CnC_Remastered_Collection/REDALERT/WIN32LIB/TOBUFF.ASM
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

294 lines
8.6 KiB
NASM

;
; Copyright 2020 Electronic Arts Inc.
;
; TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
; software: you can redistribute it and/or modify it under the terms of
; the GNU General Public License as published by the Free Software Foundation,
; either version 3 of the License, or (at your option) any later version.
; TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
; in the hope that it will be useful, but with permitted additional restrictions
; under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
; distributed with this program. You should have received a copy of the
; GNU General Public License along with permitted additional restrictions
; with this program. If not, see [https://github.com/electronicarts/CnC_Remastered_Collection]>.
;***************************************************************************
;** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S **
;***************************************************************************
;* *
;* Project Name : Westwood 32 bit Library *
;* *
;* File Name : TOBUFFER.ASM *
;* *
;* Programmer : Phil W. Gorrow *
;* *
;* Start Date : June 8, 1994 *
;* Last Update : Feb 10, 1995 [jrj] *
;* *
;*-------------------------------------------------------------------------*
;* Functions: *
;* VVC::TOBUFFER -- Copies a virtual viewport to a linear buffer *
;* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *
;IDEAL
;P386
;MODEL USE32 FLAT
;LOCALS ??
.model flat
TRANSP equ 0
;INCLUDE "drawbuff.inc"
INCLUDE gbuffer.inc
;CODESEG
.code
;***************************************************************************
;* VIVC::TOBUFFER -- Copies a virtual viewport to a linear buffer *
;* *
;* INPUT: BYTE * dest - buffer to copy to *
;* size - size of the buffer to copy to *
;* x_pixel - x pixel on viewport to copy from *
;* y_pixel - y pixel on viewport to copy from *
;* pixel_width - the width of copy region *
;* pixel_height - the height of copy region *
;* *
;* OUTPUT: none *
;* *
;* WARNINGS: Coordinates and dimensions will be adjusted if they exceed *
;* the boundaries. In the event that no adjustment is *
;* possible this routine will abort. If the size of the *
;* region to copy exceeds the size passed in for the buffer *
;* the routine will automatically abort. *
;* *
;* HISTORY: *
;* 06/15/1994 PWG : Created. *
;*=========================================================================*
Buffer_To_Buffer proc C public USES ebx ecx edx esi edi this_object:DWORD, x_pixel:DWORD, y_pixel:DWORD, pixel_width:DWORD, pixel_height:DWORD, dest:DWORD, buffer_size:DWORD
;PROC Buffer_To_Buffer C near
;USES ebx,ecx,edx,esi,edi
;*===================================================================
;* define the arguements that our function takes.
;*===================================================================
;ARG this_object:DWORD ; this is a class member function
;ARG x_pixel:DWORD ; Page X pixel coordinate.
;ARG y_pixel:DWORD ; Page Y pixel coordinate.
;ARG pixel_width:DWORD ; Width of region in pixels.
;ARG pixel_height:DWORD ; Height of region in pixels.
;ARG dest:DWORD ; the buffer to copy to
;ARG buffer_size:DWORD ; the size of the buffer
;*===================================================================
; Define some locals so that we can handle things quickly
;*===================================================================
LOCAL x1_pixel :dword
LOCAL y1_pixel :dword
LOCAL dest_x1 : dword
LOCAL dest_y1 : dword
LOCAL dest_ajust_width:DWORD
LOCAL scr_ajust_width:DWORD
;LOCAL dest_area : dword
; Clip dest Rectangle against source Window boundaries.
