:space="preserve">
<value>停止中</value>
</data>
<data name="ActionsToolbar_StayTopMost" xml:space="preserve">
<value>最前面表示</value>
</data>
<data name="UploadTask_CreateURLShortenerTask_Shorten_URL___0__" xml:space="preserve">
<value>短縮URLの作成 ({0})</value>
</data>
<data name="BeforeUploadControl_AddDestination_Custom" xml:space="preserve">
<value>カスタム</value>
</data>
<data name="ActionsToolbar_OpenAtShareXStartup" xml:space="preserve">
<value>ShareX 起動時に開く</value>
</data>
<data name="UploadTask_DownloadAndUpload_Downloading" xml:space="preserve">
<value>ダウンロード中</value>
</data>
<data name="UploadTask_DoUploadJob_Uploading" xml:space="preserve">
<value>アップロード中</value>
</data>
<data name="ScreenRecordForm_StartRecording_FFmpeg_error" xml:space="preserve">
<value>FFmpegのエラー</value>
</data>
<data name="ActionsToolbar_Edit" xml:space="preserve">
<value>編集...</value>
</data>
<data name="ActionsToolbar__LockPosition" xml:space="preserve">
<value>位置を固定</value>
</data>
<data name="QRCodeForm_InputTextToEncode" xml:space="preserve">
<value>エンコードするテキストを入力</value>
</data>
<data name="AboutForm_AboutForm_Contributors" xml:space="preserve">
<value>コントリビューター</value>
</data>
<data name="TaskManager_task_UploadCompleted_ShareX___Task_completed" xml:space="preserve">
<value>タスクの完了</value>
</data>
<data name="ActionsForm_btnOK_Click_Name_can_t_be_empty_" xml:space="preserve">
<value>名前を入力してください。</value>
</data>
<data name="ApplicationSettingsForm_cbSteamShowInApp_CheckedChanged_For_settings_to_take_effect_ShareX_needs_to_be_reopened_from_Steam_" xml:space="preserve">
<value>設定を反映するには、SteamからShareXを開きなおす必要があります。</value>
</data>
<data name="MainForm_UpdateToggleHotkeyButton_Disable_hotkeys" xml:space="preserve">
<value>ホットキーを無効にする</value>
</data>
<data name="UploadTask_ThreadDoWork_URL_is_empty_" xml:space="preserve">
<value>URLを入力してください。</value>
</data>
<data name="ApplicationSettingsForm_btnBrowsePersonalFolderPath_Click_Choose_ShareX_personal_folder_path" xml:space="preserve">
<value>ShareX 個人フォルダー パスの選択</value>
</data>
<data name="HotkeyManager_ShowFailedHotkeys_Unable_to_register_hotkey" xml:space="preserve">
<value>{0} を登録できません:
{1}
別のホットキーを選択するか、競合するアプリケーションを終了し、ShareXを再起動してください。</value>
</data>
<data name="MainForm_tsmiDeleteSelectedFile_Click_File_delete_confirmation" xml:space="preserve">
<value>ファイル削除の確認</value>
</data>
<data name="AutoCaptureForm_Execute_Stop" xml:space="preserve">
<value>停止</value>
</data>
<data name="RecentManager_UpdateRecentMenu_Left_click_to_copy_URL_to_clipboard__Right_click_to_open_URL_" xml:space="preserve">
<value>左クリックでクリップボードにURLをコピー、右クリックでURLを開く。</value>
</data>
<data name="UploadTask_CreateShareURLTask_Share_URL___0__" xml:space="preserve">
<value>共有 URL ({0})</value>
</data>
<data name="ClipboardFormatForm_ClipboardFormatForm_Supported_variables___0__and_other_variables_such_as__1__etc_" xml:space="preserve">
<value>使用可能な変数: {0} とその他の変数、たとえば {1} など。</value>
</data>
<data name="AutoCaptureForm_UpdateRegion_X___0___Y___1___Width___2___Height___3_" xml:space="preserve">
<value>X: {0}, Y: {1}, 幅: {2}, 高さ: {3}</value>
