import os import platform import shutil from logging import getLogger from pathlib import Path from PyQt5.QtCore import ( Qt, pyqtSignal, QThreadPool, pyqtSlot, ) from PyQt5.QtWidgets import ( QHBoxLayout, QMenu, QProgressBar, QPushButton, QWidget, QMessageBox, QWidgetAction, ) from legendary.models.game import Game, InstalledGame from rare.models.install import InstallOptionsModel from rare.shared import ( LegendaryCoreSingleton, GlobalSignalsSingleton, ArgumentsSingleton, ImageManagerSingleton, ) from rare.shared.image_manager import ImageSize from rare.shared.workers.verify import VerifyWorker from rare.ui.components.tabs.games.game_info.game_info import Ui_GameInfo from rare.utils.misc import get_size from rare.utils.steam_grades import SteamWorker from rare.widgets.image_widget import ImageWidget from .move_game import CopyGameInstallation, MoveGamePopUp, is_game_dir logger = getLogger("GameInfo") class GameInfo(QWidget, Ui_GameInfo): igame: InstalledGame game: Game = None verify_threads = dict() verification_finished = pyqtSignal(InstalledGame) uninstalled = pyqtSignal(str) def __init__(self, parent, game_utils): super(GameInfo, self).__init__(parent=parent) self.setupUi(self) self.core = LegendaryCoreSingleton() self.signals = GlobalSignalsSingleton() self.args = ArgumentsSingleton() self.image_manager = ImageManagerSingleton() self.game_utils = game_utils self.image = ImageWidget(self) self.image.setFixedSize(ImageSize.Display) self.layout_game_info.insertWidget(0, self.image, alignment=Qt.AlignTop) if platform.system() == "Windows": self.lbl_grade.setVisible(False) self.grade.setVisible(False) else: self.steam_worker: SteamWorker = SteamWorker(self.core) self.steam_worker.signals.rating.connect(self.grade.setText) self.steam_worker.setAutoDelete(False) self.game_actions_stack.setCurrentIndex(0) self.install_button.setText(self.tr("Link to Origin/Launch")) self.game_actions_stack.resize(self.game_actions_stack.minimumSize()) self.uninstall_button.clicked.connect(self.uninstall) self.verify_button.clicked.connect(self.verify) self.verify_pool = QThreadPool() self.verify_pool.setMaxThreadCount(2) if self.args.offline: self.repair_button.setDisabled(True) else: self.repair_button.clicked.connect(self.repair) self.install_button.clicked.connect(lambda: self.game_utils.launch_game(self.game.app_name)) self.move_game_pop_up = MoveGamePopUp() self.move_action = QWidgetAction(self) self.move_action.setDefaultWidget(self.move_game_pop_up) self.move_button.setMenu(QMenu()) self.move_button.menu().addAction(self.move_action) self.progress_of_moving = QProgressBar() self.existing_game_dir = False self.is_moving = False self.game_moving = None self.dest_path_with_suffix = None self.widget_container = QWidget() box_layout = QHBoxLayout() box_layout.setContentsMargins(0, 0, 0, 0) box_layout.addWidget(self.move_button) self.widget_container.setLayout(box_layout) index = self.move_stack.addWidget(self.widget_container) self.move_stack.setCurrentIndex(index) self.move_game_pop_up.move_clicked.connect(self.move_button.menu().close) self.move_game_pop_up.move_clicked.connect(self.move_game) self.move_game_pop_up.browse_done.connect(self.show_menu_after_browse) def uninstall(self): if self.game_utils.uninstall_game(self.game.app_name): self.game_utils.update_list.emit(self.game.app_name) self.uninstalled.emit(self.game.app_name) @pyqtSlot() def repair(self): """ This function is to be called from the button only """ repair_file = os.path.join(self.core.lgd.get_tmp_path(), f"{self.igame.app_name}.repair") if not os.path.exists(repair_file): QMessageBox.warning( self, self.tr("Error - {}").format(self.igame.title), self.tr( "Repair file does not exist or game does not need a repair. Please verify game first" ), ) return self.repair_game(self.igame) def repair_game(self, igame: InstalledGame): game = self.core.get_game(igame.app_name) ans = False if igame.version != game.app_version(igame.platform): ans = QMessageBox.question( self, self.tr("Repair and update?"), self.tr( "There is an update for {} from {} to {}. " "Do you want to update the game while repairing it?" ).format(igame.title, igame.version, game.app_version(igame.platform)), ) == QMessageBox.Yes