import json import logging import sys import time import traceback from argparse import Namespace from logging import getLogger from typing import Union from PyQt5.QtCore import QObject, QProcess, pyqtSignal, QUrl, QRunnable, QThreadPool from PyQt5.QtGui import QDesktopServices from PyQt5.QtNetwork import QLocalServer, QLocalSocket from PyQt5.QtWidgets import QApplication from .lgd_helper import get_launch_args, InitArgs, get_configured_process, LaunchArgs, GameArgsError from .message_models import ErrorModel, Actions, FinishedModel, BaseModel, StateChangedModel from ..shared import LegendaryCoreSingleton class PreLaunchThread(QRunnable): class Signals(QObject): ready_to_launch = pyqtSignal(LaunchArgs) started_pre_launch_command = pyqtSignal() pre_launch_command_finished = pyqtSignal(int) # exit_code error_occurred = pyqtSignal(str) def __init__(self, args: InitArgs): super(PreLaunchThread, self).__init__() self.core = LegendaryCoreSingleton() self.app_name = args.app_name self.signals = self.Signals() def run(self) -> None: args = self.prepare_launch(self.app_name) if not args: return self.signals.ready_to_launch.emit(args) def prepare_launch(self, app_name) -> Union[LaunchArgs, None]: try: args = get_launch_args(self.core, InitArgs(app_name)) except GameArgsError as e: self.signals.error_occurred.emit(str(e)) return None if not args: return None if args.pre_launch_command: proc = get_configured_process() proc.setProcessEnvironment(args.env) self.signals.started_pre_launch_command.emit() proc.start(args.pre_launch_command[0], args.pre_launch_command[1:]) if args.pre_launch_wait: proc.waitForFinished(-1) return args class GameProcessHelper(QObject): game_process: QProcess server: QLocalServer socket: QLocalSocket = None exit_app = pyqtSignal() success: bool = True def __init__(self, app_name: str): super(GameProcessHelper, self).__init__() self.game_process = QProcess() self.app_name = app_name self.logger = getLogger(self.app_name) self.core = LegendaryCoreSingleton(True) self.server = QLocalServer() ret = self.server.listen(f"rare_{self.app_name}") if not ret: self.logger.error(self.server.errorString()) self.logger.info("Server is running") self.server.close() self.success = False return self.server.newConnection.connect(self.new_server_connection) self.game_process.finished.connect(self.game_finished) self.game_process.errorOccurred.connect( lambda err: self.error_occurred(self.game_process.errorString())) self.start_time = time.time() def new_server_connection(self): if self.socket is not None: try: self.socket.disconnectFromServer() except RuntimeError: pass self.logger.info("New connection") self.socket = self.server.nextPendingConnection() self.socket.disconnected.connect(self.socket.deleteLater) self.socket.disconnected.connect(lambda: self.logger.info("Server disconnected")) self.socket.flush() def send_message(self, message: BaseModel): if self.socket: self.socket.write(json.dumps(message.__dict__).encode("utf-8")) self.socket.flush() else: self.logger.error("Can't send message") def game_finished(self, exit_code): self.logger.info("game finished") self.send_message( FinishedModel( action=Actions.finished, app_name=self.app_name, exit_code=exit_code, playtime=int(time.time() - self.start_time) ) ) self.stop() def launch_game(self, args: LaunchArgs): # should never happen if not args: self.stop() return self.start_time = time.time() if args.is_origin_game: QDesktopServices.openUrl(QUrl(args.executable)) return if args.cwd: self.game_process.setWorkingDirectory(args.cwd) self.game_process.start(args.executable, args.args) self.send_message( StateChangedModel( action=Actions.state_update, app_name=self.app_name, new_state=StateChangedModel.States.started ) ) def error_occurred(self, error_str: str): self.logger.warning(error_str) self.send_message(ErrorModel( error_string=error_str, app_name=self.app_name, action=Actions.error) ) self.stop() def start(self, args: InitArgs): if not args.offline: try: if not self.core.login(): raise ValueError("You are not logged in") except ValueError: # automatically launch offline if available self.logger.error("Not logged in. Try to launch game offline") args.offline = True worker = PreLaunchThread(args) worker.signals.ready_to_launch.connect(self.launch_game) worker.signals.error_occurred.connect(self.error_occurred) # worker.signals.started_pre_launch_command(None) QThreadPool.globalInstance().start(worker) def stop(self): self.logger.info("Stopping server") self.server.close() self.server.deleteLater() self.exit_app.emit() def start_game(args: Namespace): args = InitArgs.from_argparse(args) logging.basicConfig( format="[%(name)s] %(levelname)s: %(message)s", level=logging.INFO, ) app = QApplication(sys.argv) helper = GameProcessHelper(args.app_name) def excepthook(exc_type, exc_value, exc_tb): tb = "".join(traceback.format_exception(exc_type, exc_value, exc_tb)) helper.logger.fatal(tb) try: helper.send_message(ErrorModel( app_name=args.app_name, action=Actions.error, error_string=tb )) except RuntimeError: pass helper.stop() sys.excepthook = excepthook if not helper.success: return helper.start(args) helper.exit_app.connect(lambda: app.exit(0)) # this button is for debug. Closing with keyboard interrupt does not kill the server # quit_button = QPushButton("Quit") # quit_button.show() # quit_button.clicked.connect(lambda: app.exit(0)) app.exec_()