</data>
<data name="UploadManager_IsUploadConfirmed_Don_t_show_this_message_again_" xml:space="preserve">
<value>このメッセージを再表示しない。</value>
</data>
<data name="ScreenRecordForm_DownloaderForm_InstallRequested_Download_of_FFmpeg_failed_" xml:space="preserve">
<value>FFmpeg のダウンロードに失敗しました。</value>
</data>
<data name="HotkeySettingsForm_Reset_all_hotkeys_to_defaults_Confirmation" xml:space="preserve">
<value>すべてのホットキーを既定に戻しますか?</value>
</data>
<data name="ScreenRecordForm_StartRecording_FFmpeg_video_and_audio_source_both_can_t_be__None__" xml:space="preserve">
<value>FFmpeg ビデオとオーディオの両方を「None」にはできません。</value>
</data>
<data name="AboutForm_AboutForm_Changelog" xml:space="preserve">
<value>更新履歴</value>
</data>
<data name="AutoCaptureForm_Execute_Start" xml:space="preserve">
<value>開始</value>
</data>
<data name="HotkeyManager_ShowFailedHotkeys_hotkey" xml:space="preserve">
<value>ホットキー</value>
</data>
<data name="TaskSettingsForm_UpdateWindowTitle_Task_settings" xml:space="preserve">
<value>タスクの設定</value>
</data>
<data name="BeforeUploadForm_BeforeUploadForm_Please_choose_a_destination_" xml:space="preserve">
<value>アップロード先を選択してください。</value>
</data>
<data name="UploadTask_Prepare_Starting" xml:space="preserve">
<value>開始しています</value>
</data>
<data name="ScreenRecordForm_StartRecording_does_not_exist" xml:space="preserve">
<value>{0} がありません。
自動でダウンロードしますか?</value>
</data>
<data name="AboutForm_AboutForm_Translators" xml:space="preserve">
<value>翻訳者</value>
</data>
<data name="QuickTaskMenu_ShowMenu_Cancel" xml:space="preserve">
<value>キャンセル</value>
</data>
<data name="ScreenRecordForm_StartRecording_Waiting___" xml:space="preserve">
<value>待機中...</value>
</data>
<data name="UploadManager_ShowShortenURLDialog_Shorten" xml:space="preserve">
<value>短縮</value>
</data>
<data name="TaskSettingsForm_UpdateUploaderMenuNames_Image_uploader___0_" xml:space="preserve">
<value>画像アップローダー: {0}</value>
</data>
<data name="TaskHelpers_OpenQuickScreenColorPicker_Copied_to_clipboard___0_" xml:space="preserve">
<value>クリップボードにコピー: {0}</value>
</data>
<data name="MainForm_UpdateMenu_Hide_menu" xml:space="preserve">
<value>メニューを隠す</value>
</data>
<data name="TaskSettingsForm_UpdateWindowTitle_Task_settings_for__0_" xml:space="preserve">
<value>{0} のタスク設定</value>
</data>
<data name="TaskHelpers_TweetMessage_Unable_to_find_valid_Twitter_account_" xml:space="preserve">
<value>有効なTwitter アカウントが見つかりません。</value>
</data>
<data name="MainForm_UpdateMenu_Show_menu" xml:space="preserve">
<value>メニューを表示</value>
</data>
<data name="MainForm_UpdateMainWindowLayout_Show_columns" xml:space="preserve">
<value>列を表示</value>
</data>
<data name="UploadManager_UploadURL_URL_to_download_from_and_upload" xml:space="preserve">
<value>ダウンロード後にアップロードするファイルのあるURL</value>
</data>
<data name="ActionsForm_btnOK_Click_File_path_can_t_be_empty_" xml:space="preserve">
<value>ファイルのパスを入力してください。</value>
</data>
<data name="UploadTask_DoAfterCaptureJobs_Choose_a_folder_to_save" xml:space="preserve">
<value>保存フォルダーの選択</value>
</data>
