fixed #111: Using 32bppArgb everywhere

This commit is contained in:
Jaex 2014-04-24 09:30:32 +03:00
parent 93f77f5fa1
commit 5bb526f0d1
3 changed files with 11 additions and 17 deletions

View file

@ -47,7 +47,7 @@ public static class ColorMatrixManager
public static Image Apply(this ColorMatrix matrix, Image img)
{
Bitmap dest = img.CreateEmptyBitmap(PixelFormat.Format32bppArgb);
Bitmap dest = img.CreateEmptyBitmap();
Rectangle destRect = new Rectangle(0, 0, dest.Width, dest.Height);
return Apply(matrix, img, dest, destRect);
}

View file

@ -481,19 +481,13 @@ public static void MoveDown(this ListViewItem lvi)
lvi.Selected = true;
}
public static Bitmap CreateEmptyBitmap(this Image img, int widthOffset = 0, int heightOffset = 0, PixelFormat pixelFormat = PixelFormat.Undefined)
public static Bitmap CreateEmptyBitmap(this Image img, int widthOffset = 0, int heightOffset = 0, PixelFormat pixelFormat = PixelFormat.Format32bppArgb)
{
if (pixelFormat == PixelFormat.Undefined) pixelFormat = img.PixelFormat;
Bitmap bmp = new Bitmap(img.Width + widthOffset, img.Height + heightOffset, pixelFormat);
bmp.SetResolution(img.HorizontalResolution, img.VerticalResolution);
return bmp;
}
public static Bitmap CreateEmptyBitmap(this Image img, PixelFormat pixelFormat)
{
return CreateEmptyBitmap(img, 0, 0, pixelFormat);
}
public static float Remap(this float value, float from1, float to1, float from2, float to2)
{
return (value - from1) / (to1 - from1) * (to2 - from2) + from2;

View file

@ -81,7 +81,7 @@ public static Image ResizeImage(Image img, int width, int height)
return img;
}
Bitmap bmp = new Bitmap(width, height, img.PixelFormat);
Bitmap bmp = new Bitmap(width, height, PixelFormat.Format32bppArgb);
bmp.SetResolution(img.HorizontalResolution, img.VerticalResolution);
using (img)
@ -154,7 +154,7 @@ public static Image ResizeImage(Image img, int width, int height, bool allowEnla
newY += (int)((height - (img.Height * ratio)) / 2);
}
Bitmap bmp = new Bitmap(width, height, img.PixelFormat);
Bitmap bmp = new Bitmap(width, height, PixelFormat.Format32bppArgb);
bmp.SetResolution(img.HorizontalResolution, img.VerticalResolution);
using (Graphics g = Graphics.FromImage(bmp))
@ -260,7 +260,7 @@ public static Image DrawOutline(Image img, GraphicsPath gp)
public static Bitmap AddSkew(Image img, int x, int y)
{
Bitmap result = img.CreateEmptyBitmap(Math.Abs(x), Math.Abs(y), PixelFormat.Format32bppArgb);
Bitmap result = img.CreateEmptyBitmap(Math.Abs(x), Math.Abs(y));
using (Graphics g = Graphics.FromImage(result))
using (img)
@ -279,7 +279,7 @@ public static Bitmap AddSkew(Image img, int x, int y)
public static Image AddCanvas(Image img, Padding margin)
{
Bitmap bmp = img.CreateEmptyBitmap(margin.Horizontal, margin.Vertical, PixelFormat.Format32bppArgb);
Bitmap bmp = img.CreateEmptyBitmap(margin.Horizontal, margin.Vertical);
using (Graphics g = Graphics.FromImage(bmp))
using (img)
@ -393,7 +393,7 @@ public static Image DrawBorder(Image img, Pen borderPen, BorderType borderType)
else
{
int borderSize = (int)borderPen.Width;
bmp = img.CreateEmptyBitmap(borderSize * 2, borderSize * 2, PixelFormat.Format32bppArgb);
bmp = img.CreateEmptyBitmap(borderSize * 2, borderSize * 2);
using (Graphics g = Graphics.FromImage(bmp))
using (img)
@ -425,7 +425,7 @@ public static Bitmap FillBackground(Image img, Color fromColor, Color toColor, L
public static Bitmap FillBackground(Image img, Brush brush)
{
Bitmap result = img.CreateEmptyBitmap(PixelFormat.Format32bppArgb);
Bitmap result = img.CreateEmptyBitmap();
using (Graphics g = Graphics.FromImage(result))
using (img)
@ -445,7 +445,7 @@ public static Image DrawCheckers(Image img)
public static Image DrawCheckers(Image img, int size, Color color1, Color color2)
{
Bitmap bmp = img.CreateEmptyBitmap(PixelFormat.Format32bppArgb);
Bitmap bmp = img.CreateEmptyBitmap();
using (Graphics g = Graphics.FromImage(bmp))
using (Image checker = CreateCheckers(size, color1, color2))
@ -704,7 +704,7 @@ public static Bitmap AddShadow(Image sourceImage, float opacity, int size, float
try
{
shadowImage = sourceImage.CreateEmptyBitmap(size * 2, size * 2, PixelFormat.Format32bppArgb);
shadowImage = sourceImage.CreateEmptyBitmap(size * 2, size * 2);
ColorMatrix maskMatrix = new ColorMatrix();
maskMatrix.Matrix00 = 0;
@ -816,7 +816,7 @@ public static Bitmap Pixelate(Bitmap sourceImage, int pixelSize)
public static Image CreateTornEdge(Image sourceImage, int toothHeight, int horizontalToothRange, int verticalToothRange, AnchorStyles sides)
{
Image result = sourceImage.CreateEmptyBitmap(PixelFormat.Format32bppArgb);
Image result = sourceImage.CreateEmptyBitmap();
using (GraphicsPath path = new GraphicsPath())
{