FF13Fix/d3d9ex/Context.h

149 lines
5.2 KiB
C++

#pragma once
#include <array>
#include "d3d9.h"
#include <MinHook.h>
#include "SimpleIni.h"
#include "XInputManager.h"
#include "MemPatch.h"
struct hkIDirect3D9;
static const char* inifilename = "FF13Fix.ini";
#define CONFIG_VERSION 5
class Config
{
public:
Config(const Config&) = delete;
const Config& operator=(Config& other) = delete;
Config();
#define SETTING(_type, _func, _var, _section, _defaultval) \
private: _type _var; \
public: const _type& Get##_section##_var() const { return _var; };
#include "Settings.h"
#undef SETTING
};
#define DECLARE_HOOK(type, callconv, name, ...) \
public: type(callconv* True##name)(__VA_ARGS__) = name; \
private: static type callconv Hook##name(__VA_ARGS__);
class MainContext
{
MainContext(const MainContext&) = delete;
const MainContext& operator=(MainContext& other) = delete;
DECLARE_HOOK(IDirect3D9*, WINAPI, Direct3DCreate9, UINT SDKVersion);
DECLARE_HOOK(LONG, WINAPI, SetWindowLongA, HWND hWnd, int nIndex, LONG dwNewLong);
DECLARE_HOOK(LONG, WINAPI, SetWindowLongW, HWND hWnd, int nIndex, LONG dwNewLong);
DECLARE_HOOK(HWND, WINAPI, CreateWindowExA, DWORD dwExStyle, LPCSTR lpClassName, LPCSTR lpWindowName,
DWORD dwStyle, int X, int Y, int nWidth, int nHeight, HWND hWndParent, HMENU hMenu, HINSTANCE hInstance, LPVOID lpParam);
DECLARE_HOOK(HWND, WINAPI, CreateWindowExW, DWORD dwExStyle, LPCWSTR lpClassName, LPCWSTR lpWindowName,
DWORD dwStyle, int X, int Y, int nWidth, int nHeight, HWND hWndParent, HMENU hMenu, HINSTANCE hInstance, LPVOID lpParam);
public:
MainContext();
~MainContext();
bool ApplyPresentationParameters(D3DPRESENT_PARAMETERS* pPresentationParameters);
bool ApplyBehaviorFlagsFix(DWORD* flags);
HRESULT SetScissorRect(IDirect3DDevice9* pIDirect3DDevice9, CONST RECT* rect);
HRESULT CreateVertexBuffer(IDirect3DDevice9* pIDirect3DDevice9, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
HRESULT SetViewport(IDirect3DDevice9* pIDirect3DDevice9, CONST D3DVIEWPORT9* pViewport);
bool BehaviorFlagsToString(DWORD BehaviorFlags, std::string* BehaviorFlagsString);
bool CheckWindow(HWND hWnd);
void ApplyWndProc(HWND hWnd);
void ApplyBorderless(HWND hWnd);
Config config;
private:
enum class AutoFixes : u32
{
NONE = 0,
RESIDENT_EVIL_4,
KINGS_BOUNTY_LEGEND,
FINAL_FANTASY_XIII,
FINAL_FANTASY_XIII2,
};
void EnableAutoFix();
AutoFixes autofix = AutoFixes::NONE;
std::mutex fix_mutex;
const float MAX_FRAME_RATE_LIMIT = 250000.0F;
float** ff13_frame_pacer_ptr = NULL;
uint8_t* ff13_set_framerate_ingame_instruction_address = NULL;
uint8_t* ff13_continuous_scan_instruction_address = NULL;
uint8_t* ff13_enemy_scan_box_code_address = NULL;
uint8_t** ff13_base_controller_input_address_ptr = NULL;
uint8_t* ff13_vibration_high_set_zero_address = NULL;
uint8_t* ff13_vibration_low_set_zero_address = NULL;
uint8_t* ff13_loading_screen_scissor_scaling_factor_1 = NULL;
uint8_t* ff13_loading_screen_scissor_scaling_factor_2 = NULL;
uint8_t* ff13_loading_screen_scissor_scaling_factor_3 = NULL;
uint8_t* ff13_loading_screen_scissor_scaling_factor_4 = NULL;
uint8_t* ff13_settings_screen_scissor_scaling_factor = NULL;
uint8_t* ff13_party_screen_scissor_scaling_factor_1 = NULL;
uint8_t* ff13_party_screen_scissor_scaling_factor_2 = NULL;
uint8_t* ff13_party_screen_scissor_scaling_factor_3 = NULL;
uint8_t* ff13_party_screen_scissor_scaling_factor_4 = NULL;
uint32_t* ff13_internal_res_w;
uint32_t* ff13_internal_res_h;
uint8_t* FF13_2_SET_FRAME_RATE_INJECTED_CODE = NULL;
uint8_t* ff13_2_continuous_scan_instruction_address;
uint8_t* ff13_2_set_frame_rate_address;
float** ff13_2_frame_pacer_ptr_address;
float ff13_2_targetFrameRate;
uint8_t** ff13_2_base_controller_input_address_ptr = NULL;
uint8_t* ff13_2_vibration_high_set_zero_address = NULL;
uint8_t* ff13_2_vibration_low_set_zero_address = NULL;
uint32_t* ff13_2_internal_res_w;
uint32_t* ff13_2_internal_res_h;
const float FF13_2_30_FPS = 30.0F;
const float FF13_2_MAX_FRAME_CAP = 1000.0F;
float scissor_scaling_factor_w = 1.0f;
float scissor_scaling_factor_h = 1.0f;
XInputManager* xinputManager;
void FixBehaviorFlagConflict(const DWORD flags_in, DWORD* flags_out);
static const std::map<const AutoFixes, const uint32_t> behaviorflags_fixes;
static LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
WNDPROC oldWndProc;
bool AreAlmostTheSame(float a, float b);
void PrintVersionInfo();
void FF13_InitializeGameAddresses();
void FF13_OneTimeFixes();
void FF13_EnableControllerVibration();
void FF13_NOPIngameFrameRateLimitSetter();
void FF13_SetFrameRateVariables();
void FF13_FixScissorRect();
void FF13_RemoveContinuousControllerScan();
void FF13_2_CreateSetFrameRateCodeBlock();
void FF13_2_InitializeGameAddresses();
void FF13_2_RemoveContinuousControllerScan();
void FF13_2_AddHookIngameFrameRateLimitSetter();
void FF13_2_OneTimeFixes();
void FF13_2_EnableControllerVibration();
void OneTimeFix(std::unique_ptr<wchar_t[]>& className);
static void Fix_Thread();
};
extern MainContext context;