CnC_Remastered_Collection/CnCTDRAMapEditor/Controls/PlayerSettings.Designer.cs
PG-SteveT e37e174be1 C&C Remastered Map Editor
Initial commit of C&C Remastered Map Editor code
2020-09-10 11:12:58 -07:00

376 lines
18 KiB
C#

//
// Copyright 2020 Electronic Arts Inc.
//
// The Command & Conquer Map Editor and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// The Command & Conquer Map Editor and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
namespace MobiusEditor.Controls
{
partial class PlayerSettings
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.tableLayoutPanel1 = new System.Windows.Forms.TableLayoutPanel();
this.iqNud = new System.Windows.Forms.NumericUpDown();
this.techLevelNud = new System.Windows.Forms.NumericUpDown();
this.maxVesselsNud = new System.Windows.Forms.NumericUpDown();
this.maxInfantryNud = new System.Windows.Forms.NumericUpDown();
this.iqLbl = new System.Windows.Forms.Label();
this.techLevelLbl = new System.Windows.Forms.Label();
this.maxVesselsLbl = new System.Windows.Forms.Label();
this.maxInfantryLbl = new System.Windows.Forms.Label();
this.label1 = new System.Windows.Forms.Label();
this.edgeComboBox = new System.Windows.Forms.ComboBox();
this.label2 = new System.Windows.Forms.Label();
this.creditsNud = new System.Windows.Forms.NumericUpDown();
this.label3 = new System.Windows.Forms.Label();
this.label4 = new System.Windows.Forms.Label();
this.maxBuildingsNud = new System.Windows.Forms.NumericUpDown();
this.maxUnitsNud = new System.Windows.Forms.NumericUpDown();
this.label5 = new System.Windows.Forms.Label();
this.playersListBox = new System.Windows.Forms.ListBox();
this.playerControlLbl = new System.Windows.Forms.Label();
this.playerControlCheckBox = new System.Windows.Forms.CheckBox();
this.tableLayoutPanel1.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.iqNud)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.techLevelNud)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.maxVesselsNud)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.maxInfantryNud)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.creditsNud)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.maxBuildingsNud)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.maxUnitsNud)).BeginInit();
this.SuspendLayout();
//
// tableLayoutPanel1
//
this.tableLayoutPanel1.AutoSize = true;
this.tableLayoutPanel1.ColumnCount = 2;
this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
this.tableLayoutPanel1.Controls.Add(this.playerControlLbl, 0, 8);
this.tableLayoutPanel1.Controls.Add(this.iqNud, 1, 7);
this.tableLayoutPanel1.Controls.Add(this.techLevelNud, 1, 6);
this.tableLayoutPanel1.Controls.Add(this.maxVesselsNud, 1, 5);
this.tableLayoutPanel1.Controls.Add(this.maxInfantryNud, 1, 4);
this.tableLayoutPanel1.Controls.Add(this.iqLbl, 0, 7);
this.tableLayoutPanel1.Controls.Add(this.techLevelLbl, 0, 6);
this.tableLayoutPanel1.Controls.Add(this.maxVesselsLbl, 0, 5);
this.tableLayoutPanel1.Controls.Add(this.maxInfantryLbl, 0, 4);
this.tableLayoutPanel1.Controls.Add(this.label1, 0, 0);
this.tableLayoutPanel1.Controls.Add(this.edgeComboBox, 1, 0);
this.tableLayoutPanel1.Controls.Add(this.label2, 0, 1);
this.tableLayoutPanel1.Controls.Add(this.creditsNud, 1, 1);
this.tableLayoutPanel1.Controls.Add(this.label3, 0, 2);
this.tableLayoutPanel1.Controls.Add(this.label4, 0, 3);
this.tableLayoutPanel1.Controls.Add(this.maxBuildingsNud, 1, 2);
this.tableLayoutPanel1.Controls.Add(this.maxUnitsNud, 1, 3);
this.tableLayoutPanel1.Controls.Add(this.label5, 0, 9);
this.tableLayoutPanel1.Controls.Add(this.playersListBox, 1, 9);
this.tableLayoutPanel1.Controls.Add(this.playerControlCheckBox, 1, 8);
this.tableLayoutPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
this.tableLayoutPanel1.Location = new System.Drawing.Point(0, 0);
this.tableLayoutPanel1.Name = "tableLayoutPanel1";
this.tableLayoutPanel1.RowCount = 10;
this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
