CnC_Remastered_Collection/REDALERT/WIN32LIB/WWFILE.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

69 lines
3.4 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: F:\projects\c&c\vcs\code\wwfile.h_v 2.14 06 Sep 1995 16:30:00 JOE_BOSTIC $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Westwood Library *
* *
* File Name : WWFILE.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : August 8, 1994 *
* *
* Last Update : August 8, 1994 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef WWFILE_H
#define WWFILE_H
#include <stdio.h>
#ifndef READ
#define READ _READ
#endif
#ifndef WRITE
#define WRITE _WRITE
#endif
class FileClass
{
public:
virtual ~FileClass(void) {};
virtual char const * File_Name(void) const = 0;
virtual char const * Set_Name(char const *filename) = 0;
virtual int Create(void) = 0;
virtual int Delete(void) = 0;
virtual int Is_Available(int forced=false) = 0;
virtual int Is_Open(void) const = 0;
virtual int Open(char const *filename, int rights=READ) = 0;
virtual int Open(int rights=READ) = 0;
virtual long Read(void *buffer, long size) = 0;
virtual long Seek(long pos, int dir=SEEK_CUR) = 0;
virtual long Size(void) = 0;
virtual long Write(void const *buffer, long size) = 0;
virtual void Close(void) = 0;
operator char const * () {return File_Name();};
};
#endif