From ea0f40bb41a4acb6aa1839b2142ff9f77f32f338 Mon Sep 17 00:00:00 2001 From: lennard <44114474+Dummerle@users.noreply.github.com> Date: Wed, 5 Apr 2023 00:16:55 +0200 Subject: [PATCH] Update game state, when saves updated --- rare/models/base_game.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/rare/models/base_game.py b/rare/models/base_game.py index 59cfab23..ee3f5c65 100644 --- a/rare/models/base_game.py +++ b/rare/models/base_game.py @@ -252,12 +252,12 @@ class RareGameSlim(RareGameBase): else: rsave = RareSaveGame(save, SaveGameStatus.SAME_AGE, dt_local=None, dt_remote=save.datetime) self.saves.append(rsave) + self.signals.widget.update.emit() def update_saves(self): """ Use only in a thread """ saves = self.core.get_save_games(self.app_name) self.load_saves(saves) - self.signals.widget.update.emit() @property def is_save_up_to_date(self):