<data name="MainForm_UpdateToggleHotkeyButton_Enable_hotkeys" xml:space="preserve">
<value>ホットキーを有効にする</value>
</data>
<data name="AutoCaptureForm_UpdateStatus_Timeleft___0_s___1____Total___2_" xml:space="preserve">
<value>残り時間: {0}s ({1}%) 合計: {2}</value>
</data>
<data name="TaskSettingsForm_UpdateUploaderMenuNames_Task___0_" xml:space="preserve">
<value>タスク: {0}</value>
</data>
<data name="HotkeyManager_ShowFailedHotkeys_Hotkey_registration_failed" xml:space="preserve">
<value>ホットキーの登録に失敗</value>
</data>
<data name="TaskHelpers_ToggleHotkeys_Hotkeys_disabled_" xml:space="preserve">
<value>ホットキーを無効にしました。</value>
</data>
<data name="UploadManager_IsUploadConfirmed_Upload_files" xml:space="preserve">
<value>ファイルのアップロード</value>
</data>
<data name="ApplicationSettingsForm_cbStartWithWindows_DisabledByUser_Text" xml:space="preserve">
<value>スタートアップの設定はタスクマネージャーで無効にされています</value>
</data>
<data name="HotkeyManager_ShowFailedHotkeys_These_applications_could_be_conflicting_" xml:space="preserve">
<value>アプリケーションの競合:</value>
</data>
<data name="ActionsToolbarEditForm_Separator" xml:space="preserve">
<value>区切り線</value>
</data>
<data name="TaskManager_task_UploadCompleted_Error" xml:space="preserve">
<value>エラー</value>
</data>
<data name="HotkeySelectionControl_StartEditing_Select_a_hotkey___" xml:space="preserve">
<value>ホットキーを入力...</value>
</data>
<data name="DropForm_DrawDropImage_Drop_here" xml:space="preserve">
<value>ここに
ドロップ</value>
</data>
<data name="TaskHelpers_ToggleHotkeys_Hotkeys_enabled_" xml:space="preserve">
<value>ホットキーを有効にしました。</value>
</data>
<data name="WorkerTask_GetInvalidConfigResult__0__configuration_is_invalid_or_missing__Please_check__Destination_settings__window_to_configure_it_" xml:space="preserve">
<value>{0} の構成が正しくないか存在しません。"アップロード先の設定" ウィンドウで構成を確認してください。</value>
</data>
<data name="HotkeyManager_ShowFailedHotkeys_hotkeys" xml:space="preserve">
<value>ホットキー</value>
</data>
<data name="TaskSettingsForm_UpdateUploaderMenuNames_File_uploader___0_" xml:space="preserve">
<value>ファイル アップローダー: {0}</value>
</data>
<data name="AboutForm_AboutForm_Project_page" xml:space="preserve">
<value>プロジェクト ページ</value>
</data>
<data name="TaskHelpers_TweetMessage_Tweet_successfully_sent_" xml:space="preserve">
<value>ツイートを送信しました。</value>
</data>
<data name="Program_WritePersonalPathConfig_Cant_access_to_file" xml:space="preserve">
<value>ファイル「{0}」にアクセスできません。
個人フォルダー パスを変更するには、ShareX を管理者で実行してください。</value>
</data>
<data name="TaskSettingsForm_UpdateUploaderMenuNames_After_upload___0_" xml:space="preserve">
<value>アップロード後: {0}</value>
</data>
<data name="ScreenRecordForm_StartRecording_Click_tray_icon_to_stop_recording_" xml:space="preserve">
<value>クリックで録画を停止</value>
</data>
<data name="MainForm_UpdateWorkflowsMenu_You_can_add_workflows_from_hotkey_settings___" xml:space="preserve">
<value>ホットキーの設定からワークフローを追加できます...</value>
</data>
<data name="ImageData_Write_Error" xml:space="preserve">
<value>画像をパス {0} に書き込みできません。</value>
</data>
<data name="ApplicationSettingsForm_cbLanguage_SelectedIndexChanged_Language_Restart" xml:space="preserve">