mov [ dest_x1 ] , 0
mov [ dest_y1 ] , 0
mov esi , [ this_object ] ; get ptr to dest
xor ecx , ecx
xor edx , edx
mov edi , [esi].GraphicViewPort.GVPWidth ; get width into register
mov ebx , [ x_pixel ]
mov eax , [ x_pixel ]
add ebx , [ pixel_width ]
shld ecx , eax , 1
mov [ x1_pixel ] , ebx
inc edi
shld edx , ebx , 1
sub eax , edi
sub ebx , edi
shld ecx , eax , 1
shld edx , ebx , 1
mov edi,[esi].GraphicViewPort.GVPHeight ; get height into register
mov ebx , [ y_pixel ]
mov eax , [ y_pixel ]
add ebx , [ pixel_height ]
shld ecx , eax , 1
mov [ y1_pixel ] , ebx
inc edi
shld edx , ebx , 1
sub eax , edi
sub ebx , edi
shld ecx , eax , 1
shld edx , ebx , 1
xor cl , 5
xor dl , 5
mov al , cl
test dl , cl
jnz real_out
or al , dl
jz do_blit
test cl , 1000b
jz scr_left_ok
mov eax , [ x_pixel ]
neg eax
mov [ x_pixel ] , 0
mov [ dest_x1 ] , eax
scr_left_ok:
test cl , 0010b
jz scr_bottom_ok
mov eax , [ y_pixel ]
neg eax
mov [ y_pixel ] , 0
mov [ dest_y1 ] , eax
scr_bottom_ok:
test dl , 0100b
jz scr_right_ok
mov eax , [esi].GraphicViewPort.GVPWidth ; get width into register
mov [ x1_pixel ] , eax
scr_right_ok:
test dl , 0001b
jz do_blit
mov eax , [esi].GraphicViewPort.GVPHeight ; get width into register
mov [ y1_pixel ] , eax
do_blit:
cld
mov eax , [esi].GraphicViewPort.GVPXAdd
add eax , [esi].GraphicViewPort.GVPWidth
add eax , [esi].GraphicViewPort.GVPPitch
mov esi , [esi].GraphicViewPort.GVPOffset
mov ecx , eax
mul [ y_pixel ]
add esi , [ x_pixel ]
add esi , eax
add ecx , [ x_pixel ]
sub ecx , [ x1_pixel ]
mov [ scr_ajust_width ] , ecx
mov edi , [ dest ]
mov eax , [ pixel_width ]
sub eax , [ x1_pixel ]
add eax , [ x_pixel ]
mov [ dest_ajust_width ] , eax
mov eax , [ dest_y1 ]
mul [ pixel_width ]
add eax , [ dest_x1 ]
add edi , eax
mov edx , [ y1_pixel ]
mov eax , [ x1_pixel ]
sub edx , [ y_pixel ]
jle real_out
sub eax , [ x_pixel ]
jle real_out
mov ebx , [ pixel_width ]
imul ebx , edx
cmp ebx , [ buffer_size ]
jg real_out
; ********************************************************************
; Forward bitblit only
IF TRANSP
cmp [ transp ] , 0
jnz forward_Blit_trans
ENDIF
; the inner loop is so efficient that
; the optimal consept no longer apply because
; the optimal byte have to by a number greather than 9 bytes
cmp eax , 10
jl forward_loop_bytes
forward_loop_dword:
mov ecx , edi
mov ebx , eax
neg ecx
and ecx , 3
sub ebx , ecx
rep movsb
mov ecx , ebx
shr ecx , 2
rep movsd
mov ecx , ebx
and ecx , 3
rep movsb
add esi , [ scr_ajust_width ]
add edi , [ dest_ajust_width ]
dec edx
jnz forward_loop_dword
ret
forward_loop_bytes:
mov ecx , eax
rep movsb
add esi , [ scr_ajust_width ]
add edi , [ dest_ajust_width ]
dec edx ; decrement the height
jnz forward_loop_bytes
ret
IF TRANSP
forward_Blit_trans:
mov ecx , eax
and ecx , 01fh
lea ecx , [ ecx + ecx * 4 ]
neg ecx
shr eax , 5
lea ecx , [ transp_reference + ecx * 2 ]
mov [ y1_pixel ] , ecx
forward_loop_trans:
mov ecx , eax
jmp [ y1_pixel ]
forward_trans_line:
REPT 32
local transp_pixel
mov bl , [ esi ]
test bl , bl
jz transp_pixel
mov [ edi ] , bl
transp_pixel:
inc esi
inc edi
ENDM
transp_reference:
dec ecx
jge forward_trans_line
add esi , [ scr_ajust_width ]
add edi , [ dest_ajust_width ]
dec edx
jnz forward_loop_trans
ret
ENDIF
real_out:
ret
;ENDP Buffer_To_Buffer
Buffer_To_Buffer endp
END