[Translate]zh-Tw for Sharex.ScreenCaptureLib project

This commit is contained in:
Alan Tsai 2017-03-21 22:40:27 +08:00
parent 995ad969d9
commit 189b6dae51
6 changed files with 1108 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="btnSelectHandle.Text" xml:space="preserve">
<value>選擇視窗或控制項開始捲動擷取...</value>
</data>
<data name="btnCapture.Text" xml:space="preserve">
<value>開始捲動擷取</value>
</data>
<data name="lblScrollDelay.Text" xml:space="preserve">
<value>捲動延遲:</value>
</data>
<data name="lblMaximumScrollCount.Text" xml:space="preserve">
<value>最大捲動次數:</value>
</data>
<data name="tpCapture.Text" xml:space="preserve">
<value>擷取</value>
</data>
<data name="chkAutoUpload.Text" xml:space="preserve">
<value>上傳/儲存依賴於擷取後設定</value>
</data>
<data name="lblNote.Text" xml:space="preserve">
<value>請注意雖然ShareX盡它最大的努力呈現一個準確的捲動擷取但它仍然不可能準確擷取每一個捲動內容。主要的原因是一邊擷取螢幕上一邊又有動作可能會出現問題比如捲動時在網頁上有GIF動畫或螢幕上有固定的物體又比如有網頁上有個靜態的選單或者按鈕它不隨網頁捲動改變位置但是網頁的其他部分又跟著捲動。</value>
</data>
<data name="cbStartSelectionAutomatically.Text" xml:space="preserve">
<value>開啟這個視窗之前開始擷取選中區域</value>
</data>
<data name="cbAutoCombine.Text" xml:space="preserve">
<value>推測偏移併合並圖像</value>
</data>
<data name="btnSelectRectangle.Text" xml:space="preserve">
<value>(可選)選擇視窗中自定義區域...</value>
</data>
<data name="lblStartDelay.Text" xml:space="preserve">
<value>開始延遲:</value>
</data>
<data name="cbStartCaptureAutomatically.Text" xml:space="preserve">
<value>擷取區域選擇後立即開始捲動擷取</value>
</data>
<data name="cbRemoveDuplicates.Text" xml:space="preserve">
<value>刪除重複的圖像</value>
</data>
<data name="cbAutoDetectScrollEnd.Text" xml:space="preserve">
<value>檢測捲動結束</value>
</data>
<data name="lblScrollMethod.Text" xml:space="preserve">
<value>捲動方式:</value>
</data>
<data name="tpOutput.Text" xml:space="preserve">
<value>輸出</value>
</data>
<data name="gbImages.Text" xml:space="preserve">
<value>圖像</value>
</data>
<data name="lblImageCount.Text" xml:space="preserve">
<value>圖像數:</value>
</data>
<data name="lblIgnoreLast.Text" xml:space="preserve">
<value>刪除最後:</value>
</data>
<data name="btnResetCombine.Text" xml:space="preserve">
<value>重設輸出選項</value>
</data>
<data name="btnGuessCombineAdjustments.Text" xml:space="preserve">
<value>推測合併調整併合並</value>
</data>
<data name="btnStartTask.Text" xml:space="preserve">
<value>上傳/儲存依賴於擷取後設定</value>
</data>
<data name="btnGuessEdges.Text" xml:space="preserve">
<value>推測邊緣值修剪</value>
</data>
<data name="gbCombineAdjustments.Text" xml:space="preserve">
<value>合併調整</value>
</data>
<data name="lblCombineLastVertical.Text" xml:space="preserve">
<value>最後垂直:</value>
</data>
<data name="lblCombineVertical.Text" xml:space="preserve">
<value>垂直:</value>
</data>
<data name="gbTrimEdges.Text" xml:space="preserve">
<value>邊緣修剪</value>
</data>
<data name="lblTrimBottom.Text" xml:space="preserve">
<value>底部:</value>
</data>
<data name="lblTrimRight.Text" xml:space="preserve">
<value>右:</value>
</data>
<data name="lblTrimTop.Text" xml:space="preserve">
<value>頂部:</value>
</data>
<data name="lblTrimLeft.Text" xml:space="preserve">
<value>左:</value>
</data>
<data name="lblProcessing.Text" xml:space="preserve">
<value>處理中...</value>
</data>
<data name="lblScrollTopMethodBeforeCapture.Text" xml:space="preserve">
