CnC_Remastered_Collection/TIBERIANDAWN/WIN32LIB/KEYBOARD.CPP
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

534 lines
19 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/***********************************************************************************************
* *
* Project Name : Westwood Keyboard Library *
* *
* File Name : KEYBOARD.CPP *
* *
* Programmer : Philip W. Gorrow *
* *
* Start Date : 10/16/95 *
* *
* Last Update : October 26, 1995 [] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* WWKeyboardClass::Put -- Logic to insert a key into the keybuffer] *
* WWKeyboardClass::Get -- Logic to get a metakey from the buffer *
* WWKeyboardClass::Check -- Checks to see if a key is in the buffer *
* WWKeyboardClass::Put_Key_Message -- Translates and inserts wParam into Keyboard Buffer *
* WWKeyboardClass::Buff_Get -- Lowlevel function to get a key from key buffer *
* WWKeyboardClass::Get_Mouse_X -- Returns the mouses current x position in pixels *
* WWKeyboardClass::Get_Mouse_Y -- returns the mouses current y position in pixels *
* WWKeyboardClass::Get_Mouse_XY -- Returns the mouses x,y position via reference vars *
* Check_Key -- compatability routine for old 32 bit library *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "keyboard.h"
#include "timer.h"
#include "mono.h"
void Message_Loop(void);
WWKeyboardClass *_Kbd;
/***********************************************************************************************
* WWKeyboardClass::WWKeyBoardClass -- Construction for Westwood Keyboard Class *
* *
* INPUT: none *
* *
* OUTPUT: none *
* *
* HISTORY: *
* 10/16/1995 PWG : Created. *
*=============================================================================================*/
WWKeyboardClass::WWKeyboardClass(void)
{
_Kbd = this;
//
// Initialize the keyboard remap table for our system (note it would be bad if someone
// switched keyboard modes after this happened.
//
memset(VKRemap, 0, 256);
memset(AsciiRemap, 0, 2048);
short lp;
for (lp = 31; lp < 255; lp ++) {
if (isprint(lp)) {
int vk_key = VkKeyScan((unsigned char)lp);
if (vk_key > 0 && vk_key < 2048) {
AsciiRemap[vk_key] = (unsigned char)lp;
VKRemap[lp] = (unsigned char)(vk_key & 0xFF);
}
}
}
//
// Build a remap table of the different keys which are affected by the caps lock and
// the num lock.
//
memset(ToggleKeys, 0, 256);
for (lp = 0; lp < 255; lp++ ) {
if (isalpha(lp) && isupper(lp)) {
ToggleKeys[lp] = 1;
}
if (lp >= VK_NUMPAD0 && lp <= VK_DIVIDE) {
ToggleKeys[lp] = 2;
}
}
//
// Our buffer should start devoid of keys.
//
memset(Buffer, 0, 256);
Head = 0;
Tail = 0;
//
// There should be no starting queued mouse events for us to have to worry
// about.
//
MouseQX = 0;
MouseQY = 0;
MState = 0;
Conditional = 0;
CurrentCursor = NULL;
}
/***********************************************************************************************
* WWKeyboardClass::Buff_Get -- Lowlevel function to get a key from key buffer *
* *
* INPUT: none *
* *
* OUTPUT: int - the key value that was pulled from buffer (includes bits) * *
* *
* WARNINGS: If the key was a mouse event MouseQX and MouseQY will be updated *
* *
* HISTORY: *
* 10/17/1995 PWG : Created. *
*=============================================================================================*/
int WWKeyboardClass::Buff_Get(void)
{
while (!Check()) {} // wait for key in buffer
int temp = Buffer[Head]; // get key out of the buffer
int newhead = Head; // save off head for manipulation
if (Is_Mouse_Key(temp)) { // if key is a mouse then
MouseQX = Buffer[(Head + 1) & 255]; // get the x and y pos
MouseQY = Buffer[(Head + 2) & 255]; // from the buffer
newhead += 3; // adjust head forward
} else {
newhead += 1; // adjust head forward
}
newhead &= 255;
Head = newhead;
return(temp);
}
BOOL WWKeyboardClass::Is_Mouse_Key(int key)
{
key &= 0xFF;
return (key == VK_LBUTTON || key == VK_MBUTTON || key == VK_RBUTTON);
}
/***********************************************************************************************
