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@ -8,14 +8,14 @@ This is a fork of [OneTweakNG](https://github.com/Nucleoprotein/OneTweakNG), con
Thanks Nucleoprotein for starting this!
# Installation
Download the latest [release](https://github.com/rebtd7/FF13Fix/releases) and add both ```dinput8.dll``` and ```FF13Fix.ini``` to the folder ```FINAL FANTASY XIII\white_data\prog\win\bin``` for FF13 and to the folder ```FINAL FANTASY XIII-2\alba_data\prog\win\bin``` for FF13-2.
Download the latest [release](https://github.com/rebtd7/FF13Fix/releases) and add both ```d3d9.dll``` and ```FF13Fix.ini``` to the folder ```FINAL FANTASY XIII\white_data\prog\win\bin``` for FF13 and to the folder ```FINAL FANTASY XIII-2\alba_data\prog\win\bin``` for FF13-2.
You can to change ```FF13Fix.ini``` if you want to change any configuration (e.g. uncap the framerate or disable controller vibration).
# What this does
## Removes the awful frame pacer
I don't see the point in it. It is overly aggressive. Disabling this greatly improves the frame rate in certain situations.
## Removes the frame pacer
Disabling this greatly improves the frame rate in certain situations.
## Removes stuttering caused by new controllers being scanned every second
This caused stuttering specially if you didn't have a connected controller after the last opening of Steam.
@ -39,16 +39,16 @@ By default the game forced a 60Hz refresh rate in full screen mode. With this mo
This considerably improves the frame rate when 2D elements are being disabled on the screen (i.e. minimap or battle menu HUD). This fix is not new, it is from [OneTweakNG](https://github.com/Nucleoprotein/OneTweakNG).
## Works around pixelated screen bug that happens when using 2560x1440 resolution
The internal resolution is reduced to 2559x1440 to workaround the issue.
## Fix the enemy scan text on resolutions over 720p (FFXIII only)
The game calls [SetScissorRect](https://docs.microsoft.com/en-us/windows/win32/api/d3d9helper/nf-d3d9helper-idirect3ddevice9-setscissorrect) using a rectangle hardcoded with the 720p coordenates. This correct the coordenates and rectangle size in order to fix it.
## Reporting issues
* Please specify what game are you talking about, post system specs, and post FF13Fix.log
* Please specify what game are you talking about, which mods are you using (dxvk?) post system specs, and post FF13Fix.log
* Add a save file and steps to reproduce the issue if possible
## Other notes
* This is currently not compatible with GeDoSaTo.
* I strongly recommend forcing anisotropic filtering on your GPU driver to improve the quality of the textures.
* Using "Maximum Performance" power management in the GPU driver can also help keeping the frame rate smooth.
* If you are using dxvk, rename its x86 dll file to dxvk.dll and keep FF13Fix as d3d9.dll