Update README.md
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@ -13,7 +13,7 @@ You may want to change ```FF13Fix.ini``` if you want to cap the frame rate.
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# What this does
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## Removes the awful frame pacer
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I don't see the point in it. It is overly aggressive. I did not see any n
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I don't see the point in it. It is overly aggressive. I did not see any negative side-effect of disabling it.
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## Removes stuttering caused by new controllers being scanned every second
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This caused stuttering specially if you didn't have a connected controller after the last opening of Steam.
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@ -21,7 +21,7 @@ This caused stuttering specially if you didn't have a connected controller after
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Note that if you want to use a controller you need to connect it before opening the game (i.e. this patch removes the hotplugging support)
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## Fix the enemy scan text on resolutions over 720p
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The game calls [SetScissorRect](https://docs.microsoft.com/en-us/windows/win32/api/d3d9helper/nf-d3d9helper-idirect3ddevice9-setscissorrect) using a rectangle hardcoded with the 720p coordenates. This patches fixes it.
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The game calls [SetScissorRect](https://docs.microsoft.com/en-us/windows/win32/api/d3d9helper/nf-d3d9helper-idirect3ddevice9-setscissorrect) using a rectangle hardcoded with the 720p coordenates. This correct the coordenates and rectangle size in order to fix it.
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## Uncaps the frame rate
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I did not see any negatives on unlocking the frame rate, but your mileage may very. If you are having issues, edit ```FF13Fix.ini``` to cap the frame rate.
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@ -31,3 +31,7 @@ This seems to make the frame rate more consistent.
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## Changes to where the memory is allocated on certain vertex buffers
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This seems to improve the frame rate. This fix is not new, it is from [OneTweakNG](https://github.com/Nucleoprotein/OneTweakNG).
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# Other notes
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* This is currently not compatible with GeDoSaTo.
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* I strongly recommend forcing anisotropic filtering on your GPU driver to improve the quality of the textures.
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