<value>擷取前捲動到頂部方式:</value>
</data>
<data name="gbBeforeCapture.Text" xml:space="preserve">
<value>擷取前</value>
</data>
<data name="gbWhileCapturing.Text" xml:space="preserve">
<value>擷取中</value>
</data>
<data name="gbAfterCapture.Text" xml:space="preserve">
<value>擷取後</value>
</data>
<data name="cbAutoClose.Text" xml:space="preserve">
<value>處理完成後關閉這個視窗</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - 捲動擷取</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
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</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
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<xsd:element name="data">
<xsd:complexType>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - 文字輸入</value>
</data>
<data name="tsmiAlignmentBottom.Text" xml:space="preserve">
<value>底部</value>
</data>
<data name="tsmiAlignmentMiddle.Text" xml:space="preserve">
<value>中部</value>
</data>
<data name="tsmiAlignmentTop.Text" xml:space="preserve">
<value>頂部</value>
</data>
<data name="tsmiAlignmentRight.Text" xml:space="preserve">
<value>右面</value>
</data>
<data name="tsmiAlignmentCenter.Text" xml:space="preserve">
<value>正中</value>
</data>
<data name="tsmiAlignmentLeft.Text" xml:space="preserve">
<value>左面</value>
</data>
<data name="lblTextSize.Text" xml:space="preserve">
<value>尺寸:</value>
</data>
<data name="lblFont.Text" xml:space="preserve">
<value>字型:</value>
</data>
<data name="btnOK.Text" xml:space="preserve">
<value>確定</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="lblWebpageSize.Text" xml:space="preserve">
<value>瀏覽器大小:</value>
</data>
<data name="lblCaptureDelay.Text" xml:space="preserve">
<value>延遲:</value>
</data>
<data name="btnCopy.Text" xml:space="preserve">
<value>複製</value>
</data>
<data name="btnUpload.Text" xml:space="preserve">
<value>上傳</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - 網頁擷取</value>
</data>
<data name="btnCapture.Text" xml:space="preserve">
<value>擷取</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="FFmpegHelper_Record_FFmpeg_error" xml:space="preserve">
<value>FFmpeg錯誤</value>
</data>
<data name="FFmpegOptionsForm_buttonFFmpegBrowse_Click_Browse_for_ffmpeg_exe" xml:space="preserve">
<value>瀏覽ffmpeg.exe</value>
</data>
<data name="FFmpegOptionsForm_DownloaderForm_InstallRequested_Successfully_downloaded_FFmpeg_" xml:space="preserve">
<value>FFmpeg下載成功。</value>
</data>
<data name="FFmpegOptionsForm_UpdateUI_Bitrate___0_k" xml:space="preserve">
<value>位元率: {0}K</value>
</data>
<data name="FFmpegOptionsForm_UpdateUI_Quality_" xml:space="preserve">
<value>質量:</value>
</data>
<data name="RectangleAnnotate_InitializeComponent_Rectangle_capture_annotate" xml:space="preserve">
<value>矩形擷取標註</value>
</data>
<data name="RectangleRegion_GetAreaText_Area" xml:space="preserve">
<value>X: {0} Y: {1} W: {2} H: {3}</value>
</data>
<data name="RectangleRegion_GetRulerText_Ruler_info" xml:space="preserve">
<value>X: {0} / Y: {1} / X2: {2} / Y2: {3}
寬度: {4} PX/高度: {5} PX
距離: {6:0.00} px / 角度: {7:0.00}°</value>
</data>
<data name="BaseRegionForm_InitializeComponent_Region_capture" xml:space="preserve">
<value>區域擷取</value>
</data>
