ShareX/ShareX.ScreenCaptureLib/Screencast/FFmpegOptionsForm.zh-CN.resx

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<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
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<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<comment>This is a comment</comment>
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Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:element name="assembly">
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<xsd:element name="data">
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<resheader name="resmimetype">
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<value>2.0</value>
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<data name="$this.Text" xml:space="preserve">
<value>ShareX - FFmpeg的选项</value>
</data>
<data name="btnCopyPreview.Text" xml:space="preserve">
<value>复制</value>
</data>
<data name="btnDownload.Text" xml:space="preserve">
<value>下载</value>
</data>
<data name="btnHelp.Text" xml:space="preserve">
<value>帮助...</value>
</data>
<data name="btnRefreshSources.Text" xml:space="preserve">
<value>刷新</value>
</data>
<data name="btnTest.Text" xml:space="preserve">
<value>使用CMD测试</value>
</data>
<data name="cbCustomCommands.Text" xml:space="preserve">
<value>使用自定义命令</value>
</data>
<data name="cbPreset.ToolTip" xml:space="preserve">
<value>预设默认为"中等".
预置的选项,将提供一定的编码速度,压缩比的集合.较慢的预设将提供更好的压缩(压缩文件大小每质量).</value>
</data>
<data name="cbShowError.Text" xml:space="preserve">
<value>如果记录或编码失败,则显示错误窗口</value>
</data>
<data name="gbCodecs.Text" xml:space="preserve">
<value>编解码器</value>
</data>
<data name="gbCommandLineArgs.Text" xml:space="preserve">
<value>额外的命令行参数</value>
</data>
<data name="gbCommandLinePreview.Text" xml:space="preserve">
<value>命令行预览</value>
</data>
<data name="gbSource.Text" xml:space="preserve">
<value>来源</value>
</data>
<data name="lblAACQuality.Text" xml:space="preserve">
<value>比特率:</value>
</data>
<data name="lblAudioCodec.Text" xml:space="preserve">
<value>音频编解码器:</value>
</data>
<data name="lblAudioSource.Text" xml:space="preserve">
<value>音频源:</value>
</data>
<data name="lblCodec.Text" xml:space="preserve">
<value>视频编解码器:</value>
</data>
<data name="lblExtension.Text" xml:space="preserve">
<value>扩展名(容器格式):</value>
</data>
<data name="lblMP3Quality.Text" xml:space="preserve">
<value>质量:</value>
</data>
<data name="lblPreset.Text" xml:space="preserve">
<value>预设:</value>
</data>
<data name="lblQscale.Text" xml:space="preserve">
<value>可变比特率:</value>
</data>
<data name="lblVideoSource.Text" xml:space="preserve">
<value>视频源:</value>
</data>
<data name="lblVorbisQuality.Text" xml:space="preserve">
<value>质量:</value>
</data>
<data name="nudQscale.ToolTip" xml:space="preserve">
<value>1为最高质量/最大文件大小和31是最低质量/最小文件大小.</value>
</data>
<data name="nudVPxCRF.ToolTip" xml:space="preserve">
<value>CRF值可以从4-63,而10是一个很好的起点.值越低意味着更好的质量.</value>
</data>
<data name="nudx264CRF.ToolTip" xml:space="preserve">
<value>"恒速率因子CRF:量化比例的范围为0-51:其中,0是无损的,23是默认值,51是最糟糕的.
较低的值是一个更高的质量和主观理智的范围是18-28.
考虑18为视觉上无损或几乎如此:它应该看起来相同或几乎相同的输入,但它在技术上并不无损.
范围是指数,因此增加了CRF值+6大约一半的比特率,而-6大致的比特率的两倍.
一般用法是选择最高CRF值仍提供可接受的质量.
如果输出看起来不错,然后尝试更高的价值,如果它看起来不错,然后选择一个较低的值".
默认值是128K.
范围是0-9,其中较低的值是一个更高的质量. 0-3,通常会产生透明效果,4默认应接近感知透明度和6产生一个"可以接受的"质量.</value>
</data>
<data name="tbAACBitrate.ToolTip" xml:space="preserve">
<value>默认值是128K.</value>
</data>
<data name="tbMP3_qscale.ToolTip" xml:space="preserve">
<value>范围是0-9,其中较低的值是一个更高的质量. 0-3,通常会产生透明效果,4默认应接近感知透明度和6产生一个"可以接受的"质量.</value>
</data>
<data name="tbVorbis_qscale.ToolTip" xml:space="preserve">
<value>范围是0-10,其中10为最高质量. 3-6是一个很好的范围内尝试.默认值是3.</value>
</data>
</root>