CnC_Remastered_Collection/CnCTDRAMapEditor/Dialogs/InviteMessageBox.Designer.cs
PG-SteveT e37e174be1 C&C Remastered Map Editor
Initial commit of C&C Remastered Map Editor code
2020-09-10 11:12:58 -07:00

153 lines
7.2 KiB
C#

//
// Copyright 2020 Electronic Arts Inc.
//
// The Command & Conquer Map Editor and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// The Command & Conquer Map Editor and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
namespace MobiusEditor.Dialogs
{
partial class InviteMessageBox
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.flowLayoutPanel1 = new System.Windows.Forms.FlowLayoutPanel();
this.flowLayoutPanel2 = new System.Windows.Forms.FlowLayoutPanel();
this.btnOK = new System.Windows.Forms.Button();
this.checkBoxDontShowThisAgain = new System.Windows.Forms.CheckBox();
this.pictureBoxIcon = new System.Windows.Forms.PictureBox();
this.label1 = new System.Windows.Forms.Label();
this.flowLayoutPanel1.SuspendLayout();
this.flowLayoutPanel2.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxIcon)).BeginInit();
this.SuspendLayout();
//
// flowLayoutPanel1
//
this.flowLayoutPanel1.Controls.Add(this.flowLayoutPanel2);
this.flowLayoutPanel1.Controls.Add(this.btnOK);
this.flowLayoutPanel1.Controls.Add(this.checkBoxDontShowThisAgain);
this.flowLayoutPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
this.flowLayoutPanel1.FlowDirection = System.Windows.Forms.FlowDirection.TopDown;
this.flowLayoutPanel1.Location = new System.Drawing.Point(0, 0);
this.flowLayoutPanel1.Name = "flowLayoutPanel1";
this.flowLayoutPanel1.Size = new System.Drawing.Size(425, 97);
this.flowLayoutPanel1.TabIndex = 0;
//
// flowLayoutPanel2
//
this.flowLayoutPanel2.AutoSize = true;
this.flowLayoutPanel2.Controls.Add(this.pictureBoxIcon);
this.flowLayoutPanel2.Controls.Add(this.label1);
this.flowLayoutPanel2.Location = new System.Drawing.Point(3, 3);
this.flowLayoutPanel2.Name = "flowLayoutPanel2";
this.flowLayoutPanel2.Size = new System.Drawing.Size(419, 38);
this.flowLayoutPanel2.TabIndex = 0;
//
// btnOK
//
this.btnOK.Anchor = System.Windows.Forms.AnchorStyles.None;
this.btnOK.DialogResult = System.Windows.Forms.DialogResult.OK;
this.btnOK.Location = new System.Drawing.Point(175, 47);
this.btnOK.Name = "btnOK";
this.btnOK.Size = new System.Drawing.Size(75, 23);
this.btnOK.TabIndex = 1;
this.btnOK.Text = "&OK";
this.btnOK.UseVisualStyleBackColor = true;
//
// checkBoxDontShowThisAgain
//
this.checkBoxDontShowThisAgain.AutoSize = true;
this.flowLayoutPanel1.SetFlowBreak(this.checkBoxDontShowThisAgain, true);
this.checkBoxDontShowThisAgain.Location = new System.Drawing.Point(3, 76);
this.checkBoxDontShowThisAgain.Name = "checkBoxDontShowThisAgain";
this.checkBoxDontShowThisAgain.Size = new System.Drawing.Size(127, 17);
this.checkBoxDontShowThisAgain.TabIndex = 2;
this.checkBoxDontShowThisAgain.Text = "Don\'t show this again";
this.checkBoxDontShowThisAgain.UseVisualStyleBackColor = true;
//
// pictureBoxIcon
//
this.pictureBoxIcon.Location = new System.Drawing.Point(3, 3);
this.pictureBoxIcon.Name = "pictureBoxIcon";
this.pictureBoxIcon.Size = new System.Drawing.Size(32, 32);
this.pictureBoxIcon.TabIndex = 0;
this.pictureBoxIcon.TabStop = false;
//
// label1
//
this.label1.Anchor = System.Windows.Forms.AnchorStyles.None;
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(41, 12);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(375, 13);
this.label1.TabIndex = 1;
this.label1.Text = "To join a game session or accept game invites, please first exit the Map Editor.";
//
// CheckMessageBox
//
this.AcceptButton = this.btnOK;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.btnOK;
this.ClientSize = new System.Drawing.Size(425, 97);
this.Controls.Add(this.flowLayoutPanel1);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "CheckMessageBox";
this.ShowInTaskbar = false;
this.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Hide;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Map Editor";
this.Load += new System.EventHandler(this.InviteMessageBox_Load);
this.flowLayoutPanel1.ResumeLayout(false);
this.flowLayoutPanel1.PerformLayout();
this.flowLayoutPanel2.ResumeLayout(false);
this.flowLayoutPanel2.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxIcon)).EndInit();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.FlowLayoutPanel flowLayoutPanel1;
private System.Windows.Forms.FlowLayoutPanel flowLayoutPanel2;
private System.Windows.Forms.Button btnOK;
private System.Windows.Forms.CheckBox checkBoxDontShowThisAgain;
private System.Windows.Forms.PictureBox pictureBoxIcon;
private System.Windows.Forms.Label label1;
}
}