Two point node dragging support

This commit is contained in:
Jaex 2016-05-06 01:52:16 +03:00
parent c4f7268106
commit 67643f5b0f
3 changed files with 89 additions and 70 deletions

View file

@ -284,31 +284,30 @@ protected new virtual void Update()
DrawableObject[] objects = DrawableObjects.OrderByDescending(x => x.Order).ToArray();
if (objects.All(x => x.Visible && !x.IsDragging))
if (objects.All(x => !x.IsDragging))
{
for (int i = 0; i < objects.Count(); i++)
{
DrawableObject obj = objects[i];
obj.IsMouseHover = obj.Rectangle.Contains(InputManager.MousePosition0Based);
if (obj.IsMouseHover)
if (obj.Visible)
{
for (int y = i + 1; y < objects.Count(); y++)
obj.IsMouseHover = obj.Rectangle.Contains(InputManager.MousePosition0Based);
if (obj.IsMouseHover)
{
objects[y].IsMouseHover = false;
if (InputManager.IsMousePressed(MouseButtons.Left))
{
obj.IsDragging = true;
}
for (int y = i + 1; y < objects.Count(); y++)
{
objects[y].IsMouseHover = false;
}
break;
}
break;
}
}
foreach (DrawableObject obj in objects)
{
if (obj.IsMouseHover && InputManager.IsMousePressed(MouseButtons.Left))
{
obj.IsDragging = true;
break;
}
}
}

View file

@ -60,6 +60,11 @@ public override void Draw(Graphics g)
{
Rectangle rect = new Rectangle((int)Rectangle.X, (int)Rectangle.Y, (int)Rectangle.Width - 1, (int)Rectangle.Height - 1);
if (IsMouseHover)
{
rect.Inflate(1, 1);
}
switch (Shape)
{
case NodeShape.Square:

View file

@ -111,60 +111,78 @@ public ResizeManager(SurfaceForm surface, AreaManager areaManager)
public void Update()
{
if (Visible && nodes != null)
BaseShape shape = areaManager.CurrentShape;
if (shape != null && Visible && nodes != null)
{
if (InputManager.IsMouseDown(MouseButtons.Left))
{
for (int i = 0; i < 8; i++)
if (shape.NodeType == NodeType.Rectangle)
{
if (nodes[i].IsDragging)
for (int i = 0; i < 8; i++)
{
if (nodes[i].IsDragging)
{
IsResizing = true;
if (!InputManager.IsBeforeMouseDown(MouseButtons.Left))
{
tempRect = shape.Rectangle;
}
NodePosition nodePosition = (NodePosition)i;
int x = InputManager.MouseVelocity.X;
switch (nodePosition)
{
case NodePosition.TopLeft:
case NodePosition.Left:
case NodePosition.BottomLeft:
tempRect.X += x;
tempRect.Width -= x;
break;
case NodePosition.TopRight:
case NodePosition.Right:
case NodePosition.BottomRight:
tempRect.Width += x;
break;
}
int y = InputManager.MouseVelocity.Y;
switch (nodePosition)
{
case NodePosition.TopLeft:
case NodePosition.Top:
case NodePosition.TopRight:
tempRect.Y += y;
tempRect.Height -= y;
break;
case NodePosition.BottomLeft:
case NodePosition.Bottom:
case NodePosition.BottomRight:
tempRect.Height += y;
break;
}
shape.Rectangle = CaptureHelpers.FixRectangle(tempRect);
break;
}
}
}
else if (shape.NodeType == NodeType.Line)
{
if (nodes[(int)NodePosition.TopLeft].IsDragging)
{
IsResizing = true;
if (!InputManager.IsBeforeMouseDown(MouseButtons.Left))
{
tempRect = areaManager.CurrentRectangle;
}
NodePosition nodePosition = (NodePosition)i;
int x = InputManager.MouseVelocity.X;
switch (nodePosition)
{
case NodePosition.TopLeft:
case NodePosition.Left:
case NodePosition.BottomLeft:
tempRect.X += x;
tempRect.Width -= x;
break;
case NodePosition.TopRight:
case NodePosition.Right:
case NodePosition.BottomRight:
tempRect.Width += x;
break;
}
int y = InputManager.MouseVelocity.Y;
switch (nodePosition)
{
case NodePosition.TopLeft:
case NodePosition.Top:
case NodePosition.TopRight:
tempRect.Y += y;
tempRect.Height -= y;
break;
case NodePosition.BottomLeft:
case NodePosition.Bottom:
case NodePosition.BottomRight:
tempRect.Height += y;
break;
}
areaManager.CurrentRectangle = CaptureHelpers.FixRectangle(tempRect);
break;
shape.StartPosition = new Point(InputManager.MousePosition0Based.X, InputManager.MousePosition0Based.Y);
}
else if (nodes[(int)NodePosition.BottomRight].IsDragging)
{
IsResizing = true;
shape.EndPosition = new Point(InputManager.MousePosition0Based.X, InputManager.MousePosition0Based.Y);
}
}
}
@ -257,13 +275,10 @@ public void Hide()
Visible = false;
}
public void UpdateNodePositions()
private void UpdateNodePositions()
{
UpdateNodePositions(areaManager.CurrentShape);
}
BaseShape shape = areaManager.CurrentShape;
private void UpdateNodePositions(BaseShape shape)
{
if (shape != null)
{
if (shape.NodeType == NodeType.Rectangle)