<data name="RectangleRegion_WriteTips__Ctrl___C__Copy_position_and_size" xml:space="preserve">
<value>[Ctrl + C] 複製位置和大小</value>
</data>
<data name="RectangleRegion_WriteTips__Right_click__Cancel_region_selection" xml:space="preserve">
<value>[右鍵單擊] [Delete] 取消區域選擇</value>
</data>
<data name="ScrollingCaptureForm_StopCapture_Start_capture" xml:space="preserve">
<value>開始擷取</value>
</data>
<data name="RectangleRegion_WriteTips__Space__Fullscreen_capture" xml:space="preserve">
<value>[空格] 全屏擷取</value>
</data>
<data name="RectangleRegion_WriteTips__Insert__Stop_region_selection" xml:space="preserve">
<value>[鬆開左鍵] [Insert] 完成區域選擇</value>
</data>
<data name="RectangleRegion_WriteTips__Hold_Left_click_on_selection__Move_region" xml:space="preserve">
<value>[按住左鍵單擊選擇]移動區域</value>
</data>
<data name="RectangleRegion_WriteTips__Right_click_on_selection___Delete__Remove_region" xml:space="preserve">
<value>[Delete] 刪除區域</value>
</data>
<data name="RectangleRegion_WriteTips__F1__Hide_tips" xml:space="preserve">
<value>[F1] 隱藏提示</value>
</data>
<data name="RectangleRegion_WriteTips__Hold_Left_click__Start_region_selection" xml:space="preserve">
<value>[按住左鍵] [Insert] 啟動區域選擇</value>
</data>
<data name="ScrollingCaptureForm_StartCapture_Stop_capture" xml:space="preserve">
<value>停止擷取</value>
</data>
<data name="RectangleRegion_WriteTips__Hold_Alt__Snap_resizing_to_preset_sizes" xml:space="preserve">
<value>[按住Alt鍵] 重設擷取選擇區域至預設大小</value>
</data>
<data name="RectangleRegion_WriteTips__Double_Left_click___Enter__Capture_regions" xml:space="preserve">
<value>[左鍵雙擊] [Enter] 擷取區域</value>
</data>
<data name="RectangleRegion_WriteTips__Ctrl___C__Copy_info" xml:space="preserve">
<value>[Ctrl + C] 複製資訊</value>
</data>
<data name="RectangleRegion_WriteTips__Ctrl___C__Copy_position" xml:space="preserve">
<value>[Ctrl + C] 複製位置資訊</value>
</data>
<data name="RectangleTransparent_RectangleTransparent_Rectangle_capture_transparent" xml:space="preserve">
<value>透明矩形擷取</value>
</data>
<data name="RectangleRegion_WriteTips__Esc__Cancel_capture" xml:space="preserve">
<value>[Esc] 取消擷取</value>
</data>
<data name="FFmpegOptionsForm_DownloaderForm_InstallRequested_Download_of_FFmpeg_failed_" xml:space="preserve">
<value>FFmpeg下載失敗。</value>
</data>
<data name="RectangleRegion_WriteTips__Arrow_keys__Move_cursor_position" xml:space="preserve">
<value>[方向鍵 ] 移動遊標的位置</value>
</data>
<data name="RectangleRegion_WriteTips_____Active_monitor_capture" xml:space="preserve">
<value>[~] [滑鼠雙擊]擷取活動顯示器</value>
</data>
<data name="RectangleRegion_WriteTips__Hold_Shift__Proportional_resizing" xml:space="preserve">
<value>[按住Shift] 比例調整</value>
</data>
<data name="RectangleLight_InitializeComponent_Rectangle_capture_light" xml:space="preserve">
<value>矩形擷取光</value>
</data>
<data name="RectangleRegion_WriteTips__1__2__3_____0__Monitor_capture" xml:space="preserve">
<value>[123...0] 擷取顯示器</value>
</data>
<data name="RectangleAnnotate_WriteTips__Mouse_wheel__Swap_modes" xml:space="preserve">
<value>[滑鼠滾輪] 互換模式</value>
</data>
<data name="RectangleAnnotate_WriteTips__1__Select_capture_mode" xml:space="preserve">
<value>[1] 選擇擷取模式</value>
</data>
<data name="RectangleAnnotate_WriteTips__2__Select_rectangle_drawing_mode" xml:space="preserve">
