import os import platform from PyQt5.QtCore import pyqtSignal from PyQt5.QtWidgets import QWidget, QMessageBox from legendary.core import LegendaryCore from legendary.models.game import Game, InstalledGame from rare.ui.components.tabs.games.game_info.game_info import Ui_GameInfo from rare.utils.legendary_utils import VerifyThread from rare.utils.steam_grades import SteamWorker from rare.utils.utils import get_size, get_pixmap class GameInfo(QWidget, Ui_GameInfo): igame: InstalledGame game: Game uninstall_game = pyqtSignal(str) update_list = pyqtSignal(str) verify_game = pyqtSignal(str) verify_threads = dict() def __init__(self, core: LegendaryCore, parent): super(GameInfo, self).__init__(parent=parent) self.setupUi(self) self.core = core if platform.system() == "Windows": self.lbl_grade.setVisible(False) self.grade.setVisible(False) else: self.steam_worker = SteamWorker(self.core) self.steam_worker.rating_signal.connect(self.grade.setText) self.game_actions_stack.setCurrentIndex(0) self.install_button.setText(self.tr("Link to Origin/Launch")) self.game_actions_stack.resize(self.game_actions_stack.minimumSize()) self.uninstall_button.clicked.connect(self.uninstall) self.verify_button.clicked.connect(self.verify) self.repair_button.clicked.connect(self.repair) def uninstall(self): self.uninstall_game.emit(self.game.app_name) self.update_list.emit(self.game.app_name) def repair(self): repair_file = os.path.join(self.core.lgd.get_tmp_path(), f'{self.game.app_name}.repair') if not os.path.exists(repair_file): QMessageBox.warning(self, "Warning", self.tr( "Repair file does not exist or game does not need a repair. Please verify game first")) return self.verify_game.emit(self.game.app_name) def verify(self): self.verify_widget.setCurrentIndex(1) verify_thread = VerifyThread(self.core, self.game.app_name) verify_thread.status.connect(self.verify_satistics) verify_thread.summary.connect(self.finish_verify) verify_thread.finished.connect(verify_thread.deleteLater) verify_thread.start() self.verify_progress.setValue(0) self.verify_threads[self.game.app_name] = verify_thread def verify_satistics(self, progress): # checked, max, app_name if progress[2] == self.game.app_name: self.verify_progress.setValue(progress[0] * 100 / progress[1]) def finish_verify(self, failed): failed, missing, app_name = failed if failed == 0 and missing == 0: QMessageBox.information(self, "Summary", "Game was verified successfully. No missing or corrupt files found") else: ans = QMessageBox.question(self, "Summary", self.tr( 'Verification failed, {} file(s) corrupted, {} file(s) are missing. Do you want to repair them?').format( failed, missing), QMessageBox.Yes | QMessageBox.No, QMessageBox.Yes) if ans == QMessageBox.Yes: self.verify_game.emit(self.game.app_name) self.verify_widget.setCurrentIndex(0) self.verify_threads.pop(app_name) def update_game(self, game: Game): self.game = game self.igame = self.core.get_installed_game(game.app_name) self.game_title.setText(f'

{self.game.app_title}

') pixmap = get_pixmap(game.app_name) w = 200 pixmap = pixmap.scaled(w, int(w * 4 / 3)) self.image.setPixmap(pixmap) self.app_name.setText(self.game.app_name) self.version.setText(self.game.app_version) self.dev.setText(self.game.metadata["developer"]) if self.igame: self.install_size.setText(get_size(self.igame.install_size)) self.install_path.setText(self.igame.install_path) self.install_size.setVisible(True) self.install_path.setVisible(True) else: self.install_size.setVisible(False) self.install_path.setVisible(False) if not self.igame: # origin game self.uninstall_button.setDisabled(True) self.verify_button.setDisabled(True) self.repair_button.setDisabled(True) self.game_actions_stack.setCurrentIndex(1) else: self.uninstall_button.setDisabled(False) self.verify_button.setDisabled(False) self.repair_button.setDisabled(False) self.game_actions_stack.setCurrentIndex(0) if platform.system() != "Windows": self.grade.setText(self.tr("Loading")) self.steam_worker.set_app_name(game.app_name) self.steam_worker.start() if len(self.verify_threads.keys()) == 0 or not self.verify_threads.get(game.app_name): self.verify_widget.setCurrentIndex(0) elif self.verify_threads.get(game.app_name): self.verify_widget.setCurrentIndex(1) self.verify_progress.setValue( self.verify_threads[game.app_name].num / self.verify_threads[game.app_name].total * 100 )