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README.md
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README.md
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# FF13Fix
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Fixes for the PC version of FF13
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# Notes
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This is a fork of [OneTweakNG](https://github.com/Nucleoprotein/OneTweakNG), containing additional fixes for FF13.
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Thanks Nucleoprotein for starting this!
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# Installation
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Download the latest [release](https://github.com/rebtd7/FF13Fix/releases) and add both ```dinput8.dll``` and ```FF13Fix.ini``` to the folder ```FINAL FANTASY XIII\white_data\prog\win\bin```.
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The frame rate is uncapped by default, but as VSync is enabled it may be limited by your monitor refresh rate.
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You can to change ```FF13Fix.ini``` if you want to use the ingame limiter to cap the framerate.
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# What this does
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## Removes the awful frame pacer
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I don't see the point in it. It is overly aggressive.
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I did not see any negative side-effect of disabling it.
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## Removes stuttering caused by new controllers being scanned every second
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This caused stuttering specially if you didn't have a connected controller after the last opening of Steam.
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Note that if you want to use a controller you need to connect it before opening the game (i.e. this patch removes the hotplugging support)
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## Fix the enemy scan text on resolutions over 720p
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The game calls [SetScissorRect](https://docs.microsoft.com/en-us/windows/win32/api/d3d9helper/nf-d3d9helper-idirect3ddevice9-setscissorrect) using a rectangle hardcoded with the 720p coordenates. This correct the coordenates and rectangle size in order to fix it.
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## Uncaps the frame rate
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I did not see any negatives on unlocking the frame rate, but your mileage may very. If you are having issues, edit ```FF13Fix.ini``` to cap the frame rate.
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## Enables Triple Buffering
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This seems to make the frame rate more consistent.
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## Changes to where the memory is allocated on certain vertex buffers
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This seems to improve the frame rate. This fix is not new, it is from [OneTweakNG](https://github.com/Nucleoprotein/OneTweakNG).
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## Uses your desktop monitor refresh rate in full screen mode
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By default the game forced a 60Hz refresh rate in full screen mode. This patches this so the game uses the same refresh rate that you are using in your operating system.
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# Other notes
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* This is currently not compatible with GeDoSaTo.
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* I strongly recommend forcing anisotropic filtering on your GPU driver to improve the quality of the textures.
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* Using"Maximum Performance" power management in the GPU driver can also help keeping the frame rate smooth.
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# FF13Fix
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Performance and bug fixes for the PC versions of FF13 and FF13-2
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# Notes
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This is a fork of [OneTweakNG](https://github.com/Nucleoprotein/OneTweakNG), containing additional fixes for FF13.
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Thanks Nucleoprotein for starting this!
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# Installation
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Download the latest [release](https://github.com/rebtd7/FF13Fix/releases) and add both ```dinput8.dll``` and ```FF13Fix.ini``` to the folder ```FINAL FANTASY XIII\white_data\prog\win\bin``` for FF13 and to the folder ```FINAL FANTASY XIII-2\alba_data\prog\win\bin``` for FF13-2.
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The frame rate is uncapped by default, but as VSync is enabled it may be limited by your monitor refresh rate.
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You can to change ```FF13Fix.ini``` if you want to use the ingame limiter to cap the framerate.
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# What this does
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## Removes the awful frame pacer
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I don't see the point in it. It is overly aggressive. Disabling this greatly improves the frame rate in certain situations.
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## Removes stuttering caused by new controllers being scanned every second
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This caused stuttering specially if you didn't have a connected controller after the last opening of Steam.
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Note that if you want to use a controller you need to connect it before opening the game (i.e. this patch removes the hotplugging support)
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## Uncaps the frame rate
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I did not see any negatives on unlocking the frame rate, but your mileage may very. If you are having issues, edit ```FF13Fix.ini``` to cap the frame rate.
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## Enables Triple Buffering
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This may make the frame rate more consistent.
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## Uses your desktop monitor refresh rate in full screen mode
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By default the game forced a 60Hz refresh rate in full screen mode. With this mod the game uses the same refresh rate that you are using in your operating system.
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## Changes to where the memory is allocated on certain vertex buffers (FF13 only)
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This considerably improves the frame rate when 2D elements are being disabled on the screen (i.e. minimap or battle menu HUD). This fix is not new, it is from [OneTweakNG](https://github.com/Nucleoprotein/OneTweakNG).
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## Fix the enemy scan text on resolutions over 720p (FF13 only)
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The game calls [SetScissorRect](https://docs.microsoft.com/en-us/windows/win32/api/d3d9helper/nf-d3d9helper-idirect3ddevice9-setscissorrect) using a rectangle hardcoded with the 720p coordenates. This correct the coordenates and rectangle size in order to fix it.
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## Other notes
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* This is currently not compatible with GeDoSaTo.
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* I strongly recommend forcing anisotropic filtering on your GPU driver to improve the quality of the textures.
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* Using "Maximum Performance" power management in the GPU driver can also help keeping the frame rate smooth.
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