self.signals.install_game.emit( InstallOptionsModel( app_name=igame.app_name, repair_mode=True, repair_and_update=ans, update=True ) ) @pyqtSlot() def verify(self): """ This function is to be called from the button only """ if not os.path.exists(self.igame.install_path): logger.error(f"Installation path {self.igame.install_path} for {self.igame.title} does not exist") QMessageBox.warning( self, self.tr("Error - {}").format(self.igame.title), self.tr("Installation path for {} does not exist. Cannot continue.").format(self.igame.title), ) return self.verify_game(self.igame) def verify_game(self, igame: InstalledGame): self.verify_widget.setCurrentIndex(1) verify_worker = VerifyWorker(igame.app_name) verify_worker.signals.status.connect(self.verify_status) verify_worker.signals.result.connect(self.verify_result) verify_worker.signals.error.connect(self.verify_error) self.verify_progress.setValue(0) self.verify_threads[igame.app_name] = verify_worker self.verify_pool.start(verify_worker) self.move_button.setEnabled(False) def verify_cleanup(self, app_name: str): self.verify_widget.setCurrentIndex(0) self.verify_threads.pop(app_name) self.move_button.setEnabled(True) self.verify_button.setEnabled(True) @pyqtSlot(str, str) def verify_error(self, app_name, message): self.verify_cleanup(app_name) igame = self.core.get_installed_game(app_name) QMessageBox.warning( self, self.tr("Error - {}").format(igame.title), message ) @pyqtSlot(str, int, int, float, float) def verify_status(self, app_name, num, total, percentage, speed): # checked, max, app_name if app_name == self.game.app_name: self.verify_progress.setValue(num * 100 // total) @pyqtSlot(str, bool, int, int) def verify_result(self, app_name, success, failed, missing): self.verify_cleanup(app_name) self.repair_button.setDisabled(success) igame = self.core.get_installed_game(app_name) if success: QMessageBox.information( self, self.tr("Summary - {}").format(igame.title), self.tr("{} has been verified successfully. " "No missing or corrupt files found").format(igame.title), ) self.verification_finished.emit(igame) else: ans = QMessageBox.question( self, self.tr("Summary - {}").format(igame.title), self.tr( "Verification failed, {} file(s) corrupted, {} file(s) are missing. " "Do you want to repair them?" ).format(failed, missing), QMessageBox.Yes | QMessageBox.No, QMessageBox.Yes, ) if ans == QMessageBox.Yes: self.repair_game(igame) @pyqtSlot(str) def move_game(self, dest_path): dest_path = Path(dest_path) install_path = Path(self.igame.install_path) self.dest_path_with_suffix = dest_path.joinpath(install_path.stem) if self.dest_path_with_suffix.is_dir(): self.existing_game_dir = is_game_dir(install_path, self.dest_path_with_suffix) if not self.existing_game_dir: for i in dest_path.iterdir(): if install_path.stem in i.stem: warn_msg = QMessageBox() warn_msg.setText(self.tr("Destination file/directory exists.")) warn_msg.setInformativeText( self.tr("Do you really want to overwrite it? This will delete {}").format( self.dest_path_with_suffix ) ) warn_msg.addButton(QPushButton(self.tr("Yes")), QMessageBox.YesRole) warn_msg.addButton(QPushButton(self.tr("No")), QMessageBox.NoRole) response = warn_msg.exec() if response == 0: # Not using pathlib, since we can't delete not-empty folders. With shutil we can. if self.dest_path_with_suffix.is_dir(): shutil.rmtree(self.dest_path_with_suffix) else: self.dest_path_with_suffix.unlink() else: return self.move_stack.addWidget(self.progress_of_moving) self.move_stack.setCurrentWidget(self.progress_of_moving) self.game_moving = self.igame.app_name self.is_moving = True self.verify_button.setEnabled(False) if self.move_game_pop_up.is_different_drive(str(dest_path), str(install_path)): # Destination dir on different drive self.start_copy_diff_drive() else: # Destination dir on same drive shutil.move(self.igame.install_path, dest_path) self.set_new_game(self.dest_path_with_suffix) def update_progressbar(self, progress_int): self.progress_of_moving.setValue(progress_int) def start_copy_diff_drive(self): copy_worker = CopyGameInstallation( install_path=self.igame.install_path, dest_path=self.dest_path_with_suffix, is_existing_dir=self.existing_game_dir, igame=self.igame, ) copy_worker.signals.progress.connect(self.update_progressbar) copy_worker.signals.finished.connect(self.set_new_game) copy_worker.signals.no_space_left.connect(self.warn_no_space_left) QThreadPool.globalInstance().start(copy_worker) def move_helper_clean_up(self): self.move_stack.setCurrentWidget(self.move_button) self.move_game_pop_up.refresh_indicator() self.is_moving = False self.game_moving = None self.verify_button.setEnabled(True) self.move_button.setEnabled(True) # This func does the needed UI changes, e.g. changing back to the initial move tool button and other stuff def warn_no_space_left(self): err_msg = QMessageBox() err_msg.setText(self.tr("Out of space or unknown OS error occured.")) err_msg.exec() self.move_helper_clean_up() # Sets all needed variables to the new path. def set_new_game(self, dest_path_with_suffix): self.install_path.setText(str(dest_path_with_suffix)) self.igame.install_path = str(dest_path_with_suffix) self.core.lgd.set_installed_game(self.igame.app_name, self.igame) self.move_game_pop_up.install_path = self.igame.install_path self.move_helper_clean_up() # We need to re-show the menu, as after clicking on browse, the whole menu gets closed. # Otherwise, the user would need to click on the move button again to open it again. def show_menu_after_browse(self): self.move_button.showMenu() def update_game(self, app_name: str): self.game = self.core.get_game(app_name) self.igame = self.core.get_installed_game(self.game.app_name) self.title.setTitle(self.game.app_title) self.image.setPixmap(self.image_manager.get_pixmap(self.game.app_name, color=True)) self.app_name.setText(self.game.app_name) if self.igame: self.version.setText(self.igame.version) else: self.version.setText(self.game.app_version(self.igame.platform if self.igame else "Windows")) self.dev.setText(self.game.metadata["developer"]) if self.igame: self.install_size.setText(get_size(self.igame.install_size)) self.install_path.setText(self.igame.install_path) self.install_size.setVisible(True) self.install_path.setVisible(True) self.platform.setText(self.igame.platform) else: self.install_size.setVisible(False) self.install_path.setVisible(False) self.platform.setText("Windows") if not self.igame: # origin game self.uninstall_button.setDisabled(True) self.verify_button.setDisabled(True) self.repair_button.setDisabled(True) self.game_actions_stack.setCurrentIndex(1) else: self.uninstall_button.setDisabled(False) self.verify_button.setDisabled(False) if not self.args.offline: self.repair_button.setDisabled( not os.path.exists(os.path.join(self.core.lgd.get_tmp_path(), f"{self.igame.app_name}.repair")) ) self.game_actions_stack.setCurrentIndex(0) try: is_ue = self.core.get_asset(app_name).namespace == "ue" except ValueError: is_ue = False grade_visible = not is_ue and platform.system() != "Windows" self.grade.setVisible(grade_visible) self.lbl_grade.setVisible(grade_visible) if platform.system() != "Windows" and not is_ue: self.grade.setText(self.tr("Loading")) self.steam_worker.set_app_name(self.game.app_name) QThreadPool.globalInstance().start(self.steam_worker) if len(self.verify_threads.keys()) == 0 or not self.verify_threads.get(self.game.app_name): self.verify_widget.setCurrentIndex(0) elif self.verify_threads.get(self.game.app_name): self.verify_widget.setCurrentIndex(1) self.verify_progress.setValue( int( self.verify_threads[self.game.app_name].num / self.verify_threads[self.game.app_name].total * 100 ) ) # If the game that is currently moving matches with the current app_name, we show the progressbar. # Otherwhise, we show the move tool button. if self.igame is not None: if self.game_moving == self.igame.app_name: index = self.move_stack.addWidget(self.progress_of_moving) self.move_stack.setCurrentIndex(index) else: index = self.move_stack.addWidget(self.move_button) self.move_stack.setCurrentIndex(index) # If a game is verifying or moving, disable both verify and moving buttons. if len(self.verify_threads): self.verify_button.setEnabled(False) self.move_button.setEnabled(False) if self.is_moving: self.move_button.setEnabled(False) self.verify_button.setEnabled(False) self.move_game_pop_up.update_game(app_name)