import os from logging import getLogger import psutil from PyQt5.QtCore import Qt, pyqtSignal, QSettings, QTimer from PyQt5.QtGui import QPixmap from PyQt5.QtWidgets import * from custom_legendary.core import LegendaryCore from rare.components.tabs.games.game_widgets.installed_icon_widget import GameWidgetInstalled from rare.components.tabs.games.game_widgets.installed_list_widget import InstalledListWidget from rare.components.tabs.games.game_widgets.uninstalled_icon_widget import IconWidgetUninstalled from rare.components.tabs.games.game_widgets.uninstalled_list_widget import ListWidgetUninstalled from rare.utils.extra_widgets import FlowLayout from rare.utils.models import InstallOptions from rare.utils.utils import download_image logger = getLogger("Game list") class GameList(QStackedWidget): install_game = pyqtSignal(InstallOptions) show_game_info = pyqtSignal(str) update_game = pyqtSignal() game_exited = pyqtSignal(str) game_started = pyqtSignal(str) show_uninstalled_info = pyqtSignal(str) running_games = [] active_game = ("", 0) def __init__(self, core: LegendaryCore, parent, offline): super(GameList, self).__init__(parent=parent) self.core = core self.setObjectName("list_widget") self.offline = offline self.settings = QSettings() icon_view = self.settings.value("icon_view", True, bool) self.procs = [(proc.name(), proc.pid) for proc in psutil.process_iter()] self.init_ui(icon_view) def init_ui(self, icon_view=True): self.icon_scrollarea = QScrollArea(parent=self) self.icon_widget = QWidget(parent=self.icon_scrollarea) self.list_scrollarea = QScrollArea(parent=self) self.list_widget = QWidget(parent=self.list_scrollarea) self.icon_scrollarea.setWidgetResizable(True) self.icon_scrollarea.setVerticalScrollBarPolicy(Qt.ScrollBarAsNeeded) self.list_scrollarea.setWidgetResizable(True) self.list_scrollarea.setVerticalScrollBarPolicy(Qt.ScrollBarAsNeeded) self.info_text = self.tr("Installed Games: {} Available Games: {}").format( len(self.core.get_installed_list()), len(self.core.get_game_list(update_assets=True))) self.icon_parent_layout = QVBoxLayout() self.icon_parent_layout.addWidget(QLabel(self.info_text)) self.icon_layout = FlowLayout() self.list_layout = QVBoxLayout() self.list_layout.addWidget(QLabel(self.info_text)) IMAGE_DIR = self.settings.value("img_dir", os.path.expanduser("~/.cache/rare/images"), str) self.updates = [] self.widgets = {} self.installed = sorted(self.core.get_installed_list(), key=lambda x: x.title) # Installed Games for igame in self.installed: if os.path.exists(f"{IMAGE_DIR}/{igame.app_name}/FinalArt.png"): pixmap = QPixmap(f"{IMAGE_DIR}/{igame.app_name}/FinalArt.png") elif os.path.exists(f"{IMAGE_DIR}/{igame.app_name}/DieselGameBoxTall.png"): pixmap = QPixmap(f"{IMAGE_DIR}/{igame.app_name}/DieselGameBoxTall.png") elif os.path.exists(f"{IMAGE_DIR}/{igame.app_name}/DieselGameBoxLogo.png"): pixmap = QPixmap(f"{IMAGE_DIR}/{igame.app_name}/DieselGameBoxLogo.png") else: logger.warning(f"No Image found: {igame.title}") pixmap = None if pixmap.isNull(): logger.info(igame.title + " has a corrupt image.") download_image(igame, force=True) pixmap = QPixmap(f"{IMAGE_DIR}/{igame.app_name}/DieselGameBoxTall.png") icon_widget = GameWidgetInstalled(igame, self.core, pixmap, self.offline) self.icon_layout.addWidget(icon_widget) list_widget = InstalledListWidget(igame, self.core, pixmap, self.offline) self.list_layout.addWidget(list_widget) icon_widget.show_info.connect(self.show_game_info.emit) list_widget.show_info.connect(self.show_game_info.emit) icon_widget.launch_signal.connect(self.launch) icon_widget.finish_signal.connect(self.finished) icon_widget.update_list.connect(lambda: self.update_list(self.settings.value("icon_view", True, bool))) list_widget.launch_signal.connect(self.launch) list_widget.finish_signal.connect(self.finished) list_widget.update_list.connect(lambda: self.update_list(self.settings.value("icon_view", True, bool))) if icon_widget.update_available: self.updates.append(igame) self.widgets[igame.app_name] = (icon_widget, list_widget) active, pid = self.check_for_active_game(igame) if active: # Only one game works: Workaround for Satisfactory EA and Exp. self.launch(igame.app_name) icon_widget.game_running = True list_widget.game_running = True self.active_game = (igame.app_name, pid) self.timer = QTimer() self.timer.timeout.connect(self.is_finished) self.timer.start(10000) self.uninstalled_games = [] installed = [i.app_name for i in self.core.get_installed_list()] # get Uninstalled games games, self.dlcs = self.core.get_game_and_dlc_list() for game in sorted(games, key=lambda x: x.app_title): if not game.app_name in installed: self.uninstalled_games.append(game) # add