diff --git a/README.md b/README.md index 53d6145..8338ace 100644 --- a/README.md +++ b/README.md @@ -8,12 +8,16 @@ Thanks Nucleoprotein for starting this! # Installation Download the latest [release](https://github.com/rebtd7/FF13Fix/releases) and add both ```dinput8.dll``` and ```FF13Fix.ini``` to the folder ```FINAL FANTASY XIII\white_data\prog\win\bin```. -You may want to change ```FF13Fix.ini``` if you want to cap the frame rate. +The frame rate is uncapped by default, but as VSync is enabled it may be limited by your monitor refresh rate. + +You can to change ```FF13Fix.ini``` if you want to use the ingame limiter to cap the framerate. # What this does ## Removes the awful frame pacer -I don't see the point in it. It is overly aggressive. I did not see any negative side-effect of disabling it. +I don't see the point in it. It is overly aggressive. + +I did not see any negative side-effect of disabling it. ## Removes stuttering caused by new controllers being scanned every second This caused stuttering specially if you didn't have a connected controller after the last opening of Steam. @@ -32,6 +36,9 @@ This seems to make the frame rate more consistent. ## Changes to where the memory is allocated on certain vertex buffers This seems to improve the frame rate. This fix is not new, it is from [OneTweakNG](https://github.com/Nucleoprotein/OneTweakNG). +## Uses your desktop monitor refresh rate in full screen mode +By default the game forced a 60Hz refresh rate in full screen mode. This patches this so the game uses the same refresh rate that you are using in your operating system. + # Other notes * This is currently not compatible with GeDoSaTo. * I strongly recommend forcing anisotropic filtering on your GPU driver to improve the quality of the textures.