<value>言語の変更はShareX の再起動後に反映されます。
ShareX を再起動しますか?</value>
</data>
<data name="Program_Run_Error" xml:space="preserve">
<value>エラー</value>
</data>
<data name="ApplicationSettingsForm_cbStartWithWindows_Text" xml:space="preserve">
<value>Windows開始時にShareXを起動する</value>
</data>
<data name="BeforeUploadForm_BeforeUploadForm__0__is_about_to_be_uploaded_to__1___You_may_choose_a_different_destination_" xml:space="preserve">
<value>{0} を {1} にアップロードしようとしています。別のアップロード先を選択することもできます。</value>
</data>
<data name="ScreenRecordForm_StartRecording_Missing" xml:space="preserve">
<value>参照不可</value>
</data>
<data name="UploadTask_DoUploadJob_First_time_upload_warning" xml:space="preserve">
<value>初回アップロード時の警告</value>
</data>
<data name="ChromeForm_btnRegister_Click_Chrome_support_enabled_" xml:space="preserve">
<value>Chrome サポートを有効にしました。</value>
</data>
<data name="UploadManager_UploadFolder_Folder_upload" xml:space="preserve">
<value>フォルダーのアップロード</value>
</data>
<data name="AboutForm_AboutForm_External_libraries" xml:space="preserve">
<value>外部ライブラリ</value>
</data>
<data name="TaskSettingsForm_UpdateUploaderMenuNames_After_capture___0_" xml:space="preserve">
<value>キャプチャー後: {0}</value>
</data>
<data name="TaskManager_CreateListViewItem_History" xml:space="preserve">
<value>履歴</value>
</data>
<data name="UploadInfoManager_ShowErrors_Upload_errors" xml:space="preserve">
<value>アップロード エラー</value>
</data>
<data name="Program_Run_Unable_to_create_folder_" xml:space="preserve">
<value>フォルダーを作成できません:</value>
</data>
<data name="ApplicationSettingsForm_btnBrowseCustomScreenshotsPath_Click_Choose_screenshots_folder_path" xml:space="preserve">
<value>画像保存フォルダー パスの選択</value>
</data>
<data name="MainForm_UpdateMainFormTip_Currently_configured_hotkeys_" xml:space="preserve">
<value>現在構成済みのホットキー:</value>
</data>
<data name="TaskManager_CreateListViewItem_In_queue" xml:space="preserve">
<value>処理待ち</value>
</data>
<data name="UploadManager_UploadFile_File_upload" xml:space="preserve">
<value>ファイルのアップロード</value>
</data>
<data name="UploadTask_DoUploadJob_First_time_upload_warning_text" xml:space="preserve">
<value>本当にこのスクリーンショットをアップロードしますか?
「いいえ」をクリックするとアップロードを中止し、画像の自動アップロードを無効にします。</value>
</data>
<data name="MainForm_tsmiDeleteSelectedFile_Click_Do_you_really_want_to_delete_this_file_" xml:space="preserve">
<value>本当にこのファイルを削除しますか?</value>
</data>
<data name="UploadManager_DownloadAndUploadFile_Download_failed" xml:space="preserve">
<value>ダウンロード失敗:
{0}</value>
</data>
<data name="TaskSettingsForm_UpdateUploaderMenuNames_Text_uploader___0_" xml:space="preserve">
<value>テキスト アップローダー: {0}</value>
</data>
<data name="IntegrationHelpers_UploadWithShareX" xml:space="preserve">
<value>ShareX でアップロード</value>
</data>
<data name="UploadTask_Prepare_Preparing" xml:space="preserve">
<value>準備中</value>
</data>
<data name="FileExistForm_txtNewName_TextChanged_Use_new_name__" xml:space="preserve">
<value>新しい名前を使用:</value>
</data>
<data name="QuickTaskMenu_ShowMenu_Edit_this_menu___" xml:space="preserve">
<value>このメニューを編集...</value>
</data>