this.tableLayoutPanel1.Size = new System.Drawing.Size(329, 372);
this.tableLayoutPanel1.TabIndex = 2;
//
// iqNud
//
this.iqNud.Dock = System.Windows.Forms.DockStyle.Fill;
this.iqNud.Location = new System.Drawing.Point(81, 186);
this.iqNud.Maximum = new decimal(new int[] {
2147483647,
0,
0,
0});
this.iqNud.Name = "iqNud";
this.iqNud.Size = new System.Drawing.Size(245, 20);
this.iqNud.TabIndex = 26;
//
// techLevelNud
//
this.techLevelNud.Dock = System.Windows.Forms.DockStyle.Fill;
this.techLevelNud.Location = new System.Drawing.Point(81, 160);
this.techLevelNud.Maximum = new decimal(new int[] {
2147483647,
0,
0,
0});
this.techLevelNud.Name = "techLevelNud";
this.techLevelNud.Size = new System.Drawing.Size(245, 20);
this.techLevelNud.TabIndex = 25;
//
// maxVesselsNud
//
this.maxVesselsNud.Dock = System.Windows.Forms.DockStyle.Fill;
this.maxVesselsNud.Location = new System.Drawing.Point(81, 134);
this.maxVesselsNud.Maximum = new decimal(new int[] {
2147483647,
0,
0,
0});
this.maxVesselsNud.Name = "maxVesselsNud";
this.maxVesselsNud.Size = new System.Drawing.Size(245, 20);
this.maxVesselsNud.TabIndex = 24;
//
// maxInfantryNud
//
this.maxInfantryNud.Dock = System.Windows.Forms.DockStyle.Fill;
this.maxInfantryNud.Location = new System.Drawing.Point(81, 108);
this.maxInfantryNud.Maximum = new decimal(new int[] {
2147483647,
0,
0,
0});
this.maxInfantryNud.Name = "maxInfantryNud";
this.maxInfantryNud.Size = new System.Drawing.Size(245, 20);
this.maxInfantryNud.TabIndex = 23;
//
// iqLbl
//
this.iqLbl.AutoSize = true;
this.iqLbl.Location = new System.Drawing.Point(3, 183);
this.iqLbl.Name = "iqLbl";
this.iqLbl.Size = new System.Drawing.Size(18, 13);
this.iqLbl.TabIndex = 22;
this.iqLbl.Text = "IQ";
//
// techLevelLbl
//
this.techLevelLbl.AutoSize = true;
this.techLevelLbl.Location = new System.Drawing.Point(3, 157);
this.techLevelLbl.Name = "techLevelLbl";
this.techLevelLbl.Size = new System.Drawing.Size(61, 13);
this.techLevelLbl.TabIndex = 21;
this.techLevelLbl.Text = "Tech Level";
//
// maxVesselsLbl
//
this.maxVesselsLbl.AutoSize = true;
this.maxVesselsLbl.Location = new System.Drawing.Point(3, 131);
this.maxVesselsLbl.Name = "maxVesselsLbl";
this.maxVesselsLbl.Size = new System.Drawing.Size(66, 13);
this.maxVesselsLbl.TabIndex = 20;
this.maxVesselsLbl.Text = "Max Vessels";
//
// maxInfantryLbl
//
this.maxInfantryLbl.AutoSize = true;
this.maxInfantryLbl.Location = new System.Drawing.Point(3, 105);
this.maxInfantryLbl.Name = "maxInfantryLbl";
this.maxInfantryLbl.Size = new System.Drawing.Size(65, 13);
this.maxInfantryLbl.TabIndex = 19;
this.maxInfantryLbl.Text = "Max Infantry";
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(3, 0);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(32, 13);
this.label1.TabIndex = 0;
this.label1.Text = "Edge";
//
// edgeComboBox
//
this.edgeComboBox.Dock = System.Windows.Forms.DockStyle.Fill;
this.edgeComboBox.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.edgeComboBox.FormattingEnabled = true;
this.edgeComboBox.Location = new System.Drawing.Point(81, 3);
this.edgeComboBox.Name = "edgeComboBox";
this.edgeComboBox.Size = new System.Drawing.Size(245, 21);
this.edgeComboBox.TabIndex = 10;
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(3, 27);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(39, 13);
this.label2.TabIndex = 11;
this.label2.Text = "Credits";
//
// creditsNud
//
this.creditsNud.Dock = System.Windows.Forms.DockStyle.Fill;
this.creditsNud.Location = new System.Drawing.Point(81, 30);
this.creditsNud.Maximum = new decimal(new int[] {
2147483647,
0,
0,
0});
this.creditsNud.Name = "creditsNud";
this.creditsNud.Size = new System.Drawing.Size(245, 20);
this.creditsNud.TabIndex = 12;
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(3, 53);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(72, 13);
this.label3.TabIndex = 13;
this.label3.Text = "Max Buildings";
//
// label4
//
this.label4.AutoSize = true;
