OnTopReplica/OnTopReplica/Properties/Resources.Designer.cs
2018-02-12 16:02:20 +01:00

484 lines
19 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// 這段程式碼是由工具產生的。
// 執行階段版本:4.0.30319.42000
//
// 對這個檔案所做的變更可能會造成錯誤的行為,而且如果重新產生程式碼,
// 變更將會遺失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace OnTopReplica.Properties {
using System;
/// <summary>
/// 用於查詢當地語系化字串等的強類型資源類別。
/// </summary>
// 這個類別是自動產生的,是利用 StronglyTypedResourceBuilder
// 類別透過 ResGen 或 Visual Studio 這類工具。
// 若要加入或移除成員,請編輯您的 .ResX 檔,然後重新執行 ResGen
// (利用 /str 選項),或重建您的 VS 專案。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// 傳回這個類別使用的快取的 ResourceManager 執行個體。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("OnTopReplica.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 覆寫目前執行緒的 CurrentUICulture 屬性,對象是所有
/// 使用這個強類型資源類別的資源查閱。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap back {
get {
object obj = ResourceManager.GetObject("back", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap clickforwarding {
get {
object obj = ResourceManager.GetObject("clickforwarding", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap close_new {
get {
object obj = ResourceManager.GetObject("close_new", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap desktop {
get {
object obj = ResourceManager.GetObject("desktop", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap flag_china {
get {
object obj = ResourceManager.GetObject("flag_china", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap flag_czech {
get {
object obj = ResourceManager.GetObject("flag_czech", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap flag_danish {
get {
object obj = ResourceManager.GetObject("flag_danish", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap flag_germany {
get {
object obj = ResourceManager.GetObject("flag_germany", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap flag_ita {
get {
object obj = ResourceManager.GetObject("flag_ita", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap flag_poland {
get {
object obj = ResourceManager.GetObject("flag_poland", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap flag_spanish {
get {
object obj = ResourceManager.GetObject("flag_spanish", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap flag_taiwan {
get {
object obj = ResourceManager.GetObject("flag_taiwan", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap flag_usa {
get {
object obj = ResourceManager.GetObject("flag_usa", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap flat_logo_64 {
get {
object obj = ResourceManager.GetObject("flat_logo_64", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap fullscreen {
get {
object obj = ResourceManager.GetObject("fullscreen", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap groupmode {
get {
object obj = ResourceManager.GetObject("groupmode", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap help {
get {
object obj = ResourceManager.GetObject("help", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap icon {
get {
object obj = ResourceManager.GetObject("icon", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap list {
get {
object obj = ResourceManager.GetObject("list", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap minimize {
get {
object obj = ResourceManager.GetObject("minimize", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類似 (圖示) 的類型 System.Drawing.Icon 當地語系化資源。
/// </summary>
internal static System.Drawing.Icon new_flat_icon {
get {
object obj = ResourceManager.GetObject("new_flat_icon", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap pos_bottomleft {
get {
object obj = ResourceManager.GetObject("pos_bottomleft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap pos_bottomright {
get {
object obj = ResourceManager.GetObject("pos_bottomright", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap pos_center {
get {
object obj = ResourceManager.GetObject("pos_center", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap pos_null {
get {
object obj = ResourceManager.GetObject("pos_null", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap pos_topleft {
get {
object obj = ResourceManager.GetObject("pos_topleft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap pos_topright {
get {
object obj = ResourceManager.GetObject("pos_topright", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap refresh {
get {
object obj = ResourceManager.GetObject("refresh", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap regions {
get {
object obj = ResourceManager.GetObject("regions", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap window_border16 {
get {
object obj = ResourceManager.GetObject("window_border16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap window_multiple16 {
get {
object obj = ResourceManager.GetObject("window_multiple16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap window_opacity {
get {
object obj = ResourceManager.GetObject("window_opacity", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap window_switch {
get {
object obj = ResourceManager.GetObject("window_switch", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap window16 {
get {
object obj = ResourceManager.GetObject("window16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap xiao_add {
get {
object obj = ResourceManager.GetObject("xiao_add", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap xiao_arrow {
get {
object obj = ResourceManager.GetObject("xiao_arrow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap xiao_component {
get {
object obj = ResourceManager.GetObject("xiao_component", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap xiao_delete {
get {
object obj = ResourceManager.GetObject("xiao_delete", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap xiao_down {
get {
object obj = ResourceManager.GetObject("xiao_down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap xiao_ok {
get {
object obj = ResourceManager.GetObject("xiao_ok", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap xiao_up {
get {
object obj = ResourceManager.GetObject("xiao_up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
/// </summary>
internal static System.Drawing.Bitmap xiao_wrench {
get {
object obj = ResourceManager.GetObject("xiao_wrench", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}