FF13Fix/d3d9ex/stdafx.h
Robert Krawczyk 3a844cc3ca Changes:
Fixed DXVK window starting in background and required clicking to activate
Added experimental (disabled by default) DiscardUIVertexBuffer option
Improved D3D9 reference counting
Two step initialization, check is correct window was created, then initialize 2s after IDirect3D9::CreateDevice call

Other:
Fix some include hell
Settings.h now include all comments so it will autogenerated ini file
Deleted IDirect3DVertexBuffer9.cpp/h
2021-03-13 03:54:05 +01:00

27 lines
595 B
C++

// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#include "targetver.h"
#define NOMINMAX
#define STRICT
#define VC_EXTRALEAN
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>
#include <stdint.h>
#include <inttypes.h>
#include <cstdio>
#include <cstdlib>
#include <string>
#include <mutex>
#include <memory>
#include <array>
#include <vector>
#include <map>
#include <unordered_map>