CnC_Remastered_Collection/CnCTDRAMapEditor/Controls/TerrainProperties.cs
PG-SteveT e37e174be1 C&C Remastered Map Editor
Initial commit of C&C Remastered Map Editor code
2020-09-10 11:12:58 -07:00

159 lines
4.8 KiB
C#

//
// Copyright 2020 Electronic Arts Inc.
//
// The Command & Conquer Map Editor and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// The Command & Conquer Map Editor and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
using MobiusEditor.Interface;
using MobiusEditor.Model;
using MobiusEditor.Utility;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Linq;
using System.Windows.Forms;
namespace MobiusEditor.Controls
{
public partial class TerrainProperties : UserControl
{
private bool isMockObject;
public IGamePlugin Plugin { get; private set; }
private Terrain terrain;
public Terrain Terrain
{
get => terrain;
set
{
if (terrain != value)
{
terrain = value;
Rebind();
}
}
}
public TerrainProperties()
{
InitializeComponent();
}
public void Initialize(IGamePlugin plugin, bool isMockObject)
{
this.isMockObject = isMockObject;
Plugin = plugin;
plugin.Map.Triggers.CollectionChanged += Triggers_CollectionChanged;
UpdateDataSource();
Disposed += (sender, e) =>
{
Terrain = null;
plugin.Map.Triggers.CollectionChanged -= Triggers_CollectionChanged;
};
}
private void Triggers_CollectionChanged(object sender, System.Collections.Specialized.NotifyCollectionChangedEventArgs e)
{
UpdateDataSource();
}
private void UpdateDataSource()
{
triggerComboBox.DataSource = Trigger.None.Yield().Concat(Plugin.Map.Triggers.Select(t => t.Name).Distinct()).ToArray();
}
private void Rebind()
{
triggerComboBox.DataBindings.Clear();
if (terrain == null)
{
return;
}
triggerComboBox.DataBindings.Add("SelectedItem", terrain, "Trigger");
}
private void Obj_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
switch (e.PropertyName)
{
case "Type":
{
Rebind();
}
break;
}
if (!isMockObject)
{
Plugin.Dirty = true;
}
}
private void comboBox_SelectedValueChanged(object sender, EventArgs e)
{
foreach (Binding binding in (sender as ComboBox).DataBindings)
{
binding.WriteValue();
}
}
private void nud_ValueChanged(object sender, EventArgs e)
{
foreach (Binding binding in (sender as NumericUpDown).DataBindings)
{
binding.WriteValue();
}
}
}
public class TerrainPropertiesPopup : ToolStripDropDown
{
private readonly ToolStripControlHost host;
public TerrainProperties TerrainProperties { get; private set; }
public TerrainPropertiesPopup(IGamePlugin plugin, Terrain terrain)
{
TerrainProperties = new TerrainProperties();
TerrainProperties.Initialize(plugin, false);
TerrainProperties.Terrain = terrain;
host = new ToolStripControlHost(TerrainProperties);
Padding = Margin = host.Padding = host.Margin = Padding.Empty;
MinimumSize = TerrainProperties.MinimumSize;
TerrainProperties.MinimumSize = TerrainProperties.Size;
MaximumSize = TerrainProperties.MaximumSize;
TerrainProperties.MaximumSize = TerrainProperties.Size;
Size = TerrainProperties.Size;
Items.Add(host);
TerrainProperties.Disposed += (sender, e) =>
{
TerrainProperties = null;
Dispose(true);
};
}
protected override void OnClosed(ToolStripDropDownClosedEventArgs e)
{
base.OnClosed(e);
TerrainProperties.Terrain = null;
}
}
}