<data name="UploadTask_OnUploadCompleted_Stopped" xml:space="preserve">
<value>停止中</value>
</data>
<data name="TaskSettingsForm_UpdateUploaderMenuNames_URL_sharing_service___0_" xml:space="preserve">
<value>URL共有サービス: {0}</value>
</data>
<data name="ActionsToolbar_Tip" xml:space="preserve">
<value>左ドラッグで移動
右クリックでメニュー表示
中クリックで閉じる</value>
</data>
<data name="ChromeForm_btnUnregister_Click_Chrome_support_disabled_" xml:space="preserve">
<value>Chrome サポートを無効にしました。</value>
</data>
<data name="UploadManager_ShowShortenURLDialog_ShortenURL" xml:space="preserve">
<value>短縮URLの作成</value>
</data>
<data name="TaskSettingsForm_txtNameFormatPatternActiveWindow_TextChanged_Preview_" xml:space="preserve">
<value>プレビュー:</value>
</data>
<data name="MainForm_tsmiTestTextUpload_Click_Text_upload_test" xml:space="preserve">
<value>テキストアップロードのテスト</value>
</data>
<data name="MainForm_UpdateMainWindowLayout_Hide_columns" xml:space="preserve">
<value>列を隠す</value>
</data>
<data name="ScreenRecordForm_DownloaderForm_InstallRequested_FFmpeg_successfully_downloaded_" xml:space="preserve">
<value>FFmpegのダウンロードが完了しました。</value>
</data>
<data name="ActionsToolbar_Close" xml:space="preserve">
<value>閉じる</value>
</data>
<data name="QuickTaskMenu_ShowMenu_Continue" xml:space="preserve">
<value>続行</value>
</data>
<data name="UploadTask_OnUploadCompleted_Done" xml:space="preserve">
<value>完了</value>
</data>
<data name="AboutForm_AboutForm_Website" xml:space="preserve">
<value>ウェブサイト</value>
</data>
<data name="QuickTaskMenuEditorForm_Reset_all_quick_tasks_to_defaults_Confirmation" xml:space="preserve">
<value>すべてのクイックタスクを既定に戻しますか?</value>
</data>
<data name="ScreenRecordForm_StartRecording_Click_tray_icon_to_start_recording_" xml:space="preserve">
<value>クリックで録画を開始</value>
</data>
<data name="AboutForm_AboutForm_Language_de" xml:space="preserve">
<value>ドイツ語</value>
</data>
<data name="AboutForm_AboutForm_Language_es" xml:space="preserve">
<value>スペイン語</value>
</data>
<data name="IntegrationHelpers_EditWithShareX" xml:space="preserve">
<value>ShareX で画像編集</value>
</data>
<data name="SwitchToListView" xml:space="preserve">
<value>リストビューに切り替え</value>
</data>
<data name="SwitchToThumbnailView" xml:space="preserve">
<value>サムネイルビューに切り替え</value>
</data>
<data name="WouldYouLikeToResetThemes" xml:space="preserve">
<value>テーマをリセットしますか?</value>
</data>
<data name="ShowThumbnailTitle" xml:space="preserve">
<value>サムネイルのタイトル</value>
</data>
<data name="ScreenshotDelay0S" xml:space="preserve">
<value>スクリーンショットを{0}秒後に起動する</value>
</data>
<data name="ApplicationSettingsForm_cbStartWithWindows_DisabledByPolicy_Text" xml:space="preserve">
<value>スタートアップの設定は組織によって無効にされています</value>
</data>
<data name="ApplicationSettingsForm_btnResetSettings_Click_WouldYouLikeToResetShareXSettings" xml:space="preserve">
<value>ShareXの設定をリセットしますか</value>
</data>
<data name="ApplicationSettingsForm_btnCheckDevBuild_Click_DevBuilds_Warning" xml:space="preserve">
<value>開発中のバージョンは不安定なことがあります、またテスト目的にしか使えません。開発中バージョンをインストールしますか?</value>
</data>
<data name="AboutForm_AboutForm_Language_fa_IR" xml:space="preserve">
