import platform
import random
from logging import getLogger

from PyQt5.QtCore import pyqtSignal, Qt, pyqtSlot, QObject, QEvent, QTimer
from PyQt5.QtGui import QMouseEvent, QShowEvent, QPaintEvent
from PyQt5.QtWidgets import QMessageBox, QAction

from rare.models.game import RareGame
from rare.shared import (
    LegendaryCoreSingleton,
    GlobalSignalsSingleton,
    ArgumentsSingleton,
    ImageManagerSingleton,
)
from rare.utils.paths import desktop_links_supported, desktop_link_path, create_desktop_link
from .library_widget import LibraryWidget

logger = getLogger("GameWidget")


class GameWidget(LibraryWidget):
    show_info = pyqtSignal(RareGame)

    def __init__(self, rgame: RareGame, parent=None):
        super(GameWidget, self).__init__(parent=parent)
        self.core = LegendaryCoreSingleton()
        self.signals = GlobalSignalsSingleton()
        self.args = ArgumentsSingleton()
        self.image_manager = ImageManagerSingleton()

        self.rgame: RareGame = rgame

        self.setContextMenuPolicy(Qt.ActionsContextMenu)

        self.launch_action = QAction(self.tr("Launch"), self)
        self.launch_action.triggered.connect(self._launch)

        self.install_action = QAction(self.tr("Install"), self)
        self.install_action.triggered.connect(self._install)

        self.desktop_link_action = QAction(self)
        self.desktop_link_action.triggered.connect(
            lambda: self._create_link(self.rgame.folder_name, "desktop")
        )

        self.menu_link_action = QAction(self)
        self.menu_link_action.triggered.connect(
            lambda: self._create_link(self.rgame.folder_name, "start_menu")
        )

        self.reload_action = QAction(self.tr("Reload Image"), self)
        self.reload_action.triggered.connect(self._on_reload_image)

        self.uninstall_action = QAction(self.tr("Uninstall"), self)
        self.uninstall_action.triggered.connect(self._uninstall)

        self.update_actions()

        # signals
        self.rgame.signals.widget.update.connect(lambda: self.setPixmap(self.rgame.pixmap))
        self.rgame.signals.widget.update.connect(self.update_buttons)
        self.rgame.signals.widget.update.connect(self.update_state)
        self.rgame.signals.game.installed.connect(self.update_actions)
        self.rgame.signals.game.uninstalled.connect(self.update_actions)

        self.rgame.signals.progress.start.connect(
            lambda: self.showProgress(
                self.image_manager.get_pixmap(self.rgame.app_name, True),
                self.image_manager.get_pixmap(self.rgame.app_name, False)
            )
        )
        self.rgame.signals.progress.update.connect(
            lambda p: self.updateProgress(p)
        )
        self.rgame.signals.progress.finish.connect(
            lambda e: self.hideProgress(e)
        )

        self.state_strings = {
            RareGame.State.IDLE: "",
            RareGame.State.RUNNING: self.tr("Running..."),
            RareGame.State.DOWNLOADING: self.tr("Downloading..."),
            RareGame.State.VERIFYING: self.tr("Verifying..."),
            RareGame.State.MOVING: self.tr("Moving..."),
            RareGame.State.UNINSTALLING: self.tr("Uninstalling..."),
            RareGame.State.SYNCING: self.tr("Syncing saves..."),
            "has_update": self.tr("Update available"),
            "needs_verification": self.tr("Needs verification"),
            "not_can_launch": self.tr("Can't launch"),
            "save_not_up_to_date": self.tr("Save is not up-to-date")
        }

        self.hover_strings = {
            "info": self.tr("Show information"),
            "install": self.tr("Install game"),
            "can_launch": self.tr("Launch game"),
            "is_foreign": self.tr("Launch offline"),
            "has_update": self.tr("Launch without version check"),
            "is_origin": self.tr("Launch/Link"),
            "not_can_launch": self.tr("Can't launch"),
        }

    # lk: abstract class for typing, the `self.ui` attribute should be used
    # lk: by the Ui class in the children. It must contain at least the same
    # lk: attributes as `GameWidgetUi` class
    __slots__ = "ui"

    def paintEvent(self, a0: QPaintEvent) -> None:
        if not self.visibleRegion().isNull() and self.rgame.pixmap.isNull():
            self.startTimer(random.randrange(42, 2361, 129), Qt.CoarseTimer)
            # self.startTimer(random.randrange(42, 2361, 363), Qt.VeryCoarseTimer)
            # self.rgame.load_pixmap()
            # QTimer.singleShot(random.randrange(42, 2361, 7), Qt.VeryCoarseTimer, self.rgame.load_pixmap)
        super().paintEvent(a0)

    def timerEvent(self, a0):
        self.killTimer(a0.timerId())
        self.rgame.load_pixmap()

    def showEvent(self, a0: QShowEvent) -> None:
        if a0.spontaneous():
            return super().showEvent(a0)
        super().showEvent(a0)

