Merge pull request #13 from jonspe/master
Fix 3440x1440 resolution pixelation issue
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commit
5884e42d59
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@ -126,7 +126,7 @@ void MainContext::FF13_InitializeGameAddresses()
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}
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void MainContext::FF13_OneTimeFixes() {
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MainContext::FF13_Workaround_2560_1440_Res_Bug();
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MainContext::FF13_Workaround_1440_Res_Bug();
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MainContext::FF13_NOPIngameFrameRateLimitSetter();
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MainContext::FF13_RemoveContinuousControllerScan();
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MainContext::FF13_FixMissingEnemyScan();
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@ -137,7 +137,7 @@ void MainContext::FF13_OneTimeFixes() {
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context.didOneTimeFixes = true;
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}
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void MainContext::FF13_Workaround_2560_1440_Res_Bug()
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void MainContext::FF13_Workaround_1440_Res_Bug()
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{
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if (*ff13_internal_res_w == 2560 && *ff13_internal_res_h == 1440) {
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// We need to reduce one or another. Increasing the internal res causes crashes.
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@ -145,6 +145,11 @@ void MainContext::FF13_Workaround_2560_1440_Res_Bug()
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PrintLog("Applying workaround for resolution 2560x1440 bug.");
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*ff13_internal_res_w = 2559;
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}
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else if (*ff13_internal_res_w == 3440 && *ff13_internal_res_h == 1440) {
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// Fix ultrawide pixelation also.
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PrintLog("Applying workaround for resolution 3440x1440 bug.");
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*ff13_internal_res_w = 3439;
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}
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}
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@ -117,7 +117,7 @@ private:
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static void FF13_AsyncPatching();
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void FF13_InitializeGameAddresses();
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void FF13_OneTimeFixes();
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void FF13_Workaround_2560_1440_Res_Bug();
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void FF13_Workaround_1440_Res_Bug();
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void FF13_EnableControllerVibration();
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void FF13_NOPIngameFrameRateLimitSetter();
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void FF13_SetFrameRateVariables();
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