dbc6ff9390
Update to VS2019 Added IDirect3DVertexBuffer9 but not used (strange crash)
44 lines
2 KiB
C++
44 lines
2 KiB
C++
// wrapper for IDirect3D9 in d3d9.h
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// generated using wrapper_gen.rb
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#include "d3d9.h"
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#include "IDirect3DDevice9.h"
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interface hkIDirect3D9 final : public IDirect3D9 {
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public:
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// original interface
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STDMETHOD(QueryInterface)(REFIID riid, void** ppvObj);
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STDMETHOD_(ULONG, AddRef)();
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STDMETHOD_(ULONG, Release)();
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STDMETHOD(RegisterSoftwareDevice)(void* pInitializeFunction);
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STDMETHOD_(UINT, GetAdapterCount)();
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STDMETHOD(GetAdapterIdentifier)(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier);
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STDMETHOD_(UINT, GetAdapterModeCount)(UINT Adapter, D3DFORMAT Format);
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STDMETHOD(EnumAdapterModes)(UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode);
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STDMETHOD(GetAdapterDisplayMode)(UINT Adapter, D3DDISPLAYMODE* pMode);
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STDMETHOD(CheckDeviceType)(UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
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STDMETHOD(CheckDeviceFormat)(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
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STDMETHOD(CheckDeviceMultiSampleType)(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels);
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STDMETHOD(CheckDepthStencilMatch)(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
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STDMETHOD(CheckDeviceFormatConversion)(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
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STDMETHOD(GetDeviceCaps)(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps);
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STDMETHOD_(HMONITOR, GetAdapterMonitor)(UINT Adapter);
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STDMETHOD(CreateDevice)(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface);
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public:
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hkIDirect3D9(IDirect3D9 *pIDirect3D9)
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: m_pWrapped(pIDirect3D9)
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{
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}
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private:
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~hkIDirect3D9()
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{
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m_pWrapped->Release();
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}
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LONG m_refCount = 1;
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IDirect3D9 *m_pWrapped;
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};
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