<value>ペルシア語</value>
</data>
<data name="AboutForm_AboutForm_Language_es_MX" xml:space="preserve">
<value>メキシコのスペイン語</value>
</data>
<data name="AboutForm_AboutForm_Language_fr" xml:space="preserve">
<value>フランス語</value>
</data>
<data name="AboutForm_AboutForm_Language_hu" xml:space="preserve">
<value>ハンガリー語</value>
</data>
<data name="AboutForm_AboutForm_Language_id_ID" xml:space="preserve">
<value>インドネシア語</value>
</data>
<data name="AboutForm_AboutForm_Language_it_IT" xml:space="preserve">
<value>イタリア語</value>
</data>
<data name="AboutForm_AboutForm_Language_ko_KR" xml:space="preserve">
<value>韓国語</value>
</data>
<data name="AboutForm_AboutForm_Language_nl_NL" xml:space="preserve">
<value>オランダ語</value>
</data>
<data name="AboutForm_AboutForm_Language_pt_BR" xml:space="preserve">
<value>ポルトガル語(ブラジル)</value>
</data>
<data name="AboutForm_AboutForm_Language_pt_PT" xml:space="preserve">
<value>ポルトガル語</value>
</data>
<data name="AboutForm_AboutForm_Language_ru" xml:space="preserve">
<value>ロシア語</value>
</data>
<data name="AboutForm_AboutForm_Language_tr" xml:space="preserve">
<value>トルコ語</value>
</data>
<data name="AboutForm_AboutForm_Language_uk" xml:space="preserve">
<value>ウクライナ語</value>
</data>
<data name="AboutForm_AboutForm_Language_vi_VN" xml:space="preserve">
<value>ベトナム語</value>
</data>
<data name="AboutForm_AboutForm_Language_zh_CH" xml:space="preserve">
<value>中国語(簡体字)</value>
</data>
<data name="AboutForm_AboutForm_Language_zh_TW" xml:space="preserve">
<value>中国語(繁体字)</value>
</data>
<data name="ApplicationSettingsForm_cbStartWithWindows_EnabledByPolicy_Text" xml:space="preserve">
<value>スタートアップの設定は組織によって有効にされています</value>
</data>
<data name="OCRForm_AutoProcessing" xml:space="preserve">
<value>OCR実行中</value>
</data>
<data name="OCRForm_AutoCompleteFail" xml:space="preserve">
<value>OCRでエラーが起きました。もしくはテキストがありません。</value>
</data>
<data name="OCRForm_AutoComplete" xml:space="preserve">
<value>OCRの結果をクリップボードにコピーしました</value>
</data>
<data name="PleaseNoteThatShareXIsUsingOCRSpaceSOnlineAPIToPerformOpticalCharacterRecognitionDoYouGivePermissionToShareXToUploadImagesToThisService" xml:space="preserve">
<value>ShareXのOCRでは、OCR.SpaceのAPIを使います。画像データをOCR.Spaceに転送してもよいですか</value>
</data>
<data name="ScreenRecord_ConfirmCancel" xml:space="preserve">
<value>録画を中断してもよいですか?</value>
</data>
<data name="ClipboardContentViewer_ClipboardContentViewer_Load_Clipboard_content__Image__Size___0_x_1__" xml:space="preserve">
<value>クリップボード内のデータ:画像(サイズ:{0}x{1}</value>
</data>
<data name="ClipboardContentViewer_ClipboardContentViewer_Load_Clipboard_is_empty_or_contains_unknown_data_" xml:space="preserve">
<value>クリップボードが空っぽか、読み取れないデータが入っています</value>
</data>
<data name="ClipboardContentViewer_ClipboardContentViewer_Load_Clipboard_content__File__Count___0__" xml:space="preserve">
<value>クリップボード内のデータ:ファイル(ファイル数:{0}</value>
</data>
<data name="ClipboardContentViewer_ClipboardContentViewer_Load_Clipboard_content__Text__Length___0__" xml:space="preserve">
<value>クリップボード内のデータ:文字列({0}文字)</value>
</data>
</root>