CnC_Remastered_Collection/CnCTDRAMapEditor/Model/MapSection.cs
PG-SteveT e37e174be1 C&C Remastered Map Editor
Initial commit of C&C Remastered Map Editor code
2020-09-10 11:12:58 -07:00

97 lines
3.5 KiB
C#

//
// Copyright 2020 Electronic Arts Inc.
//
// The Command & Conquer Map Editor and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// The Command & Conquer Map Editor and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
using System.Linq;
using System.Runtime.CompilerServices;
namespace MobiusEditor.Model
{
public class TheaterTypeConverter : TypeConverter
{
public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType)
{
return (context is MapContext) && (sourceType == typeof(string));
}
public override bool CanConvertTo(ITypeDescriptorContext context, Type destinationType)
{
return (context is MapContext) && (destinationType == typeof(string));
}
public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType)
{
if (!(value is TheaterType) || !CanConvertTo(context, destinationType))
{
return null;
}
return (value as TheaterType)?.Name;
}
public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value)
{
if (!CanConvertFrom(context, value?.GetType()))
{
return null;
}
var map = (context as MapContext).Map;
return map.TheaterTypes.Where(t => t.Equals(value)).FirstOrDefault() ?? map.TheaterTypes.First();
}
}
public class MapSection : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
private int x;
[DefaultValue(0)]
public int X { get => x; set => SetField(ref x, value); }
private int y;
[DefaultValue(0)]
public int Y { get => y; set => SetField(ref y, value); }
private int width;
[DefaultValue(0)]
public int Width { get => width; set => SetField(ref width, value); }
private int height;
[DefaultValue(0)]
public int Height { get => height; set => SetField(ref height, value); }
private TheaterType theater;
[TypeConverter(typeof(TheaterTypeConverter))]
[DefaultValue(null)]
public TheaterType Theater { get => theater; set => SetField(ref theater, value); }
protected bool SetField<T>(ref T field, T value, [CallerMemberName] string propertyName = null)
{
if (EqualityComparer<T>.Default.Equals(field, value))
{
return false;
}
field = value;
OnPropertyChanged(propertyName);
return true;
}
protected void OnPropertyChanged(string propertyName) => PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}