ShareX/ShareX.HelpersLib/GraphicsQualityManager.cs

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#region License Information (GPL v3)
/*
ShareX - A program that allows you to take screenshots and share any file type
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Copyright (c) 2007-2023 ShareX Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Optionally you can also view the license at <http://www.gnu.org/licenses/>.
*/
#endregion License Information (GPL v3)
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
namespace ShareX.HelpersLib
{
public class GraphicsQualityManager : IDisposable
{
private CompositingQuality previousCompositingQuality;
private InterpolationMode previousInterpolationMode;
private SmoothingMode previousSmoothingMode;
private PixelOffsetMode previousPixelOffsetMode;
private Graphics g;
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public GraphicsQualityManager(Graphics g, bool highQuality)
{
this.g = g;
previousCompositingQuality = g.CompositingQuality;
previousInterpolationMode = g.InterpolationMode;
previousSmoothingMode = g.SmoothingMode;
previousPixelOffsetMode = g.PixelOffsetMode;
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if (highQuality)
{
SetHighQuality();
}
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else
{
SetLowQuality();
}
}
public void SetHighQuality()
{
if (g != null)
{
g.CompositingQuality = CompositingQuality.HighQuality;
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
g.SmoothingMode = SmoothingMode.HighQuality;
}
}
public void SetLowQuality()
{
if (g != null)
{
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g.CompositingQuality = CompositingQuality.HighSpeed;
g.InterpolationMode = InterpolationMode.NearestNeighbor;
g.SmoothingMode = SmoothingMode.HighSpeed;
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g.PixelOffsetMode = PixelOffsetMode.HighSpeed;
}
}
public void Dispose()
{
if (g != null)
{
g.CompositingQuality = previousCompositingQuality;
g.InterpolationMode = previousInterpolationMode;
g.SmoothingMode = previousSmoothingMode;
g.PixelOffsetMode = previousPixelOffsetMode;
}
}
}
}