import time from argparse import Namespace from enum import IntEnum from logging import getLogger from PyQt5.QtCore import QObject, pyqtSignal from requests.exceptions import ConnectionError, HTTPError from rare.lgndr.core import LegendaryCore from .worker import Worker logger = getLogger("FetchWorker") class FetchWorker(Worker): class Result(IntEnum): GAMES = 1 NON_ASSET = 2 COMBINED = 3 class Signals(QObject): progress = pyqtSignal(int, str) result = pyqtSignal(object, int) def __init__(self, core: LegendaryCore, args: Namespace): super(Worker, self).__init__() self.signals = FetchWorker.Signals() self.core = core self.args = args def run_real(self): # Fetch regular EGL games with assets self.signals.progress.emit(0, self.signals.tr("Updating game metadata")) start_time = time.time() games, dlc_dict = self.core.get_game_and_dlc_list( update_assets=not self.args.offline, platform="Windows", skip_ue=False ) logger.debug(f"Games {len(games)}, games with DLCs {len(dlc_dict)}") logger.debug(f"Request games: {time.time() - start_time} seconds") # Fetch non-asset games self.signals.progress.emit(10, self.signals.tr("Updating non-asset metadata")) start_time = time.time() try: na_games, na_dlc_dict = self.core.get_non_asset_library_items(force_refresh=False, skip_ue=False) except (HTTPError, ConnectionError) as e: logger.warning(f"Exception while fetching non asset games from EGS: {e}") na_games, na_dlc_dict = ([], {}) # FIXME: # This is here because of broken appIds from Epic: # https://discord.com/channels/826881530310819914/884510635642216499/1111321692703305729 # There is a tab character in the appId of Fallout New Vegas: Honest Hearts DLC, this breaks metadata storage # on Windows as they can't handle tabs at the end of the filename (?) # Legendary and Heroic are also affected, but it completely breaks Rare, so dodge it for now pending a fix. except Exception as e: logger.error(f"Exception while fetching non asset games from EGS: {e}") na_games, na_dlc_dict = ([], {}) logger.debug(f"Non-asset {len(na_games)}, games with non-asset DLCs {len(na_dlc_dict)}") logger.debug(f"Request non-asset: {time.time() - start_time} seconds") # Combine the two games lists and the two dlc dictionaries between regular and non-asset results games += na_games for catalog_id, dlcs in na_dlc_dict.items(): if catalog_id in dlc_dict.keys(): dlc_dict[catalog_id] += dlcs else: dlc_dict[catalog_id] = dlcs logger.debug(f"Games {len(games)}, games with DLCs {len(dlc_dict)}") self.signals.result.emit((games, dlc_dict), FetchWorker.Result.COMBINED)