// wrapper for IDirect3D9 in d3d9.h // generated using wrapper_gen.rb #include #include "IDirect3DDevice9.h" interface hkIDirect3D9 final : public IDirect3D9 { public: // original interface STDMETHOD(QueryInterface)(REFIID riid, void** ppvObj); ULONG STDMETHODCALLTYPE AddRef() { m_refPrivate++; m_refCount = m_pWrapped->AddRef(); if (m_refCount > m_refPrivate) { // you should not see this ever PrintLog("WARNING: Internal reference counting to low, adjusting %u->%u", m_refPrivate.load(), m_refCount.load()); m_refPrivate = m_refCount + 1; } return m_refCount + 1; } ULONG STDMETHODCALLTYPE Release() { if (m_refPrivate == 0ul) delete this; if (m_refPrivate != 0ul) { m_refPrivate--; m_refCount = m_pWrapped->Release(); } return m_refCount + 1; } STDMETHOD(RegisterSoftwareDevice)(void* pInitializeFunction); STDMETHOD_(UINT, GetAdapterCount)(); STDMETHOD(GetAdapterIdentifier)(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier); STDMETHOD_(UINT, GetAdapterModeCount)(UINT Adapter, D3DFORMAT Format); STDMETHOD(EnumAdapterModes)(UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode); STDMETHOD(GetAdapterDisplayMode)(UINT Adapter, D3DDISPLAYMODE* pMode); STDMETHOD(CheckDeviceType)(UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed); STDMETHOD(CheckDeviceFormat)(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat); STDMETHOD(CheckDeviceMultiSampleType)(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels); STDMETHOD(CheckDepthStencilMatch)(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat); STDMETHOD(CheckDeviceFormatConversion)(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat); STDMETHOD(GetDeviceCaps)(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps); STDMETHOD_(HMONITOR, GetAdapterMonitor)(UINT Adapter); STDMETHOD(CreateDevice)(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface); hkIDirect3D9(IDirect3D9* pIDirect3D9) : m_pWrapped(pIDirect3D9) { } virtual ~hkIDirect3D9(){while (m_pWrapped->Release());} private: IDirect3D9* m_pWrapped; std::atomic m_refCount = { 0ul }; std::atomic m_refPrivate = { 1ul }; };