import json import os from logging import getLogger from typing import List, Tuple from PyQt5.QtCore import Qt, QModelIndex, pyqtSignal from PyQt5.QtGui import QStandardItemModel from PyQt5.QtWidgets import QFileDialog, QGroupBox, QCompleter, QTreeView, QHeaderView import rare.shared as shared from rare.ui.components.tabs.games.import_sync.import_group import Ui_ImportGroup from rare.utils import legendary_utils from rare.utils.extra_widgets import IndicatorLineEdit, PathEdit logger = getLogger("Import") class AppNameCompleter(QCompleter): activated = pyqtSignal(str) def __init__(self, app_names: List, parent=None): super(AppNameCompleter, self).__init__(parent) # pylint: disable=E1136 super(AppNameCompleter, self).activated[QModelIndex].connect( self.__activated_idx ) model = QStandardItemModel(len(app_names), 2) for idx, game in enumerate(app_names): app_name, app_title = game model.setData(model.index(idx, 0), app_title) model.setData(model.index(idx, 1), app_name) self.setModel(model) treeview = QTreeView() self.setPopup(treeview) treeview.setRootIsDecorated(False) treeview.header().hide() treeview.header().setSectionResizeMode(0, QHeaderView.Stretch) treeview.header().setSectionResizeMode(1, QHeaderView.Stretch) # listview = QListView() # self.setPopup(listview) # # listview.setModelColumn(1) self.setFilterMode(Qt.MatchContains) self.setCaseSensitivity(Qt.CaseInsensitive) # self.setCompletionMode(QCompleter.UnfilteredPopupCompletion) def __activated_idx(self, idx): # lk: don't even look at this in a funny way, it will die of shame # lk: Note to self, the completer and popup models are different. # lk: Getting the index from the popup and trying to use it in the completer will return invalid results if isinstance(idx, QModelIndex): self.activated.emit( self.popup().model().data(self.popup().model().index(idx.row(), 1)) ) # TODO: implement conversion from app_name to app_title (signal loop here) # if isinstance(idx_str, str): # self.activated.emit(idx_str) class ImportGroup(QGroupBox, Ui_ImportGroup): def __init__(self, parent=None): super(ImportGroup, self).__init__(parent=parent) self.setupUi(self) self.core = shared.core self.app_name_list = [game.app_name for game in shared.api_results.game_list] self.install_dir_list = [ game.metadata.get("customAttributes", {}) .get("FolderName", {}) .get("value", game.app_name) for game in shared.api_results.game_list if not game.is_dlc ] self.path_edit = PathEdit( self.core.get_default_install_dir(), QFileDialog.DirectoryOnly, edit_func=self.path_edit_cb, parent=self, ) self.path_edit.textChanged.connect(self.path_changed) self.path_edit_layout.addWidget(self.path_edit) self.app_name = IndicatorLineEdit( ph_text=self.tr("Use in case the app name was not found automatically"), completer=AppNameCompleter( app_names=[ (i.app_name, i.app_title) for i in shared.api_results.game_list ] ), edit_func=self.app_name_edit_cb, parent=self, ) self.app_name.textChanged.connect(self.app_name_changed) self.app_name_layout.addWidget(self.app_name) self.import_button.setEnabled(False) self.import_button.clicked.connect(self.import_game) def path_edit_cb(self, path) -> Tuple[bool, str, str]: if os.path.exists(path): if os.path.exists(os.path.join(path, ".egstore")): return True, path, "" elif os.path.basename(path) in self.install_dir_list: return True, path, "" else: return False, path, PathEdit.reasons.dir_not_exist return False, path, "" def path_changed(self, path): self.info_label.setText(str()) if self.path_edit.is_valid: self.app_name.setText(self.find_app_name(path)) else: self.app_name.setText(str()) def app_name_edit_cb(self, text) -> Tuple[bool, str, str]: if not text: return False, text, "" if text in self.app_name_list: return True, text, "" else: return False, text, IndicatorLineEdit.reasons.game_not_installed def app_name_changed(self, text): self.info_label.setText(str()) if self.app_name.is_valid: self.import_button.setEnabled(True) else: self.import_button.setEnabled(False) def find_app_name(self, path): if not os.path.exists(os.path.join(path, ".egstore")): return None for i in os.listdir(os.path.join(path, ".egstore")): if i.endswith(".mancpn"): file = os.path.join(path, ".egstore", i) return json.load(open(file, "r")).get("AppName") else: logger.warning("File was not found") return None def import_game(self, path=None): app_name = self.app_name.text() if not path: path = self.path_edit.text() if not app_name: # try to find app name if a_n := self.find_app_name(path): app_name = a_n else: self.info_label.setText(self.tr("Could not find app name")) return if not ( err := legendary_utils.import_game(self.core, app_name=app_name, path=path) ): igame = self.core.get_installed_game(app_name) self.info_label.setText( self.tr("Successfully imported {}").format(igame.title) ) self.app_name.setText(str()) shared.signals.update_gamelist.emit([app_name]) if ( igame.version != self.core.get_asset(app_name, igame.platform, False).build_version ): # update available shared.signals.add_download.emit(igame.app_name) shared.signals.update_download_tab_text.emit() else: logger.warning(f'Failed to import "{app_name}"') self.info_label.setText( self.tr("Could not import {}: ").format(app_name) + err ) return