import os from argparse import Namespace from logging import getLogger from PyQt5.QtCore import pyqtSignal, QObject from rare.lgndr.cli import LegendaryCLI from rare.lgndr.core import LegendaryCore from rare.lgndr.glue.arguments import LgndrVerifyGameArgs from rare.lgndr.glue.monkeys import LgndrIndirectStatus, verify_stdout_factory from rare.models.game import RareGame from .worker import QueueWorker, QueueWorkerInfo logger = getLogger("VerifyWorker") class VerifyWorker(QueueWorker): class Signals(QObject): progress = pyqtSignal(RareGame, int, int, float, float) result = pyqtSignal(RareGame, bool, int, int) error = pyqtSignal(RareGame, str) # num: int = 0 # total: int = 1 # set default to 1 to avoid DivisionByZero before it is initialized def __init__(self, core: LegendaryCore, args: Namespace, rgame: RareGame): super(VerifyWorker, self).__init__() self.signals = VerifyWorker.Signals() self.core = core self.args = args self.rgame = rgame def __status_callback(self, num: int, total: int, percentage: float, speed: float): self.rgame.signals.progress.update.emit(num * 100 // total) self.signals.progress.emit(self.rgame, num, total, percentage, speed) def worker_info(self) -> QueueWorkerInfo: return QueueWorkerInfo( app_name=self.rgame.app_name, app_title=self.rgame.app_title, worker_type="Verify", state=self.state ) def run_real(self): self.rgame.signals.progress.start.emit() cli = LegendaryCLI(self.core) status = LgndrIndirectStatus() args = LgndrVerifyGameArgs( app_name=self.rgame.app_name, indirect_status=status, verify_stdout=verify_stdout_factory(self.__status_callback) ) # lk: first pass, verify with the current manifest repair_mode = False result = cli.verify_game( args, print_command=False, repair_mode=repair_mode, repair_online=not self.args.offline ) if result is None: # lk: second pass with downloading the latest manifest # lk: this happens if the manifest was not found and repair_mode was not requested # lk: we already have checked if the directory exists before starting the worker try: # lk: this try-except block handles the exception caused by a missing manifest # lk: and is raised only in the case we are offline repair_mode = True result = cli.verify_game( args, print_command=False, repair_mode=repair_mode, repair_online=not self.args.offline ) if result is None: raise ValueError except ValueError: self.rgame.signals.progress.finish.emit(True) self.signals.error.emit(self.rgame, status.message) return success = result is not None and not any(result) if success: # lk: if verification was successful we delete the repair file and run the clean procedure # lk: this could probably be cut down to what is relevant for this use-case and skip the `cli` call repair_file = os.path.join(self.core.lgd.get_tmp_path(), f"{self.rgame.app_name}.repair") cli.install_game_cleanup( game=self.rgame.game, igame=self.rgame.igame, repair_mode=True, repair_file=repair_file ) self.rgame.needs_verification = False self.rgame.update_rgame() self.rgame.signals.progress.finish.emit(False) self.signals.result.emit(self.rgame, success, *result)