this.label4.Location = new System.Drawing.Point(3, 79);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(54, 13);
this.label4.TabIndex = 14;
this.label4.Text = "Max Units";
//
// maxBuildingsNud
//
this.maxBuildingsNud.Dock = System.Windows.Forms.DockStyle.Fill;
this.maxBuildingsNud.Location = new System.Drawing.Point(81, 56);
this.maxBuildingsNud.Maximum = new decimal(new int[] {
2147483647,
0,
0,
0});
this.maxBuildingsNud.Name = "maxBuildingsNud";
this.maxBuildingsNud.Size = new System.Drawing.Size(245, 20);
this.maxBuildingsNud.TabIndex = 15;
//
// maxUnitsNud
//
this.maxUnitsNud.Dock = System.Windows.Forms.DockStyle.Fill;
this.maxUnitsNud.Location = new System.Drawing.Point(81, 82);
this.maxUnitsNud.Maximum = new decimal(new int[] {
2147483647,
0,
0,
0});
this.maxUnitsNud.Name = "maxUnitsNud";
this.maxUnitsNud.Size = new System.Drawing.Size(245, 20);
this.maxUnitsNud.TabIndex = 16;
//
// label5
//
this.label5.AutoSize = true;
this.label5.Location = new System.Drawing.Point(3, 229);
this.label5.Name = "label5";
this.label5.Size = new System.Drawing.Size(31, 13);
this.label5.TabIndex = 17;
this.label5.Text = "Allies";
//
// playersListBox
//
this.playersListBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)));
this.playersListBox.FormattingEnabled = true;
this.playersListBox.Location = new System.Drawing.Point(81, 232);
this.playersListBox.Name = "playersListBox";
this.playersListBox.SelectionMode = System.Windows.Forms.SelectionMode.MultiSimple;
this.playersListBox.Size = new System.Drawing.Size(100, 134);
this.playersListBox.TabIndex = 18;
//
// playerControlLbl
//
this.playerControlLbl.AutoSize = true;
this.playerControlLbl.Location = new System.Drawing.Point(3, 209);
this.playerControlLbl.Name = "playerControlLbl";
this.playerControlLbl.Size = new System.Drawing.Size(72, 13);
this.playerControlLbl.TabIndex = 27;
this.playerControlLbl.Text = "Player Control";
//
// playerControlCheckBox
//
this.playerControlCheckBox.AutoSize = true;
this.playerControlCheckBox.Location = new System.Drawing.Point(81, 212);
this.playerControlCheckBox.Name = "playerControlCheckBox";
this.playerControlCheckBox.Size = new System.Drawing.Size(15, 14);
this.playerControlCheckBox.TabIndex = 28;
this.playerControlCheckBox.UseVisualStyleBackColor = true;
//
// PlayerSettings
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.tableLayoutPanel1);
this.Name = "PlayerSettings";
this.Size = new System.Drawing.Size(329, 372);
this.tableLayoutPanel1.ResumeLayout(false);
this.tableLayoutPanel1.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.iqNud)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.techLevelNud)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.maxVesselsNud)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.maxInfantryNud)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.creditsNud)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.maxBuildingsNud)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.maxUnitsNud)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.TableLayoutPanel tableLayoutPanel1;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.ComboBox edgeComboBox;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.NumericUpDown creditsNud;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.NumericUpDown maxBuildingsNud;
private System.Windows.Forms.NumericUpDown maxUnitsNud;
private System.Windows.Forms.Label label5;
private System.Windows.Forms.ListBox playersListBox;
private System.Windows.Forms.Label techLevelLbl;
private System.Windows.Forms.Label maxVesselsLbl;
private System.Windows.Forms.Label maxInfantryLbl;
private System.Windows.Forms.Label iqLbl;
private System.Windows.Forms.NumericUpDown maxVesselsNud;
private System.Windows.Forms.NumericUpDown maxInfantryNud;
private System.Windows.Forms.NumericUpDown iqNud;
private System.Windows.Forms.NumericUpDown techLevelNud;
private System.Windows.Forms.Label playerControlLbl;
private System.Windows.Forms.CheckBox playerControlCheckBox;
}
}