FF13Fix/d3d9ex/Settings.h
Robert Krawczyk dbc6ff9390 Proper reference counting
Update to VS2019
Added IDirect3DVertexBuffer9 but not used (strange crash)
2019-08-31 20:58:56 +02:00

22 lines
974 B
C++

SETTING(u32, LongValue, PresentationInterval, Options, -1);
SETTING(bool, BoolValue, TrippleBuffering, Options, false);
SETTING(bool, BoolValue, AlwaysActive, Options, false);
SETTING(bool, BoolValue, AutoFix, Options, true);
SETTING(u32, LongValue, Multisample, Options, 0);
SETTING(bool, BoolValue, HideCursor, Options, false);
SETTING(bool, BoolValue, ForceHideCursor, Options, false);
SETTING(u32, LongValue, BehaviorFlags, Options, 0);
SETTING(bool, BoolValue, Adapter, Adapter, false);
SETTING(u32, LongValue, VendorId, Adapter, 0);
SETTING(u32, LongValue, DeviceId, Adapter, 0);
SETTING(bool, BoolValue, Borderless, Borderless, false);
SETTING(bool, BoolValue, ForceWindowedMode, Borderless, false);
SETTING(bool, BoolValue, AllWindows, Borderless, false);
SETTING(bool, BoolValue, TopMost, Borderless, false);
SETTING(std::wstring, StringValue, WindowClass, Borderless, L"");
SETTING(std::wstring, StringValue, WindowName, Borderless, L"");