// wrapper for IDirect3D9 in d3d9.h // generated using wrapper_gen.rb #include "d3d9.h" #include "IDirect3DDevice9.h" interface hkIDirect3D9 final : public IDirect3D9 { public: // original interface STDMETHOD(QueryInterface)(REFIID riid, void** ppvObj); STDMETHOD_(ULONG, AddRef)(); STDMETHOD_(ULONG, Release)(); STDMETHOD(RegisterSoftwareDevice)(void* pInitializeFunction); STDMETHOD_(UINT, GetAdapterCount)(); STDMETHOD(GetAdapterIdentifier)(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier); STDMETHOD_(UINT, GetAdapterModeCount)(UINT Adapter, D3DFORMAT Format); STDMETHOD(EnumAdapterModes)(UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode); STDMETHOD(GetAdapterDisplayMode)(UINT Adapter, D3DDISPLAYMODE* pMode); STDMETHOD(CheckDeviceType)(UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed); STDMETHOD(CheckDeviceFormat)(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat); STDMETHOD(CheckDeviceMultiSampleType)(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels); STDMETHOD(CheckDepthStencilMatch)(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat); STDMETHOD(CheckDeviceFormatConversion)(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat); STDMETHOD(GetDeviceCaps)(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps); STDMETHOD_(HMONITOR, GetAdapterMonitor)(UINT Adapter); STDMETHOD(CreateDevice)(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface); public: hkIDirect3D9(IDirect3D9 *pIDirect3D9) : m_pWrapped(pIDirect3D9) { } private: ~hkIDirect3D9() { m_pWrapped->Release(); } LONG m_refCount = 1; IDirect3D9 *m_pWrapped; };