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Added MatrixConvolution effect
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commit
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4 changed files with 92 additions and 20 deletions
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@ -30,69 +30,53 @@ You should have received a copy of the GNU General Public License
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namespace ImageEffectsLib
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{
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internal class Matrix : ImageEffect
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internal class MatrixColor : ImageEffect
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{
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[DefaultValue(1f), Description("Red = (Red * Rr) + (Green * Rg) + (Blue * Rb) + (Alpha * Ra) + Ro")]
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public float Rr { get; set; }
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[DefaultValue(0f)]
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public float Rg { get; set; }
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[DefaultValue(0f)]
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public float Rb { get; set; }
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[DefaultValue(0f)]
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public float Ra { get; set; }
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[DefaultValue(0f)]
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public float Ro { get; set; }
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[DefaultValue(0f)]
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public float Gr { get; set; }
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[DefaultValue(1f)]
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public float Gg { get; set; }
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[DefaultValue(0f)]
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public float Gb { get; set; }
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[DefaultValue(0f)]
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public float Ga { get; set; }
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[DefaultValue(0f)]
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public float Go { get; set; }
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[DefaultValue(0f)]
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public float Br { get; set; }
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[DefaultValue(0f)]
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public float Bg { get; set; }
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[DefaultValue(1f)]
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public float Bb { get; set; }
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[DefaultValue(0f)]
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public float Ba { get; set; }
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[DefaultValue(0f)]
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public float Bo { get; set; }
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[DefaultValue(0f)]
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public float Ar { get; set; }
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[DefaultValue(0f)]
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public float Ag { get; set; }
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[DefaultValue(0f)]
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public float Ab { get; set; }
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[DefaultValue(1f)]
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public float Aa { get; set; }
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[DefaultValue(0f)]
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public float Ao { get; set; }
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public Matrix()
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public MatrixColor()
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{
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this.ApplyDefaultPropertyValues();
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}
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86
ImageEffectsLib/Filters/MatrixConvolution.cs
Normal file
86
ImageEffectsLib/Filters/MatrixConvolution.cs
Normal file
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@ -0,0 +1,86 @@
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#region License Information (GPL v3)
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/*
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ShareX - A program that allows you to take screenshots and share any file type
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Copyright (C) 2008-2013 ShareX Developers
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Optionally you can also view the license at <http://www.gnu.org/licenses/>.
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*/
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#endregion License Information (GPL v3)
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using HelpersLib;
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using System.ComponentModel;
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using System.Drawing;
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namespace ImageEffectsLib
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{
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internal class MatrixConvolution : ImageEffect
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{
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[DefaultValue(0)]
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public int X0Y0 { get; set; }
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[DefaultValue(0)]
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public int X1Y0 { get; set; }
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[DefaultValue(0)]
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public int X2Y0 { get; set; }
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[DefaultValue(0)]
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public int X0Y1 { get; set; }
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[DefaultValue(1)]
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public int X1Y1 { get; set; }
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[DefaultValue(0)]
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public int X2Y1 { get; set; }
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[DefaultValue(0)]
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public int X0Y2 { get; set; }
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[DefaultValue(0)]
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public int X1Y2 { get; set; }
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[DefaultValue(0)]
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public int X2Y2 { get; set; }
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[DefaultValue(1)]
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public int Factor { get; set; }
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[DefaultValue(0)]
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public int Offset { get; set; }
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public MatrixConvolution()
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{
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this.ApplyDefaultPropertyValues();
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}
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public override Image Apply(Image img)
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{
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using (img)
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{
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ConvolutionMatrix cm = new ConvolutionMatrix();
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cm.Matrix[0, 0] = X0Y0;
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cm.Matrix[1, 0] = X1Y0;
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cm.Matrix[2, 0] = X2Y0;
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cm.Matrix[0, 1] = X0Y1;
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cm.Matrix[1, 1] = X1Y1;
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cm.Matrix[2, 1] = X2Y1;
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cm.Matrix[0, 2] = X0Y2;
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cm.Matrix[1, 2] = X1Y2;
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cm.Matrix[2, 2] = X2Y2;
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cm.Factor = Factor;
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cm.Offset = Offset;
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return cm.Apply(img);
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}
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}
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}
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}
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@ -82,7 +82,7 @@ private void AddAllEffectsToTreeView()
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typeof(Grayscale),
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typeof(Hue),
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typeof(Inverse),
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typeof(Matrix),
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typeof(MatrixColor),
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typeof(Polaroid),
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typeof(Saturation),
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typeof(Sepia));
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@ -92,6 +92,7 @@ private void AddAllEffectsToTreeView()
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typeof(EdgeDetect),
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typeof(Emboss),
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typeof(GaussianBlur),
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typeof(MatrixConvolution),
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typeof(MeanRemoval),
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typeof(Pixelate),
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typeof(Reflection),
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@ -74,10 +74,11 @@
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<Compile Include="Adjustments\BlackWhite.cs" />
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<Compile Include="Adjustments\Polaroid.cs" />
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<Compile Include="Adjustments\Sepia.cs" />
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<Compile Include="Adjustments\Matrix.cs" />
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<Compile Include="Adjustments\MatrixColor.cs" />
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<Compile Include="Filters\EdgeDetect.cs" />
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<Compile Include="Filters\Emboss.cs" />
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<Compile Include="Filters\GaussianBlur.cs" />
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<Compile Include="Filters\MatrixConvolution.cs" />
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<Compile Include="Filters\MeanRemoval.cs" />
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<Compile Include="Filters\Pixelate.cs" />
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<Compile Include="Filters\Sharpen.cs" />
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