import os import platform from logging import getLogger from PyQt5.QtCore import Qt, pyqtSignal, QRunnable, QObject, QThreadPool from PyQt5.QtWidgets import QDialog from requests.exceptions import ConnectionError, HTTPError from legendary.core import LegendaryCore from legendary.models.game import GameAsset from rare import image_dir, shared from rare.components.dialogs.login import LoginDialog from rare.ui.components.dialogs.launch_dialog import Ui_LaunchDialog from rare.utils.models import ApiResults from rare.utils.utils import download_images, CloudWorker logger = getLogger("Login") class ApiSignals(QObject): image_progress = pyqtSignal(int) result = pyqtSignal(object, str) class ImageWorker(QRunnable): def __init__(self, core: LegendaryCore): super(ImageWorker, self).__init__() self.core = core self.signal = ApiSignals() self.setAutoDelete(True) def run(self): download_images(self.signal.image_progress, self.signal.result, self.core) self.signal.image_progress.emit(100) class ApiRequestWorker(QRunnable): def __init__(self): super(ApiRequestWorker, self).__init__() self.signals = ApiSignals() self.setAutoDelete(True) def run(self) -> None: try: result = shared.core.get_game_and_dlc_list(True, "Mac") except HTTPError(): result = [], {} self.signals.result.emit(result, "mac") try: result = shared.core.get_game_and_dlc_list(True, "Win32") except HTTPError(): result = [], {} self.signals.result.emit(result, "32bit") class AssetWorker(QRunnable): def __init__(self): super(AssetWorker, self).__init__() self.signals = ApiSignals() self.setAutoDelete(True) self.assets = dict() def run(self) -> None: platforms = shared.core.get_installed_platforms() platforms.add("Windows") if platform.system() == "Darwin": platforms.add("Mac") for p in platforms: self.assets.update({p: self.get_asset(p)}) self.signals.result.emit(self.assets, "assets") @staticmethod def get_asset(p): if not shared.core.egs.user: return [] assets = [ GameAsset.from_egs_json(a) for a in shared.core.egs.get_game_assets(platform=p) ] return assets class LaunchDialog(QDialog, Ui_LaunchDialog): quit_app = pyqtSignal(int) start_app = pyqtSignal() finished = 0 def __init__(self, parent=None): super(LaunchDialog, self).__init__(parent=parent) self.setupUi(self) self.setAttribute(Qt.WA_DeleteOnClose, True) self.core = shared.core self.offline = shared.args.offline self.thread_pool = QThreadPool() self.thread_pool.setMaxThreadCount(2) self.api_results = ApiResults() def login(self): do_launch = True try: if self.offline: pass else: if self.core.login(): logger.info("You are logged in") else: raise ValueError("You are not logged in. Open Login Window") except ValueError as e: logger.info(str(e)) do_launch = LoginDialog(core=self.core, parent=self).login() except ConnectionError as e: logger.warning(e) self.offline = True finally: if do_launch: if not shared.args.silent: self.show() self.launch() else: self.quit_app.emit(0) def launch(self): # self.core = core if not os.path.exists(image_dir): os.makedirs(image_dir) if not self.offline: self.image_info.setText(self.tr("Downloading Images")) image_worker = ImageWorker(self.core) image_worker.signal.image_progress.connect(self.update_image_progbar) image_worker.signal.result.connect(self.handle_api_worker_result) self.thread_pool.start(image_worker) # gamelist and no_asset games are from Image worker worker = ApiRequestWorker() worker.signals.result.connect(self.handle_api_worker_result) self.thread_pool.start(worker) asset_worker = AssetWorker() asset_worker.signals.result.connect(self.handle_api_worker_result) self.thread_pool.start(asset_worker) # cloud save from another worker, because it is used in cloud_save_utils too cloud_worker = CloudWorker() cloud_worker.signals.result_ready.connect(lambda x: self.handle_api_worker_result(x, "saves")) self.thread_pool.start(cloud_worker) else: self.finished = 2 if self.core.lgd.assets: self.api_results.game_list, self.api_results.dlcs = self.core.get_game_and_dlc_list(False) self.api_results.bit32_games = list(map(lambda i: i.app_name, self.core.get_game_list(False, "Win32"))) self.api_results.mac_games = list(map(lambda i: i.app_name, self.core.get_game_list(False, "Mac"))) else: logger.warning("No assets found. Falling back to empty game lists") self.api_results.game_list, self.api_results.dlcs = [], {} self.api_results.mac_games = self.api_results.bit32_games = [] self.finish() def handle_api_worker_result(self, result, text): logger.debug("Api Request got from " + text) if text == "gamelist": if result: self.api_results.game_list, self.api_results.dlcs = result else: self.api_results.game_list, self.api_results.dlcs = self.core.get_game_and_dlc_list(False) elif text == "32bit": self.api_results.bit32_games = [i.app_name for i in result[0]] if result else [] elif text == "mac": self.api_results.mac_games = [i.app_name for i in result[0]] if result else [] elif text == "no_assets": self.api_results.no_asset_games = result if result else [] elif text == "saves": self.api_results.saves = result elif text == "assets": self.core.lgd.assets = result self.finish() return if self.api_results: self.finish() def update_image_progbar(self, i: int): self.image_prog_bar.setValue(i) if i == 100: self.finish() def finish(self): if self.finished == 2: logger.info("App starting") self.image_info.setText(self.tr("Starting...")) shared.args.offline = self.offline shared.init_api_response(self.api_results) self.start_app.emit() else: self.finished += 1