CnC_Remastered_Collection/REDALERT/WIN32LIB/WW_WIN.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

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//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/***************************************************************************
** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S **
***************************************************************************
* *
* Project Name : Part of the WINDOWS Library *
* *
* File Name : WINDOWS.H *
* *
* Programmer : Barry W. Green *
* *
* Start Date : February 16, 1995 *
* *
* Last Update : February 16, 1995 [BWG] *
* *
*-------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef WINDOWS_H
#define WINDOWS_H
/*=========================================================================*/
/* The following prototypes are for the file: WINHIDE.CPP */
/*=========================================================================*/
void Window_Hide_Mouse(int window);
void Window_Show_Mouse(void);
/*=========================================================================*/
/* The following prototypes are for the file: WINDOWS.CPP */
/*=========================================================================*/
void Standard_More_Prompt(char const *prompt, int space, int fcolor, int bcolor);
void Set_More_Prompt(char const *prompt, int space, int fcolor, int bcolor);
void Set_More_On(void);
void Set_More_Off(void);
int Change_Window(int windnum);
int Change_New_Window(int windnum);
void New_Window(void);
void Window_Int_Print(int num);
void Window_Print(char const string[], ...);
/*
** The WindowList[][8] array contains the following elements. Use these
** defines when accessing the WindowList.
*/
typedef enum {
WINDOWX, // X byte position of left edge.
WINDOWY, // Y pixel position of top edge.
WINDOWWIDTH, // Width in bytes of the window.
WINDOWHEIGHT, // Height in pixels of the window.
WINDOWFCOL, // Default foreground color.
WINDOWBCOL, // Default background color.
WINDOWCURSORX, // Current cursor X position (in rows).
WINDOWCURSORY, // Current cursor Y position (in lines).
WINDOWPADDING=0x1000
} WindowIndexType;
extern int WindowList[][9];
extern int WindowColumns;
extern int WindowLines;
extern int WindowWidth;
extern unsigned int WinB;
extern unsigned int WinC;
extern unsigned int WinX;
extern unsigned int WinY;
extern unsigned int WinCx;
extern unsigned int WinCy;
extern unsigned int WinH;
extern unsigned int WinW;
extern unsigned int Window;
extern int MoreOn;
extern char *TXT_MoreText;
extern void (*Window_More_Ptr)(char const *, int, int, int);
#endif //WINDOWS_H