import json import os from dataclasses import dataclass from enum import IntEnum from logging import getLogger from pathlib import Path from typing import List, Tuple, Optional, Set from PyQt5.QtCore import Qt, QModelIndex, pyqtSignal, QRunnable, QObject, QThreadPool, pyqtSlot from PyQt5.QtGui import QStandardItemModel, QShowEvent from PyQt5.QtWidgets import ( QFileDialog, QGroupBox, QCompleter, QTreeView, QHeaderView, QMessageBox, QStackedWidget, QProgressBar, QSizePolicy, QFormLayout, ) from rare.lgndr.cli import LegendaryCLI from rare.lgndr.core import LegendaryCore from rare.lgndr.glue.arguments import LgndrImportGameArgs from rare.lgndr.glue.monkeys import LgndrIndirectStatus, get_boolean_choice_factory from rare.shared import RareCore from rare.ui.components.tabs.games.integrations.import_group import Ui_ImportGroup from rare.widgets.elide_label import ElideLabel from rare.widgets.indicator_edit import IndicatorLineEdit, IndicatorReasonsCommon, PathEdit logger = getLogger("Import") def find_app_name(path: str, core) -> Optional[str]: if os.path.exists(os.path.join(path, ".egstore")): for i in os.listdir(os.path.join(path, ".egstore")): if i.endswith(".mancpn"): with open(os.path.join(path, ".egstore", i)) as file: app_name = json.load(file).get("AppName") return app_name elif app_name := LegendaryCLI(core).resolve_aliases(os.path.basename(os.path.normpath(path))): # return None if game does not exist (Workaround for overlay) if not core.get_game(app_name): return None return app_name else: logger.warning(f"Could not find AppName for {path}") return None class ImportResult(IntEnum): ERROR = 0 FAILED = 1 SUCCESS = 2 @dataclass class ImportedGame: result: ImportResult path: Optional[str] = None app_name: Optional[str] = None app_title: Optional[str] = None message: Optional[str] = None class ImportWorker(QRunnable): class Signals(QObject): progress = pyqtSignal(ImportedGame, int) result = pyqtSignal(list) def __init__( self, core: LegendaryCore, path: str, app_name: str = None, platform: Optional[str] = None, import_folder: bool = False, import_dlcs: bool = False, import_force: bool = False ): super(ImportWorker, self).__init__() self.setAutoDelete(True) self.signals = ImportWorker.Signals() self.core = core self.path = Path(path) self.app_name = app_name self.import_folder = import_folder self.platform = platform if platform is not None else self.core.default_platform self.import_dlcs = import_dlcs self.import_force = import_force def run(self) -> None: result_list: List = [] if self.import_folder: folders = [i for i in self.path.iterdir() if i.is_dir()] number_of_folders = len(folders) for i, child in enumerate(folders): if not child.is_dir(): continue result = self.__try_import(child, None) result_list.append(result) self.signals.progress.emit(result, int(100 * i // number_of_folders)) else: result = self.__try_import(self.path, self.app_name) result_list.append(result) self.signals.progress.emit(result, 100) self.signals.result.emit(result_list) def __try_import(self, path: Path, app_name: str = None) -> ImportedGame: result = ImportedGame(ImportResult.ERROR) result.path = str(path) if app_name or (app_name := find_app_name(str(path), self.core)): game = self.core.get_game(app_name) result.app_name = app_name result.app_title = game.app_title platform = self.platform if platform not in self.core.get_game(app_name, update_meta=False).asset_infos: platform = "Windows" success, message = self.__import_game(path, app_name, platform) if not success: result.result = ImportResult.FAILED result.message = message else: result.result = ImportResult.SUCCESS return result def __import_game(self, path: Path, app_name: str, platform: str): cli = LegendaryCLI(self.core) status = LgndrIndirectStatus() args = LgndrImportGameArgs( app_path=str(path), app_name=app_name, platform=platform, disable_check=self.import_force, skip_dlcs=not self.import_dlcs, with_dlcs=self.import_dlcs, indirect_status=status, get_boolean_choice=get_boolean_choice_factory(self.import_dlcs) ) cli.import_game(args) return status.success, status.message class AppNameCompleter(QCompleter): activated = pyqtSignal(str) def __init__(self, app_names: Set[Tuple[str, str]], parent=None): super(AppNameCompleter, self).__init__(parent) # pylint: disable=E1136 super(AppNameCompleter, self).activated[QModelIndex].connect(self.