CnC_Remastered_Collection/CnCTDRAMapEditor/Model/Trigger.cs
PG-SteveT e37e174be1 C&C Remastered Map Editor
Initial commit of C&C Remastered Map Editor code
2020-09-10 11:12:58 -07:00

155 lines
4.2 KiB
C#

//
// Copyright 2020 Electronic Arts Inc.
//
// The Command & Conquer Map Editor and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// The Command & Conquer Map Editor and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
using MobiusEditor.Interface;
using System;
namespace MobiusEditor.Model
{
public enum TriggerPersistantType
{
Volatile = 0,
SemiPersistant = 1,
Persistant = 2
}
public enum TriggerMultiStyleType
{
Only = 0,
And = 1,
Or = 2,
Linked = 3
}
public class TriggerEvent : ICloneable
{
public static readonly string None = "None";
public string EventType { get; set; }
public string Team { get; set; }
public long Data { get; set; }
public TriggerEvent Clone()
{
return new TriggerEvent()
{
EventType = EventType,
Team = Team,
Data = Data
};
}
object ICloneable.Clone()
{
return Clone();
}
}
public class TriggerAction : ICloneable
{
public static readonly string None = "None";
public string ActionType { get; set; }
public string Trigger { get; set; }
public string Team { get; set; }
public long Data { get; set; }
public TriggerAction Clone()
{
return new TriggerAction()
{
ActionType = ActionType,
Trigger = Trigger,
Team = Team,
Data = Data
};
}
object ICloneable.Clone()
{
return Clone();
}
}
public class Trigger : INamedType, ICloneable
{
public static readonly string None = "None";
public string Name { get; set; }
public TriggerPersistantType PersistantType { get; set; } = TriggerPersistantType.Volatile;
public string House { get; set; }
public TriggerMultiStyleType EventControl { get; set; } = TriggerMultiStyleType.Only;
public TriggerEvent Event1 { get; private set; } = new TriggerEvent { EventType = TriggerEvent.None };
public TriggerEvent Event2 { get; private set; } = new TriggerEvent { EventType = TriggerEvent.None };
public TriggerAction Action1 { get; private set; } = new TriggerAction { ActionType = TriggerEvent.None };
public TriggerAction Action2 { get; private set; } = new TriggerAction { ActionType = TriggerEvent.None };
public Trigger Clone()
{
return new Trigger()
{
Name = Name,
PersistantType = PersistantType,
House = House,
EventControl = EventControl,
Event1 = Event1.Clone(),
Event2 = Event2.Clone(),
Action1 = Action1.Clone(),
Action2 = Action2.Clone()
};
}
public override bool Equals(object obj)
{
if (obj is Trigger)
{
return this == obj;
}
else if (obj is string)
{
return string.Equals(Name, obj as string, StringComparison.OrdinalIgnoreCase);
}
return base.Equals(obj);
}
public override int GetHashCode()
{
return Name.GetHashCode();
}
public override string ToString()
{
return Name;
}
object ICloneable.Clone()
{
return Clone();
}
}
}