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Refactor panning scrollbars
- refactor variable names - make pens and brushes dispose
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4275a16f28
commit
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1 changed files with 32 additions and 35 deletions
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@ -1026,56 +1026,53 @@ private void DrawBottomTipAnimation(Graphics g, TextAnimation textAnimation)
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private void DrawPanningScrollbars(Graphics g)
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{
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Color backgroundColor = Color.FromArgb(13, 243, 242, 249);
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Brush backgroundBrush = new SolidBrush(backgroundColor);
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Pen backgroundPen = new Pen(backgroundBrush);
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Color foregroundColor = Color.FromArgb(21, 234, 234, 235);
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Brush foregroundBrush = new SolidBrush(foregroundColor);
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Pen foregroundPen = new Pen(foregroundBrush);
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int paddingSize = 30;
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int paddingSize = 15;
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int scrollbarThickness = 16;
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Rectangle imageRectangleVisible = CanvasRectangle;
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imageRectangleVisible.Intersect(ClientArea);
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if (CanvasRectangle.Left < ClientArea.Left || CanvasRectangle.Right > ClientArea.Right)
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Color trackColor = Color.FromArgb(13, 243, 242, 249);
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Color thumbColor = Color.FromArgb(21, 234, 234, 235);
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using (Brush trackBrush = new SolidBrush(trackColor))
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using (Brush thumbBrush = new SolidBrush(thumbColor))
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using (Pen trackPen = new Pen(trackBrush))
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using (Pen thumbPen = new Pen(thumbBrush))
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{
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int scrollbar_hor_background_length = ClientArea.Width - paddingSize * 2;
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int scrollbar_hor_foreground_length = Math.Max(scrollbarThickness, (int)((float)imageRectangleVisible.Width / (float)CanvasRectangle.Width * (float)scrollbar_hor_background_length));
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if (CanvasRectangle.Left < ClientArea.Left || CanvasRectangle.Right > ClientArea.Right)
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{
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int trackHorizontalLength = ClientArea.Width - paddingSize * 2 - scrollbarThickness;
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int thumbHorizontalLength = Math.Max(scrollbarThickness, (int)((float)imageRectangleVisible.Width / (float)CanvasRectangle.Width * (float)trackHorizontalLength));
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Rectangle scrollbar_hor_background_region = new Rectangle(new Point(paddingSize / 2, ClientArea.Bottom - (scrollbarThickness + paddingSize)), new Size(scrollbar_hor_background_length, scrollbarThickness));
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Rectangle trackHorizontalRegion = new Rectangle(new Point(paddingSize, ClientArea.Bottom - (scrollbarThickness + paddingSize)), new Size(trackHorizontalLength, scrollbarThickness));
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double scrollbar_hor_limit = ((float)scrollbar_hor_background_length - (float)scrollbar_hor_foreground_length) / 2.0f;
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double scrollbar_hor_foreground_pos = (float)scrollbar_hor_background_region.Center().X - ((float)scrollbar_hor_foreground_length / 2.0f)
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- Math.Min(scrollbar_hor_limit, Math.Max(-scrollbar_hor_limit,
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CanvasCenterOffset.X / (float)CanvasRectangle.Width * (float)scrollbar_hor_background_length
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));
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double limitHorizontal = ((float)trackHorizontalLength - (float)thumbHorizontalLength) / 2.0f;
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double trackHorizontalPositionX = (float)trackHorizontalRegion.Center().X - ((float)thumbHorizontalLength / 2.0f)
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- Math.Min(limitHorizontal, Math.Max(-limitHorizontal, CanvasCenterOffset.X / (float)CanvasRectangle.Width * (float)trackHorizontalLength));
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Rectangle scrollbar_hor_foreground_region = new Rectangle(new Point((int)scrollbar_hor_foreground_pos, ClientArea.Bottom - (scrollbarThickness + paddingSize)), new Size(scrollbar_hor_foreground_length, scrollbarThickness));
