mirror of
https://github.com/LorenzCK/OnTopReplica.git
synced 2024-05-21 04:43:55 +12:00
484 lines
19 KiB
C#
484 lines
19 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// 這段程式碼是由工具產生的。
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// 執行階段版本:4.0.30319.42000
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//
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// 對這個檔案所做的變更可能會造成錯誤的行為,而且如果重新產生程式碼,
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// 變更將會遺失。
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace OnTopReplica.Properties {
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using System;
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/// <summary>
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/// 用於查詢當地語系化字串等的強類型資源類別。
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/// </summary>
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// 這個類別是自動產生的,是利用 StronglyTypedResourceBuilder
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// 類別透過 ResGen 或 Visual Studio 這類工具。
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// 若要加入或移除成員,請編輯您的 .ResX 檔,然後重新執行 ResGen
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// (利用 /str 選項),或重建您的 VS 專案。
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// 傳回這個類別使用的快取的 ResourceManager 執行個體。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("OnTopReplica.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// 覆寫目前執行緒的 CurrentUICulture 屬性,對象是所有
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/// 使用這個強類型資源類別的資源查閱。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap back {
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get {
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object obj = ResourceManager.GetObject("back", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap clickforwarding {
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get {
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object obj = ResourceManager.GetObject("clickforwarding", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap close_new {
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get {
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object obj = ResourceManager.GetObject("close_new", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap desktop {
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get {
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object obj = ResourceManager.GetObject("desktop", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap flag_china {
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get {
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object obj = ResourceManager.GetObject("flag_china", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap flag_czech {
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get {
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object obj = ResourceManager.GetObject("flag_czech", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap flag_danish {
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get {
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object obj = ResourceManager.GetObject("flag_danish", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap flag_germany {
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get {
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object obj = ResourceManager.GetObject("flag_germany", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap flag_ita {
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get {
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object obj = ResourceManager.GetObject("flag_ita", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap flag_poland {
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get {
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object obj = ResourceManager.GetObject("flag_poland", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap flag_spanish {
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get {
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object obj = ResourceManager.GetObject("flag_spanish", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap flag_taiwan {
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get {
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object obj = ResourceManager.GetObject("flag_taiwan", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap flag_usa {
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get {
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object obj = ResourceManager.GetObject("flag_usa", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap flat_logo_64 {
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get {
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object obj = ResourceManager.GetObject("flat_logo_64", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap fullscreen {
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get {
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object obj = ResourceManager.GetObject("fullscreen", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap groupmode {
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get {
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object obj = ResourceManager.GetObject("groupmode", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap help {
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get {
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object obj = ResourceManager.GetObject("help", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap icon {
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get {
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object obj = ResourceManager.GetObject("icon", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap list {
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get {
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object obj = ResourceManager.GetObject("list", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap minimize {
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get {
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object obj = ResourceManager.GetObject("minimize", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類似 (圖示) 的類型 System.Drawing.Icon 當地語系化資源。
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/// </summary>
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internal static System.Drawing.Icon new_flat_icon {
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get {
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object obj = ResourceManager.GetObject("new_flat_icon", resourceCulture);
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return ((System.Drawing.Icon)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap pos_bottomleft {
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get {
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object obj = ResourceManager.GetObject("pos_bottomleft", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap pos_bottomright {
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get {
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object obj = ResourceManager.GetObject("pos_bottomright", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap pos_center {
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get {
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object obj = ResourceManager.GetObject("pos_center", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap pos_null {
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get {
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object obj = ResourceManager.GetObject("pos_null", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap pos_topleft {
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get {
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object obj = ResourceManager.GetObject("pos_topleft", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap pos_topright {
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get {
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object obj = ResourceManager.GetObject("pos_topright", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap refresh {
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get {
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object obj = ResourceManager.GetObject("refresh", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap regions {
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get {
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object obj = ResourceManager.GetObject("regions", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap window_border16 {
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get {
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object obj = ResourceManager.GetObject("window_border16", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap window_multiple16 {
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get {
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object obj = ResourceManager.GetObject("window_multiple16", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap window_opacity {
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get {
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object obj = ResourceManager.GetObject("window_opacity", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap window_switch {
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get {
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object obj = ResourceManager.GetObject("window_switch", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap window16 {
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get {
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object obj = ResourceManager.GetObject("window16", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap xiao_add {
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get {
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object obj = ResourceManager.GetObject("xiao_add", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap xiao_arrow {
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get {
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object obj = ResourceManager.GetObject("xiao_arrow", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap xiao_component {
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get {
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object obj = ResourceManager.GetObject("xiao_component", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap xiao_delete {
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get {
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object obj = ResourceManager.GetObject("xiao_delete", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap xiao_down {
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get {
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object obj = ResourceManager.GetObject("xiao_down", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap xiao_ok {
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get {
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object obj = ResourceManager.GetObject("xiao_ok", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap xiao_up {
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get {
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object obj = ResourceManager.GetObject("xiao_up", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查詢類型 System.Drawing.Bitmap 的當地語系化資源。
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/// </summary>
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internal static System.Drawing.Bitmap xiao_wrench {
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get {
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object obj = ResourceManager.GetObject("xiao_wrench", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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}
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}
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