* Part 1: Unifying strings * Part 2: Unifying strings * Part 3: Unifying strings * Fix missing close bracket * Remove unneeded str()
103 lines
3.7 KiB
Python
103 lines
3.7 KiB
Python
from logging import getLogger
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from PyQt5.QtCore import QProcess, pyqtSignal, Qt
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from PyQt5.QtWidgets import QHBoxLayout, QLabel, QPushButton, QVBoxLayout
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from rare.components.tabs.games.game_widgets.base_installed_widget import (
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BaseInstalledWidget,
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)
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from rare.utils.utils import get_size
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from rare.utils.utils import icon
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logger = getLogger("GameWidget")
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class InstalledListWidget(BaseInstalledWidget):
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proc: QProcess
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signal = pyqtSignal(str)
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update_game = pyqtSignal()
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def __init__(self, app_name, pixmap, game_utils):
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super(InstalledListWidget, self).__init__(app_name, pixmap, game_utils)
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self.dev = self.game.metadata["developer"]
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if self.igame:
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self.size = self.igame.install_size
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else:
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self.size = 0
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self.layout = QHBoxLayout()
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self.setLayout(self.layout)
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self.layout.addWidget(self.image)
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##Layout on the right
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self.childLayout = QVBoxLayout()
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self.layout.addLayout(self.childLayout)
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play_icon = icon("ei.play")
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self.title_label = QLabel(f"<h1>{self.game.app_title}</h1>")
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self.title_label.setWordWrap(True)
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self.childLayout.addWidget(self.title_label)
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self.app_name_label = QLabel(self.game.app_name)
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self.launch_button = QPushButton(
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play_icon, self.tr("Launch") if self.igame else self.tr("Link/Play")
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)
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self.launch_button.setObjectName("launch_game_button")
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self.launch_button.setFixedWidth(150)
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self.info = QPushButton("Info")
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self.info.clicked.connect(lambda: self.show_info.emit(self.game.app_name))
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self.info.setFixedWidth(80)
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self.info_label = QLabel("")
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self.childLayout.addWidget(self.info_label)
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self.update_text()
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self.launch_button.clicked.connect(self.launch)
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self.childLayout.addWidget(self.launch_button)
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self.childLayout.addWidget(self.info)
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self.childLayout.addWidget(self.app_name_label)
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self.developer_label = QLabel(self.tr("Developer: {}").format(self.dev))
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self.childLayout.addWidget(self.developer_label)
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if self.igame:
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self.version_label = QLabel(f"Version: {self.igame.version}")
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self.size_label = QLabel(
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f"{self.tr('Installed size')}: {get_size(self.size)}"
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)
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self.childLayout.addWidget(self.version_label)
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self.childLayout.addWidget(self.size_label)
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self.childLayout.setAlignment(Qt.AlignTop)
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self.layout.setAlignment(Qt.AlignLeft)
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self.game_utils.cloud_save_finished.connect(self.sync_finished)
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self.game_utils.finished.connect(self.game_finished)
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self.leaveEvent = self.update_text
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self.enterEvent = self.update_text
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self.game_utils.game_launched.connect(self.game_started)
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def update_text(self, e=None):
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if self.update_available:
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self.info_label.setText(self.texts["default"]["update_available"])
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elif self.igame and self.igame.needs_verification:
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self.info_label.setText(self.texts["needs_verification"])
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elif self.syncing_cloud_saves:
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self.info_label.setText(self.texts["default"]["syncing"])
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else:
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self.info_label.setText("")
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def game_started(self, app_name):
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if app_name == self.game.app_name:
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self.game_running = True
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self.update_text()
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self.launch_button.setDisabled(True)
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def game_finished(self, app_name, error):
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if app_name != self.game.app_name:
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return
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super().game_finished(app_name, error)
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self.update_text(None)
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self.launch_button.setDisabled(False)
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