from logging import getLogger from PyQt5.QtCore import QProcess, pyqtSignal from PyQt5.QtWidgets import QHBoxLayout, QLabel, QPushButton, QVBoxLayout from qtawesome import icon from rare.components.tabs.games.game_widgets.base_installed_widget import BaseInstalledWidget logger = getLogger("GameWidget") class InstalledListWidget(BaseInstalledWidget): proc: QProcess signal = pyqtSignal(str) update_game = pyqtSignal() def __init__(self, app_name, pixmap, game_utils): super(InstalledListWidget, self).__init__(app_name, pixmap, game_utils) self.dev = self.game.metadata["developer"] if self.game.third_party_store != "Origin": self.size = self.igame.install_size self.launch_params = self.igame.launch_parameters else: self.size = 0 self.launch_params = "" self.layout = QHBoxLayout() ##Layout on the right self.childLayout = QVBoxLayout() self.layout.addWidget(self.image) play_icon = icon("ei.play") self.title_label = QLabel(f"

{self.game.app_title}

") self.title_label.setWordWrap(True) self.childLayout.addWidget(self.title_label) self.app_name_label = QLabel(self.game.app_name) self.launch_button = QPushButton(play_icon, self.tr("Launch") if not self.is_origin else self.tr("Link/Play")) self.launch_button.setObjectName("launch_game_button") self.launch_button.setFixedWidth(150) self.info = QPushButton("Info") self.info.clicked.connect(lambda: self.show_info.emit(self.game)) self.info.setFixedWidth(80) self.info_label = QLabel("") self.childLayout.addWidget(self.info_label) self.update_text() self.launch_button.clicked.connect(self.launch) self.childLayout.addWidget(self.launch_button) self.childLayout.addWidget(self.info) self.childLayout.addWidget(self.app_name_label) self.developer_label = QLabel(self.tr("Developer: ") + self.dev) self.childLayout.addWidget(self.developer_label) if not self.is_origin: self.version_label = QLabel("Version: " + str(self.igame.version)) self.size_label = QLabel(f"{self.tr('Installed size')}: {round(self.size / (1024 ** 3), 2)} GB") self.childLayout.addWidget(self.version_label) self.childLayout.addWidget(self.size_label) self.childLayout.addStretch(1) self.layout.addLayout(self.childLayout) self.layout.addStretch(1) self.setLayout(self.layout) self.game_utils.cloud_save_finished.connect(self.sync_finished) self.leaveEvent = self.update_text self.enterEvent = self.update_text def update_text(self, e=None): if self.update_available: self.info_label.setText(self.texts["default"]["update_available"]) elif self.igame and self.igame.needs_verification: self.info_label.setText(self.texts["needs_verification"]) elif self.syncing_cloud_saves: self.info_label.setText(self.texts["default"]["syncing"]) else: self.info_label.setText("")