__activated_idx) model = QStandardItemModel(len(app_names), 2) for idx, game in enumerate(app_names): app_name, app_title = game model.setData(model.index(idx, 0), app_title) model.setData(model.index(idx, 1), app_name) self.setModel(model) treeview = QTreeView() self.setPopup(treeview) treeview.setRootIsDecorated(False) treeview.header().hide() treeview.header().setSectionResizeMode(0, QHeaderView.Stretch) treeview.header().setSectionResizeMode(1, QHeaderView.Stretch) # listview = QListView() # self.setPopup(listview) # # listview.setModelColumn(1) self.setFilterMode(Qt.MatchContains) self.setCaseSensitivity(Qt.CaseInsensitive) # self.setCompletionMode(QCompleter.UnfilteredPopupCompletion) def __activated_idx(self, idx): # lk: don't even look at this in a funny way, it will die of shame # lk: Note to self, the completer and popup models are different. # lk: Getting the index from the popup and trying to use it in the completer will return invalid results if isinstance(idx, QModelIndex): self.activated.emit(self.popup().model().data(self.popup().model().index(idx.row(), 1))) # TODO: implement conversion from app_name to app_title (signal loop here) # if isinstance(idx_str, str): # self.activated.emit(idx_str) class ImportGroup(QGroupBox): def __init__(self, parent=None): super(ImportGroup, self).__init__(parent=parent) self.ui = Ui_ImportGroup() self.ui.setupUi(self) self.rcore = RareCore.instance() self.core = RareCore.instance().core() self.worker: Optional[ImportWorker] = None self.threadpool = QThreadPool.globalInstance() self.__app_names: Set[str] = set() self.__install_dirs: Set[str] = set() self.path_edit = PathEdit( self.core.get_default_install_dir(self.core.default_platform), QFileDialog.DirectoryOnly, edit_func=self.path_edit_callback, parent=self, ) self.path_edit.textChanged.connect(self.path_changed) self.ui.import_layout.setWidget( self.ui.import_layout.getWidgetPosition(self.ui.path_edit_label)[0], QFormLayout.FieldRole, self.path_edit ) self.app_name_edit = IndicatorLineEdit( placeholder=self.tr("Use in case the app name was not found automatically"), edit_func=self.app_name_edit_callback, save_func=self.app_name_save_callback, parent=self, ) self.app_name_edit.textChanged.connect(self.app_name_changed) self.ui.import_layout.setWidget( self.ui.import_layout.getWidgetPosition(self.ui.app_name_label)[0], QFormLayout.FieldRole, self.app_name_edit ) self.ui.import_folder_check.stateChanged.connect(self.import_folder_changed) self.ui.import_dlcs_check.setEnabled(False) self.ui.import_dlcs_check.stateChanged.connect(self.import_dlcs_changed) self.ui.import_button_label.setText("") self.ui.import_button.setEnabled(False) self.ui.import_button.clicked.connect( lambda: self.__import(self.path_edit.text()) ) self.button_info_stack = QStackedWidget(self) self.button_info_stack.setSizePolicy(QSizePolicy.Expanding, QSizePolicy.Fixed) self.button_info_stack.setFixedHeight(self.ui.import_button.sizeHint().height()) self.info_label = ElideLabel(text="", parent=self.button_info_stack) self.info_label.setFixedHeight(False) self.info_label.setAlignment(Qt.AlignVCenter) self.info_progress = QProgressBar(self.button_info_stack) self.button_info_stack.addWidget(self.info_label) self.button_info_stack.addWidget(self.info_progress) self.ui.button_info_layout.insertWidget(0, self.button_info_stack) def showEvent(self, a0: QShowEvent) -> None: if a0.spontaneous(): return super().showEvent(a0) self.__app_names = {rgame.app_name for rgame in self.rcore.games} self.__install_dirs = {rgame.folder_name for rgame in self.rcore.games if not rgame.is_dlc} self.app_name_edit.setCompleter( AppNameCompleter(app_names={(rgame.app_name, rgame.app_title) for rgame in self.rcore.games}) ) super().showEvent(a0) def set_game(self, app_name: str): if app_name: rgame = self.rcore.get_game(app_name) self.path_edit.setText( os.path.join(self.core.get_default_install_dir(rgame.default_platform), rgame.folder_name) ) self.app_name_edit.setText(app_name) def path_edit_callback(self, path) -> Tuple[bool, str, int]: if not os.path.exists(path): return False, path, IndicatorReasonsCommon.DIR_NOT_EXISTS if os.path.exists(os.path.join(path, ".egstore")): return True, path, IndicatorReasonsCommon.VALID elif os.path.basename(path) in self.__install_dirs: return True, path, IndicatorReasonsCommon.VALID return False, path, IndicatorReasonsCommon.UNDEFINED @pyqtSlot(str) def path_changed(self, path: str): self.info_label.setText("") self.ui.import_folder_check.setCheckState(Qt.Unchecked) self.ui.import_force_check.setCheckState(Qt.Unchecked) if self.path_edit.is_valid: self.app_name_edit.setText(find_app_name(path, self.core)) else: self.app_name_edit.setText("") def app_name_edit_callback(self, text) -> Tuple[bool, str, int]: if not text: return False, text, IndicatorReasonsCommon.UNDEFINED if text in self.