import os import platform from PyQt5.QtCore import Qt, pyqtSignal from PyQt5.QtGui import QPixmap, QKeyEvent from PyQt5.QtWidgets import QWidget, QTabWidget, QMessageBox from qtawesome import icon from custom_legendary.core import LegendaryCore from custom_legendary.models.game import Game, InstalledGame from rare.components.tabs.games.game_info.dlcs import DlcTab from rare.components.tabs.games.game_info.game_settings import GameSettings from rare.ui.components.tabs.games.game_info.game_info import Ui_GameInfo from rare.utils.extra_widgets import SideTabBar from rare.utils.legendary_utils import VerifyThread from rare.utils.steam_grades import SteamWorker from rare.utils.utils import IMAGE_DIR, get_size class InfoTabs(QTabWidget): def __init__(self, core, parent): super(InfoTabs, self).__init__(parent=parent) self.app_name = "" self.core = core self.setTabBar(SideTabBar()) self.setTabPosition(QTabWidget.West) self.addTab(QWidget(), icon("mdi.keyboard-backspace", color="white"), self.tr("Back")) self.tabBarClicked.connect(lambda x: self.parent().layout.setCurrentIndex(0) if x == 0 else None) self.info = GameInfo(core, self) self.addTab(self.info, self.tr("Game Info")) self.settings = GameSettings(core, self) self.addTab(self.settings, self.tr("Settings")) self.tabBar().setCurrentIndex(1) self.dlc_tab = DlcTab(core, self) self.addTab(self.dlc_tab, self.tr("DLCs")) def update_game(self, app_name, dlcs: list): self.info.update_game(app_name) self.settings.update_game(app_name) # DLC Tab: Disable if no dlcs available if dlcs: if len(dlcs[self.core.get_game(app_name).asset_info.catalog_item_id]) == 0: self.setTabEnabled(3, False) else: self.setTabEnabled(3, True) self.dlc_tab.update_dlcs(app_name, dlcs) else: self.setTabEnabled(3, False) def keyPressEvent(self, e: QKeyEvent): if e.key() == Qt.Key_Escape: self.parent().layout.setCurrentIndex(0) class GameInfo(QWidget, Ui_GameInfo): igame: InstalledGame game: Game uninstall_game = pyqtSignal(str) update_list = pyqtSignal(str) verify_game = pyqtSignal(str) verify_threads = {} def __init__(self, core: LegendaryCore, parent): super(GameInfo, self).__init__(parent=parent) self.setupUi(self) self.core = core if platform.system() == "Windows": self.lbl_grade.setVisible(False) self.grade.setVisible(False) if platform.system() != "Windows": self.steam_worker = SteamWorker(self.core) self.steam_worker.rating_signal.connect(self.grade.setText) self.game_actions_stack.setCurrentIndex(0) self.game_actions_stack.resize(self.game_actions_stack.minimumSize()) self.uninstall_button.clicked.connect(self.uninstall) self.verify_button.clicked.connect(self.verify) self.repair_button.clicked.connect(self.repair) def uninstall(self): self.uninstall_game.emit(self.game.app_name) self.update_list.emit(self.game.app_name) def repair(self): repair_file = os.path.join(self.core.lgd.get_tmp_path(), f'{self.game.app_name}.repair') if not os.path.exists(repair_file): QMessageBox.warning(self, "Warning", self.tr( "Repair file does not exist or game does not need a repair. Please verify game first")) return self.verify_game.emit(self.game.app_name) def verify(self): self.verify_widget.setCurrentIndex(1) verify_thread = VerifyThread(self.core, self.game.app_name) verify_thread.status.connect(self.verify_satistics) verify_thread.summary.connect(self.finish_verify) verify_thread.start() self.verify_progress.setValue(0) self.verify_threads[self.game.app_name] = verify_thread def verify_satistics(self, progress): # checked, max, app_name if progress[2] == self.game.app_name: self.verify_progress.setValue(progress[0] * 100 / progress[1]) def finish_verify(self, failed): failed, missing, app_name = failed if failed == 0 and missing == 0: QMessageBox.information(self, "Summary", "Game was verified successfully. No missing or corrupt files found") else: ans = QMessageBox.question(self, "Summary", self.tr( 'Verification failed, {} file(s) corrupted, {} file(s) are missing. Do you want to repair them?').format( failed, missing), QMessageBox.Yes | QMessageBox.No, QMessageBox.Yes) if ans == QMessageBox.Yes: self.verify_game.emit(self.game.app_name) self.verify_widget.setCurrentIndex(0) self.verify_threads.pop(app_name) def update_game(self, app_name): self.game = self.core.get_game(app_name) self.igame = self.core.get_installed_game(app_name) self.game_title.setText(f"

{self.game.app_title}

") if os.path.exists(f"{IMAGE_DIR}/{self.game.app_name}/FinalArt.png"): pixmap = QPixmap(f"{IMAGE_DIR}/{self.game.app_name}/FinalArt.png") elif os.path.exists(f"{IMAGE_DIR}/{self.game.app_name}/DieselGameBoxTall.png"): pixmap = QPixmap(f"{IMAGE_DIR}/{self.game.app_name}/DieselGameBoxTall.png") elif os.path.exists(f"{IMAGE_DIR}/{self.game.app_name}/DieselGameBoxLogo.png"): pixmap = QPixmap(f"{IMAGE_DIR}/{self.game.app_name}/DieselGameBoxLogo.png") else: # logger.warning(f"No Image found: {self.game.title}") pixmap = None if pixmap: w = 200 pixmap = pixmap.scaled(w, int(w * 4 / 3)) self.image.setPixmap(pixmap) self.app_name.setText(self.game.app_name) self.version.setText(self.game.app_version) self.dev.setText(self.game.metadata["developer"]) self.install_size.setText(get_size(self.igame.install_size)) self.install_path.setText(self.igame.install_path) if platform.system() != "Windows": self.grade.setText(self.tr("Loading")) self.steam_worker.set_app_name(app_name) self.steam_worker.start() if len(self.verify_threads.keys()) == 0 or not self.verify_threads.get(app_name): self.verify_widget.setCurrentIndex(0) elif self.verify_threads.get(app_name): self.verify_widget.setCurrentIndex(1) self.verify_progress.setValue( self.verify_threads[app_name].num / self.verify_threads[app_name].total * 100 )