<value>[2] 選擇矩形繪圖模式</value>
</data>
<data name="RectangleAnnotate_WriteTips__3__Select_pen_drawing_mode" xml:space="preserve">
<value>[3] 選擇畫筆畫模式</value>
</data>
<data name="RectangleAnnotate_WriteTips__Shift__Change_border_color" xml:space="preserve">
<value>[Shift] 更改邊框顏色</value>
</data>
<data name="RectangleAnnotate_WriteTips__Ctrl___Mouse_wheel__Change_border_size" xml:space="preserve">
<value>[Ctrl +滑鼠滾輪] 更改邊框尺寸</value>
</data>
<data name="RectangleAnnotate_WriteTips__Shift__Change_pen_color" xml:space="preserve">
<value>[Shift] 更改畫筆顏色</value>
</data>
<data name="RectangleAnnotate_WriteTips__Ctrl___Mouse_wheel__Change_pen_size" xml:space="preserve">
<value>[Ctrl +滑鼠滾輪] 更改畫筆大小</value>
</data>
<data name="RectangleRegionForm_WriteTips__Hold_Ctrl___Arrow_keys__Move_region" xml:space="preserve">
<value>[按住Ctrl + 方向鍵] 移動區域</value>
</data>
<data name="RectangleRegionForm_WriteTips__Hold_Shift___Arrow_keys__Resize_or_move_region_faster" xml:space="preserve">
<value>[按住Shift + 方向鍵] 調整尺寸或更快的移動區域</value>
</data>
<data name="RectangleRegionForm_WriteTips__Hold_Shift___Arrow_keys__Move_cursor_position_faster" xml:space="preserve">
<value>[按住Shift + 方向鍵] 快速移動遊標位置</value>
</data>
<data name="ShapeManager_CreateContextMenu_Show_FPS" xml:space="preserve">
<value>顯示FPS</value>
</data>
<data name="ShapeManager_CreateContextMenu_Height_" xml:space="preserve">
<value>高度:</value>
</data>
<data name="ShapeManager_CreateContextMenu_Width_" xml:space="preserve">
<value>寬度:</value>
</data>
<data name="ShapeManager_CreateContextMenu_Fixed_size_region_mode" xml:space="preserve">
<value>固定尺寸區域模式</value>
</data>
<data name="ShapeManager_CreateContextMenu_Show_screen_wide_crosshair" xml:space="preserve">
<value>顯示螢幕寬十字線</value>
</data>
<data name="ShapeManager_CreateContextMenu_Magnifier_pixel_size_" xml:space="preserve">
<value>放大映象素尺寸:</value>
</data>
<data name="ShapeManager_CreateContextMenu_Magnifier_pixel_count_" xml:space="preserve">
<value>放大映象素數量:</value>
</data>
<data name="ShapeManager_CreateContextMenu_Square_shape_magnifier" xml:space="preserve">
<value>方形放大鏡</value>
</data>
<data name="ShapeManager_CreateContextMenu_Show_magnifier" xml:space="preserve">
<value>顯示放大鏡</value>
</data>
<data name="ShapeManager_CreateContextMenu_Show_position_and_size_info" xml:space="preserve">
<value>顯示位置和尺寸資訊</value>
</data>
<data name="ShapeManager_CreateContextMenu_Show_tips" xml:space="preserve">
<value>顯示提示</value>
</data>
<data name="ShapeManager_CreateContextMenu_Multi_region_mode" xml:space="preserve">
<value>多區域模式</value>
</data>
<data name="ShapeManager_CreateContextMenu_Options" xml:space="preserve">
<value>選項</value>
</data>
<data name="ShapeManager_CreateContextMenu_Capture_monitor" xml:space="preserve">
<value>擷取顯示器</value>
</data>
<data name="ShapeManager_CreateContextMenu_Capture_active_monitor" xml:space="preserve">
<value>擷取活動顯示器</value>
</data>
<data name="ShapeManager_CreateContextMenu_Capture_fullscreen" xml:space="preserve">
<value>擷取全屏</value>
</data>
<data name="ShapeManager_CreateContextMenu_Highlight_color___" xml:space="preserve">
<value>高亮顏色...</value>
</data>
<data name="ShapeManager_CreateContextMenu_Pixel_size_" xml:space="preserve">