__app_names: return True, text, IndicatorReasonsCommon.VALID else: return False, text, IndicatorReasonsCommon.NOT_INSTALLED def app_name_save_callback(self, text) -> None: rgame = self.rcore.get_game(text) self.ui.platform_combo.clear() self.ui.platform_combo.addItems(rgame.platforms) self.ui.platform_combo.setCurrentText(rgame.default_platform) @pyqtSlot(str) def app_name_changed(self, app_name: str): self.info_label.setText("") self.ui.import_dlcs_check.setCheckState(Qt.Unchecked) self.ui.import_force_check.setCheckState(Qt.Unchecked) self.ui.import_dlcs_check.setEnabled( self.app_name_edit.is_valid and bool(self.core.get_dlc_for_game(app_name)) ) self.ui.import_button.setEnabled( not bool(self.worker) and (self.app_name_edit.is_valid and self.path_edit.is_valid) ) @pyqtSlot(int) def import_folder_changed(self, state: Qt.CheckState): self.app_name_edit.setEnabled(not state) self.ui.platform_combo.setEnabled(not state) self.ui.platform_combo.setToolTip( self.tr( "When importing multiple games, the current OS will be used at the" " platform for the games that support it, otherwise the Windows version" " will be imported." ) if state else "" ) self.ui.import_dlcs_check.setCheckState(Qt.Unchecked) self.ui.import_force_check.setCheckState(Qt.Unchecked) self.ui.import_dlcs_check.setEnabled( state or (self.app_name_edit.is_valid and bool(self.core.get_dlc_for_game(self.app_name_edit.text()))) ) self.ui.import_button.setEnabled( not bool(self.worker) and (state or (not state and self.app_name_edit.is_valid)) ) @pyqtSlot(int) def import_dlcs_changed(self, state: Qt.CheckState): self.ui.import_button.setEnabled( not bool(self.worker) and (self.ui.import_folder_check.isChecked() or self.app_name_edit.is_valid) ) @pyqtSlot(str) def __import(self, path: Optional[str] = None): self.ui.import_button.setDisabled(True) self.info_label.setText(self.tr("Status: Importing games")) self.info_progress.setValue(0) self.button_info_stack.setCurrentWidget(self.info_progress) if not path: path = self.path_edit.text() self.worker = ImportWorker( self.core, path, app_name=self.app_name_edit.text(), platform=self.ui.platform_combo.currentText() if not self.ui.import_folder_check.isChecked() else None, import_folder=self.ui.import_folder_check.isChecked(), import_dlcs=self.ui.import_dlcs_check.isChecked(), import_force=self.ui.import_force_check.isChecked() ) self.worker.signals.progress.connect(self.__on_import_progress) self.worker.signals.result.connect(self.__on_import_result) self.threadpool.start(self.worker) @pyqtSlot(ImportedGame, int) def __on_import_progress(self, imported: ImportedGame, progress: int): self.info_progress.setValue(progress) if imported.result == ImportResult.SUCCESS: self.rcore.get_game(imported.app_name).set_installed(True) status = "error" if not imported.result else ( "failed" if imported.result == ImportResult.FAILED else "successful" ) logger.info(f"Import {status}: {imported.app_title}: {imported.path} ({imported.message})") @pyqtSlot(list) def __on_import_result(self, result: List[ImportedGame]): self.worker = None self.button_info_stack.setCurrentWidget(self.info_label) if len(result) == 1: res = result[0] if res.result == ImportResult.SUCCESS: self.info_label.setText( self.tr("Success: {} imported").format(res.app_title) ) elif res.result == ImportResult.FAILED: self.info_label.setText( self.tr("Failed: {} - {}").format(res.app_title, res.message) ) else: self.info_label.setText( self.tr("Error: Could not find AppName for {}").format(res.path) ) else: self.info_label.setText(self.tr("Status: Finished importing games")) success = [r for r in result if r.result == ImportResult.SUCCESS] failure = [r for r in result if r.result == ImportResult.FAILED] errored = [r for r in result if r.result == ImportResult.ERROR] # pylint: disable=E1101 messagebox = QMessageBox( QMessageBox.Information, self.tr("Import summary"), self.tr( "Tried to import {} folders.\n\n" "Successfully imported {} games, failed to import {} games and {} errors occurred" ).format(len(success) + len(failure) + len(errored), len(success), len(failure), len(errored)), buttons=QMessageBox.StandardButton.Close, parent=self, ) messagebox.setWindowModality(Qt.NonModal) details: List = [] for res in success: details.append( self.tr("Success: {} imported").format(res.app_title) ) for res in failure: details.append( self.tr("Failed: {} - {}").format(res.app_title, res.message) ) for res in errored: details.append( self.tr("Error: Could not find AppName for {}").format(res.path) ) messagebox.setDetailedText("\n".join(details)) messagebox.show()