* WWKeyboardClass::Check -- Checks to see if a key is in the buffer *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 10/16/1995 PWG : Created. *
*=============================================================================================*/
BOOL WWKeyboardClass::Check(void)
{
Message_Loop();
unsigned short temp; // store temp holding spot for key
if (Head == Tail) return(FALSE); // if no keys in buff then get out
temp = Buffer[Head]; // get key out of the buffer
return(temp); // send it back to main program
}
/***********************************************************************************************
* WWKeyboardClass::Get -- Logic to get a metakey from the buffer *
* *
* INPUT: none *
* *
* OUTPUT: int - the meta key taken from the buffer. *
* *
* WARNINGS: This routine will not return until a keypress is received *
* *
* HISTORY: *
* 10/16/1995 PWG : Created. *
*=============================================================================================*/
int WWKeyboardClass::Get(void)
{
int temp,bits; // store temp holding spot for key
while (!Check()) {} // wait for key in buffer
temp = Buff_Get(); // get key from the buffer
bits = temp & 0xFF00; // save of keyboard bits
if (!(bits & WWKEY_VK_BIT)) { // if its not a virtual key
temp = AsciiRemap[temp&0x1FF] | bits; // convert to ascii equivalent
}
return(temp); // return the key that we pulled out
}
/***********************************************************************************************
* WWKeyboardClass::Put -- Logic to insert a key into the keybuffer] *
* *
* INPUT: int - the key to insert into the buffer *
* *
* OUTPUT: bool - true if key is sucessfuly inserted. *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 10/16/1995 PWG : Created. *
*=============================================================================================*/
BOOL WWKeyboardClass::Put(int key)
{
int temp = (Tail + 1) & 255;
if (temp != Head)
{
Buffer[Tail] = (short)key;
//
// Critical Line
//
Tail = temp;
return(TRUE);
}
return(FALSE);
}
/***********************************************************************************************
* WWKeyboardClass::Put_Key_Message -- Translates and inserts wParam into Keyboard Buffer *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 10/16/1995 PWG : Created. *
*=============================================================================================*/
BOOL WWKeyboardClass::Put_Key_Message(UINT vk_key, BOOL release, BOOL dbl)
{
int bits = 0;
//
// Get the status of all of the different keyboard modifiers. Note, only pay attention
// to numlock and caps lock if we are dealing with a key that is affected by them. Note
// that we do not want to set the shift, ctrl and alt bits for Mouse keypresses as this
// would be incompatible with the dos version.
//
if (vk_key != VK_LBUTTON && vk_key != VK_MBUTTON && vk_key != VK_RBUTTON) {
int shift = (GetKeyState(VK_SHIFT) & 0xFF00) != 0;
int ctrl = (GetKeyState(VK_CONTROL) & 0xFF00) != 0;
int alt = (GetKeyState(VK_MENU) & 0xFF00) != 0;
int caps = ((GetKeyState(VK_CAPITAL) & 0x00FF) != 0) && (ToggleKeys[vk_key] == 1);
int nums = ((GetKeyState(VK_NUMLOCK) & 0x00FF) != 0) && (ToggleKeys[vk_key] == 2);
//
// Set the proper bits for whatever the key we got is.
//
if (shift || caps || nums) {
bits |= WWKEY_SHIFT_BIT;
}
if (ctrl) {
bits |= WWKEY_CTRL_BIT;
}
if (alt) {
bits |= WWKEY_ALT_BIT;
}
}
if (!AsciiRemap[vk_key|bits]) {
bits |= WWKEY_VK_BIT;
}
if (release) {
bits |= WWKEY_RLS_BIT;
}
if (dbl) {
bits |= WWKEY_DBL_BIT;
}
//
// Finally use the put command to enter the key into the keyboard
// system.
//
return(Put(vk_key|bits));
}
void WWKeyboardClass::Clear(void)
{
Head = Tail;
}
int WWKeyboardClass::To_ASCII(int key)
{
if ( key && WWKEY_RLS_BIT)
return(KN_NONE);
return(key);
}
int WWKeyboardClass::Down(int key)
{
return(GetAsyncKeyState(key&0xFF));
}
VOID WWKeyboardClass::Split(int &key, int &shift, int &ctrl, int &alt, int &rls, int &dbl)
{
shift = (key & WWKEY_SHIFT_BIT) != 0;
