e0e756333f
Viewport fix without patching (1440p+ issues) Now default to d3d9.dll wrapper, delete old dinput8.dll Possibility to use DXVK on Windows - rename 32bit DXVK d3d9.dll as dxvk.dll Disable triple buffering by default for DXVK Code refactoring MinHook as git submodule
152 lines
3.7 KiB
C++
152 lines
3.7 KiB
C++
#pragma once
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#include "comdef.h"
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#include "d3d9.h"
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#include "xinput.h"
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template <class T>
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class WrapperBase
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{
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public:
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WrapperBase(const WrapperBase&) = delete;
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const WrapperBase& operator=(WrapperBase& other) = delete;
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WrapperBase(): m_module(nullptr) {}
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~WrapperBase()
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{
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if (m_module)
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{
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FreeLibrary(m_module);
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PrintLog("Unloaded %s", module_path.c_str());
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}
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}
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static T& Get()
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{
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static T instance;
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return instance;
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}
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protected:
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bool WrapperLoad(const char* module_name, bool use_system_dir = true, bool fail_is_critical = true)
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{
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use_system_dir ? module_path = CreateSystemModulePath(module_name) : module_path = module_name;
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m_module = LoadLibraryA(module_path.c_str());
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if (m_module) {
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PrintLog("Loaded %s", module_path.c_str());
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return true;
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}
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else if(fail_is_critical) {
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HRESULT hr = HRESULT_FROM_WIN32(GetLastError());
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_com_error err(hr);
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std::string msg = StringFromFormat("Cannot load %s\nHRESULT 0x%08X: \"%s\"", module_path.c_str(), err.Error(), err.ErrorMessage());
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PrintLog(msg.c_str());
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MessageBoxA(NULL, msg.c_str(), "Error", MB_ICONERROR);
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ExitProcess(hr);
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}
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return false;
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}
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template<typename T>
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void StoreAddress(T* dest, const char* name)
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{
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*dest = reinterpret_cast<T>(::GetProcAddress(m_module, name));
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}
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private:
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HMODULE m_module;
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std::string module_path;
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};
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class D3D9DLL : public WrapperBase<D3D9DLL>
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{
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public:
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IDirect3D9* (WINAPI* Direct3DCreate9)(UINT SDKVersion);
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HRESULT(WINAPI* Direct3DCreate9Ex)(UINT SDKVersion, IDirect3D9Ex **ppD3D);
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int (WINAPI* D3DPERF_BeginEvent)(D3DCOLOR col, LPCWSTR wszName);
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int (WINAPI* D3DPERF_EndEvent)(void);
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DWORD(WINAPI* D3DPERF_GetStatus)();
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BOOL(WINAPI* D3DPERF_QueryRepeatFrame)();
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void (WINAPI* D3DPERF_SetMarker)(D3DCOLOR col, LPCWSTR wszName);
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void (WINAPI* D3DPERF_SetOptions)(DWORD dwOptions);
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void (WINAPI* D3DPERF_SetRegion)(D3DCOLOR col, LPCWSTR wszName);
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bool IsDXVK() { return m_isdxvk; }
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D3D9DLL()
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{
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WrapperLoad("dxvk.dll", false, false) ? m_isdxvk = true : WrapperLoad("d3d9.dll");
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StoreAddress(&Direct3DCreate9, "Direct3DCreate9");
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StoreAddress(&Direct3DCreate9Ex, "Direct3DCreate9Ex");
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StoreAddress(&D3DPERF_BeginEvent, "D3DPERF_BeginEvent");
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StoreAddress(&D3DPERF_EndEvent, "D3DPERF_EndEvent");
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StoreAddress(&D3DPERF_GetStatus, "D3DPERF_GetStatus");
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StoreAddress(&D3DPERF_QueryRepeatFrame, "D3DPERF_QueryRepeatFrame");
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StoreAddress(&D3DPERF_SetMarker, "D3DPERF_SetMarker");
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StoreAddress(&D3DPERF_SetOptions, "D3DPERF_SetOptions");
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StoreAddress(&D3DPERF_SetRegion, "D3DPERF_SetRegion");
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}
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private:
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bool m_isdxvk = false;
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};
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extern "C"
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{
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IDirect3D9 * WINAPI _Direct3DCreate9(UINT SDKVersion)
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{
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return D3D9DLL::Get().Direct3DCreate9(SDKVersion);
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}
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HRESULT WINAPI _Direct3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex **ppD3D)
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{
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return D3D9DLL::Get().Direct3DCreate9Ex(SDKVersion, ppD3D);
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}
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int WINAPI _D3DPERF_BeginEvent(D3DCOLOR col, LPCWSTR wszName)
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{
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return D3D9DLL::Get().D3DPERF_BeginEvent(col, wszName);
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}
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int WINAPI _D3DPERF_EndEvent()
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{
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return D3D9DLL::Get().D3DPERF_EndEvent();
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}
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DWORD WINAPI _D3DPERF_GetStatus()
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{
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return D3D9DLL::Get().D3DPERF_GetStatus();
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}
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BOOL WINAPI _D3DPERF_QueryRepeatFrame()
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{
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return D3D9DLL::Get().D3DPERF_QueryRepeatFrame();
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}
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void WINAPI _D3DPERF_SetMarker(D3DCOLOR col, LPCWSTR wszName)
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{
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return D3D9DLL::Get().D3DPERF_SetMarker(col, wszName);
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}
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void WINAPI _D3DPERF_SetOptions(DWORD dwOptions)
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{
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return D3D9DLL::Get().D3DPERF_SetOptions(dwOptions);
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}
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void WINAPI _D3DPERF_SetRegion(D3DCOLOR col, LPCWSTR wszName)
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{
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return D3D9DLL::Get().D3DPERF_SetRegion(col, wszName);
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}
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}
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