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Rectangle thumbHorizontalRegion = new Rectangle(new Point((int)trackHorizontalPositionX, ClientArea.Bottom - (scrollbarThickness + paddingSize)), new Size(thumbHorizontalLength, scrollbarThickness));
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g.DrawRoundedRectangle(backgroundBrush, backgroundPen, scrollbar_hor_background_region, scrollbarThickness / 2);
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g.DrawRoundedRectangle(foregroundBrush, foregroundPen, scrollbar_hor_foreground_region, scrollbarThickness / 2);
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}
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g.DrawRoundedRectangle(trackBrush, trackPen, trackHorizontalRegion, scrollbarThickness / 2);
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g.DrawRoundedRectangle(thumbBrush, thumbPen, thumbHorizontalRegion, scrollbarThickness / 2);
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}
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if (CanvasRectangle.Top < ClientArea.Top || CanvasRectangle.Bottom > ClientArea.Bottom)
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{
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int scrollbar_ver_background_length = ClientArea.Height - paddingSize * 2;
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int scrollbar_ver_foreground_length = Math.Max(scrollbarThickness, (int)((float)imageRectangleVisible.Height / (float)CanvasRectangle.Height * (float)scrollbar_ver_background_length));
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if (CanvasRectangle.Top < ClientArea.Top || CanvasRectangle.Bottom > ClientArea.Bottom)
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{
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int trackVecticalLength = ClientArea.Height - paddingSize * 2 - scrollbarThickness;
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int thumbVecticalLength = Math.Max(scrollbarThickness, (int)((float)imageRectangleVisible.Height / (float)CanvasRectangle.Height * (float)trackVecticalLength));
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Rectangle scrollbar_ver_background_region = new Rectangle(new Point(ClientArea.Right - (scrollbarThickness + paddingSize), paddingSize / 2), new Size(scrollbarThickness, scrollbar_ver_background_length));
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Rectangle trackVecticalRegion = new Rectangle(new Point(ClientArea.Right - (scrollbarThickness + paddingSize), paddingSize), new Size(scrollbarThickness, trackVecticalLength));
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double scrollbar_ver_limit = ((float)scrollbar_ver_background_length - (float)scrollbar_ver_foreground_length) / 2.0f;
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double scrollbar_ver_foreground_pos = (float)scrollbar_ver_background_region.Center().Y - ((float)scrollbar_ver_foreground_length / 2.0f)
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- Math.Min(scrollbar_ver_limit, Math.Max(-scrollbar_ver_limit,
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CanvasCenterOffset.Y / (float)CanvasRectangle.Height * (float)scrollbar_ver_background_length
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));
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double limitVectical = ((float)trackVecticalLength - (float)thumbVecticalLength) / 2.0f;
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double trackVecticalPositionY = (float)trackVecticalRegion.Center().Y - ((float)thumbVecticalLength / 2.0f)
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- Math.Min(limitVectical, Math.Max(-limitVectical, CanvasCenterOffset.Y / (float)CanvasRectangle.Height * (float)trackVecticalLength));
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Rectangle scrollbar_ver_foreground_region = new Rectangle(new Point(ClientArea.Right - (scrollbarThickness + paddingSize), (int)scrollbar_ver_foreground_pos), new Size(scrollbarThickness, scrollbar_ver_foreground_length));
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Rectangle thumbVecticalRegion = new Rectangle(new Point(ClientArea.Right - (scrollbarThickness + paddingSize), (int)trackVecticalPositionY), new Size(scrollbarThickness, thumbVecticalLength));
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g.DrawRoundedRectangle(backgroundBrush, backgroundPen, scrollbar_ver_background_region, scrollbarThickness / 2);
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g.DrawRoundedRectangle(foregroundBrush, foregroundPen, scrollbar_ver_foreground_region, scrollbarThickness / 2);
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g.DrawRoundedRectangle(trackBrush, trackPen, trackVecticalRegion, scrollbarThickness / 2);
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g.DrawRoundedRectangle(thumbBrush, thumbPen, thumbVecticalRegion, scrollbarThickness / 2);
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}
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}
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}
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