<value>畫素尺寸</value>
</data>
<data name="ShapeManager_CreateContextMenu_Blur_radius_" xml:space="preserve">
<value>模糊半徑:</value>
</data>
<data name="ShapeManager_CreateContextMenu_Corner_radius_" xml:space="preserve">
<value>圓角半徑:</value>
</data>
<data name="ShapeManager_CreateContextMenu_Fill_color___" xml:space="preserve">
<value>填充顏色...</value>
</data>
<data name="ShapeManager_CreateContextMenu_Border_size_" xml:space="preserve">
<value>邊框尺寸:</value>
</data>
<data name="ShapeManager_CreateContextMenu_Border_color___" xml:space="preserve">
<value>邊框顏色...</value>
</data>
<data name="RectangleRegionForm_WriteTips__Mouse_wheel__Change_current_tool" xml:space="preserve">
<value>[滑鼠滾輪] 更改當前工具</value>
</data>
<data name="RectangleRegionForm_WriteTips__Tab___Mouse_4_click__Select_last_region_tool" xml:space="preserve">
<value>[Tab] [Mouse 4 click] 選擇最後一個區域工具</value>
</data>
<data name="RectangleRegionForm_WriteTips__Tab___Mouse_4_click__Select_last_annotation_tool" xml:space="preserve">
<value>[Tab] [Mouse 4 click] 選擇最後一個註解工具</value>
</data>
<data name="RectangleRegionForm_WriteTips__Ctrl___Mouse_wheel__Change_magnifier_size" xml:space="preserve">
<value>[Ctrl +滑鼠滾輪] 更改放大鏡尺寸</value>
</data>
<data name="RectangleRegionForm_WriteTips__Hold_Ctrl__Move_selection" xml:space="preserve">
<value>[按住Ctrl鍵] 移動選擇區域</value>
</data>
<data name="WebpageCaptureForm_UpdateControls_Capture" xml:space="preserve">
<value>擷取</value>
</data>
<data name="WebpageCaptureForm_UpdateControls_Stop" xml:space="preserve">
<value>停止</value>
</data>
</root>

View file

@ -0,0 +1,235 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - FFmpeg記錄選項</value>
</data>
<data name="btnCopyPreview.Text" xml:space="preserve">
<value>複製</value>
</data>
<data name="btnDownload.Text" xml:space="preserve">
<value>下載</value>
</data>
<data name="btnHelp.Text" xml:space="preserve">
<value>幫助...</value>
</data>
<data name="btnRefreshSources.Text" xml:space="preserve">
<value>重新整理</value>
</data>
<data name="btnTest.Text" xml:space="preserve">
<value>使用CMD測試</value>
</data>
<data name="cbCustomCommands.Text" xml:space="preserve">
<value>使用自定義命令</value>
</data>
<data name="gbCodecs.Text" xml:space="preserve">
<value>轉碼器</value>
</data>
<data name="gbCommandLineArgs.Text" xml:space="preserve">
<value>額外的命令列引數</value>
</data>
<data name="gbCommandLinePreview.Text" xml:space="preserve">
<value>命令列預覽</value>
</data>
<data name="gbSource.Text" xml:space="preserve">
<value>來源</value>
</data>
<data name="lblAACQuality.Text" xml:space="preserve">
<value>位元率:</value>
</data>
<data name="lblAudioCodec.Text" xml:space="preserve">
<value>音訊轉碼器:</value>
</data>
<data name="lblAudioSource.Text" xml:space="preserve">
<value>音訊源:</value>
</data>
<data name="lblCodec.Text" xml:space="preserve">
<value>視訊轉碼器:</value>
</data>
<data name="lblMP3Quality.Text" xml:space="preserve">
<value>質量:</value>
</data>
<data name="lblVideoSource.Text" xml:space="preserve">
<value>視訊源:</value>
</data>
<data name="lblVorbisQuality.Text" xml:space="preserve">
<value>質量:</value>
</data>
<data name="nudx264CRF.ToolTip" xml:space="preserve">
<value>"恆速率因子CRF:量化比例的範圍為0-51:其中,0是無損的,23是預設值,51是最糟糕的.