uninstalled games for igame in self.uninstalled_games: if os.path.exists(f"{IMAGE_DIR}/{igame.app_name}/UninstalledArt.png"): pixmap = QPixmap(f"{IMAGE_DIR}/{igame.app_name}/UninstalledArt.png") if pixmap.isNull(): logger.info(igame.app_title + " has a corrupt image.") download_image(igame, force=True) pixmap = QPixmap(f"{IMAGE_DIR}/{igame.app_name}/UninstalledArt.png") else: logger.warning(f"No Image found: {igame.app_title}") download_image(igame, force=True) pixmap = QPixmap(f"{IMAGE_DIR}/{igame.app_name}/UninstalledArt.png") icon_widget = IconWidgetUninstalled(igame, self.core, pixmap) icon_widget.show_uninstalled_info.connect(self.install) list_widget = ListWidgetUninstalled(self.core, igame, pixmap) list_widget.show_uninstalled_info.connect(self.install) self.icon_layout.addWidget(icon_widget) self.list_layout.addWidget(list_widget) self.widgets[igame.app_name] = (icon_widget, list_widget) self.icon_parent_layout.addLayout(self.icon_layout) self.icon_parent_layout.addStretch(1) self.list_layout.addStretch(1) self.icon_widget.setLayout(self.icon_parent_layout) self.list_widget.setLayout(self.list_layout) self.icon_scrollarea.setWidget(self.icon_widget) self.list_scrollarea.setWidget(self.list_widget) self.addWidget(self.icon_scrollarea) self.addWidget(self.list_scrollarea) if not icon_view: self.setCurrentIndex(1) if self.settings.value("installed_only", False, bool): self.installed_only(True) def is_finished(self): if psutil.pid_exists(self.active_game[1]): self.timer.start(10000) else: self.finished(self.active_game[0]) del self.timer def check_for_active_game(self, igame): executable = igame.executable.split("/")[-1].split("\\")[-1] if executable.endswith(".exe"): executable = executable[:-4] # remove .exe for i, pid in self.procs: if executable in i: # Workaround for Satisfactory: Check Cmdline args if igame.app_name in ["CrabEA", "CrabTest"]: p = psutil.Process(pid) if not igame.install_path.split("/")[-1].split("\\")[-1] in " ".join(p.cmdline()): return False, 0 return True, pid return False, 0 def install(self, app_name): self.show_uninstalled_info.emit(app_name) # icon_widget, list_widget = self.widgets[options.app_name] # icon_widget.mousePressEvent = lambda e: None # icon_widget.installing = True # list_widget.install_button.setDisabled(True) # list_widget.installing = True # self.install_game.emit(options) def finished(self, app_name): self.running_games.remove(app_name) self.active_game = ("", 0) self.widgets[app_name][0].info_text = "" self.widgets[app_name][0].info_label.setText("") self.widgets[app_name][1].launch_button.setDisabled(False) self.widgets[app_name][1].launch_button.setText(self.tr("Launch")) if self.widgets[app_name][0].game.supports_cloud_saves: if not self.settings.value(f"{app_name}/auto_sync_cloud", True, bool) \ and not self.settings.value("auto_sync_cloud", True, bool): logger.info("Auto saves disabled") return self.widgets[app_name][0].info_text = self.tr("Sync CLoud saves") self.widgets[app_name][0].info_label.setText(self.tr("Sync CLoud saves")) self.widgets[app_name][1].info_label.setText(self.tr("Sync CLoud saves")) self.game_exited.emit(app_name) def launch(self, app_name): self.running_games.append(app_name) self.game_started.emit(app_name) self.widgets[app_name][0].info_text = self.tr("Game running") self.widgets[app_name][0].info_label.setText(self.tr("Game running")) self.widgets[app_name][1].launch_button.setDisabled(True) self.widgets[app_name][1].launch_button.setText(self.tr("Game running")) def filter(self, text: str): for t in self.widgets.values(): for w in t: if text.lower() in w.game.app_title.lower() + w.game.app_name.lower(): w.setVisible(True) else: w.setVisible(False) def installed_only(self, i_o: bool): for t in self.widgets.values(): for w in t: w.setVisible(not (not self.core.is_installed(w.game.app_name) and i_o)) self.settings.setValue("installed_only", i_o) def update_list(self, icon_view=True): self.settings.setValue("icon_view", icon_view) uninstalled_games = [] installed = [i.app_name for i in self.core.get_installed_list()] # get Uninstalled games games = self.core.get_game_list(True) for game in sorted(games, key=lambda x: x.app_title): if not game.app_name in installed: uninstalled_games.append(game.app_name) # get new uninstalled/ installed games that changed new_installed_games = list(set(installed) - set([i.app_name for i in self.installed])) new_uninstalled_games = list(set(uninstalled_games) - set([i.app_name for i in self.uninstalled_games])) if not new_uninstalled_games and not new_installed_games: return self.removeWidget(self.icon_scrollarea) self.removeWidget(self.list_scrollarea) self.init_ui(icon_view) self.update()