SETTING(s32, LongValue, PresentationInterval, Options, 1); SETTING(s32, LongValue, TripleBuffering, Options, -1); SETTING(s32, LongValue, FullScreenRefreshRate, Options, 0); SETTING(s32, LongValue, SwapEffect, Options, -1); SETTING(bool, BoolValue, AlwaysActive, Options, false); SETTING(bool, BoolValue, AutoFix, Options, true); SETTING(s32, LongValue, Multisample, Options, 0); SETTING(bool, BoolValue, HideCursor, Options, false); SETTING(bool, BoolValue, ForceHideCursor, Options, false); SETTING(u32, LongValue, BehaviorFlags, Options, 0); SETTING(s32, LongValue, IngameFrameRateLimit, FFXIII, 0); SETTING(bool, BoolValue, DisableIngameControllerHotSwapping, FFXIII, true); SETTING(bool, BoolValue, EnableControllerVibration, FFXIII, true); SETTING(bool, DoubleValue, VibrationStrengthFactor, FFXIII, 2.0); SETTING(bool, BoolValue, Adapter, Adapter, false); SETTING(u32, LongValue, VendorId, Adapter, 0); SETTING(u32, LongValue, DeviceId, Adapter, 0); SETTING(bool, BoolValue, Borderless, Borderless, false); SETTING(bool, BoolValue, ForceWindowedMode, Borderless, false); SETTING(bool, BoolValue, AllWindows, Borderless, false); SETTING(bool, BoolValue, TopMost, Borderless, false); SETTING(std::wstring, StringValue, WindowClass, Borderless, L""); SETTING(std::wstring, StringValue, WindowName, Borderless, L"");