較低的值是一個更高的質量和主觀理智的範圍是18-28.
考慮18為視覺上無損或幾乎如此:它應該看起來相同或幾乎相同的輸入,但它在技術上並不無損.
範圍是指數,因此增加了CRF值+6大約一半的位元率,而-6大致的位元率的兩倍.
一般用法是選擇最高CRF值仍提供可接受的質量.
如果輸出看起來不錯,然後嘗試更高的價值,如果它看起來不錯,然後選擇一個較低的值".
預設值是128K.
範圍是0-9,其中較低的值是一個更高的質量. 0-3,通常會產生透明效果,4預設應接近感知透明度和6產生一個"可以接受的"質量.</value>
</data>
<data name="tbAACBitrate.ToolTip" xml:space="preserve">
<value>預設值是128K.</value>
</data>
<data name="tbMP3_qscale.ToolTip" xml:space="preserve">
<value>範圍是0-9,其中較低的值是一個更高的質量. 0-3,通常會產生透明效果,4預設應接近感知透明度和6產生一個"可以接受的"質量.</value>
</data>
<data name="tbVorbis_qscale.ToolTip" xml:space="preserve">
<value>範圍是0-10,其中10為最高質量. 3-6是一個很好的範圍內嘗試.預設值是3.</value>
</data>
<data name="lblx264Preset.Text" xml:space="preserve">
<value>預置:</value>
</data>
<data name="lblXvidQscale.Text" xml:space="preserve">
<value>可變位元率:</value>
</data>
<data name="gbFFmpegExe.Text" xml:space="preserve">
<value>FFmpeg路徑</value>
</data>
<data name="cbOverrideFFmpegPath.Text" xml:space="preserve">
<value>使用自定義路徑</value>
</data>
<data name="lblVP8Bitrate.Text" xml:space="preserve">
<value>可變位元率:</value>
</data>
<data name="lblGIFDither.Text" xml:space="preserve">
<value>抖動方式:</value>
</data>
<data name="lblGIFStatsMode.Text" xml:space="preserve">
<value>調色盤模式:</value>
</data>
<data name="lblHelperDevices.Text" xml:space="preserve">
<value>安裝“螢幕擷取器”和“虛擬音訊擷取器”視訊/音訊源。</value>
</data>
<data name="btnInstallHelperDevices.Text" xml:space="preserve">
<value>安裝擷取器</value>
</data>
<data name="cbx264Preset.ToolTip" xml:space="preserve">
<value>較快的預設 = 編碼時間較快但是檔案比較大.
較慢的預設 = 編碼時間較慢但是檔案比較小.
及時編碼類型(例如 錄製畫面), 使用速度越快的預設越好</value>
</data>
<data name="nudXvidQscale.ToolTip" xml:space="preserve">
<value>1為最高品質和檔案最大, 31最低品質和檔案最小</value>
</data>
<data name="pbAudioCodecWarning.ToolTip" xml:space="preserve">
<value>選擇的視訊容器不支援此音訊轉碼器</value>
</data>
<data name="pbx264PresetWarning.ToolTip" xml:space="preserve">
<value>及時編碼例如錄製畫面建議選擇越快的設定越好
要不然幀數可能會漏掉</value>
</data>
</root>

View file

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