OnTopReplica/OnTopReplica/AspectRatioForm.cs
Lorenz Cuno Klopfenstein 64ad34717e Region selection improved (inside window selection menu).
Version updated to 2.8.0.
New Region icon added, strings updated.
2009-11-04 18:50:05 +00:00

116 lines
4.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using System.Runtime.InteropServices;
using VistaControls.Dwm.Helpers;
using System.Drawing;
namespace OnTopReplica {
/// <summary>
/// Form that automatically keeps a certain aspect ratio and resizes withour flickering.
/// </summary>
public class AspectRatioForm : GlassForm {
public AspectRatioForm() {
AspectRatio = 1.0;
}
bool _keepAspectRatio = true;
public bool KeepAspectRatio {
get {
return _keepAspectRatio;
}
set {
_keepAspectRatio = value;
if (value)
RefreshAspectRatio();
}
}
double _aspectRatio = 1.0;
public double AspectRatio {
get {
return _aspectRatio;
}
set {
if (value <= 0.0 || Double.IsInfinity(value))
return;
_aspectRatio = value;
}
}
/// <summary>
/// Forces the form to update its height based on the current aspect ratio setting.
/// </summary>
public void RefreshAspectRatio() {
this.Height = (int)(this.Width / AspectRatio);
}
/// <summary>
/// Updates the aspect ratio of the form and refreshes it.
/// </summary>
public void SetAspectRatio(Size aspectRatioSource) {
_keepAspectRatio = true; //set without updating
AspectRatio = (aspectRatioSource.Width / (double)aspectRatioSource.Height);
RefreshAspectRatio();
}
/// <summary>
/// Override WM_SIZING message.
/// Taken from: http://www.vcskicks.com/maintain-aspect-ratio.php
/// </summary>
protected override void WndProc(ref Message m) {
if (KeepAspectRatio && m.Msg == NativeMethods.WM_SIZING) {
var rc = (NativeMethods.Rectangle)Marshal.PtrToStructure(m.LParam, typeof(NativeMethods.Rectangle));
int res = m.WParam.ToInt32();
if (res == NativeMethods.WMSZ_LEFT || res == NativeMethods.WMSZ_RIGHT) {
//Left or right resize -> adjust height (bottom)
int targetHeight = (int)(this.Width / AspectRatio);
int originalHeight = rc.Bottom - rc.Top;
int diffHeight = originalHeight - targetHeight;
rc.Top += (diffHeight / 2);
rc.Bottom = rc.Top + targetHeight;
}
else if (res == NativeMethods.WMSZ_TOP || res == NativeMethods.WMSZ_BOTTOM) {
//Up or down resize -> adjust width (right)
int targetWidth = (int)(this.Height * AspectRatio);
int originalWidth = rc.Right - rc.Left;
int diffWidth = originalWidth - targetWidth;
rc.Left += (diffWidth / 2);
rc.Right = rc.Left + targetWidth;
}
else if (res == NativeMethods.WMSZ_RIGHT + NativeMethods.WMSZ_BOTTOM) {
//Lower-right corner resize -> adjust height (could have been width)
rc.Bottom = rc.Top + (int)(this.Width / AspectRatio);
}
else if (res == NativeMethods.WMSZ_LEFT + NativeMethods.WMSZ_BOTTOM) {
//Lower-left corner resize -> adjust height (could have been width)
rc.Bottom = rc.Top + (int)(this.Width / AspectRatio);
}
else if (res == NativeMethods.WMSZ_LEFT + NativeMethods.WMSZ_TOP) {
//Upper-left corner -> adjust width (could have been height)
rc.Left = rc.Right - (int)(this.Height * AspectRatio);
}
else if (res == NativeMethods.WMSZ_RIGHT + NativeMethods.WMSZ_TOP) {
//Upper-right corner -> adjust width (could have been height)
rc.Right = rc.Left + (int)(this.Height * AspectRatio);
}
Marshal.StructureToPtr(rc, m.LParam, true);
}
base.WndProc(ref m);
}
}
}