ctrl = (key & WWKEY_CTRL_BIT) != 0;
alt = (key & WWKEY_ALT_BIT) != 0;
rls = (key & WWKEY_RLS_BIT) != 0;
dbl = (key & WWKEY_DBL_BIT) != 0;
key = (key & 0xFF);
}
extern "C" {
void __cdecl Stop_Execution (void);
}
//#pragma off(unreferenced)
void WWKeyboardClass::Message_Handler(HWND , UINT message, UINT wParam, LONG lParam)
{
return;
#if (0) // ST - 12/20/2018 11:27AM
switch (message) {
case WM_SYSKEYDOWN:
case WM_KEYDOWN:
if ( wParam==VK_SCROLL ){
Stop_Execution();
} else {
Put_Key_Message(wParam);
}
break;
case WM_SYSKEYUP:
case WM_KEYUP:
Put_Key_Message(wParam, TRUE);
break;
case WM_LBUTTONDOWN:
Put_Key_Message(VK_LBUTTON);
Put(LOWORD(lParam));
Put(HIWORD(lParam));
break;
case WM_LBUTTONUP:
Put_Key_Message(VK_LBUTTON, TRUE);
Put(LOWORD(lParam));
Put(HIWORD(lParam));
break;
case WM_LBUTTONDBLCLK:
Put_Key_Message(VK_LBUTTON, TRUE, TRUE);
Put(LOWORD(lParam));
Put(HIWORD(lParam));
break;
case WM_MBUTTONDOWN:
Put_Key_Message(VK_MBUTTON);
Put(LOWORD(lParam));
Put(HIWORD(lParam));
break;
case WM_MBUTTONUP:
Put_Key_Message(VK_MBUTTON, TRUE);
Put(LOWORD(lParam));
Put(HIWORD(lParam));
break;
case WM_MBUTTONDBLCLK:
Put_Key_Message(VK_MBUTTON, TRUE, TRUE);
Put(LOWORD(lParam));
Put(HIWORD(lParam));
break;
case WM_RBUTTONDOWN:
Put_Key_Message(VK_RBUTTON);
Put(LOWORD(lParam));
Put(HIWORD(lParam));
break;
case WM_RBUTTONUP:
Put_Key_Message(VK_RBUTTON, TRUE);
Put(LOWORD(lParam));
Put(HIWORD(lParam));
break;
case WM_RBUTTONDBLCLK:
Put_Key_Message(VK_RBUTTON, TRUE, TRUE);
Put(LOWORD(lParam));
Put(HIWORD(lParam));
break;
case WM_MOUSEMOVE:
if (CurrentCursor)
SetCursor(CurrentCursor);
break;
}
#endif
}
//#pragma on(unreferenced)
void Message_Loop(void)
{
MSG msg;
while (PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE )) {
if( !GetMessage( &msg, NULL, 0, 0 ) ){
return;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
/***************************************************************************
* CHECK_KEY -- compatability routine for old 32 bit library *
* *
* This routine checks to see if there is a key in the keyboard buffer *
* and returns it to the sender if there is. It does not remove the key *
* from the buffer. *
* *
* INPUT: none *
* *
* OUTPUT: The key that was pressed. *
* *
* WARNINGS: You must declare a WWKeyboardClass object before calling *
* this routine. *
* *
* HISTORY: *
* 10/26/1995 : Created. *
*=========================================================================*/
int Check_Key(void)
{
if (!_Kbd) return(KA_NONE);
return(_Kbd->Check() & ~WWKEY_SHIFT_BIT);
}
void Clear_KeyBuffer(void)
{
if (!_Kbd) return;
_Kbd->Clear();
}
int Check_Key_Num(void)
{
if (!_Kbd) return(KN_NONE);
int key = _Kbd->Check();
int flags = key & 0xFF00;
key = key & 0x00FF;
if (isupper(key)) {
key = tolower(key);
if ( !(flags & WWKEY_VK_BIT) ) {
flags |= WWKEY_SHIFT_BIT;
}
}
return(key | flags);
}
int Get_Key_Num(void)
{
if (!_Kbd) return(KN_NONE);
int key = _Kbd->Get();
int flags = key & 0xFF00;
key = key & 0x00FF;
if (isupper(key)) {
key = tolower(key);
if ( !(flags & WWKEY_VK_BIT) ) {
flags |= WWKEY_SHIFT_BIT;
}
}
return(key | flags);
}
int KN_To_KA(int key)
{
if ( key & WWKEY_RLS_BIT) {
return(KA_NONE);
}
if (!(key & WWKEY_VK_BIT)) {
int flags = key & 0xFF00;
key = key & 0x00FF;
if (flags & WWKEY_SHIFT_BIT) {
key = toupper(key);
flags &= ~WWKEY_SHIFT_BIT;
}
}else{
/*
** If its a numeric keypad key then fix it up
*/
if ((key & 0xff) >=VK_NUMPAD0 && (key & 0xff) <=VK_NUMPAD9){
key = (key & 0xff) - VK_NUMPAD0 + KA_0;
}
}
return(key);
}
int KN_To_VK(int key)
{
if (!_Kbd) return(KN_NONE);
if ( key & WWKEY_RLS_BIT) {
return(VK_NONE);
}
int flags = key & 0xFF00;
if (!(flags & WWKEY_VK_BIT)) {
key = _Kbd->VKRemap[key & 0x00FF] | flags;
}
key &= ~WWKEY_VK_BIT;
return(key);
}
int Key_Down(int key)
{
if (!_Kbd) return(FALSE);
return(_Kbd->Down(key));
}
int Get_Key(void)
{
int retval;
if (!_Kbd) return(KN_NONE);
retval = _Kbd->Get() & ~WWKEY_SHIFT_BIT;
if (retval & WWKEY_RLS_BIT) {
retval = KN_NONE;
}
return(retval);
}