3a844cc3ca
Fixed DXVK window starting in background and required clicking to activate Added experimental (disabled by default) DiscardUIVertexBuffer option Improved D3D9 reference counting Two step initialization, check is correct window was created, then initialize 2s after IDirect3D9::CreateDevice call Other: Fix some include hell Settings.h now include all comments so it will autogenerated ini file Deleted IDirect3DVertexBuffer9.cpp/h
27 lines
No EOL
595 B
C++
27 lines
No EOL
595 B
C++
// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#pragma once
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#include "targetver.h"
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#define NOMINMAX
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#define STRICT
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#define VC_EXTRALEAN
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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// Windows Header Files:
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#include <windows.h>
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#include <stdint.h>
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#include <inttypes.h>
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#include <cstdio>
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#include <cstdlib>
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#include <string>
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#include <mutex>
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#include <memory>
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#include <array>
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#include <vector>
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#include <map>
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#include <unordered_map> |