CnC_Remastered_Collection/TIBERIANDAWN/WIN32LIB/REMAP.ASM
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

173 lines
5 KiB
NASM

;
; Copyright 2020 Electronic Arts Inc.
;
; TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
; software: you can redistribute it and/or modify it under the terms of
; the GNU General Public License as published by the Free Software Foundation,
; either version 3 of the License, or (at your option) any later version.
; TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
; in the hope that it will be useful, but with permitted additional restrictions
; under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
; distributed with this program. You should have received a copy of the
; GNU General Public License along with permitted additional restrictions
; with this program. If not, see [https://github.com/electronicarts/CnC_Remastered_Collection]>.
;***************************************************************************
;** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S **
;***************************************************************************
;* *
;* Project Name : Westwood 32 bit Library *
;* *
;* File Name : REMAP.ASM *
;* *
;* Programmer : Phil W. Gorrow *
;* *
;* Start Date : July 1, 1994 *
;* *
;* Last Update : July 1, 1994 [PWG] *
;* *
;*-------------------------------------------------------------------------*
;* Functions: *
;* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *
IDEAL
P386
MODEL USE32 FLAT
INCLUDE ".\drawbuff.inc"
INCLUDE ".\gbuffer.inc"
CODESEG
PROC Buffer_Remap C NEAR
USES eax,ebx,ecx,edx,esi,edi
;*===================================================================
;* Define the arguements that our function takes.
;*===================================================================
ARG this_object:DWORD
ARG x0_pixel:DWORD
ARG y0_pixel:DWORD
ARG region_width:DWORD
ARG region_height:DWORD
ARG remap :DWORD
;*===================================================================
; Define some locals so that we can handle things quickly
;*===================================================================
local x1_pixel : DWORD
local y1_pixel : DWORD
local win_width : dword
local counter_x : dword
cmp [ remap ] , 0
jz ??real_out
; Clip Source Rectangle against source Window boundaries.
mov esi , [ this_object ] ; get ptr to src
xor ecx , ecx
xor edx , edx
mov edi , [ (GraphicViewPort esi) . GVPWidth ] ; get width into register
mov ebx , [ x0_pixel ]
mov eax , [ x0_pixel ]
add ebx , [ region_width ]
shld ecx , eax , 1
mov [ x1_pixel ] , ebx
inc edi
shld edx , ebx , 1
sub eax , edi
sub ebx , edi
shld ecx , eax , 1
shld edx , ebx , 1
mov edi,[ ( GraphicViewPort esi) . GVPHeight ] ; get height into register
mov ebx , [ y0_pixel ]
mov eax , [ y0_pixel ]
add ebx , [ region_height ]
shld ecx , eax , 1
mov [ y1_pixel ] , ebx
inc edi
shld edx , ebx , 1
sub eax , edi
sub ebx , edi
shld ecx , eax , 1
shld edx , ebx , 1
xor cl , 5
xor dl , 5
mov al , cl
test dl , cl
jnz ??real_out
or al , dl
jz ??do_remap
test cl , 1000b
jz ??scr_left_ok
mov [ x0_pixel ] , 0
??scr_left_ok:
test cl , 0010b
jz ??scr_bottom_ok
mov [ y0_pixel ] , 0
??scr_bottom_ok:
test dl , 0100b
jz ??scr_right_ok
mov eax , [ (GraphicViewPort esi) . GVPWidth ] ; get width into register
mov [ x1_pixel ] , eax
??scr_right_ok:
test dl , 0001b
jz ??do_remap
mov eax , [ (GraphicViewPort esi) . GVPHeight ] ; get width into register
mov [ y1_pixel ] , eax
??do_remap:
cld
mov edi , [ (GraphicViewPort esi) . GVPOffset ]
mov eax , [ (GraphicViewPort esi) . GVPXAdd ]
mov ebx , [ x1_pixel ]
add eax , [ (GraphicViewPort esi) . GVPWidth ]
add eax , [ (GraphicViewPort esi) . GVPPitch ]
mov esi , eax
mul [ y0_pixel ]
add edi , [ x0_pixel ]
sub ebx , [ x0_pixel ]
jle ??real_out
add edi , eax
sub esi , ebx
mov ecx , [ y1_pixel ]
sub ecx , [ y0_pixel ]
jle ??real_out
mov eax , [ remap ]
mov [ counter_x ] , ebx
xor edx , edx
??outer_loop:
mov ebx , [ counter_x ]
??inner_loop:
mov dl , [ edi ]
mov dl , [ eax + edx ]
mov [ edi ] , dl
inc edi
dec ebx
jnz ??inner_loop
add edi , esi
dec ecx
jnz ??outer_loop
??real_out:
ret
ENDP Buffer_Remap
END