    @pyqtSlot()
    def update_state(self):
        if self.rgame.is_idle:
            if self.rgame.has_update:
                self.ui.status_label.setText(self.state_strings["has_update"])
            elif self.rgame.needs_verification:
                self.ui.status_label.setText(self.state_strings["needs_verification"])
            elif not self.rgame.can_launch and self.rgame.is_installed:
                self.ui.status_label.setText(self.state_strings["not_can_launch"])
            elif self.rgame.igame and (
                    self.rgame.game.supports_cloud_saves or self.rgame.game.supports_mac_cloud_saves
            ) and not self.rgame.is_save_up_to_date:
                self.ui.status_label.setText(self.state_strings["save_not_up_to_date"])
            else:
                self.ui.status_label.setText(self.state_strings[self.rgame.state])
        else:
            self.ui.status_label.setText(self.state_strings[self.rgame.state])
        self.ui.status_label.setVisible(bool(self.ui.status_label.text()))

    @pyqtSlot()
    def update_buttons(self):
        self.ui.install_btn.setVisible(not self.rgame.is_installed)
        self.ui.install_btn.setEnabled(not self.rgame.is_installed)
        self.ui.launch_btn.setVisible(self.rgame.is_installed)
        self.ui.launch_btn.setEnabled(self.rgame.can_launch)

    @pyqtSlot()
    def update_actions(self):
        for action in self.actions():
            self.removeAction(action)

        if self.rgame.is_installed or self.rgame.is_origin:
            self.addAction(self.launch_action)
        else:
            self.addAction(self.install_action)

        if desktop_links_supported() and self.rgame.is_installed:
            if desktop_link_path(self.rgame.folder_name, "desktop").exists():
                self.desktop_link_action.setText(self.tr("Remove Desktop link"))
            else:
                self.desktop_link_action.setText(self.tr("Create Desktop link"))
            self.addAction(self.desktop_link_action)
            if desktop_link_path(self.rgame.folder_name, "start_menu").exists():
                self.menu_link_action.setText(self.tr("Remove Start Menu link"))
            else:
                self.menu_link_action.setText(self.tr("Create Start Menu link"))
            self.addAction(self.menu_link_action)

        self.addAction(self.reload_action)
        if self.rgame.is_installed and not self.rgame.is_origin:
            self.addAction(self.uninstall_action)

    def eventFilter(self, a0: QObject, a1: QEvent) -> bool:
        if a0 is self.ui.launch_btn:
            if a1.type() == QEvent.Enter:
                if not self.rgame.can_launch:
                    self.ui.tooltip_label.setText(self.hover_strings["not_can_launch"])
                elif self.rgame.is_origin:
                    self.ui.tooltip_label.setText(self.hover_strings["is_origin"])
                elif self.rgame.has_update:
                    self.ui.tooltip_label.setText(self.hover_strings["has_update"])
                elif self.rgame.is_foreign and self.rgame.can_run_offline:
                    self.ui.tooltip_label.setText(self.hover_strings["is_foreign"])
                elif self.rgame.can_launch:
                    self.ui.tooltip_label.setText(self.hover_strings["can_launch"])
                return True
            if a1.type() == QEvent.Leave:
                self.ui.tooltip_label.setText(self.hover_strings["info"])
                # return True
        if a0 is self.ui.install_btn:
            if a1.type() == QEvent.Enter:
                self.ui.tooltip_label.setText(self.hover_strings["install"])
                return True
            if a1.type() == QEvent.Leave:
                self.ui.tooltip_label.setText(self.hover_strings["info"])
                # return True
        if a0 is self:
            if a1.type() == QEvent.Enter:
                self.ui.tooltip_label.setText(self.hover_strings["info"])
        return super(GameWidget, self).eventFilter(a0, a1)

    def mousePressEvent(self, e: QMouseEvent) -> None:
        # left button
        if e.button() == 1:
            self.show_info.emit(self.rgame)
        # right
        elif e.button() == 2:
            super(GameWidget, self).mousePressEvent(e)

    @pyqtSlot()
    def _on_reload_image(self) -> None:
        self.rgame.refresh_pixmap()

    @pyqtSlot()
    @pyqtSlot(bool, bool)
    def _launch(self, offline=False, skip_version_check=False):
        if offline or (self.rgame.is_foreign and self.rgame.can_run_offline):
            offline = True
        if self.rgame.has_update:
            skip_version_check = True
        self.rgame.launch(
            offline=offline, skip_update_check=skip_version_check
        )

    @pyqtSlot()
    def _install(self):
        self.show_info.emit(self.rgame)

    @pyqtSlot()
    def _uninstall(self):
        self.show_info.emit(self.rgame)

    def _create_link(self, name, link_type):
        if not desktop_links_supported():
            QMessageBox.warning(
                self,
                self.tr("Warning"),
                self.tr("Creating shortcuts is currently unsupported on {}").format(platform.system()),
            )
            return

        shortcut_path = desktop_link_path(name, link_type)

        if not shortcut_path.exists():
            try:
                if not create_desktop_link(
                    app_name=self.rgame.app_name,
                    app_title=self.rgame.app_title,
                    link_name=self.rgame.folder_name,
                    link_type=link_type,
                ):
                    raise PermissionError
            except PermissionError:
                QMessageBox.warning(self, "Error", "Could not create shortcut.")
                return

            if link_type == "desktop":
                self.desktop_link_action.setText(self.tr("Remove Desktop link"))
            elif link_type == "start_menu":
                self.menu_link_action.setText(self.tr("Remove Start Menu link"))
        else:
            if shortcut_path.exists():
                shortcut_path.unlink(missing_ok=True)

            if link_type == "desktop":
                self.desktop_link_action.setText(self.tr("Create Desktop link"))
            elif link_type == "start_menu":
                self.menu_link_action.setText(self.tr("Create Start Menu link"))
