From 55fe5cf608d08e68a12e58328a830c8e21dc0ea9 Mon Sep 17 00:00:00 2001 From: rebtd7 <59185507+rebtd7@users.noreply.github.com> Date: Sat, 8 Feb 2020 17:57:45 -0300 Subject: [PATCH] Update README.md --- README.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/README.md b/README.md index bb53d53..8c70b31 100644 --- a/README.md +++ b/README.md @@ -41,6 +41,10 @@ This considerably improves the frame rate when 2D elements are being disabled on ## Fix the enemy scan text on resolutions over 720p (FF13 only) The game calls [SetScissorRect](https://docs.microsoft.com/en-us/windows/win32/api/d3d9helper/nf-d3d9helper-idirect3ddevice9-setscissorrect) using a rectangle hardcoded with the 720p coordenates. This correct the coordenates and rectangle size in order to fix it. +## Reporting issues +* Please specify what game are you talking about, post system specs, and post FF13Fix.log +* Add a save file and steps to reproduce the issue if possible + ## Other notes * This is currently not compatible with GeDoSaTo. * I strongly recommend forcing anisotropic filtering on your GPU driver to improve the quality of the textures.